I think, I have found a bug.
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Optifine version: OptiFine_1.4.6_HD_U_B3.zip
To reproduce, start a new creative world with the seed: test
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Error: java.lang.IllegalStateException: TickNextTick list out of synch
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I don't know if you guys know this or not, but the items for leather armor always appear white. It doesn't matter if they're dyed, or which texture pack is used, they're always white. Only the ITEMS themselves have this bug, worn leather armor is colored properly. Also, the leather cap looks like it used to in pre-1.4 times, without the brown part on top.
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Am I the only one with performance issues? My framerate constantly drops by 1-2FPS like every 5 seconds and drops to 20-30 after alttabbing.
Using MagicLauncher and some mods: Modloader, CJB, Rei's Minimap, TMI and InvTweaks (Sometimes PlayerAPI and MCForge).
Changing render distance (no matter if changed to lowest or extreme) gives me instant FPS boost to around 200-300FPS.
Using latest B3 optifine on 1.4.7
My specs are:
i5 2500K @3.3GHz (<65C in full stress, 35C idle)
8GB Kingston DDR3 (tried 768MB, 1GB and 1.5GB for MC)
ASUS GTX660
Windows 7 Pro x64
I'll try settings reset now.
hmm is that GTX 660 a mobile card? that setup should net you about like 200 to 400 FPS
Hi sp614x,
I am facing some crashing issues, which most probably caused by OptiFine ( At least they didn't happen after disabling OptiFine ).
When playing, some textures suddenly became missing when loading/rendering ( Like when I open inventory/chest, or turn cloud off then turn it back on ).
Then I tried to save and restart. But it crashed when saving.
Class member is not public: F e, class: ban, mod: OptiFine_1.4.6_HD_U_B4.zip
Missing class member: public (F)F getNightVisionStrength, class: ban, mod: OptiFine_1.4.6_HD_U_B4.zip
Class member is not public: private Z l, class: atq, mod: OptiFine_1.4.6_HD_U_B4.zip
Missing class member: public [F charWidthf, class: atq, mod: OptiFine_1.4.6_HD_U_B4.zip
Missing class member: public (Last;Ljava/lang/String;Lbba;)V initialize, class: atq, mod: OptiFine_1.4.6_HD_U_B4.zip
Missing class member: public (Lnet/minecraft/client/Minecraft;)V reloadTextures, class: bba, mod: OptiFine_1.4.6_HD_U_B4.zip
Class member is not public: private I i, class: baz, mod: OptiFine_1.4.6_HD_U_B4.zip
Class member is not public: private I r, class: baz, mod: OptiFine_1.4.6_HD_U_B4.zip
Class member is not public: private I s, class: baz, mod: OptiFine_1.4.6_HD_U_B4.zip
Class member is not public: private I E, class: baz, mod: OptiFine_1.4.6_HD_U_B4.zip
Missing class member: public I texture, class: baz, mod: OptiFine_1.4.6_HD_U_B4.zip
Class member is not public: private ()V d, class: baz, mod: OptiFine_1.4.6_HD_U_B4.zip
Seeing as you probably already made thosands from this i understand you dont care much about the donations but can you please answer my question? Its been past 24 hours and im afraid it will not be automatic, is it?
