Does that mean you can also create custom Buildcraft pipes with this mod? Or does that only mean you can create blocks using materials from those mods? Or does that mean it just doesn't conflict and that's it?
You can use materials from other mods, just make sure you either include configuration options in case the id's for the mod are changed or use ore dictionary definitions if any exist.
That line mainly was meant to mean that there are no conflicts with other forge mods. As long as you make sure not to overlap block/item id's, you should not have any conflicts.
im having issues with the multi page chest and the more furnace mods.... any one of these that i load into my mods. folder, if i boot up minecraft it crashes... any help or solutions?
---- Minecraft Crash Report ----
// Why did you do that?
Time: 26.12.12 15:01
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 4095 is already occupied by com.github.AbrarSyed.SecretRooms.BlockTorchLever@1fa7776 when adding cubex2.mods.morefurnaces.BlockMoreFurnaces@b8fc95
at amq.(Block.java:328)
at akb.(BlockContainer.java:11)
at cubex2.mods.morefurnaces.BlockMoreFurnaces.(BlockMoreFurnaces.java:31)
at cubex2.mods.morefurnaces.MoreFurnaces.load(MoreFurnaces.java:52)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
You have two mods trying to use the same id value (4095). You need to change the id in the config files for either one of the furnaces from more furnaces or for the torch lever from secret rooms mod.
What's just happening? Why all my posts were deleted again?
It's because you're new. All your posts have to be approved by a mod, and if you have one pending approval the system seems to hide all of your posts temporarily until the most recent one has been approved. I've seen entire threads vanish temporarily, even though they were popular and good threads, just because the OP was a newb.
I think now that you have ten approved posts it'll stop happening. Here's hoping.
Also, we have a tech support forum where you should be asking stuff like this. It's horribly off-topic in this thread.
Alright, I installed Multi-page Chests and the Chest Transporter last night. I like them both quite a bit, but I'm here with a bug, a question, and something I just found odd.
The bug: When I open one of the multi-page chests, the chest stays open when I leave it. Nothing major, just an aesthetic issue.
The question: The chest transporter will not work on multi-page chests, is there a reason behind that?
And last, but not least, the odd part: When I put the zip files in the mods folder and used MagicLauncher, it showed both mods in the external mods area, saying "no mods found". They still worked perfectly fine, it just seemed strange that it said that.
WAIT! How did you find out the ID? (Got another error...)
EDIT: Problem solved.
EDIT2:No, actually not. Here is the LOG:
---- Minecraft Crash Report ----
// There are four lights!
Time: 27.12.12 18:36
Description: Failed to start game
java.lang.ArrayIndexOutOfBoundsException: 4100
at amq.(Block.java:322)
at amq.(Block.java:357)
at amx.(BlockTorch.java:20)
at com.github.AbrarSyed.SecretRooms.BlockTorchLever.(BlockTorchLever.java:25)
at com.github.AbrarSyed.SecretRooms.SecretRooms.load(SecretRooms.java:72)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I got the id from the "Slot 4095 is already occupied by [...]" part of your error. As for your new error, it seems to be that you attempted to set a block id to a value higher than 4095, i.e. 4100. Change whatever was 4100 to a lower number if it is a block and you should be good.
Alright, I installed Multi-page Chests and the Chest Transporter last night. I like them both quite a bit, but I'm here with a bug, a question, and something I just found odd.
The bug: When I open one of the multi-page chests, the chest stays open when I leave it. Nothing major, just an aesthetic issue.
The question: The chest transporter will not work on multi-page chests, is there a reason behind that?
And last, but not least, the odd part: When I put the zip files in the mods folder and used MagicLauncher, it showed both mods in the external mods area, saying "no mods found". They still worked perfectly fine, it just seemed strange that it said that.
I think the case with the multi-page chests was just because until recently, the multi-page chest was bugged. Now that multi-page chest has been updated (and hopefully fixed), we might see support for it in chest transporter soon.
Posting a new topic at the *mod discussion* forum didn't help. So I will repost here 1st message from that.
I have 2 questions about this mod.
First of all I'm using 0.9.1 beta version of the mod, running it on minecraft 1.3.2.
1) Can the blocks be generated only in Nether dimension?
2) I tried to create Cherry Blossom Tree from wiki examples. Block's configs are working fine, but when I try to add a script for item drop or Tree growing it crashs.
Here is a code of CherryBlossomLeaves.js: (Here I showed this block only with 1 script)
WAIT! How did you find out the ID? (Got another error...)
EDIT: Problem solved.
EDIT2:No, actually not. Here is the LOG:
---- Minecraft Crash Report ----
// There are four lights!
Time: 27.12.12 18:36
Description: Failed to start game
java.lang.ArrayIndexOutOfBoundsException: 4100
at amq.(Block.java:322)
at amq.(Block.java:357)
at amx.(BlockTorch.java:20)
at com.github.AbrarSyed.SecretRooms.BlockTorchLever.(BlockTorchLever.java:25)
at com.github.AbrarSyed.SecretRooms.SecretRooms.load(SecretRooms.java:72)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Looks like Secretrooms does not like item ids greater than 4095 for some of the secret items or blocks.
