that is an NEI issue not a TF issue. Make sure you got the right version of NEI and all the plugins plus the core as well as make sure you have a compatible version of forge
Thank you , I found that NEI Plugins was having a problem with my version of IC2, I guess when I saw EntityTFNaga I thought it was Twilight Forest's problem.
... I don't have a child, so excuse me if this seems stupid but... can't you just tell them "don't pick up charm of keeping" and then say "remember, don't pick up charm of keeping" whenever they play so they don't forget?
Or, if the modder doesn't fix the bug, you could just use "/give @p 137" to get a command block and then use "/clear 28025" and "/clear 28026" in a series of mini circuits around the map that'll delete any charm of keepings as soon as they get picked up (which, tbh, only needs to be around the landmarks, because I believe that's the only place you can get them anyway)... It's a more time consuming approach, sure, but it fixes the problem
Or, as a simpler one, you could just give them stacks and stacks of charm of keepings to begin with, thereby enabling them to always keep their inventory on death so you don't have to use keepinventory. It removes the rarity in the finding of them, but if you've got keepinventory on anyway, well, charm of keepings are worthless, so it doesn't really matter.
What version of TF are you running? Is it 1.15.4? If not, 1.15.4 is the latest for MC 1.4.7 and the bug might've been fixed by then. I can't see anything relevant to it in the changelog, but I could be missing something. Worth a shot though, right?
I have the last version for 1.4.7 and it does reset the achievements when you leave the TF.
What a nice mod you have there! (It would be a shame if something happened to it...)
I've used this mod time-after-time, and in my opinion it's one of the best.
I have some suggestions for this mod too.
1. I would like it if wearing the Fiery armor, you can't be damaged by fire
2. I think you should add some Twilight-Forest specific horses for 1.6
3. (not sure if this isn't already in the mod) I would like it if the magic trees would have their own specially colored planks, and stuff like that.
4. I like the moss idea, but I think that when the moss grows over cobblestone, it should turn the cobble into moss stone.
5. There should be some way of obtaining the Lich's fiery scepter thingy.
Just some suggestions, hope ya like 'em.
EmberedOne
Thanks for the suggestions.
1. Something like this has been on my to-do list for a while. Maybe I should just add the fire protection enchant to it.
2. I haven't played with the horses too much. I have had ideas for larger, ridable creatures, like a giant boar or a white elk or something. I'll see.
3. I'm not all that excited about the idea of adding blocks that replicate vanilla blocks, but just look different. There would have to be a good reason, and I'm not sure planks are there yet.
4. I've also had this idea, but haven't made it a very high priority. Probably sometime.
5. I'll think about it.
Don't be silly, of course it's TF. It doesn't reset when i go to the nether, only the twilight forest. If it only affects TF, how can it not be it's problem?
I think it is a problem with that older version of Twilight Forest. At some point, Forge changed it's initialization order, and in that version, I think it loads in the achievement file before the TF achievements have been initialized, doesn't find anything listed under that achievement number, and then does something totally undesirable like wiping out all achievements or something.
Anyways, sort of a combination of not-great programming in Forge or vanilla Minecraft, coupled with my confusion about when I'm supposed to be initializing my achievements. Apparently not during the initialization phase, but during pre-initialization.
The bug is fixed from version 1.16.2 onwards. Sorry for your inconvienence.
Im whipping up the models now but I was thinking of a large floating clock towers. Ruled by bird People. and The Boss of it is the roc. The legendary giant bird.
Im going to Make the Roc Model but Im also working on The warriors being the Peacock warrior, Flamingo Warrior, The sparrow, The Hawk and The deliverer.
I started on them and i can go into more detail if you want but i dont want to get started on the large work Unless your interested.
Ah, that's what you mean by suggestion. It sounds fun, but I have a months-long backlog of my own ideas I am working on right now, and so starting on something new like that is impractical at this time.
Tell that to my 4 young kids...this is on my server, not single player. Didn't try to reproduce in SP, but it certainly happens in SMP.
No we'd like to see a config option to disable the Charm of Keeping, it doesn't do the same thing, the only items that remained in inventory were what happened to be in-hand, and anything in armor slots, everything else was lost.
There is most certainly a conflict with the two...and I could have swore I saw in your changelog this very same "Bug" was fixed awhile back...
I will note I'm running MCPC+, and it could very well be at fault, I don't know. I think the simple fix would be to simply allow for a config option to disable the charm.
Be nice to hear if the other "+1"s are using the same or not...would help narrow down the issue.
So I still couldn't reproduce this bug, even under MCPC+. But, I did notice that MCPC does something unusual. It seemed like game options were being stored on a per-world basis. So if you have the keepInventory game rule set in the overworld, it may not necessarily be set in the Twilight Forest world. This doesn't happen with the vanilla/Forge Minecraft server, only in MCPC+.
Was something like that your problem? If not, I may need more details.
In either case, I would much rather just fix the bug than add an option to bypass the bug.
Then if you find it interesting how about this. il whip up the models and give em to ya. I wont rush as your working on your own things but il give you models ann what not if your interested later.
GemsCraft is doing something strange there that's causing the structure generator to flip out. Or at least, I think it's GemsCraft. There's like 4-5 other mods listed as generating stuff in that stack trace. In any case, some combination of mods there is causing too many chunks to be generated at once.
