could cause an infinite loop? assuming brick = camoredstone
EDIT: can't reproduce the redstone bug...
PS: building a version with fixed torches now...
Not sure how to put a picture of blocks in my post, but something along the lines of:
S CR CG
R R CR CG
S= Stone
R = Redstone Wire
CR = Camo Redstone
CG = Camo Gate
Sometimes this causes issues, sometimes it doesn't, I haven't narrowed it down very well yet. I think it has to do with how many solid blocks are surrounding the Camo Redstone, but as I said before, even this is a minor hiccup, I'd say it's pretty much ready to rock and roll. Thank you for making such an awesome mod.
Most recent build (263) is pretty much rock solid. There are some weird bugs with Camo Redstone, but actually less than there was in 1.4.7 official. They're easy enough to work around in most cases, if I can narrow the bug down to a specific pattern or texture configuration I will let you know, but I'd say you could release this one mainstream ^_^.
ok people.. take a look... I added a poll, since I just noticed there was a wooden button....
EDIT:
Also, if you guys are noticing... I am slowly but surely replacing the images for the recipes in the 1st post.. youl notice when you see the cool new textures
What about camo glowstone?
crafted like a ghost block, but with glowstone dust, or just a glowstone block with four camo pastes in the corners.
Could be useful for thematic builds, or if you just want to light up a room without torches or glowstone everywhere.
I'm going to be starting up a private mod pack. This post is to meet the requirement laid out by AbrarSyed with regard to usage of the SecretRoomsMod mod in that modpack.
The modpack will be distributed by the Feed The Beast private pack distribution system, provided that the appropriate permissions are secured. The server is a private whitelist-required server with zero advertisement, meant only for friends and family employment, and is PvE oriented with an intended maximum of perhaps 15 players on at any time.
The modpack will include a text file listing for each public mod as part of the distribution practice. The line for SecretRoomsMod will read as seen here:
don't know if this is intentional, but in the most recent build all the Camo blocks just show the side texture as a square in the item inventory, instead of being block shaped, the only ones still normal looking are the Solid Air and Camo Trapdoor. Personally, I think they looked better as cubes, but if you did it intentionally, its not a huge thing. Just letting you know.
don't know if this is intentional, but in the most recent build all the Camo blocks just show the side texture as a square in the item inventory, instead of being block shaped, the only ones still normal looking are the Solid Air and Camo Trapdoor. Personally, I think they looked better as cubes, but if you did it intentionally, its not a huge thing. Just letting you know.
that was on purpose. it was because all the camo stuff looked the same, and with the 2d textures, its now a lot eaiser to see what is what even though the textures are very simlair. Anything that doesn't benefit visibly from this change, has kept its old 3d system.
I sincerely hope that the release of 1.5.2 doesn't throw a monkey wrench into the official release date, bc I cannot wait!!! Is there a crafting recipe for SolidAir? Or is it only available in Creative?
Ive heard rumors that 1.5.1 is nearly 100% compatible with 1.5.2, i suggest you guys try installing the 1.5.1 beta version on minecraft 1.5.2.
the recipe for solid is a shapeless recipe, of the following items
camo paste
bucket of water or bottle of water
blaze rod, blaze powder, or magma cream
the current build also has a camo wooden buttons.. not to mention nice new textures
and as you guys might have noticed, the 1st post is slowly slowly getting updated with new gfs using the new textures, and some slightly changed recipes for the pressure plates
By the way, how the hell am I supposed to find the right download for 1.2.5? When I go to the old versions page it's just a bunch of links with the release number.
Well, if you used your initiative and checked the release dates against Minecraft version history dates, you'd find that the earliest version for this available is for 1.4.2 (as the OP says there's no 1.3.2 version available), so you can't get it for 1.2.5
I don't know what mod you're talking about, but right under downloads and installation, you'll find that it says "NO VERSION FOR 1.4.2 OFFICIALLY EXISTS!". And this mod has existed for a long time BEFORE 1.2.5. I even had the mod before so.
