I'm getting a strange set of graphical errors when using this mod with the default texture pack.
my pigs only have 2 legs and the skeletons are missing most of their bodies.
As laijka already stated, make sure OptiFine is installed last.
But, also make sure your Java is up-to-date (and you have both the 32-bit and 64-bit editions of Java installed if on a 64-bit O.S.).
Also, make sure your video card drivers and system drivers are also up-to-date. After you do the above steps, it could help if you also posted the system specificiations for your computer including for the video card/chipset.
When will Optifine be updated? The new connected Textures have been released!
Like, a LONG TIME AGO! LOL!
OptiFine has been supporting the New "Extended" (Configurable) Connected Textures for awhile now. OptiFine also still supports the Original Connected Textures too.
Ok, I hope I can get some help with this problem I'm having. I just downloaded Optifine B2 Smooth and installed myself to my minecraft.jar.
I deleted the META-INF from both minecraft.jar and minecraft-1.0.0.jar and played minecraft offline (internet issuses). I changed my render distance to short and it froze. Ok, I did something wrong. Ctrl-alt-del and closed minecraft that way. When I logged back in I made sure that my render was just short not short+32 or whatever and started walking around. My save timer was set to 30 mins and I may have only played for 5, when it froze again. Could not esc to main menu, could not move mouse, could not move anything. Ctl-alt-del to forcibly close minecraft again. Had this problem with the standard and will not tolerate it again. I have no other mods running, not even mod loader or forge, I had just force updated my minecraft before this. Can anyone help me with this? Please?
Can anyone tell me why I get minor lag spikes when I break or place blocks using any version? Phenom II x4 965, 4890 graphics.
Seems more prominent in the multi core version, and also is more severe on a world I've played on for a while.
The Multi-Core and the Smooth editions "distribute" the update of complex chunks over several frames to avoid lag spikes. They may also pack the update of several small chunks in one frame to keep the average chunk updates high.
When breaking or placing a block, the current chunk (around the player) has to be updated now. The update can not be distributed on several frames, as then the chunk would be missing for 1-2 frames. The chunks around the player are usually complex (they have a lot of blocks) so the update is heavy and also has to be made inside 1 frame, which leads to the lag spike.
These lag spikes are appearing constantly in vanilla as it always updates 1 chunk per frame, but they are not noticeable because there are many of them and the FPS is generally much worse.
In other words, when placing/removing blocks OptiFine temporarily switches to vanilla mode to preserve the visual qualty.
Hi all. I posted this 3 pages back but no one replied, I would really appreciate some help.
I generated a new world, let it load for a few seconds and got this:
Expand tessellator buffer, old: 65536, new: 131072
java.nio.BufferOverflowException
at java.nio.Buffer.nextPutIndex(Unknown Source)
at java.nio.DirectByteBuffer.putShort(Unknown Source)
at adz.a(Tessellator.java)
at adz.a(Tessellator.java:446)
at vl.f(RenderBlocks.java:5649)
at vl.a(RenderBlocks.java:4156)
at vl.o(RenderBlocks.java:3445)
at vl.b(RenderBlocks.java:339)
at ct.a(WorldRenderer.java:272)
at l.a(RenderGlobal.java:1497)
at lr.a(EntityRenderer.java:1277)
at lr.b(EntityRenderer.java:1038)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
So I was wondering which OptiFine i should get on my horrible computer, Morpheas
Here is the system specs:
Time of this report: 5/29/2012, 10:28:02
Machine name: OFFICE-PC1
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.120411-1615)
Language: English (Regional Setting: English)
System Manufacturer: Compaq Presario 061
System Model: PS569AA-ABA SR1420NX NA520
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Celeron(R) CPU 2.93GHz
Memory: 1528MB RAM
Page File: 1392MB used, 744MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
NOTE: It says OFFICE-PC1 because this computer used to be in my dad's office and I used dxdiag.exe to get this info.
So I was wondering which OptiFine i should get on my horrible computer, Morpheas
Here is the system specs:
Time of this report: 5/29/2012, 10:28:02
Machine name: OFFICE-PC1
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.120411-1615)
Language: English (Regional Setting: English)
System Manufacturer: Compaq Presario 061
System Model: PS569AA-ABA SR1420NX NA520
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel® Celeron® CPU 2.93GHz
Memory: 1528MB RAM
Page File: 1392MB used, 744MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
NOTE: It says OFFICE-PC1 because this computer used to be in my dad's office and I used dxdiag.exe to get this info.
