The basic of the Laser Mod includes three types of blocks:
Use the laser mod to defense your house, as a light source, or for a mob-trap and much more!
All blocks are based on the ruby now.
You can craft it with glass and redstone:
For the next version it is planned that
the ruby arises in the environment.
The laser is a block, which shoot a laser-beam, when you activate it.
The default laser-beam is white, very small and interruptible.
You can use this fo a mob-detector/light barrier.
You can improve the laser with a lens, to add a function. You can put other blocks on it while sneaking.
The Laser Reflector
The peculiarity of the reflector is that the laser goes through and comes out were it points. So you can pass on the laser-beam.
The redirected beam has the same properties like the source.
You can mix diffrent laser beams and you can also put a lens on it.
The Laser Sensor
The Laser Sensor is a block, which provide power, while touching the laser-beam.
Use it for pass on signales over a long distance.
Use the lens to change the color of the laser-beam and also the function, the properties, all in all the whole behavior of the beam. You can craft a lens via the "lens bench".
The first step is to click on the new lens bench and and put a glass-block in the middle.
Specialize your lens:
For making a edge, put one of these solid blocks into the highest slot.
This is only for aesthetics. You can also make frameless lenses, but you need the drill to use them.
To change further poperties, you can put further items into the function slots.
Is it possible to change following properties:
And advanced it with a Enderpearl.
To change the color, put one dye in one of the other slots. (function slots)
Each color changes the function of the laser.
?The detector beam. The beam is interruptible.
Power 1-3: Blocked by items, mobs, and player.
Power 4-6: Blocked by mobs and players.
Power 7-9: Blocked by player only.
➡The heat beam. Deals damage, sets the world on fire, destroys blocks.
Power: Each level improves the damage per second, the change to set an entity on fire and the beam can dig through harder blocks. Maximum damage: 30 hearts per second!
Advanced: Prevents beam from destruction of items.
➡The nature beam. Speeds up plant grow rate. If user cuts the tree segment which is under the effect of an advanced green beam, the whole tree will fall. This will allow for automatic tree farms.
Higher Power: Speeds up plant grow rate.
Advanced: Tree-cutting mechanism avaible.
➡The slow down beam. Slows down mobs on horizontal plane (e.g. they move slower, but jump as usual).
Power n: Slows down target to n*10%.
Advanced: Slows down by vertical axis.
➡The light beam. Has increased light level.
Power n: 4+n Lightlevel
Advancded: The beam passes through solid blocks as if there wasn't any.
➡The tractor beam. The beam pushes entities. All sorts of farming machines as well as laser elevators are possible with this beam.
Power n: Pulls stuff with acceleration 0.4*n m/s.
Advanced: Pushes instead. If the beam is horizontal, it also pushes entities top with same acceleration.
➡The hybrid of red and blue.
Increase the power, to improves the properties of the laser-beam. Each level also increases the size of the beam.
The maximum Power is +9.
A default beam has the range of 10 meters. Improve the range, when needed.
Or worsen the range. Each reflector reduce the range by 20%.
Use Blaze Powder to make your laser-beam more transparent, or even complete invisible. Blaze powder's effect is reverse-propotional to beam power. It's only possible to make a laser with power 1 completely invisible.
With the drill in your hand make a right-click on your chosen block and a gui will pop up.
You can put a glass-blocks or a frameless lenses into the slots.
Ruby must be present in player's inventory and will be automatically consumed.
Each slot stands for one side of the block. The glass-block will add a further input,
the lenses a further output.
Use the template for examples of possible constructions.
(You can craft a frameless lenses like a normal one, read the lens-topic for further infos).
Now you made a custom laser-deviece!
To harvest such device, use a tool you would usually use for its material block.
The handheld laser beam sensor
You build complicated laser-systems and your are unsure which properties what kind of properties your beams have?
Craft the "handheld laser beam sensor" to understand better the operation of the laser-beams. Recipe:
Click with right-click on any laser device and it will show you the beam-properties.
The tube and the panel
Use the lasers to make colorful displays, or color-signals. Recipe:
When a tube collides with a laser-beam, it will change the color of the connected panels
into the beam color. Panels light level depends on light level of powering beam.
Make a wonderful screenshot about your usage of the laser mod.
Describe the picture and post it. Please upload it as a 640px x 358px .jpg file.
We will add it to the topic and the best one will be the new topic-picture!
Texture Pack Support:
It's easy to install it, open the "(add-on name).zip" file and drag and drop the folder "PigbearLaser" into the .zip file of the texturepack (which should be in the "minecraft/texturepacks" folder).
-Ported to Minecraft 1.2.5.
-Ported to Minecraft 1.2.3.
-Add: blaze powder (lens-crafting), it makes the beam more transparent.
-Fix: broken names of lenses.
-Change: lens-properties are in the next line of the labeling field.
-Ported to Minecraft 1.1.
-Regression fix: mob continued dropping loot after their death.
-Fix: using handheld sensor in Nether caused artifacts.
-Fix: with OptiFine, using displays was causing water in the chunk to lose it's texture.
-Fix: blue beam was destroying items.
