Too bad this is dead. It was fun while it lasted I guess.
Whats your question ?
There is Matmos for 1.7.10 and 1.8 and sound packs as well . links are a few pages back .As for making your own sound packs . that's available as well .
DAGS has taken on the project for 1.8 . The source code is also up on his GIT Repo
There is Matmos for 1.7.10 and 1.8 and sound packs as well . links are a few pages back .As for making your own sound packs . that's available as well .
DAGS has taken on the project for 1.8 . The source code is also up on his GIT Repo
But it doesn't work right. The underwater sounds are broken and nobody has tried to fix them.
i have problem. I try to install matmos to madpack 2. But It don't see resource pack in folder. What I do wrong?
Regards, Niko H.
The first thing you did wrong , is you asked for help without reading the topic . In most active topics every possible problem conceived has been answered .
I figured I may as well ask here since someone else asked in the MSI thread already.
Is there an update to the MSI Music Expansion? I've read through the last 30 pages and Dags doesn't include the music expansion for MSI. When Hurricanne converted MSI to 1.7 he left out the music expansion. I've been trying to figure out how to do it myself but I have no idea how to do this stuff.
Also I need to say that I don't want the music. The MSI author has even removed all the copyright music and made it quite user friendly in that you just have to rename the .ogg music file and replace the blank one. It's not illegal to discuss. But, no one has updated it to 1.7 and I can't stand the sleepy lullaby default MC music.
I have looked through the xml and json files for Rhapsodia and MSI trying to figure out why it's not working (I converted the old music event xml I think) but still the default music plays in game. I edited the expansions.json file and added msi_music_events to it copying the format for the other expansions... still default music.
Then I looked at sounds.json for the converted 1.7 MSI and the 1.7 Rhapsodia sound.json and noticed that the Rhapsodia one has music listed in all that script, however the MSI sound.json does not. I *think* that's why it's not working. Or it might be that the file path to the music files in the original xml isn't supported. /shrug
As far as 'just use Rhapsodia' goes... Rhapsodia has 9 songs. MSI has 30. Variety is the spice of life. /no1
Much easier just replacing the MSI blank music files than figuring out how to add 21 new music events to Rhapsodia music manager.json.
Thanks for reading and I apologize if I came across as little frustrated.^^
--Edit--
Fixed Dags' name. It is not in fact 'Dabs'. Big thank you to him for keeping this mod alive n_n
I figured I may as well ask here since someone else asked in the MSI thread already.
Is there an update to the MSI Music Expansion? I've read through the last 30 pages and the Dabs guy doesn't include the music expansion for MSI. When Hurricanne converted MSI to 1.7 he left out the music expansion. I've been trying to figure out how to do it myself but I have no idea how to do this stuff.
I would private msg DAGS for a explanation ask him if he can add some instructions to his Wikki on this matter . They might not be working because they were disabled in the mod itself look at his source code.
As you may have predicted, there is a reason I have been unresponsive regarding the development of this mod. There have been developments in my life all year long, this year, that have proven to be completely disruptive. It is no longer possible for me to work on this mod.
I had been holding out hope, believing that conditions would eventually improve, and that I would be able to pick up where I had left off. Now, I am finally willing to accept that this is not the case. As such, with a heavy heart, I shall no longer stand in the way.
I regret that I was unable to tell this to you all until now. I promise it was from a place of personal integrity. I wanted to be the kind of developer who could make this work. What I have learned is that it is better for you, and better for this mod, that I bow out; I only wish I could have done so in a more tactful way.
I'll be keeping in touch with the thread as much as I can the following days.
As you may have predicted, there is a reason I have been unresponsive regarding the development of this mod. There have been developments in my life all year long, this year, that have proven to be completely disruptive. It is no longer possible for me to work on this mod.
I had been holding out hope, believing that conditions would eventually improve, and that I would be able to pick up where I had left off. Now, I am finally willing to accept that this is not the case. As such, with a heavy heart, I shall no longer stand in the way.
I regret that I was unable to tell this to you all until now. I promise it was from a place of personal integrity. I wanted to be the kind of developer who could make this work. What I have learned is that it is better for you, and better for this mod, that I bow out; I only wish I could have done so in a more tactful way.
I'll be keeping in touch with the thread as much as I can the following days.
I just think it's great of you to reply to the thread with the current situation, even after this long. You've made these awesome mods (MAtmos, PF) and they are open source, and people have already made unofficial updates for them which is awesome. Even if it's sad to see you go I don't think you should feel bad about leaving this behind, since other people will continue your legacy!
I sincerely wish you all the best Hurricaaane. I can still remember the day your Matmos thread first popped up on the forums and wondering "Whats a Matmos and do I need it".
Long story short... yes I did.
What you added to the game is something most games come pre-packed with. It's one of those things that should have always been there and wasn't. Sound is a key element to nearly any form of media. A movie without a soundtrack is a bad movie (or a very old one). A game with no sound effects is a lazily made game. Sound will always play an important part in.. well geez everything. It's one of the main 5 senses after all.
Thank you for making your mod and continuing to update and work on it for so long.
I found this file on my hard drive, I don't know if it's the latest version, but it's the resource pack for the original resource pack I've made for earlier versions. Originally, I wanted to ditch this resource pack to put licensed sounds instead, but never got around to doing it.
I found this file on my hard drive, I don't know if it's the latest version, but it's the resource pack for the original resource pack I've made for earlier versions. Originally, I wanted to ditch this resource pack to put licensed sounds instead, but never got around to doing it.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1274487-matmos-r26-environmental-sound-atmosphere?comment=3865
Too bad this is dead. It was fun while it lasted I guess.
