I know this post is a few days old, but seriously...this ^^
The Mojang team arent focused on making the game have super beautiful/amazing visuals. They are focused on making the game play properly, developing the core game, and all around trying to make everyone happy with it. Minecraft is meant to be a simplistic game with simple visual effects, where almost anyone can jump in and play. If the textures were too high, there would e many people who would not be able to play. I know plenty of people who cannot use any texture packs higher than 32x32, and I know of plenty who cannot use texture packs higher than 16x16.
i think Mojang wont becaus of the mb, it should take mutch of mb.
The MB? The MB of what? MB of storage space, RAM, VRAM? What are you talking about? If you mean MB of storage space, texture packs aren't very large. Sphax PureBDcraft 128x128 is only 28 MB, which is quite small.
While they did change a lot, that is not why mods are not updating. It is because Forge/MCP is not updated. (Which is not a mod)
Forge and MCP both modify/add to the code for Minecraft in some way or another. Therefore, they are modifications, or mods. Also, not all mods use these base mods. Although I have not seen any examples, I know that there are probably mods that DO NOT use those things that are NOT updated. So yeah, it is because of 1.7.
P.S. For those of you who (like me) are worried you will go through withdrawals if you don't get ANY MOD AT ALL into your system ASAP, Too Many Items is updated.
The Mojang team arent focused on making the game have super beautiful/amazing visuals. They are focused on making the game play properly, developing the core game, and all around trying to make everyone happy with it. Minecraft is meant to be a simplistic game with simple visual effects, where almost anyone can jump in and play. If the textures were too high, there would e many people who would not be able to play. I know plenty of people who cannot use any texture packs higher than 32x32, and I know of plenty who cannot use texture packs higher than 16x16.
I wasn't referring to the visuals. I was talking about exactly what you said. The post I quoted mocked how a mod can make the game way less intensive, yet professionals at Mojang cannot do that.
I know I'm probably going to look stupid for typing this, but why aren't there many mods available for 1.7 yet?
Many need other mods to update first and it is a long process. Even after the needed mods/packs are updated for 1.7 it could still be a few weeks before an update of the mod you want.
Many need other mods to update first and it is a long process. Even after the needed mods/packs are updated for 1.7 it could still be a few weeks before an update of the mod you want.
So it's sort of like a very gradual chain reaction, right?
Perhaps this is a stupid question, but is there any way to change the autosave interval (which I believe is every two seconds by default) without optifine, or any other mod that has not been updated yet? I'm fairly certain that this would at least enable me to play the game again.
This may be foolish logic, but I am pretty desperate to go explore the new biomes at this point.
I am having trouble dealing with biomes with custom grass color -- the fire swamp from twilight forest, and the volcano from Alternate Terrain Generation, specifically.
What is the proper way to get these to display, and have no "blending" of biome colors (sharp edges between biomes)?
===
C6, 164, I am having trouble with objects that take two updates on placement, such as rails (place one direction, and then turn to mate with another rail), or Steve's Carts' Assembler add-ons (they first place as blocks, and then attach to the side of the assembler). Most of the time, the second update does not happen until a later display update happens. The same issue happens with Multimine -- when a block breaks, it first goes changes it's appearance to "undamaged", and then breaks and removes -- but the second update does not display. Any work-arounds?
===
I am surprised to find that my FPS actually is HIGHER in 164 without optifine. Significantly. With vanilla settings for use vsync, and far render distance. Now, my primary use of optifine is to make the graphics better (and more chunks per frame), not for speed, but I am surprised by this -- in the past, vanilla's rendering was horrible in comparison to optifine.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Can you please Update Optifine to 1.7.2 i need it to play minecraft 1.7.2 please
Sorry, Optifine 1.7.2 will not be out for a while, at least until MCP updates as said where the download should be on the first page. This update is expected to be at least another month. If you are playing on a hub server of any sort 90% of them allow users to play with both 1.6.4 or 1.7.2. If you are playing on a 1.7.2 specific server, unfortunately you have to play with some lag.
sp614x, a suggestion: make the text that says about the update to 1.7.2 red and double it's current size. People aren't noticing it in its current state.
