Hmm, in my experiments it did register the correct time. I even checked it against essentials to be sure. Is the TICKS variable correctly showing you the server tick value. At 6.00am it should show 0 ticks.
I am, indeed, showing "0" when I assign the label's binding to "TICKS", and the label bound to "@&time" is showing "6:00" every time I do a "time set 0" or "time day" command.
It's only in that period of time, where it should be showing "13:00 to 23:59" that it fails to realize the correct time frame. Only from 1:00(am) to 5:59(am) are getting transcribed in 24-hour time, but as 13:00 to 17:59 (when the clock hits 0 ticks, the game timer returns to 6:00).
It's weird... and I don't know exactly what's causing it. It might be some kind of a bug with my client, or with something I've installed. Later today (after I wake up, since I'm just now going to bed), I'll try a 100% pure vanilla client, without any mods outside of liteloader and macros, and see if it still does this. It should be simple enough to test.
I've tested this both in my offline worlds, as well as on my friend's server (in fact, the first thing I did, when I noticed the weird time, was jump offline, to test it)... so it's not essentials or bukkit doing it. But if it turns out it's one of my other mods, I'm likely going to have to just settle for it having weird time.
Anyway, thanks for taking the time to reply. Hopefully it's something that can be fixed easily. Because, honestly, arrays are well beyond me, at this point.
I am, indeed, showing "0" when I assign the label's binding to "TICKS", and the label bound to "@&time" is showing "6:00" every time I do a "time set 0" or "time day" command.
It's only in that period of time, where it should be showing "13:00 to 23:59" that it fails to realize the correct time frame. Only from 1:00(am) to 5:59(am) are getting transcribed in 24-hour time, but as 13:00 to 17:59 (when the clock hits 0 ticks, the game timer returns to 6:00).
It's weird... and I don't know exactly what's causing it. It might be some kind of a bug with my client, or with something I've installed. Later today (after I wake up, since I'm just now going to bed), I'll try a 100% pure vanilla client, without any mods outside of liteloader and macros, and see if it still does this. It should be simple enough to test.
I've tested this both in my offline worlds, as well as on my friend's server (in fact, the first thing I did, when I noticed the weird time, was jump offline, to test it)... so it's not essentials or bukkit doing it. But if it turns out it's one of my other mods, I'm likely going to have to just settle for it having weird time.
Anyway, thanks for taking the time to reply. Hopefully it's something that can be fixed easily. Because, honestly, arrays are well beyond me, at this point.
Urg, I really should read what I'm pasting. I pasted the wrong script I'm sorry about that.
This should work for you, it simulates holding down right click for 20 ticks (1 second).
This is for onHealthChange by the way. (You probably knew that, just making it clear )
This is on a server where u can just right click and instant eat the food. the problem is that u have 8 on your hotbar, and doesn't pick any of them.
This is on a server where u can just right click and instant eat the food. the problem is that u have 8 on your hotbar, and doesn't pick any of them.
Try putting a WAIT(2t) after the PICK to see if it just needs a little delay. Could be that it's happening to fast for the server to register. If 2 ticks doesn't work try longer waits.
The thing is, have you tried this on multiple servers? I know that nothing has broken with auto-crafting itself, and the ladder macro you posted even works for me. The main thing to bear in mind is that a number of anti-cheat plugins deliberately try and nerf auto-crafting but none block it reliably. It could just be that for some reason a plugin is only nerfing certain recipes.
Try again on a local server to be sure, because I'm certain this isn't a bug with the mod itself.
I test all of my macros in both survival single player and on my private server. Said server runs bukkit, world edit, essentials, and essentials chat.
Here's what happens: I aim at the table, with all the necessary materials in my inventory, then activate the macro. The following then happens:
The crafting table gui opens.
The "crafting" loading bar appears in the upper left corner, denoting that it's crafting 63 ladders.
The loading bar finishes... without moving anything in my inventory or attempting to do crafting.
Changing CRAFTANDWAIT to CRAFT did not fix it, nor did adding "KEY(use)" to make sure the gui is open. I also attempted running it with the gui open in advance, which did not work either.
