Please help, I have installed the launcher and loaded the zip file for the lite edition and I am not seeing any of the options that I should be. I am on a fresh minecraft install. I only see the default settings when I click options. I also tried updating java (i had the latest version anyway) and redownloading the zip. Also is it correct that there are only 6 .class files contained within the zip file?
You don't put the .zip into the mods folder, you place the the .class files directly into your minecraft.jar. And if I were you, I'd get the Ultra
uhm, you can actually also enable hd features with mcpatcher, which also usually has the most recent version of the features, but it sadly does not give you any performance and rendering improvements like optifine does.
MCPatcher + Forge: This automatically disable the R.M., Custom Colors and Connected textures for a compatibility issue.
I love fog! it's such a great concept!
And fog also has a horrific side which is awesome, and then you just made it even more awesome!
I'll sure be downloading this when it gets modloader compatible!
Ugh! I'm so freakin aggravated right now! I just can not get any of the Optifine version to work right. They all have the same issue! I load into the game at my base, I travel out a ways, come back, and half of my stuff is invisible! I have to restart the game to fix it. I've disabled every option one by one, tried smooth, Multi-core, default chunkloading. Tried advanced opengl off and on, tried everything I can possible thing of. Updated forge, downgraded forge, no difference. Signs have no text, sections of Buildcraft pipes go invis, barrels from factorization go invis..... I've given up. Have used Optifine for god knows how long without any major hassles till now. I simply just simply had to remove it for now. Any suggestions would be great!
Why cant forge try to be compatible with optifine so the optifine team isnt always trying to fix that
Actually, they do. When I load my game with both it says "Optifine version ... detected. Enabling compatibility features..."
Maybe a new update breaks that, but it does matter which order you install in.
why would sp6 put this if it didnt work.....If anyone is using magic launcher...its Forge on top, w/e mods under it and optfine at the very bottom (look below). While im at it, why am I getting one error when i didnt have one before? Ive had it since D4 but its not breaking anything
From the Magic Launcher log:
Missing class member: public B c, class: ahg, mod: minecraftforge-universal-1.4.5-22.214.171.1246.zip
Class member is not public: private final Ljava/util/List; b, class: il, mod: OptiFine_1.4.5_HD_U_D5.zip
This mod changed my experience before I got this mod I will get 4fps a second now I get 30fps and 20fps on multiplayer not only that I can see through water the grass and glass is way better and i can zoom I give this mod a 100/10
Scratch that last post, i just had to compress optifine. But it give me ??? for version, and "no mods found" for the other section. When i tested minecraft, minecraft ran fine, but the mod wasn't there
Ugh, sorry about all these posts. I just tried one last time, and Optifine said "OK" but i went into minecraft and there was no optifine. And usually when i install optifine manually, there is flickering chunks. So should i delete my minecraft folder, then run the game? Im not sure what to do.
Hey folks. I've used Optifine for a few months now and love it so far. But I've got a problem:
One of the guys on our SMP server built a "Museum" close to my home where he wants to display all Items available in MC. It is really great, but it seems like the hundreds of Item Frames in there have a huge influx on my fps. Even when I'm in my own Castle, with no direct line of sight, whenever I turn in that direction my fps drop from 120+ to under 30. Same happens outside: Whenever I turn to the Museum, fps go downhill.
I'm wondering if one of Optifines options could help. Any suggestions?
I use Optifine HD Ultra D5 and experimented with different settings, but to no avail. From its description, I thought Advanced OpenGL should help, but it doesn't.