EDIT: This mod has been discontinued by the author. the author has given permission for someone else to continue it. This can be found here: TrapCraft v1.03
Welcome to trapcraft, a mod that adds useful new blocks that can be used in countless ways to make evil, malicious, deadly new traps easier and better ever! Currently this mod adds 5 new blocks that are each extremely versatile, and open up a whole new world of trap making possibilities. We have another block coming soon, as well as new additions to the current blocks, bug fixes, and more. You are welcome to suggest additions to this mod.
Here is an overview of all of the blocks added to the game:
The igniter gives you control over fire. When powered by redstone, it lights on fire. Light monsters on fire and watch them burn at a safe distance!
This block is pretty simple: On all sides but one it looks like normal glass, but at the right angle it looks like smooth stone. Look at monsters falling into your traps when they can't see you!
Sticky Sand (And Gravel)
This allows for much easier pitfall traps, closing doors, secret passage ways, ect. When placed, it looks like regular sand but doesn't fall, and when it is powered by redstone or an adjacent block is removed, it falls just like normal sand. As a bonus, it can even aid in your sand castle making! Sticky gravel works exactly the same.
All of the current ways of damaging players have there own problems. Lava and fire are hard to control, and cactus is has strict rules about how it can be placed. However, for the price of a few iron, spikes are placed just like normal blocks and deal damage 3 times faster the cactus and doesn't destroy the items dropped by dead creatures.
One problem with traps has always been triggering them. Pressure pads is the common solution, but these are not hard to avoid if the player observant. This block looks just like a normal chest, but when right clicked on, instead of opening, the latch turns red and it activates redstone around it.
Install instructions are inside. Please note that this needs modloader to work. You can find it here.
v0.2 - Added modloader support
v0.1 - Mod released!
Here is a list of things we are planning on adding to the mod when we get the chance. Please note that we are begging modders, so all of this stuff may take a while as we are still figuring stuff out.
Bug fixes - There seems to be numerous bugs, so we are going to work on those.
Bait blocks - Blocks that attract mobs. Meat blocks will attract monsters and hay blocks will attract animals.
Spikes on walls - So you can have smashing spike plates!
Other types of one-way glass - one way glass made of other materials.
Multiplayer mod - This may take a while, but we will try to make a bukkit plugin or something for this mod.
Igniter has to un- and re-light ever 10 seconds or so.
Please report any bugs you find so we can fix them.
If you like this mod, post to keep it alive and press the !
Oh gosh, that's sweet! Can't wait for modloader compatibility!
EDIT: Sorry, forgot to mention my idea. You could add fake redstone dust, which would look like redstone dust when placed, and would connect to redstone circuits, but would not conduct a redstone current through it. That way, the player could throw off the victim with false redstone circuitry that doesn't interfere with the trap itself!
That's bad luck. Now you can make your own traps! Fire! Suffocation! Spikes! MUHAHA!
Oh, I forgot to mention. A bonus of sticky sand is that you can make sand castles with hollow insides!
haha... nice, im waiting on buildcraft (although ima just dump that for now and play 1.7.3) so, smart move, mabye finite liquid, survival craft (mabye) and mabye shockahs backpack if it works now... and trapcraft when it gets modloader comp O_O
O.M.G I LOVE THE SPIKES :smile.gif: ITS EPIC I LOVE THE one-way thingy .... dude i love it .... i really cannot wait for the bait box though
it would be could to use for a spike trap to lure zombies etc.