hey man props for keeping up with all these posts. i know that has to be frustrating. i really dont wanna inconvience you but if you could check out that connecting textures bug i would really appreciate it.
...
Again the problem is snow grass and mycelium that grows over the sides of a block and sideways logs. i know you have to be busy so just whenever you get a chance thanx again.
Ok. my idea was to use to connecting textures mod to make a cell shaded texture pack. So its really just simple black outlines.
Heres some screenshots.
The grass isnt recognizing its connected so it treats it like a single block of grass.
Same thing with the snow and mycelium.
As you can see the cell shaded outline is visible on the top of the log but not the side.The logs work when upright but when you lay it sideways it doesnt connect at all to anything it just uses the texture in the terrain.png. I appreciate your time.
Ah a working viable answer. Thank you SO much. I'm glad they're working on a fix. This makes me very happy to hear.
Chroma this isnt directed to you so dont stress, I hope the fact that sp614x posted that he does do research into what people post on here and that does appear to be a massive bug as such is reason enough for people to realise that he, like most other mod creators, do read their threads. Just because they dont reply to every post in it right away or at all does not mean they are not there doing things with their mod. Please people dont forget they are doing this for nothing except for the fun of the game for others and themselves.
Ok. my idea was to use to connecting textures mod to make a cell shaded texture pack. So its really just simple black outlines.
Heres some screenshots.
...
The grass isnt recognizing its connected so it treats it like a single block of grass.
...
Same thing with the snow and mycelium.
...
As you can see the cell shaded outline is visible on the top of the log but not the side.The logs work when upright but when you lay it sideways it doesnt connect at all to anything it just uses the texture in the terrain.png. I appreciate your time.
The problem with better grass/snow and connected textures is performance. Fancy better grass/snow needs one additional block check per side. Making it work correctly with CTM will need 5 additional block checks per side (checking neighbors) or 20 additional block checks per block (4 sides).
The top layer of most worlds is usually grass/snow so it will have some noticeable effect on the performance.
For some reason, everytime I try to switch my texture pack, my minecraft crashes. Even if it is 16x16
Crash Report:
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 12/2/12 10:31 AM
Description: Rendering screen
java.lang.IllegalArgumentException
at java.nio.Buffer.limit(Unknown Source)
at bap.generateMipMaps(RenderEngine.java:2360)
at bap.a(RenderEngine.java:535)
at bap.b(RenderEngine.java:1017)
at bef.a(SourceFile:146)
at aug.a(GuiSlot.java:249)
at bee.a(SourceFile:106)
at bac.b(EntityRenderer.java:1147)
at net.minecraft.client.Minecraft.J(Minecraft.java:888)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.nio.Buffer.limit(Unknown Source)
at bap.generateMipMaps(RenderEngine.java:2360)
at bap.a(RenderEngine.java:535)
at bap.b(RenderEngine.java:1017)
at bef.a(SourceFile:146)
at aug.a(GuiSlot.java:249)
at bee.a(SourceFile:106)
-- Screen render details --
Details:
Screen name: bee
Mouse location: Scaled: (211, 52). Absolute: (423, 374)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
Stacktrace:
at bac.b(EntityRenderer.java:1147)
at net.minecraft.client.Minecraft.J(Minecraft.java:888)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
Mods: Zan's Minimap
Update Checker Mod
Ruins
Pet Bat
More Player Models
Mob Dismemberment
Mob Amputation
Little Blocks Mod
Inv Tweaks
Gravity Gun
Eury's Core Mod
Chat Bubbles Mod
Back Tools Mod
Back Pack Mod
Mine and Blade: Commander
Mine and Blade-Coremod 1.0
Rei's Minimap
Dynamic Lights
Minecraft Forge
Optifine_1.4.5_HD_U_D3
Is it just me or is it impossible to turn Debug Profiler off with 1.4.5 HD U D3? It keeps turning back on, and never disappears from the bottom right side of the screen when F3 is enabled.
I have merged my account with mojang, so I log in with my email. If I were to donate, in the username box, would I enter my username, or email?
Activate cape for minecraft username: (case-sensitive)
This should be the username, the email is only for the login.
I installed via MC PAtcher, but it won't work in the game. Is it possible for the mod to work with MCPatcher, or do I have to use some other program to install it?
sp614x, I do not know is this issue known or not, but now (after update to 1.4.x from 1.3.2) I constantly have problems with VSync: it's enabled in settings, but yet it doesn't work. After I disable and then enable it it's starts working again (it seems like that way anyway, cause after 1.3.2 VSync almost looks differentish?.. in a bad way, with more lags). But, if I'm not mistaken, toggling fullscreen mode brakes it again (I'm not sure, it's hard to notice). I saw that there was bug about VSync that was fixed recently, so maybe it's somehow connected to the problem. I think everything is good on my end since I changed nothing except updating to newer versions.
Without OptiFine behavior is unknown to me (I didn't even think to play without the former).
Send me a PM with the donation email.
What exactly is the problem?
Heres some screenshots.
The grass isnt recognizing its connected so it treats it like a single block of grass.
Same thing with the snow and mycelium.
