This thread was automatically marked as Locked.

1.4.6

Eloraam's Mods (RedPower 2 Prerelease 6)

  • #20679

    I miss this mod so much. Ive been checking religously for the update.


    I waiting for IC2, TC2, and RP and I will happy forever D:
    I´am The Queen :3
  • #20680
    Quote from Dreamlash

    I waiting for IC2, TC2, and RP and I will happy forever D:

    Or at least until 1.3 comes out right?
  • #20681
    Considering I'm moving within the month, and once I move I'll be in a long-term internet blackout... I really hope the mods I usually play (IC2, and this are the only ones not updated so far) will be updated soon...

    On the plus side, I have every mod I've downloaded since beta 1.7, including backups of each .minecraft version since then as well, so I won't be screwed :)
  • #20682
    Quote from Jobs2k

    Seriously people, why is there so much talk of how difficult it is getting wool from flax?
    It was great to have the ability when wool did not regrow on sheep but now this little set-up will automatically harvest stacks of wool with no real effort:

    Just stick some shears in the Deployer once you see your sheep holding on to their wool and it'll keep flowing.

    lol, poor bugger. Cool idea though. Never would have thought of that one. Thanks for the flax automaton tips too, guys! I'll try both methods
  • #20683
    Quote from Peanutbutter29

    @CyberVVolf

    I believe your numbers are a bit off.... I have re-checked mine listed above. You can only check stabilized current when connected to a load (e.g.) furnace. The output (un-loaded) will vary relative to the voltage it has "buffered" up to.


    I've rechecked the numbers and I see a problem comparing test(We need some lab standard....).
    If you check the thermopile with the voltmeter you get x-AMPS but when you check the load(battery or furnace) you get (x/2)-Amps.

    Re-testing
    2 water and 2 lava I've got ~.25A on the thermopile and ~0.125A on the furnace
    3 water and 1 lava ~.38A ~.19A
    2 Ice and 2 lava I've got ~1A on the thermopile and ~0.5A on the furnace

    and still checking 4 water and 1 lava underneath I get ~0.5A on the thermopile and ~0.25A on the furnace
    Even though they should work best when on opposing sides I still get best results (when using only water and lava) in the above combination.

    Same goes with solar panels, ~2.00A on the panel and wire, ~1.0A on the furnace.

    All the measurements were made after the Volts stabilized at 60V(In the test with the ice, I replaced water with ice after the voltage got to 60 it still jumped a bit but the readings were more or less stable)

    (The furnaces had work = stack of cobble)

    so...........
    If you are sure that your measurements are correct than I don't know what I'm doing differently but best results that I get on my client are as above...
    (unless I messed something in RP)

    As far as I understand thermopile works opposite to the way a peltier-effect cooling cell works so having the heat and cold sources on opposite sides makes sense.
    Last edited by CyberVVolf: 3/13/2012 8:44:28 PM
  • #20684
    Quote from CyberVVolf

    I've rechecked the numbers and I see a problem comparing test(We need some lab standard....).
    If you check the thermopile with the voltmeter you get x-AMPS but when you check the load(battery or furnace) you get (x/2)-Amps.

    Re-testing
    2 water and 2 lava I've got ~.25A on the thermopile and ~0.125A on the furnace
    3 water and 1 lava ~.38A ~.19A
    2 Ice and 2 lava I've got ~1A on the thermopile and ~0.5A on the furnace

    and still checking 4 water and 1 lava underneath I get ~0.5A on the thermopile and ~0.25A on the furnace
    Even though they should work best when on opposing sides I still get best results (when using only water and lava) in the above combination.

    Same goes with solar panels, ~2.00A on the panel and wire, ~1.0A on the furnace.

    All the measurements were made after the Volts stabilized at 60V(In the test with the ice, I replaced water with ice after the voltage got to 60 it still jumped a bit but the readings were more or less stable)

    (The furnaces had work = stack of cobble)

    so...........
    If you are sure that your measurements are correct than I don't know what I'm doing differently but best results that I get on my client are as above...
    (unless I messed something in RP)
    As far as I understand thermopile works opposite to the way a peltier-effect cooling cell works so having the heat and cold sources on opposite sides makes sense.


