Umm so I was playing some survival and was going really well and then I made a portal and my game crashed, no it was probably not your mods fault but some of my other mods, so I was wondering is there any way I could somehow get out of the portal and return to the overworld? Or could I just delete the twilight forest dimension?, if so, how?
Im sorry if Im annoying but I really dont wanna lose this map
Umm so I was playing some survival and was going really well and then I made a portal and my game crashed, no it was probably not your mods fault but some of my other mods, so I was wondering is there any way I could somehow get out of the portal and return to the overworld? Or could I just delete the twilight forest dimension?, if so, how?
Im sorry if Im annoying but I really dont wanna lose this map
You can delete the Twilight Forest by deleting a folder in your save folder relating to the TF, but I don't know what sorts of things this can cause. Deleting the mod entirely would also help, but I don't know what problems that might cause. Possibly a NullPointer, since you're in a nonexistent dimension.
Can you post a crash log so I can see what's going on? Perhaps that'll help.
Rollback Post to RevisionRollBack
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
Umm so I was playing some survival and was going really well and then I made a portal and my game crashed, no it was probably not your mods fault but some of my other mods, so I was wondering is there any way I could somehow get out of the portal and return to the overworld? Or could I just delete the twilight forest dimension?, if so, how?
Im sorry if Im annoying but I really dont wanna lose this map
Switch to creative, give yourself a diamond, and build a portal back. Or go look in the larger hollow hills, there's quite a bit of diamonds. Short answer, you just need to build another portal.
Switch to creative, give yourself a diamond, and build a portal back. Or go look in the larger hollow hills, there's quite a bit of diamonds. Short answer, you just need to build another portal.
But, again, their game crashed. I imagine they mean something corrupted their world; that is, their game crashes upon loading the world.
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
Spawn eggs, when placed in dispensers, shoot out the ACTUAL spawn egg rather than the mob. This is only happening with the Twilight Forest mob eggs. Is there a way around this?
Does anyone know how to regenerate the Twilight Forest? I used it around 1.2.5 then stopped using it, but redownloaded recently. However, all the terrain that I generated previously was still there, so I have to travel a considerable distance to generate new features (different Hollow Hill sizes, Hydra, Fire Swamp, etc.). Is there a way to start with a completely new Twilight Forest but I'm still able to keep the items that I've obtained in the Forest in the overworld?
i have just encountered a glitch in the mindcrack feed the beast modpack, in the twilight forrest i had a quarry running and after comming back to it i found the one chunk the quarry was in had regenerated to its original state the quarry and all my chests had gone and even the tree i cut down was back, but nothing else was regenerated at all, there was a very obvious chunk boundry where i had lowered the ground level,
not a clue what caused this to happen but might wanna see if you can identify the problem, its kinda majour
every single time i close tfb down then come back the chunk with the quarry in it regenerates, and this only happened within the twilight forest, maby its somehtng to do wih the fact that its a chunk loader, hope thsi helps
I think the same problem has been reported once before. I'm a little embarrassed to admit that I haven't played enough Buildcraft to have a good idea of how the quarry works. I don't know how it stores the quarry information, so I can't even guess what's going wrong.
I just want to report a little incompatibility when having Single Player Commands mod and is that the Charm of Keeping stop working when you have it installed, is not a big deal since I can just disable SPC when playing survival but if you can find an easy fix that would be even better
you go in creative mode, go to the dimension, go to one of the structures, you see nothing there.
You see all the huge/boss structures are there on the magic map but not there for real.
Any solution to fix this?
I can't reproduce this bug. I'm not sure what you mean by "not there for real."
Found a bug. When you craft the Uncrafting Table, you get an item that is the exact same thing except it's called Unnamed and it's Item ID is 2172:1 instead of just 2172.
Thanks, that should be fixed for the next version.
Umm so I was playing some survival and was going really well and then I made a portal and my game crashed, no it was probably not your mods fault but some of my other mods, so I was wondering is there any way I could somehow get out of the portal and return to the overworld? Or could I just delete the twilight forest dimension?, if so, how?
Im sorry if Im annoying but I really dont wanna lose this map
So it crashed so bad you can't even load the game? You can probably fix it by using a tool like NBTedit on your save to change your dimension back to 0.
Spawn eggs, when placed in dispensers, shoot out the ACTUAL spawn egg rather than the mob. This is only happening with the Twilight Forest mob eggs. Is there a way around this?
Hmmm...now why does this version of this mod not work while all the previous ones worked o-o
can anyone help please?
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 2/2/13 6:08 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: twilightforest.TwilightForestMod
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: twilightforest.TwilightForestMod
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:247)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:416)
at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:228)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:173)
... 31 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 32767648 bytes (31 MB) / 85000192 bytes (81 MB) up to 16759783424 bytes (15983 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xmx16000M -Xmx16000M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_U_D1 43 mods loaded, 43 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
Familiars_API [Familiars API] (Familiars_API_1) Unloaded->Constructed
mod_CaveWorld [mod_CaveWorld] (minecraft.jar) Unloaded->Constructed
mod_InvTweaks [Inventory Tweaks] (minecraft.jar) Unloaded->Constructed
mod_NewArmoursCStone12345 [mod_NewArmoursCStone12345] (minecraft.jar) Unloaded->Constructed
mod_NewArmoursStone12345 [mod_NewArmoursStone12345] (minecraft.jar) Unloaded->Constructed
mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed
DynamicLights [Dynamic Lights] (DynamicLights_1.4.6.jar) Unloaded->Constructed
DynamicLights_onFire [Dynamic Lights on burning] (DynamicLights_1.4.6.jar) Unloaded->Constructed
DynamicLights_creepers [Dynamic Lights on Creepers] (DynamicLights_1.4.6.jar) Unloaded->Constructed
DynamicLights_dropItems [Dynamic Lights on ItemEntities] (DynamicLights_1.4.6.jar) Unloaded->Constructed
DynamicLights_flameArrows [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.4.6.jar) Unloaded->Constructed
DynamicLights_otherPlayers [Dynamic Lights Other Player Light] (DynamicLights_1.4.6.jar) Unloaded->Constructed
DynamicLights_thePlayer [Dynamic Lights Player Light] (DynamicLights_1.4.6.jar) Unloaded->Constructed
GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed
TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed
craftguide [CraftGuide] (CraftGuide-1) Unloaded->Constructed
CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1) Unloaded->Constructed
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4) Unloaded->Constructed
DungeonPack [DungeonPack] (DungeonPack 1) Unloaded->Constructed
Lepko-EasyCrafting [Easy Crafting] (EasyCrafting-1) Unloaded->Constructed
ElementalCreepers [ElementalCreepers] (ElementalCreepers2) Unloaded->Constructed
Familiars_DefaultMobPack [DefaultMobPack] (Familiars_DefaultMobPack_1) Unloaded->Constructed
Familiars_ExtendedFamPack [ExtendedFamPack] (Familiars_ExtendedFamPack_1) Unloaded->Constructed
FinderCompass [Finder Compass] (FinderCompass_1.4.6.zip) Unloaded->Constructed
Meteors [Falling Meteors] (Meteors Mod V2) Unloaded->Constructed
AS_Ruins [Ruins Spawning System] (Ruins_1.4.6.zip) Unloaded->Constructed
pitman-87_TF2_Sentry [TF2 Sentry] (TF2_Sentry_1) Unloaded->Constructed
pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2_Teleporter_1) Unloaded->Constructed
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed
ExtendedRenderer [Extended Renderer] (Weather v1.3 Mod for MC v1.4.6.zip) Unloaded->Constructed
WeatherMod [Weather and Tornadoes] (Weather v1.3 Mod for MC v1.4.6.zip) Unloaded->Constructed
AIBlock [AIBlock] (Weather v1.3 Mod for MC v1.4.6.zip) Unloaded->Constructed
AeroBooks [Enhanced Books] (XPBooks-v1) Unloaded->Constructed
Backpack [Backpack] (backpack-1) Unloaded->Constructed
BiomesOPlenty [Biomes O' Plenty] (biomes-o-plenty-0) Unloaded->Constructed
BetterFurnaces [Better Furnaces] (furnaces) Unloaded->Constructed
mod_MAtmos [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed
mod_Fossil [Fossil/Archeology] (mod_Fossil_7) Unloaded->Constructed
TwilightForest [The Twilight Forest] (twilightforest) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 6770M OpenGL Engine GL version 2.1 ATI-7.32.12, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Kitnip's Pack
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
It looks like you've got the mod installed incorrectly.