Class member is not public: F e, class: ban, mod: OptiFine_1.4.6_HD_U_B4.zip
Missing class member: public (F)F getNightVisionStrength, class: ban, mod: OptiFine_1.4.6_HD_U_B4.zip
Class member is not public: private Z l, class: atq, mod: OptiFine_1.4.6_HD_U_B4.zip
Missing class member: public [F charWidthf, class: atq, mod: OptiFine_1.4.6_HD_U_B4.zip
Missing class member: public (Last;Ljava/lang/String;Lbba;)V initialize, class: atq, mod: OptiFine_1.4.6_HD_U_B4.zip
Missing class member: public (Lnet/minecraft/client/Minecraft;)V reloadTextures, class: bba, mod: OptiFine_1.4.6_HD_U_B4.zip
Class member is not public: private I i, class: baz, mod: OptiFine_1.4.6_HD_U_B4.zip
Class member is not public: private I r, class: baz, mod: OptiFine_1.4.6_HD_U_B4.zip
Class member is not public: private I s, class: baz, mod: OptiFine_1.4.6_HD_U_B4.zip
Class member is not public: private I E, class: baz, mod: OptiFine_1.4.6_HD_U_B4.zip
Missing class member: public I texture, class: baz, mod: OptiFine_1.4.6_HD_U_B4.zip
Class member is not public: private ()V d, class: baz, mod: OptiFine_1.4.6_HD_U_B4.zip
Seeing as you probably already made thosands from this i understand you dont care much about the donations but can you please answer my question? Its been past 24 hours and im afraid it will not be automatic, is it?
Send me a PM with the details and it will be fixed.
Has anyone had the issue where chunks would load fine, then out of nowhere they would start unloading at a specific distance away, and stop unloading quite a bit further away, so you wind up being able to see very distant terain, close terain, but midrange terain is just gone, and refuses to load back in even when standing next to it?
Mods installed are just FTB Direwolf20, millenaire, moCreatures, I do have dynamic lights but this issue started before that was installed, screenshots ahoy
Lazy Chunk Loading smooths the chunk loading of the integrated server by distributing the loaded chunks over several ticks. The functionality was active in the previous version, the option now allows the lazy chunk loading to be turned OFF.
It is now only effective for single-core CPUs, as multi-core CPUs does not suffer from this kind of lag.
Turning it OFF may help when some world chunks does not load correctly.
Thanks for fixing the map bug Another really bizarre bug that I found today:
This does not happen with default. I was unable to find a texture pack other than Isabella II that has this problem. What happens is that I built , and when I use it with connected textures on (Isabella has connected wool, glass, and birch plank textures), it glitches out other connected textures such as the glass and the wood, and makes them into wool o.o This is the first time I noticed this so it's not a major bug, but I thought it was worth reporting
can someone please give me a proper link to the latest version.. both the main download and the mirror on the first page just take me to a looping set of pages on adfly.
can someone please give me a proper link to the latest version.. both the main download and the mirror on the first page just take me to a looping set of pages on adfly.
Nice bug, fixed in version B4.
Fixed in version B4.
Handheld dyed armor is fixed in B4.
hmm is that GTX 660 a mobile card? that setup should net you about like 200 to 400 FPS
Maps in item frames are fixed in B4.
I am facing some crashing issues, which most probably caused by OptiFine ( At least they didn't happen after disabling OptiFine ).
When playing, some textures suddenly became missing when loading/rendering ( Like when I open inventory/chest, or turn cloud off then turn it back on ).
Then I tried to save and restart. But it crashed when saving.
http://pastebin.com/Vqb2upJB
This is the crash log. Hope you can help me ( and help yourself as well ).
B4 Ultra
problem still is
Sorry for bad English
No idea.
optifine goes on top of forge
Send me a PM with the details and it will be fixed.
It appears this has fixed my bug as well, thanks sp614x! I was dying without Optifine!
Link to referred bug report.
Cheers!
sorry .. but what to do with my problem?
why I igroriruyut ..
difficult to write in a foreign language ... : (
Sorry for bad English
Mods installed are just FTB Direwolf20, millenaire, moCreatures, I do have dynamic lights but this issue started before that was installed, screenshots ahoy
http://imgur.com/a/2XtT0#0
What about single-core with hyperthreading?
This does not happen with default. I was unable to find a texture pack other than Isabella II that has this problem. What happens is that I built , and when I use it with connected textures on (Isabella has connected wool, glass, and birch plank textures), it glitches out other connected textures such as the glass and the wood, and makes them into wool o.o This is the first time I noticed this so it's not a major bug, but I thought it was worth reporting