    I agree with needing a standard for testing. For me all test cases were 8 series horizontal connected Thermopiles with a single wire off one end. 2 Sections of Alloy wire were used before furnace connection. I let Voltage build up to maximum before "starting" furnace. (100.41v-100.90v depending on config and 0A). Then a stack of items was placed into furnace (sand) and the furnace was run until the wire Directly behind the furnace was Stable with Volts (a few minutes). Because of being too little power, but enough to slowly drive. All tests balanced to 60v. Then, in a series connection.....the most accurate measurement for the Thermopile is the first one (farthest away from wire). If you test each in a series (1water/1lava) youget .12A, however each additional will only add .10 to the increase; Testing a line of 8 still gives 1A.

    So, for me start was max V and no A, run until stable.. Measures ONLY taken from first thermopile and wire behind furnace.

    -Now it seems your first number from the re-check does match mine (Red Above) with 2 lava and 2 water being .25A.
    -As for 3 water and one lava I did not test this; as it does not create a difference on one "side pair". So only 1 pair should function and be slightly higher than .125
    -With Ice /Lava I had to setup a Deployer for each Ice and a Breaker / Transposer for the lava obsidian issue. but I did only note the .45 per thermopile.

    I Suppose also , I have tested the 1 water / 1 lava; along with 2 water / 2 lava in larger sets. It does prove to be linear when tested as described. (e.g. 1set x 8 = 1A , x16 = 2A etc.) (e.g.- 2set x8 =2A, x16 = 4A, x 24 =6A)
    I guess this is why I also figured the numbers correct since they scale.

    I did test only having one temp source also (which is another reason to not test 3 water / 1 lava) e.g. 1 water only or 1 lava only. In which case outputs were close to nil.

    Lastly to help clear things up. A thermopile was the original name given to a junction of 2 dissimilar metals that produce electricity when there was a temperature difference between them. This was waaay back 100 years ago, when a Capacitor was a Condenser. There was nothing done with this knowledge until the mid 80's when TEM's were invented. These "ThermoElectric Modules" are actually hundreds of these junctions (formerly known as) thermopiles. There are hundreds per square inch in modern modules.
    In all cases these are referred to as a "heat pump". When using TEM's, power is applied (DC) and one side of the module heats and the other cools (usually 50-70C Delta). There are TEGs (thermoelectric generators) that are designed to handle high temps and use different junction materials. These need pretty large heat Deltas(150-200C) to produce, but do produce power (50w +/-). So I guess, since you need many junctions, RP is a TEG.
    Either mode of operation it's still a (now) thermoelectric junction. It can be run both ways. But it's always based on opposing sides.

    I suppose Eloraam may have to give the final verdict on about whether her code requires the opposing difference or not.

    Thanks
    PB
    Last edited by Peanutbutter29: 3/13/2012 9:58:22 PM
  • #20685
    edit: forget this, I remember incorrectly
    Last edited by tubera: 3/14/2012 2:06:04 AM
  • #20688
    Quote from Paulifan1000

    when comes the update. I want to load this plugin together with computercraft


    In due time


    Read the forum rules.

    You really shouldn't be asking for updates

    You get reported.

    (no more clues)

    Note: the above format was inspired by "InvisiClues(tm)"
  • #20689
    Did some backtracking: according to Elo
    Lava => 100 heat
    fire => 25 heat
    torches => 5 heat
    jack-o-lantern => 3 heat

    Ice block=> 100 cold
    Snow block=> 100 cold
    snow (layer) => 50 cold (got adjusted after the snowman abuse, was 25 originally)
    water => 25 cold

    if total cold >= 200 then the lava will solidify ie a source block will become obsidian, a flowing block will become basalt.
    if heat>=100 snow and ice blocks will melt into water, snow layer will dissipate.

    the lowest of heat-cold either heat or cold will decide the current. So the best result will probably be 1 lava 1 fire and 3 snow layers generated by snowmen (so they get recreated when they've dissipated) This will not work in the nether as snowlayers cannot exist there. ie you'll want to keep the heat below 100 so your snow and ice blocks won't melt. ie 3 fires 1 torch and 1 ice/snow block
    Last edited by tubera: 3/14/2012 10:38:39 PM
  • #20690
    Quote from Peanutbutter29

    ...