Try to find a lower id which will work.
I use NEI to find out the ids and to save id-dump files.
Don't worry about NEI - you can use it in recipe-only mode where it is extremely useful when displaying the item- or block-ids. Or saving the already named id-dump files. I have 63 mods running. Its a snap with Forge and NEI id-dump files.
Posting a new topic at the *mod discussion* forum didn't help. So I will repost here 1st message from that.
I have 2 questions about this mod.
First of all I'm using 0.9.1 beta version of the mod, running it on minecraft 1.3.2.
1) Can the blocks be generated only in Nether dimension?
2) I tried to create Cherry Blossom Tree from wiki examples. Block's configs are working fine, but when I try to add a script for item drop or Tree growing it crashs.
Here is a code of CherryBlossomLeaves.js: (Here I showed this block only with 1 script)
2012-12-27 10:19:57 [INFO] [STDERR] org.mozilla.javascript.EvaluatorException: missing ; before statement (CherryBlossomLeaves.js#24)
It shows me that error is at string 24, but it's clear...
Please help =)
I see you apparently manually typed the trigger yourself. The error refers to the fact that you used double quotes within your script. To fix it, just swap out the double qoutes (") around CherryBlossomSaplingID with single quotes ('), just like in the example on the wiki. Also, you forgot the [0] after your onBreak trigger. I do not know if this is required when only using the first metadata, but it is still good practice to add it for all block triggers.
Also, I just now noticed and fixed a few problems with the sapling, so be sure to refer to those as they will hopefully prevent some similar crashes.
I see you apparently manually typed the trigger yourself. The error refers to the fact that you used double quotes within your script. To fix it, just swap out the double qoutes (") around CherryBlossomSaplingID with single quotes ('), just like in the example on the wiki. Also, you forgot the [0] after your onBreak trigger. I do not know if this is required when only using the first metadata, but it is still good practice to add it for all block triggers.
Also, I just now noticed and fixed a few problems with the sapling, so be sure to refer to those as they will hopefully prevent some similar crashes.
Now it gives me this error:
org.mozilla.javascript.EvaluatorException: missing ) after condition
You can use materials from other mods, just make sure you either include configuration options in case the id's for the mod are changed or use ore dictionary definitions if any exist.
That line mainly was meant to mean that there are no conflicts with other forge mods. As long as you make sure not to overlap block/item id's, you should not have any conflicts.
You have two mods trying to use the same id value (4095). You need to change the id in the config files for either one of the furnaces from more furnaces or for the torch lever from secret rooms mod.
Also, does Minecraft crash or does the mod just fail to load. If it's the sooner, please post a crash report.
I think now that you have ten approved posts it'll stop happening. Here's hoping.
Also, we have a tech support forum where you should be asking stuff like this. It's horribly off-topic in this thread.
Ask someone in there if the problem persists. Meanwhile, stop asking here please. This is VERY off-topic.
Ok, thanx, sorry again.
This game is so oreing.
The bug: When I open one of the multi-page chests, the chest stays open when I leave it. Nothing major, just an aesthetic issue.
The question: The chest transporter will not work on multi-page chests, is there a reason behind that?
And last, but not least, the odd part: When I put the zip files in the mods folder and used MagicLauncher, it showed both mods in the external mods area, saying "no mods found". They still worked perfectly fine, it just seemed strange that it said that.
I got the id from the "Slot 4095 is already occupied by [...]" part of your error. As for your new error, it seems to be that you attempted to set a block id to a value higher than 4095, i.e. 4100. Change whatever was 4100 to a lower number if it is a block and you should be good.
I think the case with the multi-page chests was just because until recently, the multi-page chest was bugged. Now that multi-page chest has been updated (and hopefully fixed), we might see support for it in chest transporter soon.
I have 2 questions about this mod.
First of all I'm using 0.9.1 beta version of the mod, running it on minecraft 1.3.2.
1) Can the blocks be generated only in Nether dimension?
2) I tried to create Cherry Blossom Tree from wiki examples. Block's configs are working fine, but when I try to add a script for item drop or Tree growing it crashs.
Here is a code of CherryBlossomLeaves.js: (Here I showed this block only with 1 script)
And here is the error:
It shows me that error is at string 24, but it's clear...
Please help =)
Looks like Secretrooms does not like item ids greater than 4095 for some of the secret items or blocks.
Try to find a lower id which will work.
I use NEI to find out the ids and to save id-dump files.
Don't worry about NEI - you can use it in recipe-only mode where it is extremely useful when displaying the item- or block-ids. Or saving the already named id-dump files. I have 63 mods running. Its a snap with Forge and NEI id-dump files.
I see you apparently manually typed the trigger yourself. The error refers to the fact that you used double quotes within your script. To fix it, just swap out the double qoutes (") around CherryBlossomSaplingID with single quotes ('), just like in the example on the wiki. Also, you forgot the [0] after your onBreak trigger. I do not know if this is required when only using the first metadata, but it is still good practice to add it for all block triggers.
Also, I just now noticed and fixed a few problems with the sapling, so be sure to refer to those as they will hopefully prevent some similar crashes.
Now it gives me this error: