Is there a way to use a macro to press F3 and t at the same time? (This refreshes textures) As in run press(61) and press(20) at the same time, since press only runs for 1t I'm finding it hard to do.
Is there a way to use a macro to press F3 and t at the same time? (This refreshes textures) As in run press(61) and press(20) at the same time, since press only runs for 1t I'm finding it hard to do.
Ok so there are a few things in 1.12 which are going to require some time to write support for, however rather than delay releasing anything until that time, here is a prerelease version which is just a straight untested update from the 1.11.2 version.
This beta may cause your computer to explode, yadda yadda
Back up your worlds and also your macros configs (found in .minecraft/liteconfig/common/macros) before running this prerelease
Don't link to this post or link to the download. The prerelease is made available as a reward to regular followers of the thread and if people are too lazy to read back a few posts in a forum thread then they will likely be too lazy to report any bugs as well, which defeats the purpose of the prerelease.
On that note, please report bugs you find in the prerelease.
Things which were notably broken between 1.11 and 1.12:
Auto-crafting - this may not work correctly at all, the crafting system has been internally completely overhauled to support the recipe book stuff, updating this was a nuisance and it may only partially work at present
ACHIEVEMENTGET now shows an Advancement Toast. Before the final release I will add support for displaying all of the different toast types via a new script command.
Make sure you're running at least LiteLoader 1.12-SNAPSHOT build 2 or later, build 1 will not work because of a bug in keybinding registration.
I just want to take the time to thank you for the constant support and attention you've given this mod, I use it religiously now. I guess my only questions would be:
1. has the mod been made open source?
2. if it is open source where? GitHub?
3. if we had access to an open source version how would it get compiled, this may be easy or I'm just stupid.
I just want to take the time to thank you for the constant support and attention you've given this mod, I use it religiously now. I guess my only questions would be:
1. has the mod been made open source?
2. if it is open source where? GitHub?
3. if we had access to an open source version how would it get compiled, this may be easy or I'm just stupid.
The mod is not open source, though if I were ever to put the project down (unlikely, since I'm still supporting mods I made for Unreal Engine games I made over 15 years ago) I would probably just make it open source. However some long-time supporters of the mod (such as Gorlem, Mart and Xerao) do have access to it, as do all of the VMP members since it's hosted on the VMP gitlab.
Not currently open source.
Like all litemods, it's compiled with the LiteLoader plugin in ForgeGradle. The project is actually two projects since the module API is a separate, open-source module.
Hello. Is there any chance that someday you will remake the version for minecraft 1.8? Or at least release this version for the public to try to arrange it?
Hello. Is there any chance that someday you will remake the version for minecraft 1.8? Or at least release this version for the public to try to arrange it?
what, the download for 1.8 is right there in the OP.
'Is there any chance that someday you'll update the version for minecraft 1.8 so it has the same funktions as 1.11'
and I would appreciate that myself since I'm not the fan of 1.9+ however the Versions offer so many possibilities, that I can't endure to play v1.8 whilst knowing that anything is much easier with macromod for 1.11
Is that the mod for version 1.8 does not work 100%, it crashes with very large, or / and very complex codes. For
example it has a macro of mine that I wanted to pass it to 1.8 but it
crashes when I call it because it has almost 4000 lines of code.
My english is not perfect because in parts I'm using google translate
No I don't backport. Not least because in this case it would be an immense amount of work to backport the current functionality to pre-Mixin liteloader but also because even though I fully respect and understand that people want to run ancient versions of the game, I don't support it and would always encourage people to be on current releases of the game.
Supporting mods takes a great deal of time and effort, asking for additional time to be spent backporting current-generation features to versions of the game which are 2 years old is just not a feasible undertaking, especially given the technical advancements in adopting Java 1.8 and especially in LiteLoader and Mixin which would need to be backported as well in order to make it possible.
Currently on 1.8 liteloader-macros due to how it doesn't have stuff like the annoying automatic shield on multiplayer servers. This doesn't appear to be a thing in 1.8 macros, is there any other way?
1.12 how soon - holding breath till release - so please hurry.
turning blue ........ .feel.................... faint.......................... cannot............................................ last............................................... much......................................... longer................................................................... can't live without it..............................................................................
Seriously good mood Thanks
Edit:.... I Pre-Released my breath you saved me ....lol
[pitch] parameter in LOOK and LOOKS command is ignored for me.
my code is like
#pitch = 40
LOG(pitch value %#pitch%)
LOOKS(90, %#pitch%, 3);
I tried variable like above, and also tried constant argument like LOOKS(90, 0, 3). However, whatever value I use in pitch parameter, player's "pitch" is not moving at all(yaw angle works very well). Am I doing something wrong? My minecraft version is 1.11.2 and version of mod is 0.14.4. Thanks in advance!