As you can see the cell shaded outline is visible on the top of the log but not the side.The logs work when upright but when you lay it sideways it doesnt connect at all to anything it just uses the texture in the terrain.png. I appreciate your time.
Report them to Adfly; they appreciate it as it helps them keep the quality of ads high.
Source: frequent reporter of dodgy ads.
http://www.minecraftforum.net/topic/1625676-save-the-christmas/
Chroma this isnt directed to you so dont stress, I hope the fact that sp614x posted that he does do research into what people post on here and that does appear to be a massive bug as such is reason enough for people to realise that he, like most other mod creators, do read their threads. Just because they dont reply to every post in it right away or at all does not mean they are not there doing things with their mod. Please people dont forget they are doing this for nothing except for the fun of the game for others and themselves.
Ive never had an issue with Millenaire and OptiFine ever. what other mods are you using at the same time?
2 legged cow!
Optifine D4 1.4.5
Forge .410
The problem with better grass/snow and connected textures is performance. Fancy better grass/snow needs one additional block check per side. Making it work correctly with CTM will need 5 additional block checks per side (checking neighbors) or 20 additional block checks per block (4 sides).
The top layer of most worlds is usually grass/snow so it will have some noticeable effect on the performance.
Crash Report:
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 12/2/12 10:31 AM
Description: Rendering screen
java.lang.IllegalArgumentException
at java.nio.Buffer.limit(Unknown Source)
at bap.generateMipMaps(RenderEngine.java:2360)
at bap.a(RenderEngine.java:535)
at bap.b(RenderEngine.java:1017)
at bef.a(SourceFile:146)
at aug.a(GuiSlot.java:249)
at bee.a(SourceFile:106)
at bac.b(EntityRenderer.java:1147)
at net.minecraft.client.Minecraft.J(Minecraft.java:888)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.nio.Buffer.limit(Unknown Source)
at bap.generateMipMaps(RenderEngine.java:2360)
at bap.a(RenderEngine.java:535)
at bap.b(RenderEngine.java:1017)
at bef.a(SourceFile:146)
at aug.a(GuiSlot.java:249)
at bee.a(SourceFile:106)
-- Screen render details --
Details:
Screen name: bee
Mouse location: Scaled: (211, 52). Absolute: (423, 374)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
Stacktrace:
at bac.b(EntityRenderer.java:1147)
at net.minecraft.client.Minecraft.J(Minecraft.java:888)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_03, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 464531112 bytes (443 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 Optifine OptiFine_1.4.5_HD_U_D3 27 mods loaded, 27 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MC-Coremod [Mine & Blade: Coremod] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights [Dynamic Lights] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_onFire [Dynamic Lights on burning] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_creepers [Dynamic Lights on Creepers] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_dropItems [Dynamic Lights on ItemEntities] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_otherPlayers [Dynamic Lights Other Player Light] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_thePlayer [Dynamic Lights Player Light] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MaB-Commander [Mine & Blade: Commander] ([1.4.4-1.4.5] Mine & Blade-Commander - alpha 6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
UpdateManager_TheWhiteWolves [Mod Update Manager] ([1.4.4-1.4.5] Mine & Blade-Commander - alpha 6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.4]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Backpack [Backpack] (backpack-1.5.4-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_BackTools [mod_BackTools] (BackTools1.4.4v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ChatBubbles [mod_ChatBubbles] (ChatBubbles144d_4185077.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EurysCore [Eurys Mod Core] (EurysModCore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GraviGun [GraviGun] (GravityGun1.4.5v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.45-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LittleBlocksMod [Little Blocks] (LittleBlocksMod_2.0-Beta.04.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_Gibbing [mod_Gibbing] (MobAmputation1.4.4v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_Gibs [mod_Gibs] (MobDismemberment1.4.4v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
PetBat [Pet Bat] (PetBat_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AS_Ruins [Ruins Spawning System] (Ruins_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ZanMinimap [mod_ZanMinimap] (ZansMinimap1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_MorePlayerModels [mod_MorePlayerModels] (MorePlayerModels_1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6250 Graphics GL version 4.1.10429 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Mods: Zan's Minimap
Update Checker Mod
Ruins
Pet Bat
More Player Models
Mob Dismemberment
Mob Amputation
Little Blocks Mod
Inv Tweaks
Gravity Gun
Eury's Core Mod
Chat Bubbles Mod
Back Tools Mod
Back Pack Mod
Mine and Blade: Commander
Mine and Blade-Coremod 1.0
Rei's Minimap
Dynamic Lights
Minecraft Forge
Optifine_1.4.5_HD_U_D3
Hhhmm?
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH!!!!!!!!!!!!!!!!!!!!
KILL IT!!!!
KILL IT WITH FIRE!!!!
This should be the username, the email is only for the login.
I suggest to not use magic launcher; sometimes magic launcher fails to install mods and installing mods manually don't take very long anyway.
Yeah, just try to install like 50-100+ mods!
We will see if it doesn't take very long!XD
But seriously, other than that, the manual installation is the safer option, to make sure there are no incompatibilities or/and bugs!
Without OptiFine behavior is unknown to me (I didn't even think to play without the former).