If you look at the release history for this mod, you'll clearly see that it says the earliest released version is "Build 4.3.0.87: 2012-10-13 19:31:43"
The version that that was for was 1.3.2, as that was the MC version out at the time.
So, unless the modder uploaded that file in 2011 and then later changed the date, which would make no sense, it stands to reason that the earliest version available is 1.3.2 and that any version from before that was too unstable to reasonably keep uploaded.
Notice I said "earliest version available" and not "earliest made version"
Edit:
After taking all of 2 minutes to test it, I can confirm that the earliest version of this in the Old Versions list IS for MC 1.3.2
sorry for teh confusion, I would change to a slightly better oldVersions thing.. but that would risk losing all of the current old builds.
There are these however... https://www.dropbox.com/sh/e3135ha6d9jtmyj/6FY1qNNgXX
if i remember correctly... 4.2.1 was for Minecraft 1.3.2
There is some sort of issue with the latest build. It has something to do with the new camo button.
---- Minecraft Crash Report ----
// Oops.
Time: 4/2/13 1:21 PM
Description: Failed to start game
java.lang.RuntimeException: Duplicate stat id: "Unknown stat" and "achievement.achFlower" at id 5245927
at net.minecraft.stats.StatBase.func_75971_g(SourceFile:32)
at net.minecraft.stats.Achievement.func_75985_c(SourceFile:51)
at tdwp_ftw.biomesop.mod_BiomesOPlenty.load(mod_BiomesOPlenty.java:678)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:689)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:444)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:729)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.6.0_27, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
Memory: 402890800 bytes (384 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.8.608 Minecraft Forge 7.7.0.608 Optifine OptiFine_1.5.1_HD_U_B1 8 mods loaded, 8 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
BiomesOPlenty [Biomes O' Plenty] (biomes-o-plenty-0.4.7.zip) Unloaded->Constructed->Pre-initialized->Errored
ElementalCreepers [ElementalCreepers] (ElementalCreepers_v3.2.1_forge_MC1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
AIBlock [AIBlock] (Weather v1.41 Mod for MC v1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtendedRenderer [Extended Renderer] (Weather v1.41 Mod for MC v1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
WeatherMod [Weather and Tornadoes] (Weather v1.41 Mod for MC v1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: Intel(R) Graphics Media Accelerator HD GL version 2.1.0 - Build 8.15.10.1968, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.RuntimeException: Duplicate stat id: "Unknown stat" and "achievement.achFlower" at id 5245927
at net.minecraft.stats.StatBase.func_75971_g(SourceFile:32)
at net.minecraft.stats.Achievement.func_75985_c(SourceFile:51)
at tdwp_ftw.biomesop.mod_BiomesOPlenty.load(mod_BiomesOPlenty.java:678)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
is it my fault now???
it appears to be BiomesOPlenty thats causing issues....
also... it doesn't seem that the SecretRoomdMod is even installed on that instance...
For duplicate stat ids it is a good idea to delete the stat files in the stats folder. Or rename them - if you care. Else MC won't start anymore.
Some mod has changed or newly introduced some achievements.
could cause an infinite loop? assuming brick = camoredstone
EDIT: can't reproduce the redstone bug...
PS: building a version with fixed torches now...
I am officially done...
EDIT: ok.. nvm.. got a few more things to do....
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU , I was reading an I got so excited intill that edit came along -__-
Not sure how to put a picture of blocks in my post, but something along the lines of:
S CR CG
R R CR CG
S= Stone
R = Redstone Wire
CR = Camo Redstone
CG = Camo Gate
Sometimes this causes issues, sometimes it doesn't, I haven't narrowed it down very well yet. I think it has to do with how many solid blocks are surrounding the Camo Redstone, but as I said before, even this is a minor hiccup, I'd say it's pretty much ready to rock and roll. Thank you for making such an awesome mod.
Also, what is the survival recipe for Solid Air?
EDIT:
Also, if you guys are noticing... I am slowly but surely replacing the images for the recipes in the 1st post.. youl notice when you see the cool new textures
crafted like a ghost block, but with glowstone dust, or just a glowstone block with four camo pastes in the corners.
Could be useful for thematic builds, or if you just want to light up a room without torches or glowstone everywhere.
I'm going to be starting up a private mod pack. This post is to meet the requirement laid out by AbrarSyed with regard to usage of the SecretRoomsMod mod in that modpack.
The modpack will be distributed by the Feed The Beast private pack distribution system, provided that the appropriate permissions are secured. The server is a private whitelist-required server with zero advertisement, meant only for friends and family employment, and is PvE oriented with an intended maximum of perhaps 15 players on at any time.
The modpack will include a text file listing for each public mod as part of the distribution practice. The line for SecretRoomsMod will read as seen here:
***
SecretRoomsMod - SECRET TUNNEL! HIDING YOUR BASE!
Created by: AbrarSyed
Discover the SecretRoomsMod at: http://www.minecraftforum.net/topic/546192-147v451secretroomsmodsmpforge-now-where-is-that-door/
***
If there are any questions, please contact me via PM. Thanks.
that was on purpose. it was because all the camo stuff looked the same, and with the 2d textures, its now a lot eaiser to see what is what even though the textures are very simlair. Anything that doesn't benefit visibly from this change, has kept its old 3d system.
i realize 1.5.2 just recently released so i need to know if this mod will work with it before i break my server please.
No it will not work, but I'm sure the mod creator will soon update this mod to 1.5.2
Oops.
the recipe for solid is a shapeless recipe, of the following items
camo paste
bucket of water or bottle of water
blaze rod, blaze powder, or magma cream
the current build also has a camo wooden buttons.. not to mention nice new textures
and as you guys might have noticed, the 1st post is slowly slowly getting updated with new gfs using the new textures, and some slightly changed recipes for the pressure plates
true enough, I had forgotten to switch to SRG names... the next beta build will be using the SRG names, and so should work wih both 1.5.2 and 1.5.1
sorry for teh confusion, I would change to a slightly better oldVersions thing.. but that would risk losing all of the current old builds.
There are these however...
https://www.dropbox.com/sh/e3135ha6d9jtmyj/6FY1qNNgXX
if i remember correctly... 4.2.1 was for Minecraft 1.3.2
---- Minecraft Crash Report ----
// Oops.
Time: 4/2/13 1:21 PM
Description: Failed to start game
java.lang.RuntimeException: Duplicate stat id: "Unknown stat" and "achievement.achFlower" at id 5245927
at net.minecraft.stats.StatBase.func_75971_g(SourceFile:32)
at net.minecraft.stats.Achievement.func_75985_c(SourceFile:51)
at tdwp_ftw.biomesop.mod_BiomesOPlenty.load(mod_BiomesOPlenty.java:678)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:689)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:444)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:729)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.6.0_27, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
Memory: 402890800 bytes (384 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.8.608 Minecraft Forge 7.7.0.608 Optifine OptiFine_1.5.1_HD_U_B1 8 mods loaded, 8 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
BiomesOPlenty [Biomes O' Plenty] (biomes-o-plenty-0.4.7.zip) Unloaded->Constructed->Pre-initialized->Errored
ElementalCreepers [ElementalCreepers] (ElementalCreepers_v3.2.1_forge_MC1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
AIBlock [AIBlock] (Weather v1.41 Mod for MC v1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtendedRenderer [Extended Renderer] (Weather v1.41 Mod for MC v1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
WeatherMod [Weather and Tornadoes] (Weather v1.41 Mod for MC v1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: Intel(R) Graphics Media Accelerator HD GL version 2.1.0 - Build 8.15.10.1968, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
at net.minecraft.stats.StatBase.func_75971_g(SourceFile:32)
at net.minecraft.stats.Achievement.func_75985_c(SourceFile:51)
at tdwp_ftw.biomesop.mod_BiomesOPlenty.load(mod_BiomesOPlenty.java:678)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
is it my fault now???
it appears to be BiomesOPlenty thats causing issues....
also... it doesn't seem that the SecretRoomdMod is even installed on that instance...
Some mod has changed or newly introduced some achievements.