1.7.10 Optimisation

OptiFine HD A4 (FPS Boost, HD Textures, AA, AF and much more)

Poll: FPS increase with OptiFine

FPS increase with OptiFine - Single Choice

  • 0% 6.5%
  • 10% 7.1%
  • 25% 9.3%
  • 50% 18%
  • 100% 18%
  • 200%+ 41.1%
  • #26751
    This mod makes the Millenaire mod not work. Specifically, it makes it so that when you try and trade with a villager from the mod the game will crash.
  • #26752
    Ok. my idea was to use to connecting textures mod to make a cell shaded texture pack. So its really just simple black outlines.
    Heres some screenshots.



    The grass isnt recognizing its connected so it treats it like a single block of grass.



    Same thing with the snow and mycelium.



    As you can see the cell shaded outline is visible on the top of the log but not the side.The logs work when upright but when you lay it sideways it doesnt connect at all to anything it just uses the texture in the terrain.png. I appreciate your time.
  • #26753
    Quote from kingkaider

    I don't know if it's you I need to inform, but your adfly is showing some dodgy pop-ups.

    Report them to Adfly; they appreciate it as it helps them keep the quality of ads high.

    Source: frequent reporter of dodgy ads.
  • #26754
    DUDE I LOVE YOUR MOD EVERYBODY LOVES YOUR MOD KEEP UPDATING THIS ITS AWESOME
  • #26755
    Quote from ChromaShadows

    Ah a working viable answer. Thank you SO much. I'm glad they're working on a fix. This makes me very happy to hear.


    Chroma this isnt directed to you so dont stress, I hope the fact that sp614x posted that he does do research into what people post on here and that does appear to be a massive bug as such is reason enough for people to realise that he, like most other mod creators, do read their threads. Just because they dont reply to every post in it right away or at all does not mean they are not there doing things with their mod. Please people dont forget they are doing this for nothing except for the fun of the game for others and themselves.

    Quote from WolfLord77

    This mod makes the Millenaire mod not work. Specifically, it makes it so that when you try and trade with a villager from the mod the game will crash.


    Ive never had an issue with Millenaire and OptiFine ever. what other mods are you using at the same time?
  • #26756
    Tested the Preview of D4.
    The Performance and Chunk loading are awesome again! :)
    Thanks!
  • #26757
    Still having texture errors


    2 legged cow!

    Optifine D4 1.4.5
    Forge .410
  • #26758
    Quote from taterman88

    Ok. my idea was to use to connecting textures mod to make a cell shaded texture pack. So its really just simple black outlines.
    Heres some screenshots.
    ...
    The grass isnt recognizing its connected so it treats it like a single block of grass.
    ...
    Same thing with the snow and mycelium.
    ...
    As you can see the cell shaded outline is visible on the top of the log but not the side.The logs work when upright but when you lay it sideways it doesnt connect at all to anything it just uses the texture in the terrain.png. I appreciate your time.

    The problem with better grass/snow and connected textures is performance. Fancy better grass/snow needs one additional block check per side. Making it work correctly with CTM will need 5 additional block checks per side (checking neighbors) or 20 additional block checks per block (4 sides).
    The top layer of most worlds is usually grass/snow so it will have some noticeable effect on the performance.
  • #26759
    I have merged my account with mojang, so I log in with my email. If I were to donate, in the username box, would I enter my username, or email?
    Activate cape for minecraft username: (case-sensitive)
    Last edited by Cloaked9000: 12/2/2012 10:18:12 AM
  • #26760
    For some reason, everytime I try to switch my texture pack, my minecraft crashes. Even if it is 16x16 :(
    Crash Report:
    ---- Minecraft Crash Report ----
    // On the bright side, I bought you a teddy bear!

    Time: 12/2/12 10:31 AM
    Description: Rendering screen

    java.lang.IllegalArgumentException
    at java.nio.Buffer.limit(Unknown Source)
    at bap.generateMipMaps(RenderEngine.java:2360)
    at bap.a(RenderEngine.java:535)
    at bap.b(RenderEngine.java:1017)
    at bef.a(SourceFile:146)
    at aug.a(GuiSlot.java:249)
    at bee.a(SourceFile:106)
    at bac.b(EntityRenderer.java:1147)
    at net.minecraft.client.Minecraft.J(Minecraft.java:888)
    at net.minecraft.client.Minecraft.run(Minecraft.java:783)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.nio.Buffer.limit(Unknown Source)
    at bap.generateMipMaps(RenderEngine.java:2360)
    at bap.a(RenderEngine.java:535)
    at bap.b(RenderEngine.java:1017)
    at bef.a(SourceFile:146)
    at aug.a(GuiSlot.java:249)
    at bee.a(SourceFile:106)

