I believe... This is a result of weather, and snow falling. I might be able to disable the snow fall mechanic, but I did remove snow blocks from chunk gen.
The snow fall mechanic makes it better and more desolate, keep it!
Are saplings supposed to grow into leafless trees? if so, how do I avoid this?
Yes, it's so that wood cannot become a renewable resource. When you run out of wood you need to go out and find some more of the dead trees and saplings are pretty useless on this mod.
I've never been big into challenges but I would actually make an effort to complete a challenge list set by this map if one was made. Just a thought!
Yes, it's so that wood cannot become a renewable resource. When you run out of wood you need to go out and find some more of the dead trees and saplings are pretty useless on this mod.
I've never been big into challenges but I would actually make an effort to complete a challenge list set by this map if one was made. Just a thought!
There's one called Nuclear Apocalypse. Quite apt for this I think :smile.gif:
interesting mod.
you should add custom mobs like "survivors" and "scientists" it might add a reason to survive. though you would have to change the lore...
P.S. Make it bukkit
YES! This is the first built of Wasteland in BUKKIT. Is is extremely bare (3 layers of solid bedrock, followed by dirt up to level 64), but it is proof that the system works!
Basically, once you copy the plugin into the folder, you'll have to type some stuff in your Bukkit.yml file, and then after that it'll override world gen.
I'll be working out everything else soon (for instance, stone, ores, surface, biomes, trees, dead bushes, etc).
without the bone meal patch, there is no reason to turn it off peaceful.
also when you are starting a world, in the place you type your seed, there is a little shaded out button that says "world type:normal" make it so the mod allows you to change it to "world type: wasteland" which will allow you to have this mod installed, and have either terrain so that you can have 1 save of each type
Alright, so it's Christmas Eve and the chances of me managing to get Bukkit out before tomorrow are slim, mostly because I have absolutely no idea how the default world generator is operating, it doesn't even seem to have a biome replacer :tongue.gif:
If I can figure that out then we're on track, but until then I'm stuck.
Any tips on how Bukkit is doing default world gen would be much appreciated.
Are there really deserts? I just looked in this thread to see if I could get some info on Oasis-es and found that they spawn in deserts. But I haven't seen a single desert or oasis so far. Any reason why?
Are there really deserts? I just looked in this thread to see if I could get some info on Oasis-es and found that they spawn in deserts. But I haven't seen a single desert or oasis so far. Any reason why?
Umm no, deserts should still be in there, I'm going to blame it on the fact that biomes are weird. (You may be on the bottom of a dried up Ocean, for instance, which can be REALLY big, or you may just be getting really random biomes, like a neverending field of Taiga and Swamp biomes or something.
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Bukkit extremely confusing guys, I'm trying to write a Wasteland Port but their custom world gen system has none of the built-in biomes. Which I guess is somewhat fine, as I can just rewrite the system, but it's going to be a pain. I'm also having trouble getting the NoiseGenerators to initizialize(the NoiseGenerators are what handles the random surface gen like hills, valleys, mountains, etc).
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But on a much happier note, Wasteland has officially passed 20,000 downloads.
Have a Happy and Safe Holiday Season,
Silver_Weasel
The snow fall mechanic makes it better and more desolate, keep it!
A reckoning is not to be postponed indefinitely. Lacre cannot bury the law. All shall be well and all manner of things shall be well.
Yes, it's so that wood cannot become a renewable resource. When you run out of wood you need to go out and find some more of the dead trees and saplings are pretty useless on this mod.
I've never been big into challenges but I would actually make an effort to complete a challenge list set by this map if one was made. Just a thought!
There's one called Nuclear Apocalypse. Quite apt for this I think :smile.gif:
you should add custom mobs like "survivors" and "scientists" it might add a reason to survive. though you would have to change the lore...
P.S. Make it bukkit
YES! This is the first built of Wasteland in BUKKIT. Is is extremely bare (3 layers of solid bedrock, followed by dirt up to level 64), but it is proof that the system works!
Basically, once you copy the plugin into the folder, you'll have to type some stuff in your Bukkit.yml file, and then after that it'll override world gen.
I'll be working out everything else soon (for instance, stone, ores, surface, biomes, trees, dead bushes, etc).
:biggrin.gif:
:smile.gif:
:tongue.gif:
also when you are starting a world, in the place you type your seed, there is a little shaded out button that says "world type:normal" make it so the mod allows you to change it to "world type: wasteland" which will allow you to have this mod installed, and have either terrain so that you can have 1 save of each type
TG: john is TG: im not
-Tobuscus
If I can figure that out then we're on track, but until then I'm stuck.
Any tips on how Bukkit is doing default world gen would be much appreciated.
yes. talk about cool!!
I'm a fan of Metro 2033, Fallout...
If you make a Bukkit version, i think a will kiss you...
Excelente work ! Good luck !
Umm no, deserts should still be in there, I'm going to blame it on the fact that biomes are weird. (You may be on the bottom of a dried up Ocean, for instance, which can be REALLY big, or you may just be getting really random biomes, like a neverending field of Taiga and Swamp biomes or something.
---
Bukkit extremely confusing guys, I'm trying to write a Wasteland Port but their custom world gen system has none of the built-in biomes. Which I guess is somewhat fine, as I can just rewrite the system, but it's going to be a pain. I'm also having trouble getting the NoiseGenerators to initizialize(the NoiseGenerators are what handles the random surface gen like hills, valleys, mountains, etc).
----
But on a much happier note, Wasteland has officially passed 20,000 downloads.
Have a Happy and Safe Holiday Season,
Silver_Weasel