Pokécube

  • #1908
    Quote from Gabrielckc

    I`ve got another problem on my world. I was playing on TimeBomb server when I went to the Pokecube world. The first thing I noticed was that the pokemon`s name inside pokecubes was not showing. Then, I went to explore, and found no pokemon at all, for miles.

    I found the answer for myself. After playing on multiplayer, the mod seems to reset or something like that. Closing Minecraft and entering again solves the problem. Hope it helped.

    You should not connect to a server with a modded Minecraft...
  • #1909
    Hey Manchou, i really love this mod! sadly i havent been able to install the newest update But ill wait till my friend does it for me :D Anyways, i had a pretty cool suggestion How about you add the three legendary dogs or lugia! and they could be saddled and token full controll but the obviously would spawn seperate and alone Just a cool suggestion Also i could help with modeling them if you like the idea :D Also just something that has bugged me You should be able to take full controll of charizards flight! Because ash has done it numerous times in the anime :D Anyways thanks for reading :)
  • #1910
    is there anywhere that i can suggest ideas? they are actualy quite pratical
  • #1911
    Oh i just discovered i can still make bonemeal yay
    Because the natural mob spawn was turned off or something like that, if i'm not mistaken, but the spawn by the spawners (found in dungeons) is still active. So i just found a skeleton spawner and now it's my bone farm c:
  • #1912
    Im probably going to have to use nei or something like that cause ive mined all around my area and i have found any thing like that :/
  • #1913
    some1 can help me? i got this error, tying install pokecube.

    replacing ko.class for ModLoader
    replacing alb.class for ModLoader
    replacing ahy.class for ModLoader
    replacing alj.class for ModLoader
    replacing ahg.class for ModLoader
    adding com/pclewis/mcpatcher/MCPatcherUtils.class for __Base
    adding com/pclewis/mcpatcher/Config.class for __Base
    adding EntityRendererProxy.class for ModLoader
    adding ModTextureStatic.class for ModLoader
    adding BaseMod.class for ModLoader
    adding ModTextureAnimation.class for ModLoader
    adding ModLoader.class for ModLoader
    adding MLProp.class for ModLoader
    java.io.IOException: could not open /Pok?cube_Beta.v0.5.4 (Anniversary)/Minecraft/resources/mod/sound/pkmn/ponyta.og for Pokécube_Beta.v0.5.4 (Anniversary)
    at com.pclewis.mcpatcher.MCPatcher.addFile(MCPatcher.java:715)
    at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:705)
    at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:593)
    at com.pclewis.mcpatcher.MainForm$11$PatchThread.run(MainForm.java:354)
    at java.lang.Thread.run(Unknown Source)

    Restoring original minecraft.jar due to previous error
  • #1914
    Quote from Manchou

    You should not connect to a server with a modded Minecraft...

    Then, is it possible to deactivate the mod for a while, without having to update Minecraft and then reinstalling?

    Also, the Slowpoke not evolving bug still persists. My Slowpoke is on level 37, and it does not evolve when battling a wild Shellder. Just to have an idea:



    Can you please give a solution? Thanks.
    Last edited by Gabrielckc: 7/14/2012 9:49:34 AM
    I am the Walrus
    You are the Eggman, they are the Eggman, I am Sonic.
  • #1915
    Quick question why does my minecraft say pokemob.move.used instead of charizard use flamethrower or something?
  • #1916

    Hello my name is Gabriel. me and my friend Lucas, play your mod pokecube.We find it very interesting.And we also had some good ideas:

    Could add more stone pokemons, like Onix.

    We also had the idea to be compatible to the online mode, would have greater interaction with the players of minecraft.

    They could also create maps for players to play online.

    Thank you for your attention.
  • #1917
    Quote from YondaimeGamer


    Hello my name is Gabriel. me and my friend Lucas, play your mod pokecube.We find it very interesting.And we also had some good ideas:
    Could add more stone pokemons, like Onix.
    We also had the idea to be compatible to the online mode, would have greater interaction with the players of minecraft.
    They could also create maps for players to play online.
    Thank you for your attention.


    I think Manchou is working in multiplayer compability, and, as Onix is from first generation, it will be in the game.
    Also, there are a couple people working on pokemon-themed maps, possibly compatible with Pokécube.
    I am the Walrus
    You are the Eggman, they are the Eggman, I am Sonic.
  • #1918
    Quote from Gabrielckc

    I think Manchou is working in multiplayer compability, and, as Onix is from first generation, it will be in the game.
    Also, there are a couple people working on pokemon-themed maps, possibly compatible with Pokécube.
    mine will be, in 1.3 anyways
  • #1919
    Quote from Gabrielckc

    I think Manchou is working in multiplayer compability, and, as Onix is from first generation, it will be in the game.
    Also, there are a couple people working on pokemon-themed maps, possibly compatible with Pokécube.


    We were working on it a little a few weeks ago, but Manchou does not know how to make it multiplayer compatible. He might be waiting for 1.3 update, where there is no longer singleplayer - and maybe it will be easier to convert it to smp.
  • #1920
    Made a Spotlight!: http://youtu.be/OOuNi9Yr7io
    Want to see all of my videos? Be sure to check me out over here --> www.Youtube.com/user/MeanRedPanda
  • #1921
    Very AMAZING MOD about to try it out right now So as the song goes "Got to catch them all!" And hope that this will be SMP compatible once it's finished! #Hopinggreatly
    url="http://www.dungeonrealms.net"]img]http://www.dungeonrealms.net/images/dungeonrealmssig.png[/img][/url]
  • #1922
    Quote from Jacobm17

    Very AMAZING MOD about to try it out right now So as the song goes "Got to catch them all!" And hope that this will be SMP compatible once it's finished! #Hopinggreatly
    or.... you can just wait for 1.3 for smp compatiblity
  • #1923
    I have a cool idea! You should add magicarp and Gyarados! they would be easy to make just not the swiming animations espacially for gyarados lol but if you want you could lokk at the magikarp and gyarados in the pixelmon mod Just for reference cause u can do soo much better :3 thanks for reading
  • #1924
    Quote from Joepr9

    I have a cool idea! You should add magicarp and Gyarados! they would be easy to make just not the swiming animations espacially for gyarados lol but if you want you could lokk at the magikarp and gyarados in the pixelmon mod Just for reference cause u can do soo much better :3 thanks for reading
    you clearly dont know how models work, trust me they wont be easy to make, unless you want them to look good anyways
  • #1925
    I think you guys should stop suggesting pokémons, since Manchou will add them anyway, either you suggesting or not :P
    I mean, i think he plans to add all the pokémons of the 1st Generation.
  • #1926
    could someone pleeease make a video about how to install this in mac???, because I've tried, but I got a huge problem!!! I just can't hear anything from minecraft, and whenever I try to change the sound, or music bar, the game just crashes!!!
    pleeease... someone help me...
  • #1927
    Mewtwo could be the "Ender Dragon"
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