Thanks in advance morpheas.
Yes. I looked up your specs on compaq's site and it says that only has 64mb graphics memory.
EDIT: I really should read fully get the smooth edition. If your textures corrupt though after 10 mins, use the standard edition.
Hey awesome mod but my MC hates mod of any kind unless i use mcpatcher but this does not work when installed useing mcpatcher any tip or a link to a clear water mod i just want clear water for my MC and if you can something that works with a normal modloader would be nice any good clear water mods you guys know of?
Hi all. I posted this 3 pages back but no one replied, I would really appreciate some help.
I generated a new world, let it load for a few seconds and got this:
Expand tessellator buffer, old: 65536, new: 131072
java.nio.BufferOverflowException
at java.nio.Buffer.nextPutIndex(Unknown Source)
at java.nio.DirectByteBuffer.putShort(Unknown Source)
at adz.a(Tessellator.java)
at adz.a(Tessellator.java:446)
at vl.f(RenderBlocks.java:5649)
at vl.a(RenderBlocks.java:4156)
at vl.o(RenderBlocks.java:3445)
at vl.b(RenderBlocks.java:339)
at ct.a(WorldRenderer.java:272)
at l.a(RenderGlobal.java:1497)
at lr.a(EntityRenderer.java:1277)
at lr.b(EntityRenderer.java:1038)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
Alright, I'm running into serious display issues with Optifine and Mystcraft.
Mystcraft basically turns a number of assumptions from right to wrong. Here's what you can find in a mystcraft world:
1. Columns of blocks will turn into entities, fall down, and then be replanted as blocks elsewhere. (Think sand/gravel. A pile falling through 3-4 air spaces). This happens a lot.
2. In the ocean, there will be large gaps where there is no water, only air, and dry land behind it. Optifine wants to draw the air area, even though it is farther away, before it draws the water nearby.
A mystcraft world can get so much decay that I have to turn render distance down to tiny to avoid lagging off my own SMP server, yet the standard display can handle it just fine. And the people I play with are lagging off long before that (while I'm still running fine).
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Dude, are you for real?? 982 FPS? 580 FPS? REALLY?
The human eye has trouble noticing more than 100 FPS, let alone 900 something. Any thing above 60 FPS doesnt make much of a difference.
Citation needed. Seriously.
I've seen reports where the airforce tested pilots who were first put into a dark room, and then had a picture of a plane flashed for 1/500th of a second. The pilots could _IDENTIFY_ the plane, not just detect it.
Film in theaters runs at 72 FPS. A 24 FPS shot, encoded on filmstrips as three copies of each frame, running at 72 FPS because it had to go that fast before the eyes stopped seeing the blackness shutter effect.
I see the flicker on CRT's at 90 Hz and it is painful to my eyes. 100 is the MINIMUM for me to avoid headaches, and 120 was much nicer. (I really like non-flicker flat screens :-).
How fast of a frame rate is enough? The real answer is: We don't know yet. Last I heard, people were able to detect light at 1/2500'th of a second -- so "very high frame rates" are still not enough.
===
There's two different questions, at least, and two different physical properties of the eye.
1. How quickly can the eye detect change/motion in things displayed, and
2. How quickly can the eye detect change in light level, and lit/dark changes in general.
I can assure you, 90 FPS -- meaning 180 changes from light to dark and back every second -- is well within my own personal detection range and headache causing.
Equally, there is a huge difference in perceived "smoothness" between 30 fps and 60 fps. And a noticeable one between 40 fps and 60 fps.
===
And yes, I use Optifine to increase visual features now (4 core i5). When using my PPC machine, I use to smooth out input/output and tone down the visuals.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Sounds like a problem with that specific mod. Have you tried disabling Mystcraft to see if any of the issues persist?
The problem is that Mystcraft makes some changes that ruin the assumptions that normally hold true.
Normally, you don't have more than one column of sand/gravel falling, and it's only those blocks that fall. The idea that any column can fall, many columns can fall at once, etc., isn't "normal" and you can write optimizations that work normally and fail there.
Equally, the idea that there will be giant air pockets from Y=38 up to Y=63, behind the water, isn't normal -- and now add in that those air zones are constantly updating (new columns falling) -- so the water near you never even gets to the top of the list of chunks to draw, until you are right on top of it (at which point the "must draw the current chunk" takes over.)
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I really dont know, never seen this issue before, especially since you say it only happens in SSP? Hmm...
But looking at your previous post (the one you quoted), I see that 1. You have Java 6, and 2. Only the 32-bit version.
