Any idea how to fix glitched zombie texture for jolicraft? Every other pack seems to be ok. I've checked the texture for zombie inside, it is perfectly fine and layout is identical to any other pack or even default. I've tried turning random mobs on and off too.
Since None answered the question last 2 times I asked it I will ask it again. I am quite eager to use more of optifines quality features in my texturepack, but I can't make color.properties to work properly. I can use all .properties in the misc folder, but the file won't work, I don't know what i am doing wrong so a more concrete example, for instance a screenshot or and illustration, maybe even a sample file would be absolutely brilliant. Other than that I just want to add to the pile ofcongratulations on this unchallenged best mod ever created!
Is there any way to fix the purple outline some blocks have when using Optifine?
I see this problem mostly with modded-in-blocks, like RedPower2 for example. Most of the terrain-blocks RedPower2 adds, like Basalt, have a horribly obvious purple outline along the edges of the blocks. But it's not limited to mods..
I also see this problem sometimes in Vanilla Minecraft with only Optifine installed. Blocks like Netherbrick seem to have a thin crack/outline along the edges, with lava or fire barely visible inside, which is odd, like the block is filled with lava. Some items also have weird floating lines around them, when dropped or held.
I don't believe it's my computer, or something I did wrong. I've tested it on 2 seperate computers. It's just a slight rendering glitch, which seems like it shouldn't be too hard to solve. =/ But it's bad enough that I have to stop using Optifine, when I'm working around blocks with those glitches.
The Meaning of Life, the Universe, and Everything.
for some reason, now the connected textures don't work, either in 'Fast' or Fancy' mode :/
I think that happened after I downloaded the 'new' version of ModLoader (where the "invisible" fireworks problem is solved), but I'm not sure if that's the source of the problem.
Hey man So I've been using your mod for a long time, since it first came out!, i donated awhile ago and im just asking if you can make another way/program to change my optifine cape! thank you for reading this if you did.
Hello awesome optifine makers! I have to say that this is a great mod and i use it all time!
But there is one thing i wonder about...
Why can't you add an on/off button for GLSL shader and Water shader? That would be so awesome
I have a problem with the compability between Optifine and Controlpack. I use Magic Launcher and if I load CP before OF I can see water and when I break blocks but the game crashes when I press F3. If I load OF before CP I can't see water and the game crashes if I press Shift-F3 (but not when I press regular F3).
The debug screen work just fine when I use only one of the mods, it's when they are together it crashes.
I do not know if OptiFine is the problem or Forge... but basically when I create a new world this shows up..
this is the steps i did.
1.I install Minecraft 1.4.6
2. Force update Minecraft and create a new world
5.Run Minecraft and delete the old world and create a new one.
then it gets stuck on "Building Terrain" then show this Report
Now I don't think its the "Forge" because "OptiFine" Overwrite some files of "Forge"
also the only mod I installed is "minecraftforge-universal-1.4.6-22.214.171.1249" and "OptiFine_1.4.6_HD_U_A3"
Another thing I noticed is that when you Create a new world without putting any seed in world option
it does work.. but for me I like this seed > "-959618005736947673" when i put that it shows me the report crash again
"I may be WRONG so now i apologize in advance. I am just a noob who is trying to get help"
PLEASE HELP ME
Minecraft has crashed!
Minecraft has stopped running because it encountered a problem; Exception ticking world
A full error report has been saved to C:\Users\Joeben\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-04_16.15.54-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT a8001022 --------
Full report at:
Please show that file to Mojang, NOT just this screen!
Generated 1/4/13 4:16 PM
-- Head --
-- Affected level --
Level name: Copy of New World
All players: 0 total; 
Chunk stats: ServerChunkCache: 694 Drop: 0
Level seed: -959618005736947673
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (785,64,54), Chunk: (at 1,4,6 in 49,3; contains blocks 784,0,48 to 799,255,63), Region: (1,0; contains chunks 32,0 to 63,31, blocks 512,0,0 to 1023,255,511)
Level time: 1 game time, 1 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 173892 (now: false), thunder time: 51000 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
-- System Details --
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 178139608 bytes (169 MB) / 357564416 bytes (341 MB) up to 954466304 bytes (910 MB)
JVM Flags: 1 total; -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.25 FML v126.96.36.1995 Minecraft Forge 188.8.131.529 Optifine OptiFine_1.4.6_HD_U_A3 3 mods loaded, 3 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; 
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
java.lang.IllegalStateException: TickNextTick list out of synch
--- END ERROR REPORT 3fd1b130 ----------
Quick question for anyone who knows: Why is it that when I use Minecraft without Optifine, it lets me enable and disable Advanced Open-GL, but then when I do use Optifine I can't enable it ever? I don't know why that is, because my graphics card is pretty much 100% supportive of the Advanced Open-GL function. I have an Intel Extreme Graphics 2 Video card. The frustrating part about this is, is that when I have Advanced Open-GL turned on, Minecraft runs much smoother with less lag than it does with it off. (That's what it's supposed to do, am I right?) If anyone would be able to help me, or give a little advice, I would love it!