    So, for me start was max V and no A, run until stable.. Measures ONLY taken from first thermopile and wire behind furnace.

    -Now it seems your first number from the re-check does match mine (Red Above) with 2 lava and 2 water being .25A.
    -As for 3 water and one lava I did not test this; as it does not create a difference on one "side pair". So only 1 pair should function and be slightly higher than .125

    ...

    Lastly to help clear things up. A thermopile was the original name given to a junction of 2 dissimilar metals that produce electricity...

    I suppose Eloraam may have to give the final verdict on about whether her code requires the opposing difference or not.

    Thanks
    PB


    Rebuilt your setup, the test with your combinations give the same results as you got BUT it does seem that in RP it only looks at the Temp Diff since trying 3vs1 as I did gives higher yield and 4vs1 even higher. I also tested what tubera suggested (results below) which gives even more Amps.

    If I'm not mistaken (I'm between lectures right now don't have time to check) the basic TC component/cell (one couple) output is in mW so I wonder how many are in one module and what size it is to give 50W.
    (Though everything today is miniaturized so I guess there could be hundreds of them in a few cm^2)
    Thanks for the insight.



    Quote from tubera

    ...

    the lowest of heat-cold will decide the current. So the best result will probably be 1 lava 1 fire and 3 snow layers generated by snowmen (so they get recreated when they've dissipated) This will not work in the nether as snowlayers cannot exist there. ie you'll want to keep the heat below 100 so your snow and ice blocks won't melt. ie 3 fires 1 torch and 1 ice/snow block


    I wasn't watching this thread much up until recently so I missed the figures you are referring to so thanks for that.

    I've just tested the setup with snowman and I get around ~0.625A with a furnace as load (at 60V), so its higher then the 4Water vs 1 Lava that I've built (~0.5A @ 60V), but since you have to make sure the snow golems stay in, the whole construction is rather bulky so I think on the practical side the checkerboard design with 4 water and 1 lava is a better stable solution and a bit easier to wire.

    Looks like the final current is decided not only by heat-cold but also by how high the heat initially is, since 4 golems and 1 lava give ~0.5A which is the same as 4 water and 1 lava.

    P.S:When I'll have time I'll retest this on a clean install of only RP2. Since my current install has a bunch of mods inside the jar (Server related, usually I put everything in the mods folder).

    P.S.S: Sorry for the trouble with this lengthy discussion! :)
    Last edited by CyberVVolf: 3/14/2012 12:30:16 PM
  • #20691
    Quote from CyberVVolf


    Rebuilt your setup, the test with your combinations give the same results as you got BUT it does seem that in RP it only looks at the Temp Diff since trying 3vs1 as I did gives higher yield and 4vs1 even higher. I also tested what tubera suggested (results below) which gives even more Amps.

    If I'm not mistaken (I'm between lectures right now don't have time to check) the basic TC component/cell (one couple) output is in mW so I wonder how many are in one module and what size it is to give 50W.
    (Though everything today is miniaturized so I guess there could be hundreds of them in a few cm^2)
    Thanks for the insight.





    I wasn't watching this thread much up until recently so I missed the figures you are referring to so thanks for that.

    I've just tested the setup with snowman and I get around ~0.625A with a furnace as load (at 60V), so its higher then the 4Water vs 1 Lava that I've built (~0.5A @ 60V), but since you have to make sure the snow golems stay in, the whole construction is rather bulky so I think on the practical side the checkerboard design with 4 water and 1 lava is a better stable solution and a bit easier to wire.

    Looks like the final current is decided not only by heat-cold but also by how high the heat initially is, since 4 golems and 1 lava give ~0.5A which is the same as 4 water and 1 lava.