For some reason, it seems to think that it's crafting when it's not. Quite odd.The fact that you can use it but I can't though seems to indicate that my mods/options/client is/are interfering, so I humbly retract my request for support. (:
Why mod use en_GB.lang file only? Even if I switch language to Ukrainian (ua_UA.lang) mod still use English (UK).
I've tried other languages, but got the same result - only en_GB.lang used.
That's done the trick! I tested the in-game clock by letting my game run from 06:00 on Day 0 up to 06:00 on Day 1. Not a single problem at all. I did have a little chuckle when the clock hit "24:00" and then instantly jumped to "00:01", as if it realized it's not supposed to have a 24:00~24:59 time scale.
Thank you very much, Mumfrey, for all your help on these scripts. They really are appreciated!
I test all of my macros in both survival single player and on my private server. Said server runs bukkit, world edit, essentials, and essentials chat.
Here's what happens: I aim at the table, with all the necessary materials in my inventory, then activate the macro. The following then happens:
The crafting table gui opens.
The "crafting" loading bar appears in the upper left corner, denoting that it's crafting 63 ladders.
The loading bar finishes... without moving anything in my inventory or attempting to do crafting.
Changing CRAFTANDWAIT to CRAFT did not fix it, nor did adding "KEY(use)" to make sure the gui is open. I also attempted running it with the gui open in advance, which did not work either.
For some reason, it seems to think that it's crafting when it's not. Quite odd.The fact that you can use it but I can't though seems to indicate that my mods/options/client is/are interfering, so I humbly retract my request for support. (:
Thanks very much for your help though!
Are you running any other mods at all? In order to work the auto-crafting uses a lot of reflection in order to manipulate the gamestate and it's possible that something else is causing it to fail. More often than not if it opens the GUI and shows the bar it means that one of the internal steps along the way is failing silently. After 10 ticks of failure the process will just terminate, which sounds like what's happening.
Why mod use en_GB.lang file only? Even if I switch language to Ukrainian (ua_UA.lang) mod still use English (UK).
I've tried other languages, but got the same result - only en_GB.lang used.
You need to go in-game before the language pack takes effect.
That's done the trick! I tested the in-game clock by letting my game run from 06:00 on Day 0 up to 06:00 on Day 1. Not a single problem at all. I did have a little chuckle when the clock hit "24:00" and then instantly jumped to "00:01", as if it realized it's not supposed to have a 24:00~24:59 time scale.
Thank you very much, Mumfrey, for all your help on these scripts. They really are appreciated!
No worries, can't believe I didn't think to check whether I posted the correct script. I was messing around with it for a while and I kept pasting stuff back and forth between notepad & ingame.
Bunnyhop is user-named feature introduced in some games that lets you hold down Jump button and the player will jump automatically as he/she hits the ground without losing speed.
So you just hold down jump and run forward? You could do that by binding:
Bunnyhop is user-named feature introduced in some games that lets you hold down Jump button and the player will jump automatically as he/she hits the ground without losing speed.
and this is not default minecraft behaviour?
Edit: unless there's some rather meaningless delay you're hoping to avoid, in which case, $${Do();Key(jump);wait(1t);Loop}$$
or
$${Do();Keydown(jump);KeyUp(jump);Loop}$$
that reminds me though, a suggestion:
All the variables in the debug screen!
i'm specifically interested in biome, the three light values, entity count; ground might be nice
that reminds me though, a suggestion:
All the variables in the debug screen!
i'm specifically interested in biome, the three light values, entity count; ground might be nice
BIOME is already available, as is the unadjusted light value, but I can add the others.
Hey I need some help. I've downloaded Liteloader perfectly fine and put that in my bin, but when I try to download the macro/keybind mod it opens up a notepad with a long line of code. I can't download it without this happening. How do I open it with WinRar?
I usually use the voxel mod pack because it is so simple to use and even someone with no computer skills such as myself can figure it out.
I am not sure if you are clicking the right link. You can view the latest versions of this mod here: http://eq2.co.uk/minecraft/mods/
Just choose one which matches your minecraft version.
I am really confused... Have you tried saving it by clicking with the right mouse button on the link and choosing "Save link as..." option?
You might have some chrome extensions which cause this. You can try incognito mode (Ctrl +shift+n) to tun chrome whit out the extensions.. You can also try Firefox if you have it installed.
