Two requests, before I download.
One: Remove from the virus-infested (I HAVE gotten viruses from it before) ad fly.
Two: Update to 1.7. Please!
Nonsense AD Fly does not give any viruses. Find out what ad fly is before you make such remarks.Also Ad Fly Gives remuneration for silvers hard work.He gets earnings for the downloads.
You probably getting viruses for failing basic internet rule 101.Do not click on untrustworthy links.
Second He cant update till MCP is released for 1.7.2
Hey guys, MCP isn't even updated yet so lay off the update requests a bit. Unless a modder specifically says he's skipping a minecraft version or will not be able to update for a while you should assume he'll update as soon as possible.
EDIT: Ninja'd
On another note, this mod looks great. I can understand why people would be anxious to get the update.
Mmk, everyone! The SSP version of the mod is now compatible with 1.7.2 and the link is in the first post!
This is not the v0.6 update, but because I love you all it also includes the new ruins code! This means ruins now have a random chance of spawning with a basement, a bed, a fenced of area, and even a second chest in that fenced off area with seeds. Not sure when v0.6 will come out, but I hope to include random fire, a few edits to ruins, and a few other things.
The 1.7.2 SMP version is coming! As well as all the addons, those will be updated within the next few hours, but until then, happy wastelanding!
After install and starting a new map this is what I find:
So I start up a new game and this happens:
How long ago did you download? I found this bug right after releasing the new version, and quickly patched it, however a few people managed to download it.
After walking around for some time I see that every ruins site has a TNT block floating above.
I have found one basement so far and a couple of fenced in yards, nice additions.
Wow. Ok, to explain the TNT thing, basically I had to copy my code from the old version of the MCP to the new version that is compatible with 1.7.2 . That old version was a test build of version 0.6, and I forgot that I was testing bombs/landmines to see if I could spawn TNT and cause it to explode properly, and to test it I integrated it with ruins. I'll take it out in v0.6, but considering you can destroy TNT blocks I don't think I'll release a whole new patch just to fix that bug :tongue.gif: Consider it an easter egg/gift for not giving up on me while I was gone.
(This is what happens when you try to update mods to fast )
Ok, a new version of the SMP patch is in the first post, the is compatible with 1.7.2!
If you find any bugs, please report them to me. It's hard to test for SMP because bugs can literally crop up ANYWHERE.
Next thing on the list is to work on updating the rest of the addons(bonemeal, mutated mobs, and the Finite Patch). Then I'm gonna make a Better Than Wolves compatibility patch(only a few small errors I have to fix) and finish of v0.6 (which will include more ruins updates, and random fire!*)
*- Warning the things listed for v0.6 are subject to change :tongue.gif:
looks interesting! imma try it!! :DDD
edit: awesome i like it! makes it challenging!..hmm..would it be cool to have a rare base like dungeon full of treasures and monsters!? like a underground base and only occurs once every world, that would be cool. PEACE
Ok, every single addon has now been updated to version 1.7.2! And I just released the Better then Wolves Compatibility Patch! Links in the first post!
The Finite Water patch has NOT been updated to 1.7.2 yet as Finite Water hasn't been updated yet. Once the new version of it comes out for 1.7.2 I will make the patch.
will this effect the world I'm already playing in? will it use downloaded mods? or will it just generate an entire world of it's own upon generating a new world?
I wanna try the mod made by one of my best friends in Minecraft along with Hawk, Dinos, and Debbie D8 HURRY ALONG NOW, MCP. :tongue.gif:
Check out Hawk's server, and DEFINITELY not just because I'm an admin. :3
One: Remove from the virus-infested (I HAVE gotten viruses from it before) ad fly.
Two: Update to 1.7. Please!
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
Nonsense AD Fly does not give any viruses. Find out what ad fly is before you make such remarks.Also Ad Fly Gives remuneration for silvers hard work.He gets earnings for the downloads.
You probably getting viruses for failing basic internet rule 101.Do not click on untrustworthy links.
Second He cant update till MCP is released for 1.7.2
Hey guys, MCP isn't even updated yet so lay off the update requests a bit. Unless a modder specifically says he's skipping a minecraft version or will not be able to update for a while you should assume he'll update as soon as possible.EDIT: Ninja'd
On another note, this mod looks great. I can understand why people would be anxious to get the update.
im sick of my forest of twigs lol
This is not the v0.6 update, but because I love you all it also includes the new ruins code! This means ruins now have a random chance of spawning with a basement, a bed, a fenced of area, and even a second chest in that fenced off area with seeds. Not sure when v0.6 will come out, but I hope to include random fire, a few edits to ruins, and a few other things.
The 1.7.2 SMP version is coming! As well as all the addons, those will be updated within the next few hours, but until then, happy wastelanding!
How long ago did you download? I found this bug right after releasing the new version, and quickly patched it, however a few people managed to download it.
I have found one basement so far and a couple of fenced in yards, nice additions.
I've thought about doorways on the houses, problem is getting the orientation right and not having them turn out weird.
Wow. Ok, to explain the TNT thing, basically I had to copy my code from the old version of the MCP to the new version that is compatible with 1.7.2 . That old version was a test build of version 0.6, and I forgot that I was testing bombs/landmines to see if I could spawn TNT and cause it to explode properly, and to test it I integrated it with ruins. I'll take it out in v0.6, but considering you can destroy TNT blocks I don't think I'll release a whole new patch just to fix that bug :tongue.gif: Consider it an easter egg/gift for not giving up on me while I was gone.
(This is what happens when you try to update mods to fast )
If you find any bugs, please report them to me. It's hard to test for SMP because bugs can literally crop up ANYWHERE.
Next thing on the list is to work on updating the rest of the addons(bonemeal, mutated mobs, and the Finite Patch). Then I'm gonna make a Better Than Wolves compatibility patch(only a few small errors I have to fix) and finish of v0.6 (which will include more ruins updates, and random fire!*)
*- Warning the things listed for v0.6 are subject to change :tongue.gif:
Better then wolves I've learned shares the tree files with my mod, I'm gonna release a compatibility patch very soon that'll fix this.
The building collapsed and cheerfully blocked the entire wall, but not the floor.
It was an Apocalypse. YES HE WAS.
edit: awesome i like it! makes it challenging!..hmm..would it be cool to have a rare base like dungeon full of treasures and monsters!? like a underground base and only occurs once every world, that would be cool. PEACE
The Finite Water patch has NOT been updated to 1.7.2 yet as Finite Water hasn't been updated yet. Once the new version of it comes out for 1.7.2 I will make the patch.
Next up, v0.6!