The Meaning of Life, the Universe, and Everything.
Join Date:
3/14/2013
Posts:
49
Member Details
I have a question about the custom font spacing used with Optifine. I am using OptiFine_1.10.2_HD_U_D7 (with MC 1.10.2 of course).
There is an issue with Tinkers Construct 2 where the text in the starter book runs off the page with optifine installed. I have tried disabling custom fonts and using default texture pack but to no avail.
It appears to be how the characters are spaced compared to vanilla minecraft. Is it possible to force default text width and spacing?
I have a problem with the "repeat" ctm method. I made an animated repeat file, and it works great, but it does not work on the water block. I know my files are correct, since it will show up on a portal or stained glass, but it will not show up at all on water. Is it something that does not work with liquids?
I have a question about the custom font spacing used with Optifine. I am using OptiFine_1.10.2_HD_U_D7 (with MC 1.10.2 of course).
Under Language in menu , try Forcing Unicode Font OFF . Tinkers Construct 2 may be using a font that's not installed on your system . It may also fall back to an undesired one
Under Language in menu , try Forcing Unicode Font OFF . Tinkers Construct 2 may be using a font that's not installed on your system . It may also fall back to an undesired one
Yep ive tried that too. Still the same huge font spacing with optifine installed. BTW unicode is forced off by default. Here it is with Unicode on.
Here is an image. The bottom section shows blue vertical lines showing the progression of alignment mismatch.
I've also attached it to this post and here is a direct link on imgur so you can see it full sized better: http://i.imgur.com/MLcuGkj.png
So again, is there a way to disable the HD font feature of Optifine?
So, this is a bit of an odd request, and may be outside Optifine's scope. I'm wondering if perhaps an option could be added to make the shield less obtrusive, basically by pushing it a bit down towards the bottom. I feel like I've seen something like this before but I'm not sure where.
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NNID: Ivysaur1996 | Steam: ivysaur1996 (that ivy guy) | More info
So, this is a bit of an odd request, and may be outside Optifine's scope. I'm wondering if perhaps an option could be added to make the shield less obtrusive, basically by pushing it a bit down towards the bottom. I feel like I've seen something like this before but I'm not sure where.
This can be done with display parameters in the shield's item models, which is an ordinary resource pack thing. You don't really need a mod for this.
There's probably already a pack that does this somewhere, but if not it can be done pretty easily with a little know-how. If you can't figure it out, I'm sure someone in Resource Pack Help can give you a hand.
This can be done with display parameters in the shield's item models, which is an ordinary resource pack thing. You don't really need a mod for this.
There's probably already a pack that does this somewhere, but if not it can be done pretty easily with a little know-how. If you can't figure it out, I'm sure someone in Resource Pack Help can give you a hand.
Hey, thanks for this. If anyone else is curious, item/shield.json was easy enough to modify: the left-hand config translation value was lowered from zero to -3.5. Plopped it into my resource pack and it's good to go!
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NNID: Ivysaur1996 | Steam: ivysaur1996 (that ivy guy) | More info
The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2016
Posts:
370
Location:
Everywhere and nowhere.
Minecraft:
Platinum_Fox
Member Details
BUG REPORT
i am using minecraft forge 1.7.10 latest
optifine hdud6
with hdud6 whenever i put something into a smeltery i get this graphics glitch like 20 blocks away (attachments)
got rid of optifine problem was fixed, i also got optifine hdud4 and the problem was fixed
upon getting optifine hdud7 my game crashes while trying to load every single time
i am currently putting up with the glitch in hdud6 because i love dynamic lighting and i gett better frames than i do with hdud4 i would like to see a fix to the graphical glitch and hdud7 working right
Double-click the JAR file, click on Extract, save the MOD file, then add the MOD file in MagicLauncher.
I have a question about the custom font spacing used with Optifine. I am using OptiFine_1.10.2_HD_U_D7 (with MC 1.10.2 of course).
There is an issue with Tinkers Construct 2 where the text in the starter book runs off the page with optifine installed. I have tried disabling custom fonts and using default texture pack but to no avail.
It appears to be how the characters are spaced compared to vanilla minecraft. Is it possible to force default text width and spacing?
ed: Forge 1.10.2-12.18.3.2254
I have a problem with the "repeat" ctm method. I made an animated repeat file, and it works great, but it does not work on the water block. I know my files are correct, since it will show up on a portal or stained glass, but it will not show up at all on water. Is it something that does not work with liquids?
CTM doesn't work on liquids
Okay, Thanks anyway
Under Language in menu , try Forcing Unicode Font OFF . Tinkers Construct 2 may be using a font that's not installed on your system . It may also fall back to an undesired one
Ahh, so that's how this works now. Thank you for bringing me up to speed!
(How) Can I make render mod based on Optifine? Not just shaders, but replace gl calls?
A Minecraft Rendering system is being worked on here using Vulkan
https://www.opengl.org/
https://github.com/NovaMods/nova-renderer
Yep ive tried that too. Still the same huge font spacing with optifine installed. BTW unicode is forced off by default. Here it is with Unicode on.
Here is an image. The bottom section shows blue vertical lines showing the progression of alignment mismatch.
I've also attached it to this post and here is a direct link on imgur so you can see it full sized better: http://i.imgur.com/MLcuGkj.png
So again, is there a way to disable the HD font feature of Optifine?
In optionsof.txt try changing the line , "ofCustomFonts:" , from true to false
I working on ray tracer, so need some features from Optifine and shader system.
No change. This just toggles the texture pack fonts to default HD optifine fonts (ie, does nothing since i dont use anything with custom fonts).
So, this is a bit of an odd request, and may be outside Optifine's scope. I'm wondering if perhaps an option could be added to make the shield less obtrusive, basically by pushing it a bit down towards the bottom. I feel like I've seen something like this before but I'm not sure where.
This can be done with display parameters in the shield's item models, which is an ordinary resource pack thing. You don't really need a mod for this.
There's probably already a pack that does this somewhere, but if not it can be done pretty easily with a little know-how. If you can't figure it out, I'm sure someone in Resource Pack Help can give you a hand.
Hey, thanks for this. If anyone else is curious, item/shield.json was easy enough to modify: the left-hand config translation value was lowered from zero to -3.5. Plopped it into my resource pack and it's good to go!
Hello, I seem to have a problem with the latest version of this mod
> http://www.minecraftforum.net/forums/support/modded-client-support/2806547-1-7-10-optifine-issues [What people in this forum has]
> What I have: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1277638-forestry-for-minecraft-trees-bees-and-more?page=461#c9453
> The Crash: https://pastebin.com/z7mYQv6U
Minecraft Fan! And modder wanna be!
Did you try what it says in those threads? Remove fastcraft.
BUG REPORT
i am using minecraft forge 1.7.10 latest
optifine hdud6
with hdud6 whenever i put something into a smeltery i get this graphics glitch like 20 blocks away (attachments)
got rid of optifine problem was fixed, i also got optifine hdud4 and the problem was fixed
upon getting optifine hdud7 my game crashes while trying to load every single time
i am currently putting up with the glitch in hdud6 because i love dynamic lighting and i gett better frames than i do with hdud4 i would like to see a fix to the graphical glitch and hdud7 working right
BUG REPORT:
The option of clear water lowers the actual amount of light that water reduces, and this casues grass to grow in shallow waters.
Here you can see it (I increase the RandomTickSpeed so the effect is more quickily noticable)