Can you post the contents of the file to pastebin?
I'm really not ure what you're talking about except for the firefox and save link as suggestions. Is it possible that I could skype you or something to show you what I'm talking about?
I can't skype right now. Have you tried the "Save link as..." and the firefox options?
If it still opens it with notepad, select all the text and paste it here: pastebin.com Click submit and send me the link to it.
I am, indeed, showing "0" when I assign the label's binding to "TICKS", and the label bound to "@&time" is showing "6:00" every time I do a "time set 0" or "time day" command.
It's only in that period of time, where it should be showing "13:00 to 23:59" that it fails to realize the correct time frame. Only from 1:00(am) to 5:59(am) are getting transcribed in 24-hour time, but as 13:00 to 17:59 (when the clock hits 0 ticks, the game timer returns to 6:00).
It's weird... and I don't know exactly what's causing it. It might be some kind of a bug with my client, or with something I've installed. Later today (after I wake up, since I'm just now going to bed), I'll try a 100% pure vanilla client, without any mods outside of liteloader and macros, and see if it still does this. It should be simple enough to test.
I've tested this both in my offline worlds, as well as on my friend's server (in fact, the first thing I did, when I noticed the weird time, was jump offline, to test it)... so it's not essentials or bukkit doing it. But if it turns out it's one of my other mods, I'm likely going to have to just settle for it having weird time.
Anyway, thanks for taking the time to reply. Hopefully it's something that can be fixed easily. Because, honestly, arrays are well beyond me, at this point.
Urg, I really should read what I'm pasting. I pasted the wrong script I'm sorry about that.
This is the correct one:
This is on a server where u can just right click and instant eat the food. the problem is that u have 8 on your hotbar, and doesn't pick any of them.
Try putting a WAIT(2t) after the PICK to see if it just needs a little delay. Could be that it's happening to fast for the server to register. If 2 ticks doesn't work try longer waits.
Yes, still limited to 10. Although you can of course use custom parameter lists if you want, they're just less dynamic.
I test all of my macros in both survival single player and on my private server. Said server runs bukkit, world edit, essentials, and essentials chat.
Here's what happens: I aim at the table, with all the necessary materials in my inventory, then activate the macro. The following then happens:
For some reason, it seems to think that it's crafting when it's not. Quite odd.The fact that you can use it but I can't though seems to indicate that my mods/options/client is/are interfering, so I humbly retract my request for support. (:
Thanks very much for your help though!
I'll (try) to do it using SLOTCLICK instead.
*finishes*
That's not slow and unwieldy at all :{D
(I'd use right clicks, but lag and/or a nocheat server might cause some strange behavior).
I've tried other languages, but got the same result - only en_GB.lang used.
Thank you very much, Mumfrey, for all your help on these scripts. They really are appreciated!
Are you running any other mods at all? In order to work the auto-crafting uses a lot of reflection in order to manipulate the gamestate and it's possible that something else is causing it to fail. More often than not if it opens the GUI and shows the bar it means that one of the internal steps along the way is failing silently. After 10 ticks of failure the process will just terminate, which sounds like what's happening.
You can see the source here if you're interested.
You can check the console output for errors, it may provide some clues. Also try disabling other mods (if any) and see if the problem goes away.
You need to go in-game before the language pack takes effect.
No worries, can't believe I didn't think to check whether I posted the correct script. I was messing around with it for a while and I kept pasting stuff back and forth between notepad & ingame.
If you explain what a bunnyhop script is, then yes it's probably possible.
So you just hold down jump and run forward? You could do that by binding:
Edit: unless there's some rather meaningless delay you're hoping to avoid, in which case, $${Do();Key(jump);wait(1t);Loop}$$
or
$${Do();Keydown(jump);KeyUp(jump);Loop}$$
that reminds me though, a suggestion:
All the variables in the debug screen!
i'm specifically interested in biome, the three light values, entity count; ground might be nice
'Cause tomorrow spring is here
BIOME is already available, as is the unadjusted light value, but I can add the others.
'Cause tomorrow spring is here
I usually use the voxel mod pack because it is so simple to use and even someone with no computer skills such as myself can figure it out.
...i hope that works
'Cause tomorrow spring is here