So you just dont like the fog effect at the view distance borders? I'm not sure I get what you mean.
Yeah, the fog start seems to mess up the closest thing to default. I would hope the creator would reply to this with his closest to vanilla. Problem is if I turn fog off then it looks horrible. Also don't worry about any specs and stuff I can run vanilla from 60-150fps.
Is it ok if I install the Multicore version over the standard, without reinstalling minecraft?
While the recommended installation is to always start with a fresh minecraft.jar file, you should not run into any problems just replacing one version and/or edition of OptiFine over a previously installed version and/or edition of OptiFine. I have done this myself without problems. The thing is, if you just make a backup of your minecraft.jar file before installing the different version and/or edition of OptiFine over the one already installed, you can easily go back if you do run into problems. Or, you just go and get a fresh minecraft.jar file at that time. So, your question seems kind of moot in the first place.
Better yet, you can even use Magic Launcher (also by sp614x) to set up different profiles using different versions and/or editions of OptiFine that you can easily switch back and forth between without ever having to modify your minecraft.jar file. So, the issue once again becomes moot. This would also be beneficial for any mod you want to test--not just OptiFine.
How exacty do I turn off the clear water? The following setting didn't help.
ESC > Options > Video Settings > Quality > Clear Water: Off
The water is still invisible (and annoying).
If you happen to have some sort of water shader installed, that may be the cause of your problem depending on how you installed it and OptiFine together and how you have certain OptiFine settings configured.
In addition to the "Clear Water" setting, there are other settings for water including under the "Details" section for "Default, Fast, or Fancy." Try changing that and see if it makes a difference.
Actually, fog is in vanilla. Turning fog completely off does not give you the state of fog with vanilla minecraft settings. You need OptiFine to disable fog completely.
I'm having an odd problem where mobs (pigs, chickens, and sheep so far) occasionally seem to have incorrect or corrupted textures. The pigs and chickens looked like they were wrapped in one of the sprite sheets. The sheep were missing their faces and looked like their colors were maybe showing the negative version. I've been using this texture pack for an age with no problem, so it's not that. (Sphax PureBDCraft 128x) It's possible it's some sort of mod conflict but it is not consistent. (This is a fresh jar with new mods, so no history to speak of.) It happened with the pigs, then I reloaded and they were fine. Half an hour later, I noticed it with the chickens. Same thing with the sheep. Each time, a reload fixes it. Optifine was updated recently. I'm using the MT version of the B2 release.
I'm not sure that this is an Optifine problem and am not reporting this as a bug at this point. I'm just wondering if anyone else has seen this and if Optifine is the cause, if a different version might avoid the problem or a change to a setting.
If you turn the fog off, that IS vanilla.
If you want the fog to not obscure some blocks in the distance, then why not try any of the Normal +16, Far +16 etc settings? The fog will still be there, but it will be a little further back.
What I mean is that I want the closest to far render distance as possible, CLOSEST TO VANILLA. The problem is that the fog start changes where the fog starts and I'm wondering if anyone knows the closest thing to vanilla's far. Not that I want it to stop obscuring, I like that. I just want the closest thing to vanilla because of fog start it changes.
I'm having an odd problem where mobs (pigs, chickens, and sheep so far) occasionally seem to have incorrect or corrupted textures. The pigs and chickens looked like they were wrapped in one of the sprite sheets. The sheep were missing their faces and looked like their colors were maybe showing the negative version. I've been using this texture pack for an age with no problem, so it's not that. (Sphax PureBDCraft 128x) It's possible it's some sort of mod conflict but it is not consistent. (This is a fresh jar with new mods, so no history to speak of.) It happened with the pigs, then I reloaded and they were fine. Half an hour later, I noticed it with the chickens. Same thing with the sheep. Each time, a reload fixes it. Optifine was updated recently. I'm using the MT version of the B2 release.
This may happen with the Multi-Core edition on some computers.
I suspect that the reason is the graphics driver not working correctly with multi-threading.
For now the only working solution is to switch to the Smooth or the Standard edition.
Also do not forget to turn OFF the option "Threaded Optimization" in the graphics control panel.
Yeah, the fog start seems to mess up the closest thing to default. I would hope the creator would reply to this with his closest to vanilla. Problem is if I turn fog off then it looks horrible. Also don't worry about any specs and stuff I can run vanilla from 60-150fps.
OptiFine uses the same render distances as vanilla, with more flexibility. OptiFine.Far = Vanilla.Far
If you want the "effective" render distance with fog starting at 0.8 to be the same as vanilla, then experiment a little to find it.
Stay at a higher place and make a screenshot with vanilla.
With OptiFine play with the settings until you can see exactly as far as in vanilla.
