It seems that custom colors will take away any hardcoded biome coloring that is not a vanilla biome, such as ominous woods(BOP) (only the grass color for some reason). Also, could lightmap compatibility for non-vanilla dimensions be added?
edit: The culprit is custom colors! When the option is on, all vanilla foliage does not get any hardcoded biome coloring (non-vanilla foliage does, though). Even foliage that is not normally biome-colored gets the default coloring. When the option is off, all is well (except for the fact that custom biome palettes, lightmaps, etc is disabled). I guess I should also mention that custom water color is not turned off, even though it is part of custom colors. Please fix this as soon as possible.
edit 2: I am using the Argon 32x texture pack for this. It uses custom colors for water and ice, so that might be where optifine is tripping up.
Got an error that I can definitely attribute to Optifine B4 U as it's the only mod loaded and doesn't happen in Vanilla. http://pastebin.com/z471UNYH
essentially:
java.lang.ArrayIndexOutOfBoundsException: -1
at amy.a(SourceFile:119)
at aqw.b_(SourceFile:557)
at ConnectedTextures.isNeighbour(ConnectedTextures.java:705)
at ConnectedTextures.getConnectedTextureVertical(ConnectedTextures.java:792)
at ConnectedTextures.getConnectedTexture(ConnectedTextures.java:307)
at ConnectedTextures.getConnectedTexture(ConnectedTextures.java:194)
at ConnectedTextures.getConnectedTextureSingle(ConnectedTextures.java:97)
at ConnectedTextures.getConnectedTexture(ConnectedTextures.java:55)
...
This looks like a bug in BlockBed (amy) which is not modified by OptiFine.
Turning OFF multi-core chunk loading may fix it.
I installed Forge using their installer, then dropped a couple of mods in the mods folder. Those both work.
Then, I put Optifine in the jar for the forge profile. Now, whenever I play the game, all mobs are missing certain parts of their textures, regardless of resource pack. As far as I can tell, it is totally random which textures are gone each time I load up the game. Sometimes there will be a cat with no torso, or all of the sheeps will be headless, or the creepers will be totally invisible, aside from their toe. I have thankfully never found one that was totally invisible, but it is probably bound to happen.
...
It looks like a graphics driver which does not support Multi-Core Chunk Loading (running Linux?).
You can try to disable Multi-Core Chunk Loading.
I followed all the instructions for the 1.6.2 download on magic launcher and everything is fine but it wont give me the options that are included in the mod to change things . Does anyone know why this is happening?
I'm getting MAJOR graphical bugs, I know it's optifine doing it (or optifine conflicting with one of my other mods) and this is driving me crazy. It seems to be associated with blocks being broken/placed. Goes crazy with redstone and moving liquids (falling sand and gravel are also good ways to trigger it), this is just an example. This a known bug or just me?
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My mind's got a mind of it's own, sometimes I can't find it at home, it hides in the stove!
I followed all the instructions for the 1.6.2 download on magic launcher and everything is fine but it wont give me the options that are included in the mod to change things . Does anyone know why this is happening?
Post your launcher log so we can see what happens during startup. You can also try my install guide (link in signature.)
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Join Date:
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Posts:
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Minecraft:
MrGingy123
Member Details
Suggestions :
The ability to toggle shadows, you know the ones underneath entities
3D items aren't 3D when you pick them up if you only have fancy items and not fancy graphics
edit: The culprit is custom colors! When the option is on, all vanilla foliage does not get any hardcoded biome coloring (non-vanilla foliage does, though). Even foliage that is not normally biome-colored gets the default coloring. When the option is off, all is well (except for the fact that custom biome palettes, lightmaps, etc is disabled). I guess I should also mention that custom water color is not turned off, even though it is part of custom colors. Please fix this as soon as possible.
edit 2: I am using the Argon 32x texture pack for this. It uses custom colors for water and ice, so that might be where optifine is tripping up.
Custom Colors off:
Custom Colors on:
Putting the CENDENT back in transcendent!
This looks like a bug in BlockBed (amy) which is not modified by OptiFine.
Turning OFF multi-core chunk loading may fix it.
It looks like a graphics driver which does not support Multi-Core Chunk Loading (running Linux?).
You can try to disable Multi-Core Chunk Loading.
[url="http://www.minecraftforum.net/topic/365357-"][IMG]http://i.imgur.com/XQNnk.png[/IMG][/url]
Post your launcher log so we can see what happens during startup. You can also try my install guide (link in signature.)
Try my guide here: [1.6.2] - FORGE, OPTIFINE, LITELOADER, AND MAGIC LAUNCHER (NO JAR MODDING)
Semper Discendi Docendique
Ok... where are you having problems?
Try the instructions in the 1st post. If that doesn't work, try my guide (link in signature.)
Try my guide here: [1.6.2] - FORGE, OPTIFINE, LITELOADER, AND MAGIC LAUNCHER (NO JAR MODDING)
Semper Discendi Docendique
The ability to toggle shadows, you know the ones underneath entities
3D items aren't 3D when you pick them up if you only have fancy items and not fancy graphics
== Soon available as a mod! ==
A double resolution texture pack that stays faithful to the original Minecraft textures.
What method did you use to set them up?
Try the guide in my signature.
Try my guide here: [1.6.2] - FORGE, OPTIFINE, LITELOADER, AND MAGIC LAUNCHER (NO JAR MODDING)
Semper Discendi Docendique
All set to minimal, all of them. Even checked youtube tutorials for minimal settings.
== Soon available as a mod! ==
lol
A double resolution texture pack that stays faithful to the original Minecraft textures.
I only installed it for the HD fonts...