I don't know if this has been asked before. I started searching posts at about 1855, and ended at like 1865 or something. I apologize if this has already been asked, and I'm wasting your time. All the same, I would greatly appreciate a response. I have seen many people been ignored or overlooked, and do not want to share their fate.
I am playing on a custom 1.6.4 modpack. Whenever I try installing Optifine 1.6.4_HD_U_C6, I crash before reaching the title screen. Here is my crash log.
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
net.minecraft.client.renderer.StitcherException: Unable to fit: ttinkerer:focusTelekinesisOrn - size: 16x16 - Maybe try a lowerresolution texturepack?
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:82)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:154)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:83)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:80)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:169)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:99)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:87)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:543)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:265)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:82)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:154)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:83)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/items.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:80)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:169)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:99)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:87)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:543)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:265)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Before, you go saying "Oh, this crash is self explanatory. Use a lower resolution texture pack", may I direct your attention the the fact that my resolution is 16x16? I am not understanding this at all.
I tried using an older version of Optifine (C5), but this lead to incompatibilities with Mekanism. Without Mekanism, it worked fine. I suppose as a last resort I could somehow try convince the server admin to get rid of Mekanism, but that would be extremely unfair to every one else on the server.
I have had this crash several times while using different configuations of the files. I am unsure which try resulted in this. If you need any additional information, I would be more than happy to provide.
Please don't overlook me! I cannot play without Optifine, as I get an unbearable 2fps! I really need help, and have tried to be in turn as helpful as possible to you. Also, I would greatly appreciate it if you don't give short answers like "This is a modpack. We can't help you." Believe it or not, I have had experiences like that in the past.
Sincerely, and with cautious optimism,
Ratismal
Just a shameless bump. I really need help with this.
Rollback Post to RevisionRollBack
My IGN is gerbality, but you might see me in-game as RoseTyler.
So I'm having an issue with optifine/chickenchunks, because while I'm on my desktop at home, I need optifine 164 to get more than 6FPS, because despite what people CLAIM, 1.6 does not run better than 1.5 (I can literally run about 150 mods in 1.5, and less than 30 in 1.6 unless I add optifine, then I'm still limited to less than 70)
Session Start: Mon Nov 11 11:24:21 2013
Session Ident: #ChickenBones
15[11:24] * Now talking in #ChickenBones
15[11:24] * Topic is 'ChickenBones mods, any queries, bugs or discussion welcome. All mods updated to 1.6.4! If you want my attention, be sure to ping me by including 'cb' without quotes in your message'
15[11:24] * Set by ChickenBones!~ChickenBo@2607:5300:60:248c::1 on Sat Sep 21 20:57:24
15[11:26] <iamamitten> anybody know what THIS is about?
15[11:26] <iamamitten> http://pastebin.com/j4pTrCuQ
[11:29] <Loonacy> iamamitten: Are you running OptiFine?
15[11:30] <iamamitten> unfortunately, yes, as it's the only way I can get more than 6FPS on my desktop
[11:31] <Loonacy> Well there's your problem.
15[11:31] <iamamitten> so you're telling me " off, stop playing minecraft"
15[11:31] <iamamitten> thanks
Session Close: Mon Nov 11 11:32:00 2013
I've been waiting for optifine but it hasn't been out since 1.7 came out. Can you put it out really soon?
sp614x and every other mod makers don't like it when people ask for updates. They are currently unable to update without MCP being updated, so if you could please be patient like everyone else then that would be awesome
Rollback Post to RevisionRollBack
I play this game, you know, it's pretty good. | You can also find me on play.amazingpvp.net
I was wondering when optifine will be updated to 1.7.2, i know there has been a lot of code rewritten but when do you think it will be done if you are making one for 1.7.2
I was wondering when optifine will be updated to 1.7.2, i know there has been a lot of code rewritten but when do you think it will be done if you are making one for 1.7.2
I got a bug report: When you set Optifine to Multi-Core and have Mob Amputation on, the mob textures get really badly glitched. I'll post a pic in a minute(also includes the infamous player missing right arm texture part).
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
So I'm having an issue with optifine/chickenchunks, because while I'm on my desktop at home, I need optifine 164 to get more than 6FPS, because despite what people CLAIM, 1.6 does not run better than 1.5 (I can literally run about 150 mods in 1.5, and less than 30 in 1.6 unless I add optifine, then I'm still limited to less than 70)
If OptiFine's connected textures option is enabled then the client will have significant rendering issues whenever the work-in-progress Tinkers' Construct armor cast items (helmet cast, chestplate cast, leggings cast, boots cast) are viewed in NEI. The GUI vanishes, mysterious giant 3D rectangles drift in the background, and the console spews this error at a very high rate:
[SEVERE] [Minecraft-Client] ########## GL ERROR ##########
[SEVERE] [Minecraft-Client] @ Post render
[SEVERE] [Minecraft-Client] 1283: Stack overflow
Both "fast" and "fancy" settings cause this. Setting the Connected Textures option to "none" allows the armor casts to render normally without issue. This is using Minecraft 1.6.4, MCP 8.11, FML 6.4.38.942, Forge 9.11.1.942, OptiFine_1.6.4_HD_C6, TConstruct_1.6.4_1.5.0.2 and NotEnoughItems 1.6.1.5 (plus other misc things).
thank you for your constant work on this great mod, highly anticipating mipmaps in 1.6.4 then i can play the new thaumcraft without the sandpaper effect attacking my eyes. i dont know how anyone plays without it.
I got a bug report: When you set Optifine to Multi-Core and have the Mob Amputation mod installed, the mob textures get really badly glitched. I'll post a pic in a minute(also includes the infamous player missing right arm texture glitch).
Um, excuse me, but it seems my bug is pretty crippling for my game right now. I hate it when textures get glitched like this. Also the chests look like they don't have a lid either. Weird. I'm also using mods like RotaryCraft, GeoStrata, etc.Example of what I'm talking about with the missing arm(not my skin in the pic):
Today, I installed Optifine, but I'm having many lags still! I was reinstalling Forge, Java, but lags didn't disappeared! Please, help me! I have Windows 32 bit
Today, I installed Optifine, but I'm having many lags still! I was reinstalling Forge, Java, but lags didn't disappeared! Please, help me! I have Windows 32 bit
I got an idea.
Dont use forge even though u need it for allot of mods it lags the game just have a jar that is not forge just optifine. if you want i can set that up
You know, I hear there's still places you can download the alpha.
Just a shameless bump. I really need help with this.
I'm a cat.
http://pastebin.com/j4pTrCuQ
Mojang has already said that when the Mod API comes out, mods will become resource packs.
sp614x and every other mod makers don't like it when people ask for updates. They are currently unable to update without MCP being updated, so if you could please be patient like everyone else then that would be awesome
*points to the first post*
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Now Frames: 500 Max
Anime is my game
[SEVERE] [Minecraft-Client] ########## GL ERROR ##########
[SEVERE] [Minecraft-Client] @ Post render
[SEVERE] [Minecraft-Client] 1283: Stack overflow
Both "fast" and "fancy" settings cause this. Setting the Connected Textures option to "none" allows the armor casts to render normally without issue. This is using Minecraft 1.6.4, MCP 8.11, FML 6.4.38.942, Forge 9.11.1.942, OptiFine_1.6.4_HD_C6, TConstruct_1.6.4_1.5.0.2 and NotEnoughItems 1.6.1.5 (plus other misc things).
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
I got an idea.
Dont use forge even though u need it for allot of mods it lags the game just have a jar that is not forge just optifine. if you want i can set that up