    P.S:When I'll have time I'll retest this on a clean install of only RP2. Since my current install has a bunch of mods inside the jar (Server related, usually I put everything in the mods folder).
    P.S.S: Sorry for the trouble with this lengthy discussion! :)


    Given a choice of discussion on getting the most from a part of RP2 or the discussions of individuals having install issues... I'll take getting the most for 200.
    Remember: There 10 kinds of people in the world, those who understand binary and those who do not.
  • #20692
    I hope the update is coming soon i really like this mod and i miss it!!

    also waiting for ic2 :(
  • #20693
    Quote from Apogee137

    I'm really not sure what you mean. More explanation needed. Also, did you read the original post that this one is well down the road from? If not, here it is. This may help you understand where I'm coming from, since this post was intended mostly for Eloraam, who will know where I'm coming from. :-)


    Do you mean when the block is removed?

    "If English is your first language, please have at least a basic understanding of how it works." Organum11548
  • #20694
    Quote from CyberVVolf

    If I'm not mistaken (I'm between lectures right now don't have time to check) the basic TC component/cell (one couple) output is in mW so I wonder how many are in one module and what size it is to give 50W.
    (Though everything today is miniaturized so I guess there could be hundreds of them in a few cm^2)
    Thanks for the insight.


    As many as can be fit into undulating folds on a device 1m on a side -> tons of them :)

    Also, for those asking about updates, I've had 1.2.3 running internally for a while but I've run into a few API bugs along the way. As it stands, worldgen on SMP is completely broken due to a bug in ModLoaderMP.

    So I *am* working on an update, and it shouldn't be too much longer, but my release date has been pushed out repeatedly by changes and bugs in the APIs I use.
    Last edited by Eloraam: 3/14/2012 1:48:37 PM
  • #20695
    Noticed the twitter feed on the blog and enjoyed checking the update pictures on there! Keep them flowing!
  • #20696
    Possible to maybe add a option in the config to disable Block Breakers from breaking cobblestone? Or at least let it break the cobblestone but not actually send the drop out the other end.

    Having some issues with people abusing the block breakers with cobblestone generators.
    Last edited by Timmie3054: 3/14/2012 2:16:31 PM
  • #20697
    Quote from Timmie3054

    Possible to maybe add a option in the config to disable Block Breakers from breaking cobblestone? Or at least let it break the cobblestone but not actually send the drop out the other end.

    Having some issues with people abusing the block breakers with cobblestone generators.


    how about not inviting those types of people onto your server... griefers gonna grief any way they can, blocking one thing will just make them find something else to grief you with.
    Redpower - Making control of your Minecraft world a whole lot easier... or as complex as you want to!
  • #20698
    Quote from Timmie3054

    Possible to maybe add a option in the config to disable Block Breakers from breaking cobblestone? Or at least let it break the cobblestone but not actually send the drop out the other end.

    Having some issues with people abusing the block breakers with cobblestone generators.

    Quote from malfunctionMC

    how about not inviting those types of people onto your server... griefers gonna grief any way they can, blocking one thing will just make them find something else to grief you with.


    Or just do what I did, I made an SMP finite fluids system, and cobble gens actually eat lava to make cobble (you get 8 cobble per lava right now, thinking of rebalancing). It still 'flows' like normal MC water so waterways to carry items and so forth still work fine, but source blocks can, for example, just flow right off an edge, fun watching an ocean fill up a ravine in a lagless manner (at least on my server, tweakable throttling too). I am currently porting it to 1.2.3, anyone be interested in a copy? It also adds a Dwarf Fortress style Screw Pump to handle the fluids for note.
  • #20699
    Quote from CyberVVolf

    Looks like the final current is decided not only by heat-cold but also by how high the heat initially is, since 4 golems and 1 lava give ~0.5A which is the same as 4 water and 1 lava.


    like i said output is determined by the lowest value of heat/cold, in both situations you create 100 heat. Cold is 200 in situation 1 (which will eventually solidify your lava block) and 100 in situation 2. the lowest value in both cases is 100, so they'll output the same current. and looking at the result from the 3 snowman setup, it looks like there's a multiplication factor of 0.005. (3 snowmen = 150, 1 lava+ 1 fire = 125 => 125*0.005 = 0.625) coincidence? I think not.


    edit: I see my mistake I used a dash as a separator between heat and cold, which easily can be mistaken for a minus sign.
    Last edited by tubera: 3/14/2012 4:51:44 PM
  • #20700
    Quote from Gamestar1313

    Do you mean when the block is removed?


    Do I mean what when which block is removed from what? ;-)
  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes