You need to place BTWConfig.txt into the .minecraft folder (don't change the file format to .cfg). I'm not sure if you understand what HC Buoy does, but in case you don't, it basically makes some items float in water.
Hello ! Thank you for the update ! Is it possible to disable hardcore bouy? Because i copied BTWConfig.txt to config folder and changed the file format to .cfg than i disabled it, but the water still not stay and the sapling didnt work with bonemeals. And the original forum is didnt working for me
Water will never stay placed unless you're in The End. That's a feature, not a bug, and I doubt it can be disabled in any way. It's been a while since I've played, but I remember playing the version before this and if I recall correctly bone meal doesn't insta-grow saplings anymore.
As for disabling hardcore buoy, why? I can't think of any downsides for that feature.
As for disabling hardcore buoy, why? I can't think of any downsides for that feature.
Yeah, the only reason I included that option initially was because I knew that feature would mess with some existing (at the time) automation builds. For starting a new game, there's really zero advantage to disabling it. In fact, it probably just would make the game harder.
Just saw the announcement on the BTW forum. This is a very interesting development. While I admittedly have not played this mod as much as other, more heavily modded experiences, I consider this to be a great example of how certain game mechanics which seem ridiculously over-the-top on their own come together to form a cohesive experience. Better than Wolves is also a pioneer in the modded scene in several ways, and evolved relatively independently from other modded experiences. For these reasons, Better than Wolves presents a notable and unique take on game design in the context of modded.
There is a mod for later Minecraft versions called "Better with Mods" which does recreate many of the major Better than Wolves features, however from what I've seen, the modpacks which incorporate it miss the point, in my opinion. Some focus on the automation aspects, while others misunderstand the relationship between difficulty and fun. I think also, subtle aspects of "vanilla" Better than Wolves such as biome worldgen and mob spawning rates affect the difficulty balance. Perhaps part of the appeal of Better than Wolves is its stark minimalist approach, harking back to the days of alpha. But musings on gameplay aside...
FlowerChild, for your accomplishments in mod development, I have much respect. Wishing you the best in your future endeavors.
Hey,
Just came back after a while to try out BTW again. Both the mod and the fact that you keep updating it, is amazing.
Thank you for your work .
Happy Holidays!
You need to place BTWConfig.txt into the .minecraft folder (don't change the file format to .cfg). I'm not sure if you understand what HC Buoy does, but in case you don't, it basically makes some items float in water.
Water will never stay placed unless you're in The End. That's a feature, not a bug, and I doubt it can be disabled in any way. It's been a while since I've played, but I remember playing the version before this and if I recall correctly bone meal doesn't insta-grow saplings anymore.
As for disabling hardcore buoy, why? I can't think of any downsides for that feature.
Yeah, the only reason I included that option initially was because I knew that feature would mess with some existing (at the time) automation builds. For starting a new game, there's really zero advantage to disabling it. In fact, it probably just would make the game harder.
Just saw the announcement on the BTW forum. This is a very interesting development. While I admittedly have not played this mod as much as other, more heavily modded experiences, I consider this to be a great example of how certain game mechanics which seem ridiculously over-the-top on their own come together to form a cohesive experience. Better than Wolves is also a pioneer in the modded scene in several ways, and evolved relatively independently from other modded experiences. For these reasons, Better than Wolves presents a notable and unique take on game design in the context of modded.
There is a mod for later Minecraft versions called "Better with Mods" which does recreate many of the major Better than Wolves features, however from what I've seen, the modpacks which incorporate it miss the point, in my opinion. Some focus on the automation aspects, while others misunderstand the relationship between difficulty and fun. I think also, subtle aspects of "vanilla" Better than Wolves such as biome worldgen and mob spawning rates affect the difficulty balance. Perhaps part of the appeal of Better than Wolves is its stark minimalist approach, harking back to the days of alpha. But musings on gameplay aside...
FlowerChild, for your accomplishments in mod development, I have much respect. Wishing you the best in your future endeavors.
Thank you! That was a very thoughtful message, and I appreciate it.