GemsCraft is doing something strange there that's causing the structure generator to flip out. Or at least, I think it's GemsCraft. There's like 4-5 other mods listed as generating stuff in that stack trace. In any case, some combination of mods there is causing too many chunks to be generated at once.
There's support for Twilight Forest for Minecraft 1.4.7 if you look on that page you linked. It just needs to be updated to the Minecraft 1.5 format.
the squirrels are they tamable if so email me at [email protected] telling me how to tame them and if you cant you should make them tamable. if you reply to this i wont see it that is why i ask you to email me this topic is vary important to me cause squirrels are my fav animal and it is my bday that is my only wish.
This version contains the strongholds I've been working on. There's still quite a bit of work to do, but the strongholds themselves seem to be generating nicely. This version also re-includes Thaumcraft API support, and has a minor update allowing translations to work without me having to enable a given language.
This version contains the strongholds I've been working on. There's still quite a bit of work to do, but the strongholds themselves seem to be generating nicely. This version also re-includes Thaumcraft API support, and has a minor update allowing translations to work without me having to enable a given language.
Is the boss going to be a goblin king or something along those lines? If you do add a boss.
Hey friends. I'm having troubles with modding. Problem is, I don't even know where to begin. When I first start up, it gets to the Mojang screen, then blackscreens and sits there until i close it. I'm running forestry, IC2, buildcraft, computercraft, TF, mystcraft, and thaumcraft, along with a few addons. Any ideas on where i could even start?
Am unsure if this bug has been put forward but on the server 9X9 the twilght forest hollow hills are having their centre chunks replaced by other chunks of the surrounding area http://i40.tinypic.com/qnqmw7.png
Edit it is not just hollow hills, Hedge mazes and naga areas get a cube of terrain placed in the middle
Am unsure if this bug has been put forward but on the server 9X9 the twilght forest hollow hills are having their centre chunks replaced by other chunks of the surrounding area http://i40.tinypic.com/qnqmw7.png
Edit it is not just hollow hills, Hedge mazes and naga areas get a cube of terrain placed in the middle
I've seen this bug too (same server), it could be a problem with jumbled world-files. (you can technically splice dimension world files together, but it's really hard and will most likely cause errors.)
The most likely solution is some sort of bug with the server itself, because I've never seen this bug anywhere else.
Thank you , I found that NEI Plugins was having a problem with my version of IC2, I guess when I saw EntityTFNaga I thought it was Twilight Forest's problem.
I have the last version for 1.4.7 and it does reset the achievements when you leave the TF.
http://www.minecraftforum.net/topic/72747-faithful-32x32-pack-updatemore-ctm-tweaks-mobs-saddles-15/
Thanks for the suggestions.
1. Something like this has been on my to-do list for a while. Maybe I should just add the fire protection enchant to it.
2. I haven't played with the horses too much. I have had ideas for larger, ridable creatures, like a giant boar or a white elk or something. I'll see.
3. I'm not all that excited about the idea of adding blocks that replicate vanilla blocks, but just look different. There would have to be a good reason, and I'm not sure planks are there yet.
4. I've also had this idea, but haven't made it a very high priority. Probably sometime.
5. I'll think about it.
I think it is a problem with that older version of Twilight Forest. At some point, Forge changed it's initialization order, and in that version, I think it loads in the achievement file before the TF achievements have been initialized, doesn't find anything listed under that achievement number, and then does something totally undesirable like wiping out all achievements or something.
Anyways, sort of a combination of not-great programming in Forge or vanilla Minecraft, coupled with my confusion about when I'm supposed to be initializing my achievements. Apparently not during the initialization phase, but during pre-initialization.
The bug is fixed from version 1.16.2 onwards. Sorry for your inconvienence.
Ah, that's what you mean by suggestion. It sounds fun, but I have a months-long backlog of my own ideas I am working on right now, and so starting on something new like that is impractical at this time.
So I still couldn't reproduce this bug, even under MCPC+. But, I did notice that MCPC does something unusual. It seemed like game options were being stored on a per-world basis. So if you have the keepInventory game rule set in the overworld, it may not necessarily be set in the Twilight Forest world. This doesn't happen with the vanilla/Forge Minecraft server, only in MCPC+.
Was something like that your problem? If not, I may need more details.
In either case, I would much rather just fix the bug than add an option to bypass the bug.
GemsCraft is doing something strange there that's causing the structure generator to flip out. Or at least, I think it's GemsCraft. There's like 4-5 other mods listed as generating stuff in that stack trace. In any case, some combination of mods there is causing too many chunks to be generated at once.
There's support for Twilight Forest for Minecraft 1.4.7 if you look on that page you linked. It just needs to be updated to the Minecraft 1.5 format.
okay,thank you for the in
quest ram, feed it colored wool for rewards...look on the wiki for more info
Thanks, I'm glad someone could tell me it is.
This version contains the strongholds I've been working on. There's still quite a bit of work to do, but the strongholds themselves seem to be generating nicely. This version also re-includes Thaumcraft API support, and has a minor update allowing translations to work without me having to enable a given language.
Edit it is not just hollow hills, Hedge mazes and naga areas get a cube of terrain placed in the middle
I've seen this bug too (same server), it could be a problem with jumbled world-files. (you can technically splice dimension world files together, but it's really hard and will most likely cause errors.)
The most likely solution is some sort of bug with the server itself, because I've never seen this bug anywhere else.