Whats your question ?
There is Matmos for 1.7.10 and 1.8 and sound packs as well . links are a few pages back .As for making your own sound packs . that's available as well .
DAGS has taken on the project for 1.8 . The source code is also up on his GIT Repo
But it doesn't work right. The underwater sounds are broken and nobody has tried to fix them.
get the fixed soundpacks from DAGS Wikki , its as good as it gets
It's not dead. Can you even read?! Look at the post literally just above yours!
Dead as in the original author abandoned it and nobody has officially picked it up yet. At least to my knowledge.
The first thing you did wrong , is you asked for help without reading the topic . In most active topics every possible problem conceived has been answered .
Goto this thread
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1274487-matmos-r26-environmental-sound-atmosphere?comment=3865
Goto Dags Wikki and GIT releases , read everything then download latest MATMOS for versions you want and soundpacks (all 3) .
Again, read the thread.
It's UNOFFICAL. Can you even read?!
@FinFlappinTastic wheres my stickers because seriously ur right
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falloutrevelations.com/forum
minecraftforum.net/forums/servers/pc-servers/objective-servers/2140746-fallout-revelations-roleplay-whole-united-states#c33
Yes I can. You said it was dead. it isn't. Unofficial doesn't mean dead. That's the nature of open source.
I figured I may as well ask here since someone else asked in the MSI thread already.
Is there an update to the MSI Music Expansion? I've read through the last 30 pages and Dags doesn't include the music expansion for MSI. When Hurricanne converted MSI to 1.7 he left out the music expansion. I've been trying to figure out how to do it myself but I have no idea how to do this stuff.
Also I need to say that I don't want the music. The MSI author has even removed all the copyright music and made it quite user friendly in that you just have to rename the .ogg music file and replace the blank one. It's not illegal to discuss. But, no one has updated it to 1.7 and I can't stand the sleepy lullaby default MC music.
I have looked through the xml and json files for Rhapsodia and MSI trying to figure out why it's not working (I converted the old music event xml I think) but still the default music plays in game. I edited the expansions.json file and added msi_music_events to it copying the format for the other expansions... still default music.
Then I looked at sounds.json for the converted 1.7 MSI and the 1.7 Rhapsodia sound.json and noticed that the Rhapsodia one has music listed in all that script, however the MSI sound.json does not. I *think* that's why it's not working. Or it might be that the file path to the music files in the original xml isn't supported. /shrug
As far as 'just use Rhapsodia' goes... Rhapsodia has 9 songs. MSI has 30. Variety is the spice of life. /no1
Much easier just replacing the MSI blank music files than figuring out how to add 21 new music events to Rhapsodia music manager.json.
Thanks for reading and I apologize if I came across as little frustrated.^^
--Edit--
Fixed Dags' name. It is not in fact 'Dabs'. Big thank you to him for keeping this mod alive n_n
I would private msg DAGS for a explanation ask him if he can add some instructions to his Wikki on this matter . They might not be working because they were disabled in the mod itself look at his source code.
Hello,
As you may have predicted, there is a reason I have been unresponsive regarding the development of this mod. There have been developments in my life all year long, this year, that have proven to be completely disruptive. It is no longer possible for me to work on this mod.
I had been holding out hope, believing that conditions would eventually improve, and that I would be able to pick up where I had left off. Now, I am finally willing to accept that this is not the case. As such, with a heavy heart, I shall no longer stand in the way.
I regret that I was unable to tell this to you all until now. I promise it was from a place of personal integrity. I wanted to be the kind of developer who could make this work. What I have learned is that it is better for you, and better for this mod, that I bow out; I only wish I could have done so in a more tactful way.
I'll be keeping in touch with the thread as much as I can the following days.
I just think it's great of you to reply to the thread with the current situation, even after this long. You've made these awesome mods (MAtmos, PF) and they are open source, and people have already made unofficial updates for them which is awesome. Even if it's sad to see you go I don't think you should feel bad about leaving this behind, since other people will continue your legacy!
I sincerely wish you all the best Hurricaaane. I can still remember the day your Matmos thread first popped up on the forums and wondering "Whats a Matmos and do I need it".
Long story short... yes I did.
What you added to the game is something most games come pre-packed with. It's one of those things that should have always been there and wasn't. Sound is a key element to nearly any form of media. A movie without a soundtrack is a bad movie (or a very old one). A game with no sound effects is a lazily made game. Sound will always play an important part in.. well geez everything. It's one of the main 5 senses after all.
Thank you for making your mod and continuing to update and work on it for so long.
Best of luck to you Hurricaaane. :]
Thank you for the kind words.
I wish I had been there in place of being unresponsive, but I didn't have the morale to do so, things have been difficult.
Today I've updated the pages http://minecraft.ha3.eu/presencefootsteps/download.php and http://minecraft.ha3.eu/matmos/download.php to link to Sollace' and Dags' projects. I hope that's good thing.
---
I also wanted to put it there:
I found this file on my hard drive, I don't know if it's the latest version, but it's the resource pack for the original resource pack I've made for earlier versions. Originally, I wanted to ditch this resource pack to put licensed sounds instead, but never got around to doing it.
https://mega.nz/#!6B9VxaTR!sbkLILnSOMh2uDfWFRk5BL4EI_thkADNd6YiqBJCFNY
It's probably bugged as hell and things may not play at the right place (and boring).
OH MY GOD. HES NOT DEAD.
The latest version s (1.7.10 and up) don't have the underwater sound effect. I don't know if this is fixable.
.