The guy you replied to specifically asked if there would be an update to the latest pre-release 5. You, however, did not specify any different in your reply either. Please learn to read everything fully and check things back a couple of pages before you frivolously reply to stuff from now on.
Once again, thanks for the work!
I'm using HD AA D1 on a clean 1.8.1, except for toomanyitems which do not have conflicting classes. Running it on HD5850 on Catalyst 11.10. AA and AF settings are left to "Use application settings"
The AA and AF filters works and looks great until the player's crosshair points at a block, when the block bounding box is drawn. Then the AA and AF stops working and textures look blurry and aliased, however edges of polygons are still smoothed.
Looks like you have a general AA/AF problem.
AA and AF should stay on when forced with the graphics driver control panel. It could be some "intelligent" driver option which reduces quality (AA/AF) when the performance is not good enough.
First off, love Optifine, couldn't live without it. At least, until 1.9 Prerelease 5 included a MASSIVE performance increase.
My only issue: it conflicts with Modloader. At least ti.class does. Previous versions worked fine - I just ignored the optifine ti.class and used Modloader's. But this version there is a conflict. I can run Optifine or Modloader, but not both. Is there a solution?
Correction: Using Optifog's ti.class works fine. It was the included HD textures and HD font with MCPatcher that were causing the conflict. It all works when I unchecked those things.