We might have a forge compatible independent (as in, non-buildcraft or other pack based) automatic workbench when the next version of forge comes, too. RP users could potentially use that without having to install buildcraft if they are content purely with your tubes, Eloraam.
You know that immibis' TubeStuff mod already contains one right?
I've been thinking of doing one of vechs' maps with redpower (and for it to work properly EE and cheat with the tome of all knowledge or what every its called) And recording this, on hardcore. I'm really not that good vanilla mechanics wise. Just wondering if this could be entertaining, and which map should I do?
Once I get the volcan amululet, and the flight ring things will be easy on most maps (asuming I get that far), But i want to spotlight redpower. I'll record everything but cut out the very boring parts (Sitting around in a hole while monsters spawn around me) Would you be intrested in watching this? I want to give back to the community that has provided me with alot of entertainment.
of course there is the option that the first time i die i loose but don't have the map deleted, my punishment? I finish the map. But it is still kept on hard. Might be a better long term redpower promotion.
It seems that redstone wire (most likely all types, as it happened to black jacketed wires) seem to visually try to connect to eldritch stone blocks from TC2. Not that it really changes anything, as those things don't seem to conduct current at all anyway, but it's worth a note.
I think that happens when a block defines itself in code as using a redstone signal for some purpose, are you sure eldritch stone does not?
I found the issues. In the old days if ID's did not match from client to server then there was no connection allowed. Now it seems if the client ID's do not match the server's the connection is still allowed, but some items might not be craft-able.
I cleaned up all the ID's and made sure they match from client to server
Never was like that, as far back as I recall (which is alpha days), mis-matched IDs caused bugs like that.
Eloraam spoils us. It doesn't take long while playing without RP to realize how much it's part of my game play.
Replacing broken tools, seems like such a pain, after not having to do it on my own.
Great mod. Keep up the great work. Looking forward to whatever you add in next.
I know its fancy, redpower does it will. When Eloraam told us she was going to add that in i was quite shocked, i thought it would massive disrupt gameplay - and, act least for me it did, so by popular request it was changed up to instead of moving columns down, moving similar items down. Inventory tweaks allows this to work with blocks as well
I think i was there. Right in the middle of it (somehow). xD
Would explain why i couldnt go 5 posts without a flame.....
Anyways.......time to go have more fun.....
Also, has anyone made a working digital clock? Id love to see the wiring for that :3
Nope those were other discussions entirely.
Also I have seen digital clock designs posted here in the past. You can also search for "redpower discussion thread" in the mod discussion section of the forums.
In the MC Edit options, turn off Highlight Tile Entities, that will get rid of the yellow outlines, but all mod blocks will show up as pink blocks still (or what ever color your texture pack uses for unknown blocks).
As for World Edit needing updates, it hasn't needed a manual update since beta 1.7, it is one of the few in game mods that auto detects your Minecraft version.
I mean, I knew I loved RP2 but just how much only recently clicked when I started building my 1.2.5 modded jar and how I get utterly dejected and stop playing when I realize I can't make some cool machine without RP2