    -- Screen render details --
    Details:
    Screen name: bee
    Mouse location: Scaled: (211, 52). Absolute: (423, 374)
    Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
    Stacktrace:
    at bac.b(EntityRenderer.java:1147)
    at net.minecraft.client.Minecraft.J(Minecraft.java:888)
    at net.minecraft.client.Minecraft.run(Minecraft.java:783)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.4.5
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_03, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 464531112 bytes (443 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xmx1024M -Xms512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 Optifine OptiFine_1.4.5_HD_U_D3 27 mods loaded, 27 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MC-Coremod [Mine & Blade: Coremod] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DynamicLights [Dynamic Lights] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DynamicLights_onFire [Dynamic Lights on burning] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DynamicLights_creepers [Dynamic Lights on Creepers] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DynamicLights_dropItems [Dynamic Lights on ItemEntities] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DynamicLights_otherPlayers [Dynamic Lights Other Player Light] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DynamicLights_thePlayer [Dynamic Lights Player Light] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MaB-Commander [Mine & Blade: Commander] ([1.4.4-1.4.5] Mine & Blade-Commander - alpha 6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    UpdateManager_TheWhiteWolves [Mod Update Manager] ([1.4.4-1.4.5] Mine & Blade-Commander - alpha 6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_ReiMinimap [mod_ReiMinimap] ([1.4.4]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Backpack [Backpack] (backpack-1.5.4-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_BackTools [mod_BackTools] (BackTools1.4.4v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_ChatBubbles [mod_ChatBubbles] (ChatBubbles144d_4185077.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    EurysCore [Eurys Mod Core] (EurysModCore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    GraviGun [GraviGun] (GravityGun1.4.5v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.45-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    LittleBlocksMod [Little Blocks] (LittleBlocksMod_2.0-Beta.04.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_Gibbing [mod_Gibbing] (MobAmputation1.4.4v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_Gibs [mod_Gibs] (MobDismemberment1.4.4v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    PetBat [Pet Bat] (PetBat_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    AS_Ruins [Ruins Spawning System] (Ruins_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_ZanMinimap [mod_ZanMinimap] (ZansMinimap1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_MorePlayerModels [mod_MorePlayerModels] (MorePlayerModels_1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 6250 Graphics GL version 4.1.10429 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    Mods: Zan's Minimap
    Update Checker Mod
    Ruins
    Pet Bat
    More Player Models
    Mob Dismemberment
    Mob Amputation
    Little Blocks Mod
    Inv Tweaks
    Gravity Gun
    Eury's Core Mod
    Chat Bubbles Mod
    Back Tools Mod
    Back Pack Mod
    Mine and Blade: Commander
    Mine and Blade-Coremod 1.0
    Rei's Minimap
    Dynamic Lights
    Minecraft Forge
    Optifine_1.4.5_HD_U_D3
  • #26761
    Is it just me or is it impossible to turn Debug Profiler off with 1.4.5 HD U D3? It keeps turning back on, and never disappears from the bottom right side of the screen when F3 is enabled.
  • #26762
    At last, no more spawning in between air and blocks!

    Quote from cestislife

    Still having texture errors



    Hhhmm?

    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH!!!!!!!!!!!!!!!!!!!!

    KILL IT!!!!

    KILL IT WITH FIRE!!!!
    Last edited by AznaktaX: 12/2/2012 10:55:37 AM
  • #26763
    Quote from Cloaked9000

    I have merged my account with mojang, so I log in with my email. If I were to donate, in the username box, would I enter my username, or email?
    Activate cape for minecraft username: (case-sensitive)

    This should be the username, the email is only for the login.
  • #26764
    Thanks :)
  • #26765
    is there anyway i could donate money from amazon?
  • #26766
    Im getting Status: No mod found. I have a macbookpro. Please help me. Im using Magic Launcher.
  • #26767
    Quote from Faller1803

    Im getting Status: No mod found. I have a macbookpro. Please help me. Im using Magic Launcher.

    I suggest to not use magic launcher; sometimes magic launcher fails to install mods and installing mods manually don't take very long anyway.
  • #26768
    Quote from HiroNagasaki17

    installing mods manually don't take very long anyway.


    http://www.youtube.com/watch?v=a9U_C_q6WcU

    Yeah, just try to install like 50-100+ mods!

    We will see if it doesn't take very long!XD

    But seriously, other than that, the manual installation is the safer option, to make sure there are no incompatibilities or/and bugs!
  • #26769
    I downloaded the mod and dragged it into my .jar for 1.4.5 but it won't work, and yes, I deleted META-INF
  • #26770
    I installed via MC PAtcher, but it won't work in the game. Is it possible for the mod to work with MCPatcher, or do I have to use some other program to install it?


    Last edited by santacloz23: 12/2/2012 3:20:50 PM
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