This may happen with the Multi-Core edition on some computers.
I suspect that the reason is the graphics driver not working correctly with multi-threading.
For now the only working solution is to switch to the Smooth or the Standard edition.
Also do not forget to turn OFF the option "Threaded Optimization" in the graphics control panel.
I had turned off the threaded optimization before, but I will check it again. And probably move back to the Smooth edition. Thank you!
OptiFine uses the same render distances as vanilla, with more flexibility. OptiFine.Far = Vanilla.Far
If you want the "effective" render distance with fog starting at 0.8 to be the same as vanilla, then experiment a little to find it.
Stay at a higher place and make a screenshot with vanilla.
With OptiFine play with the settings until you can see exactly as far as in vanilla.
Thanks, I've tried it before but never had the patience or time, should've remembered that I was out of school... I wish I wasn't, my teacher was awesome.
EDIT: It looks like 0.4 does almost absolutely nothing. Might wanna add that to the OP.
We all would like to help you. But please give us the error message. If you don't know how to get the error message, please read this post: http://www.minecraftforum.net/topic/903148-
I thought I looked and saw none, but I'll check again when I get home.
When 1.3 comes out, I doubt that no one will NOT have this mod. It will already be able to be (semi-)auto updated, plus hopefully there will be an official way to install mods.
OptiFine HD_S_B2 breaks my Minecraft. On an otherwise unmodded jar file, after the update screen cuts to black the Mojang logo never appears and MC stays black indefinitely until closed; this does not occur without OptiFine installed. I'm on a Mac running the latest version of Leopard.
How exacty do I turn off the clear water? The following setting didn't help.
The water is still invisible (and annoying).
Official PermissionsEx Troubleshooter
Yes.
While the recommended installation is to always start with a fresh minecraft.jar file, you should not run into any problems just replacing one version and/or edition of OptiFine over a previously installed version and/or edition of OptiFine. I have done this myself without problems. The thing is, if you just make a backup of your minecraft.jar file before installing the different version and/or edition of OptiFine over the one already installed, you can easily go back if you do run into problems. Or, you just go and get a fresh minecraft.jar file at that time. So, your question seems kind of moot in the first place.
Better yet, you can even use Magic Launcher (also by sp614x) to set up different profiles using different versions and/or editions of OptiFine that you can easily switch back and forth between without ever having to modify your minecraft.jar file. So, the issue once again becomes moot. This would also be beneficial for any mod you want to test--not just OptiFine.
There already is an option to either decrease or completely remove block particles.
See the OP. Disable the "Threaded Optimization" Setting in your NVIDIA Graphics Control Panel.
If you happen to have some sort of water shader installed, that may be the cause of your problem depending on how you installed it and OptiFine together and how you have certain OptiFine settings configured.
In addition to the "Clear Water" setting, there are other settings for water including under the "Details" section for "Default, Fast, or Fancy." Try changing that and see if it makes a difference.
Actually, fog is in vanilla. Turning fog completely off does not give you the state of fog with vanilla minecraft settings. You need OptiFine to disable fog completely.
I'm not sure that this is an Optifine problem and am not reporting this as a bug at this point. I'm just wondering if anyone else has seen this and if Optifine is the cause, if a different version might avoid the problem or a change to a setting.
Thanks for any help.
You can't disable particles in the Video Options, you can only reduce them. He's talking about the particles that happen when you're breaking a block.
EDIT:
By the way I love this mod. I used to struggle to play on my laptop, but this mod made the gameplay nice and smooth.
My ign: iMalo
paypal email: [email protected]
donations amount: $10
This may happen with the Multi-Core edition on some computers.
I suspect that the reason is the graphics driver not working correctly with multi-threading.
For now the only working solution is to switch to the Smooth or the Standard edition.
Also do not forget to turn OFF the option "Threaded Optimization" in the graphics control panel.
Cape activated, thanks for the support.
OptiFine uses the same render distances as vanilla, with more flexibility. OptiFine.Far = Vanilla.Far
If you want the "effective" render distance with fog starting at 0.8 to be the same as vanilla, then experiment a little to find it.
Stay at a higher place and make a screenshot with vanilla.
With OptiFine play with the settings until you can see exactly as far as in vanilla.
I had turned off the threaded optimization before, but I will check it again. And probably move back to the Smooth edition. Thank you!
EDIT: It looks like 0.4 does almost absolutely nothing. Might wanna add that to the OP.
why???
For which user should I activate it?
I am testing the custom capes.
acq.class - Entity Living
adz.class
ct.class
l.class
lr.class - Random mob stuff
Looking for the functions of these classes. Can anyone help me out here?
I thought I looked and saw none, but I'll check again when I get home.