Install Java 7 32-bit, and Java 7 64-bit. You got Win 7 64-bit, you should have both of them installed. Some applications use 32, and some use 64, so its kinda needed.
Also, can you try disabling all these mods? It might just be a mod conflict. Man, that list is huge lol.
Try using ONLY Optifine to see if it works.
Let us know your results.
Also, I really dig your EVGA 460 FTW, thumbs up!
Ok, ill try all the above but the mods one last tomorrow too, because its late here now.
It actually happened to me in SMP in the end, but it took much longer.
Thanks for the help
Rollback Post to RevisionRollBack
My ComputerCraft Programs. Also, Please hit that green 'Vote this post up' button if I help.
I would like a bit of help. I install OptiFine first and connected textures work fine but after Forge is installed, connected textures no longer work, but everything else in OptiFine seems to work fine. Anybody else have this issue?
I love this mod so much! Minecraft finally looks like it should. I have noticed a few bugs though. I am using the preview of the Multi-Core plus AA version. First of all, the smoothing of color transitions that is supposed to come with antialiasing only seems to be on sometimes. This is also the case with antialiasing overall with anything that isn't a block (torches, reeds, cacti, etc.) Some texture issues occur (I'm using the default texture pack). Very rarely a relaunch of the game will fix all of these issues. I use no mods other than this one.
As laijka already stated, make sure OptiFine is installed last.
But, also make sure your Java is up-to-date (and you have both the 32-bit and 64-bit editions of Java installed if on a 64-bit O.S.).
Then, make sure you have updated your LWJGL.
Also, make sure your video card drivers and system drivers are also up-to-date. After you do the above steps, it could help if you also posted the system specificiations for your computer including for the video card/chipset.
It's just the amount of RAM that's getting taken up that surprises me.
Like, a LONG TIME AGO! LOL!
OptiFine has been supporting the New "Extended" (Configurable) Connected Textures for awhile now. OptiFine also still supports the Original Connected Textures too.
I deleted the META-INF from both minecraft.jar and minecraft-1.0.0.jar and played minecraft offline (internet issuses). I changed my render distance to short and it froze. Ok, I did something wrong. Ctrl-alt-del and closed minecraft that way. When I logged back in I made sure that my render was just short not short+32 or whatever and started walking around. My save timer was set to 30 mins and I may have only played for 5, when it froze again. Could not esc to main menu, could not move mouse, could not move anything. Ctl-alt-del to forcibly close minecraft again. Had this problem with the standard and will not tolerate it again. I have no other mods running, not even mod loader or forge, I had just force updated my minecraft before this. Can anyone help me with this? Please?
What to meet us in person? Well come and check out the server we play on called Archaven!
The Multi-Core and the Smooth editions "distribute" the update of complex chunks over several frames to avoid lag spikes. They may also pack the update of several small chunks in one frame to keep the average chunk updates high.
When breaking or placing a block, the current chunk (around the player) has to be updated now. The update can not be distributed on several frames, as then the chunk would be missing for 1-2 frames. The chunks around the player are usually complex (they have a lot of blocks) so the update is heavy and also has to be made inside 1 frame, which leads to the lag spike.
These lag spikes are appearing constantly in vanilla as it always updates 1 chunk per frame, but they are not noticeable because there are many of them and the FPS is generally much worse.
In other words, when placing/removing blocks OptiFine temporarily switches to vanilla mode to preserve the visual qualty.
I generated a new world, let it load for a few seconds and got this:
java.nio.BufferOverflowException
at java.nio.Buffer.nextPutIndex(Unknown Source)
at java.nio.DirectByteBuffer.putShort(Unknown Source)
at adz.a(Tessellator.java)
at adz.a(Tessellator.java:446)
at vl.f(RenderBlocks.java:5649)
at vl.a(RenderBlocks.java:4156)
at vl.o(RenderBlocks.java:3445)
at vl.b(RenderBlocks.java:339)
at ct.a(WorldRenderer.java:272)
at l.a(RenderGlobal.java:1497)
at lr.a(EntityRenderer.java:1277)
at lr.b(EntityRenderer.java:1038)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
Railcraft
BuildCraftCore
CodeChickenCore
NotEnoughItems
BuildCraftTransport
BuildCraftEnergy
CompactSolars
RedPowerWorld
RedPowerControl
CCTurtle
LogisticsPipes
ExtraBiomesXL
BuildCraftBuilders
ThaumCraft
IC2
Infi2x2
AdditionalPipes
InfiBlocks
ComputerCraft
RedPowerLogic
BuildCraftFactory
InvTweaks
RedPowerMachine
4096Fix
IC2NuclearControl
IC2_ChargingBench
CCAdvancedResourceProcessing
InfiBase
RedPowerCore
RedPowerWiring
Forestry
ccSensors
BCIC2Crossover
mocreatures
RedPowerLighting
InfiHybrids
MinecraftForge
SmartMoving
JRE 6 U 32
Windows 7 Professional x64
Intel Core2Quad Q8400 @ 2.7ghz
EVGA GTX 460 FTW edition - 1GB GDDR5
8GB DDR2
Here is the system specs:
Time of this report: 5/29/2012, 10:28:02
Machine name: OFFICE-PC1
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.120411-1615)
Language: English (Regional Setting: English)
System Manufacturer: Compaq Presario 061
System Model: PS569AA-ABA SR1420NX NA520
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Celeron(R) CPU 2.93GHz
Memory: 1528MB RAM
Page File: 1392MB used, 744MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
NOTE: It says OFFICE-PC1 because this computer used to be in my dad's office and I used dxdiag.exe to get this info.
Yes. I looked up your specs on compaq's site and it says that only has 64mb graphics memory.EDIT: I really should read fully get the smooth edition. If your textures corrupt though after 10 mins, use the standard edition.
Can somone please, please help? It only seems to happen in SSP, SMP is fine.
Mystcraft basically turns a number of assumptions from right to wrong. Here's what you can find in a mystcraft world:
1. Columns of blocks will turn into entities, fall down, and then be replanted as blocks elsewhere. (Think sand/gravel. A pile falling through 3-4 air spaces). This happens a lot.
2. In the ocean, there will be large gaps where there is no water, only air, and dry land behind it. Optifine wants to draw the air area, even though it is farther away, before it draws the water nearby.
A mystcraft world can get so much decay that I have to turn render distance down to tiny to avoid lagging off my own SMP server, yet the standard display can handle it just fine. And the people I play with are lagging off long before that (while I'm still running fine).
Mystcraft thread: http://www.minecraft...-mystcraft-083/
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Citation needed. Seriously.
I've seen reports where the airforce tested pilots who were first put into a dark room, and then had a picture of a plane flashed for 1/500th of a second. The pilots could _IDENTIFY_ the plane, not just detect it.
Film in theaters runs at 72 FPS. A 24 FPS shot, encoded on filmstrips as three copies of each frame, running at 72 FPS because it had to go that fast before the eyes stopped seeing the blackness shutter effect.
I see the flicker on CRT's at 90 Hz and it is painful to my eyes. 100 is the MINIMUM for me to avoid headaches, and 120 was much nicer. (I really like non-flicker flat screens :-).
How fast of a frame rate is enough? The real answer is: We don't know yet. Last I heard, people were able to detect light at 1/2500'th of a second -- so "very high frame rates" are still not enough.
===
There's two different questions, at least, and two different physical properties of the eye.
1. How quickly can the eye detect change/motion in things displayed, and
2. How quickly can the eye detect change in light level, and lit/dark changes in general.
I can assure you, 90 FPS -- meaning 180 changes from light to dark and back every second -- is well within my own personal detection range and headache causing.
Equally, there is a huge difference in perceived "smoothness" between 30 fps and 60 fps. And a noticeable one between 40 fps and 60 fps.
===
And yes, I use Optifine to increase visual features now (4 core i5). When using my PPC machine, I use to smooth out input/output and tone down the visuals.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
The problem is that Mystcraft makes some changes that ruin the assumptions that normally hold true.
Normally, you don't have more than one column of sand/gravel falling, and it's only those blocks that fall. The idea that any column can fall, many columns can fall at once, etc., isn't "normal" and you can write optimizations that work normally and fail there.
Equally, the idea that there will be giant air pockets from Y=38 up to Y=63, behind the water, isn't normal -- and now add in that those air zones are constantly updating (new columns falling) -- so the water near you never even gets to the top of the list of chunks to draw, until you are right on top of it (at which point the "must draw the current chunk" takes over.)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Ok, ill try all the above but the mods one last tomorrow too, because its late here now.
It actually happened to me in SMP in the end, but it took much longer.
Thanks for the help
Will there be snapshot updates?
And will you help me?
Every time I try to download, I just get a black screen. I even unpatched the MCPatcher HD support. The other mods I have are:
The Herobrine Mod
Too Many Items
Craftable Spawners
Checkpoints