After playing some hours, I try to see if the bug was still there.
Now if I try tu use Optifine, my game crash and i got this :
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 04/01/13 02:00
Description: Rendering entity in world
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
-- Entity being rendered --
Entity Type: Bat (ow)
Entity ID: 95
Exact location: 94,75, 48,10, 420,31
Block location: World: (94,48,420), Chunk: (at 14,3,4 in 5,26; contains blocks 80,0,416 to 95,255,431), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Momentum: 0,00, 0,00, 0,00
-- Renderer details --
Assigned renderer: [email protected]
Location: 19,05,-11,52,-19,76 - World: (19,-12,-20), Chunk: (at 3,-1,12 in 1,-2; contains blocks 16,0,-32 to 31,255,-17), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Different versions are for different computers and different users' personal preferences.
The 'Editions' pulldown on the first page of the thread shows what everything does better, but basically, the Light version just improves performance on slow computers, then Standard gives you more customisation over minecraft, and Ultra includes every version (Light, Standard, Smooth, Multi-Core and Anti-Aliasing) in one package. The Editions pulldown is the second one under the donate button at almost the very top if you can't find it.
If Ultra is all-in-one, shouldn't it be the only one that should be used because if all of the editions is unified, aren't the others pointless?
Any idea how to fix glitched zombie texture for jolicraft? Every other pack seems to be ok. I've checked the texture for zombie inside, it is perfectly fine and layout is identical to any other pack or even default. I've tried turning random mobs on and off too.
Since None answered the question last 2 times I asked it I will ask it again. I am quite eager to use more of optifines quality features in my texturepack, but I can't make color.properties to work properly. I can use all .properties in the misc folder, but the file won't work, I don't know what i am doing wrong so a more concrete example, for instance a screenshot or and illustration, maybe even a sample file would be absolutely brilliant. Other than that I just want to add to the pile ofcongratulations on this unchallenged best mod ever created!
Is there any way to fix the purple outline some blocks have when using Optifine?
I see this problem mostly with modded-in-blocks, like RedPower2 for example. Most of the terrain-blocks RedPower2 adds, like Basalt, have a horribly obvious purple outline along the edges of the blocks. But it's not limited to mods..
I also see this problem sometimes in Vanilla Minecraft with only Optifine installed. Blocks like Netherbrick seem to have a thin crack/outline along the edges, with lava or fire barely visible inside, which is odd, like the block is filled with lava. Some items also have weird floating lines around them, when dropped or held.
I don't believe it's my computer, or something I did wrong. I've tested it on 2 seperate computers. It's just a slight rendering glitch, which seems like it shouldn't be too hard to solve. =/ But it's bad enough that I have to stop using Optifine, when I'm working around blocks with those glitches.
The Meaning of Life, the Universe, and Everything.
for some reason, now the connected textures don't work, either in 'Fast' or Fancy' mode :/
I think that happened after I downloaded the 'new' version of ModLoader (where the "invisible" fireworks problem is solved), but I'm not sure if that's the source of the problem.