can you make component equipment with metallurgy materials?
Hmm, possibly in the future. Doesn't metallurgy have a TON of materials though? I could possibly take a look at the TConstruct plugin that does it, but armor is an issue. Mostly the graphics.
i believe last time i checked it was about 40 sets of armor, i know because i had to put each piece of armor onto a mob using mob properties, another mod.
java.lang.ClassCastException: com.spacechase0.minecraft.componentequipment.tileentity.PersistiumInfuserTileEntity cannot be cast to net.minecraft.tileentity.TileEntityBeacon
at net.minecraft.block.BlockBeacon.func_71903_a(SourceFile:29)
at net.minecraft.item.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:416)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:556)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.block.BlockBeacon.func_71903_a(SourceFile:29)
at net.minecraft.item.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:416)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:556)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetServerHandler@803527
Stacktrace:
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
edit: found the issue, apparently i forgot to put a beacon on top of a persitium block, but why exactly does it still error me when it's built improperly?
bug: trying to make the persistium infuser as shown in the book crashes the game
...
edit: found the issue, apparently i forgot to put a beacon on top of a persitium block, but why exactly does it still error me when it's built improperly?
Hmm, that's strange. When I don't put a beacon, it tells me in chat, not crashes.
Another strange thing about that stack trace is that it leads to vanilla code, not mine. It probably is an issue with me, but I don't understand what causes it.
Hmm, that's strange. When I don't put a beacon, it tells me in chat, not crashes.Another strange thing about that stack trace is that it leads to vanilla code, not mine. It probably is an issue with me, but I don't understand what causes it.
You misunderstand.I placed a beacon on the floor, in the center and right clicked it. no persitium block under it, just it itself in the middle.The error is being caused because it's trying to cast the infuser to the beacon, which still exists in that spot.
Also, i made a video.
You misunderstand.I placed a beacon on the floor, in the center and right clicked it. no persitium block under it, just it itself in the middle.The error is being caused because it's trying to cast the infuser to the beacon, which still exists in that spot.
The persistium block dropping a stainless iron block is a bug, also fixed in the next version. The life steal recipe is supposed to be wither skeleton heads, also fixed in the next version.
The animation is slower than it is supposed to be - the way I tweaked it here . I think it might depend on framerate though, so I'll have to look into that in the future.
Component Equipment 0.14, adds two Forestry modifiers and upgrades to the Backpack modifier if Iron Chests is installed. Haste + Slope Climbing can both be put on leggings as well as boots.
It also fixes the bug where selecting something in the guide book crashes the game.
Hmm, possibly in the future. Doesn't metallurgy have a TON of materials though? I could possibly take a look at the TConstruct plugin that does it, but armor is an issue. Mostly the graphics.
// I bet Cylons wouldn't have this problem.
Time: 12/2/13 11:47 PM
Description: Ticking memory connection
java.lang.ClassCastException: com.spacechase0.minecraft.componentequipment.tileentity.PersistiumInfuserTileEntity cannot be cast to net.minecraft.tileentity.TileEntityBeacon
at net.minecraft.block.BlockBeacon.func_71903_a(SourceFile:29)
at net.minecraft.item.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:416)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:556)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.block.BlockBeacon.func_71903_a(SourceFile:29)
at net.minecraft.item.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:416)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:556)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetServerHandler@803527
Stacktrace:
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
edit: found the issue, apparently i forgot to put a beacon on top of a persitium block, but why exactly does it still error me when it's built improperly?
Hmm, that's strange. When I don't put a beacon, it tells me in chat, not crashes.
Another strange thing about that stack trace is that it leads to vanilla code, not mine. It probably is an issue with me, but I don't understand what causes it.
You misunderstand.I placed a beacon on the floor, in the center and right clicked it. no persitium block under it, just it itself in the middle.The error is being caused because it's trying to cast the infuser to the beacon, which still exists in that spot.
Also, i made a video.
[media][media][/media[/media]]
Whoops, fixed in the next version.
Thanks.
The persistium block dropping a stainless iron block is a bug, also fixed in the next version. The life steal recipe is supposed to be wither skeleton heads, also fixed in the next version.
The animation is slower than it is supposed to be - the way I tweaked it here . I think it might depend on framerate though, so I'll have to look into that in the future.
Any of your pickaxes can mine metallurgy ores, even high tier ones that not even diamond can mine.
Anyways, TConstruct is finally starting armor. I see several things I had planned on mDiyo's list -- I guess I better get to work.
Also, ! There's also Ludum Dare that weekend, so I'll have to decide which to do. Probably ModJam though.
Ack, I thought I already fixed that. I'll look into it.
No, but if you play on a server it will need to have the mod for signs to work.
Edit:
I'm really sorry I just found a mob spawner underground. Everything is fine after I removed it >_<
Very useful mod!
I find that hard to believe... What makes you think that?
The code barely does anything, much less something that could cause a memory leak. At least as far as I can tell. I might be missing something.
Normally on my website, but there was not a 1.5.2 version for that mod.
Also, may i request that you give a auto smelt ability to pickaxes?
Just a leftover from a previous idea. I'll probably use it soon.
I'll add it to my todo list.
I have no clue, that's just what I was told.
Component Equipment 0.13 - Added paxels, and also make pickaxes+paxels able to go in Thaumcraft's Arcane Bore. Plus bugfixes, of course.
It also fixes the bug where selecting something in the guide book crashes the game.