[pitch] parameter in LOOK and LOOKS command is ignored for me.
my code is like
#pitch = 40
LOG(pitch value %#pitch%)
LOOKS(90, %#pitch%, 3);
I tried variable like above, and also tried constant argument like LOOKS(90, 0, 3). However, whatever value I use in pitch parameter, player's "pitch" is not moving at all(yaw angle works very well). Am I doing something wrong? My minecraft version is 1.11.2 and version of mod is 0.14.4. Thanks in advance!
I see you have spaces after your commas.
Normally that's very good style, but this mod's lexer is a little different, and spaces after commas confuse it IIRC =(
I see you have spaces after your commas.
Normally that's very good style, but this mod's lexer is a little different, and spaces after commas confuse it IIRC =(
Without spaces It works well. Now I can make my charachter nod.. Thank you sir
Is there a way to use a macro to press F3 and t at the same time? (This refreshes textures) As in run press(61) and press(20) at the same time, since press only runs for 1t I'm finding it hard to do.
Some CloudClient dude. Also some CloudPack dude.
Use RELOADRESOURCES()
does not seem to work, are you sure these variable exist?
examplescript:
Ok so there are a few things in 1.12 which are going to require some time to write support for, however rather than delay releasing anything until that time, here is a prerelease version which is just a straight untested update from the 1.11.2 version.
You can download the prerelease here.
The usual disclaimers apply:
Things which were notably broken between 1.11 and 1.12:
Make sure you're running at least LiteLoader 1.12-SNAPSHOT build 2 or later, build 1 will not work because of a bug in keybinding registration.
I just want to take the time to thank you for the constant support and attention you've given this mod, I use it religiously now. I guess my only questions would be:
1. has the mod been made open source?
2. if it is open source where? GitHub?
3. if we had access to an open source version how would it get compiled, this may be easy or I'm just stupid.
Hello. Is there any chance that someday you will remake the version for minecraft 1.8? Or at least release this version for the public to try to arrange it?
what, the download for 1.8 is right there in the OP.
@Mumfrey
I think he meant:
'Is there any chance that someday you'll update the version for minecraft 1.8 so it has the same funktions as 1.11'
and I would appreciate that myself since I'm not the fan of 1.9+ however the Versions offer so many possibilities, that I can't endure to play v1.8 whilst knowing that anything is much easier with macromod for 1.11
Is that the mod for version 1.8 does not work 100%, it crashes with very large, or / and very complex codes. For
example it has a macro of mine that I wanted to pass it to 1.8 but it
crashes when I call it because it has almost 4000 lines of code.
My english is not perfect because in parts I'm using google translate
No I don't backport. Not least because in this case it would be an immense amount of work to backport the current functionality to pre-Mixin liteloader but also because even though I fully respect and understand that people want to run ancient versions of the game, I don't support it and would always encourage people to be on current releases of the game.
Supporting mods takes a great deal of time and effort, asking for additional time to be spent backporting current-generation features to versions of the game which are 2 years old is just not a feasible undertaking, especially given the technical advancements in adopting Java 1.8 and especially in LiteLoader and Mixin which would need to be backported as well in order to make it possible.
Currently on 1.8 liteloader-macros due to how it doesn't have stuff like the annoying automatic shield on multiplayer servers. This doesn't appear to be a thing in 1.8 macros, is there any other way?
Some CloudClient dude. Also some CloudPack dude.
I ran this exact command ($${setproperty(stafflist,background,#00000001)}$$) via a direct keybind to the "." key, it didn't do anything unfortunately.
Some CloudClient dude. Also some CloudPack dude.
@Cloud7050 you have to use both commands
I did, but neither the text nor the background changed transparency or colour.
Some CloudClient dude. Also some CloudPack dude.
1.12 how soon - holding breath till release - so please hurry.
turning blue ........ .feel.................... faint.......................... cannot............................................ last............................................... much......................................... longer................................................................... can't live without it..............................................................................
Seriously good mood Thanks
Edit:.... I Pre-Released my breath you saved me ....lol
[pitch] parameter in LOOK and LOOKS command is ignored for me.
my code is like
#pitch = 40
LOG(pitch value %#pitch%)
LOOKS(90, %#pitch%, 3);
I tried variable like above, and also tried constant argument like LOOKS(90, 0, 3). However, whatever value I use in pitch parameter, player's "pitch" is not moving at all(yaw angle works very well). Am I doing something wrong? My minecraft version is 1.11.2 and version of mod is 0.14.4. Thanks in advance!
I see you have spaces after your commas.
Normally that's very good style, but this mod's lexer is a little different, and spaces after commas confuse it IIRC =(
'Cause tomorrow spring is here
Without spaces It works well. Now I can make my charachter nod.. Thank you sir