-Fix: advanced cyan pointed downward will now work as expected.
-Fix: water and framed lenses crash.
-Compatibility: allowed blockid's higher that 255 if user's setup supports them.
-Change: removed power/range loss from reflector.
-Ported to Minecraft 1.0.
-Regression fix: green beam didn't speed up grow rate.
-Regression fix: green beam was destroying blocks.
-Fix: beams properly give light when passed through glass.
-Fix: removed black beam.
-Fix: fixed storage corruptions.
-Fix: sapplings harvested with green beam was of incorrect type.
-Fix: non-advanced purple beam will now destroy items.
-Fix: fixed crash related to guiding red beam to fire block.
-Fix: entities, killed by red beam, will drop items as usual.
-Fix: issues with glass beam and water.
-Compatibility fix: Zeppelin mod should no longer allow user to place lasers on craft.
-Change: shift-clicking is now used to remove lenses from a device. Setting blocks/using items doesn't require sneaking anymore.
-Change: replaced locked frame slots in lens bench gui with static images.
-Change: slightly increased slow-down effect of blue/purple beams.
-Change: red/purple beams now will more efficiently burn wooden blocks. Efficiency increases with beam power.
-Change: beams will allow placement of seeds into them.
-Change: advanced green beam will automatically harvest crops as they are ready.
-Change: advanced white beam will not emit light.
-Change: allowed placement of non-solid blocks, e.g. levers on lasers.
-Change: lenses may be crafted with diamond frame.
-Change: frameless lenses crafting enabled.
-Change: added an option to use lens bench even if there's a solid block on top of it. See config.
-Change: increased effect of yellow beam.
-Add: option to remove redundant info from lens names.
-Add: option to tweak transparency of beams and lens.
-Add: option to put a color modifier on opaque models.
-Add: last segment of a beam now will render half block long.
-Add: handheld laser beam sensor. Vidget may be disabled via config, making sensor output info into chat.
-Add: drill and gui for it. See config to tune model rotation mode.
-Add: drill may be used to setup device inputs/outputs, and to assign a different frameless lens to output.
-Add: tubes and panels. May be disabled via config to save user a blockID. The light from panels may be disabled in config for performance reasons.
-Fix: fall damage wasn't recalculated properly.
- Fix: liquid will displace beam now.
- Fix: neighbouring blocks receive notification when beam is removed.
- Fix: laser bench will not be usable if there's solid block on top of it.
- Change: reflectors will sum beam properies rather than taking average of them.
- Add: compatibility with Red Power wires.
- Add: added default config to archive, in case game crashes before config could generate.
Fix: reflectors sometimes passed beam properties incorrectly.
- Fix: mobs in creative received less damage from red beam.
- Fix: sound source of the red beams fiss was located incorrectly.
- Fix: yellow beam restores light level correctly, when occupies previously skipped tile.
- Fix: reflectors and sensors are now correctly turned off when not receiving.
- Add: compatibility patch with Grow Ore mod. See config.
- Add: compatibility with TooManyItems mod - added Reflector and Sensor.
-Complete reprogrammed code. Added lenses for changing color, range, power.
- Laser Tube bug fixed, pistons duplicate laser-beam bug fixed
-Install Minecraft 1.2.5
-Install ModLoader for this version.
(Download the "Latest" build, "Downloads>Latest>Client")
-Open, try out and close Minecraft.
-Copy and paste the "Laser Mod 1.5.zip" file to the "C:/Users/yourname/AppData/Roaming/.minecraft/mods" folder.
Easy installation with MCPatcher:
This guide is for windows and mac/linux: First step:
Download these mods:
Download and open MCPacher.
Click the "+" button and add each mod. The right order is extremely important! (1. ModLoader, 2. Forge, 3. Laser Mod)
Click the button "patch" and you finished the installation.
This warning is normal:
But be sure you added the mods in the right order.
Problems with the installation?
Make sure that you install all in the right order. Did you forget to install ModLoader or Forge?
Have you conflicting block ID's? You can also post the error-report here. But please use a spoiler!
Block ID's:210-213 Item ID's:10123, 10126
You can change the ID's with the "LaserMod.cfg" file in the ".minecraft/config" folder.
Credits: - Pigbear: the idea and further support.
- w3(r4ft: programmer of the original mod and sprites. (v.1.0)
- mantis.88: programmer of the whole new fantastic updates! (v.1.1-v.1.5)
- CreatorOfUrOblivionX9: He made the texture of the ruby and the lens bench, the drill and of the handheld laser beam sensor!
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Cool mod, quite an interesting idea. May I suggest an obsidian lazer? Or perhapse upgraded lazers that use diamonds as lenses. These new lazers would be able to cut through everything but obsidian and bedrock. They would be limited to working for short bursts, then have to have a cooling down period. They would be quite time consuming to remove, even with a diamond pick, but they woudl save hours of time when trying to create tunnels through a mountain or anywhere else. They could also be quite useful for hidden traps, if the mod is made to work with SMP. Simply hide the lazer(s) behind a solid rock wall, leave a few pressure plates, and let the other player see the light.
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