What I'd like to see are the Heart Containers and Pieces of Heart from nohero's More Health Mod. I'll tell you of other mods Items I'd like to see generate in Twilight Forest Chests when I find them.
Rollback Post to RevisionRollBack
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
I can't reproduce this bug. I'm not sure what you mean by "not there for real."
something happened to the terrain in some structures. forget it, i found a dark tower in that same world anyways.
Ideas: arrange 4 map focuses around a compass and it will give you a magical compass, which points to the directon of your portal and/or when rightclicked, it will tell you what the coordinates of where the portal is.
Can help you if you get lost
Hi, I have a suggestion for you. Here it is: Bears. They should be neutral, do 1.5 hearts of damage, and drop leather. They should also have a custom sound.
Bear meat would also be nice.
What about squril meat? I guess make it drop from them squrils and make it only one unnefected by looting like Chicken, and make it restore 1 point of health when raw and 2 and a half points when cooked?
can you add more transportation? maybe magical transportation like "the boots of the travaler" from thaumcraft. well something similar. it is sometimes hard to navigate through the forests. maybe "free fly boots" that let you jump 5 blocks high and "chestplate of gliding" to get off of high places or "track men's shoes" to run super fast.
I'm guilty of wanting this as well. I absolutely love the Peacock fan, and how it allows you to jump as well as push enemies, but I would really enjoy a safer method of falling. It makes sense that such a powerful item needs to have a drawback like the fall damage, but I can't shake the idea of leaping through the Forest, from floor to canopy, mushroom top to Highlands....
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
Im sorry if Im annoying but I really dont wanna lose this map
You can delete the Twilight Forest by deleting a folder in your save folder relating to the TF, but I don't know what sorts of things this can cause. Deleting the mod entirely would also help, but I don't know what problems that might cause. Possibly a NullPointer, since you're in a nonexistent dimension.
Can you post a crash log so I can see what's going on? Perhaps that'll help.
Switch to creative, give yourself a diamond, and build a portal back. Or go look in the larger hollow hills, there's quite a bit of diamonds. Short answer, you just need to build another portal.
But, again, their game crashed. I imagine they mean something corrupted their world; that is, their game crashes upon loading the world.
He always responds to people on the forum or I imagine you could message him.
Edited for clarity.
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I will be very grateful!
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I think the same problem has been reported once before. I'm a little embarrassed to admit that I haven't played enough Buildcraft to have a good idea of how the quarry works. I don't know how it stores the quarry information, so I can't even guess what's going wrong.
When I made the ore magnet, I wanted it to be a low-to-medium power item. Making it consumable is part of that balance.
Strange. I wonder why. Thanks for the report.
I can't reproduce this bug. I'm not sure what you mean by "not there for real."
Thanks, that should be fixed for the next version.
Oh, those probably broke when I changed to having blank map items instead of directly crafing maps. Fixed, thanks.
Maybe! What kind of items? There's regular dungeon chests in the dimension, those could have items from other mods.
So it crashed so bad you can't even load the game? You can probably fix it by using a tool like NBTedit on your save to change your dimension back to 0.
It seems like you're in contact right now.
Looks like a bug! Maybe I'll try to fix it.
It looks like you've got the mod installed incorrectly.
There is a biome ID conflict with Biomes O' Plenty. You can edit the biome ids this mod uses in the config file.
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
Ideas: arrange 4 map focuses around a compass and it will give you a magical compass, which points to the directon of your portal and/or when rightclicked, it will tell you what the coordinates of where the portal is.
Can help you if you get lost
Does this happen to anybody??
What about squril meat? I guess make it drop from them squrils and make it only one unnefected by looting like Chicken, and make it restore 1 point of health when raw and 2 and a half points when cooked?
I'm guilty of wanting this as well. I absolutely love the Peacock fan, and how it allows you to jump as well as push enemies, but I would really enjoy a safer method of falling. It makes sense that such a powerful item needs to have a drawback like the fall damage, but I can't shake the idea of leaping through the Forest, from floor to canopy, mushroom top to Highlands....