I know I'm probably going to look stupid for typing this, but why aren't there many mods available for 1.7 yet?
First Mod Coder Pack has to be updated. Then, Forge is updated. Then most mods are updated. MCP still hasn't updated. Seeing Mojang has claimed to change over half a million lines of code, it is going to take a while for mods to update.
Ugh. Like many others, I can't even run Minecraft without OptiFine This bites. Out of MC for probably another month or more. I mean, I know this update really changed a lot but... it seems like MCP is still taking a disproportionate amount of time to update.
I really honestly think that, because OptiFine is used by so many people (just about everyone actually that have heard of it), it should just be implemented in the game... why not? Would make everyone's lives so much easier...
I am surprised to find that my FPS actually is HIGHER in 164 without optifine. Significantly. With vanilla settings for use vsync, and far render distance. Now, my primary use of optifine is to make the graphics better (and more chunks per frame), not for speed, but I am surprised by this -- in the past, vanilla's rendering was horrible in comparison to optifine.
The same thing happens to me in 1.6.2 (I'm waiting for Forge and mods to update before going to 1.7.2 as my main version); I originally installed Optifine because 1.5.1 had frequent chunk rendering bugs (they actually are due to bugs, not slow loading, when they appear as described here) for me and the occasional "lag spike of death issue", although not so much in 1.6.2, but it greatly reduces stuttering/lag spikes and improves chunk loading; I also use it to turn fog off, including void fog (that said, I disabled void fog without even needing MCP (used JBE to edit the code), aside from using the 1.6 source to compare JAD's output to, the code wasn't changed much in 1.7.2).
On the other hand, whatever changes they made to 1.7.2 has made it the worst-performing version I've played so far (not saying much, only since 1.5.1); even when I just turn around there is stuttering and this happens unless I'm in Superflat, but also isn't noticeably worse in Amplified or jungles (even the title screen appears to show some stutter). Not unplayable (FPS is around 40-50 on average, but that's half of what I get in 1.6.x, Optifine lowers it by around 25%) but annoying. Oddly, it went away by itself when I had the game paused for a few minutes on a couple occasions and didn't reappear as I moved around, with FPS being 10-20 higher, presumably because it was no longer skipping frames or whatever.
Ugh. Like many others, I can't even run Minecraft without OptiFine
...
I really honestly think that, because OptiFine is used by so many people (just about everyone actually that have heard of it), it should just be implemented in the game... why not? Would make everyone's lives so much easier...
There are several reasons not to use optifine. The rendering assumptions that it makes break some mods.
Now, with that said, changing how things are done by the program's rendering is a good thing. The rendering code in minecraft is old, and due for a re-write. Apparently, part of dropping support for the old PPC Macs (and grumble, right as I find all the parts needed to build modern java (or at least an early version) on my PPC, they abandon it) is to permit a significantly more modern OpenGL for improved rendering.
The same thing happens to me in 1.6.2 ... I had frequent chunk rendering bugs (they actually are due to bugs, not slow loading, when they appear as described here) ...
Oh gawd, I had tons of that tonight. Yes, as described -- when the chunk data isn't available, it renders distance first, and only catches the near stuff later. I had completely forgotten that -- and I'm surprised that it seems to be such a trivial bug fix ("So just "&& !this.needsUpdate" in the right place, and this issue is probably gone forever")
Yea, I get well ahead of the rendering fairly often actually when testing / in creative because I'm flying. But even without that, boats, minecarts, etc., even at normal 8b/s speed without using various tricks to do more.
for me and the occasional "lag spike of death issue", although not so much in 1.6.2, but it greatly reduces stuttering/lag spikes and improves chunk loading; I also use it to turn fog off, including void fog (that said, I disabled void fog without even needing MCP (used JBE to edit the code), aside from using the 1.6 source to compare JAD's output to, the code wasn't changed much in 1.7.2).
Oh, the fog. And yes, I completely forgot about the bleeping void fog. GAAH. Void fog: A pox on thee! As bad as the foggy san fransisco fog may be (seriously, no visibility after 1/12th of a mile? And where does the light inside a cave come from, and why does it go away if you are below Y=64?), void fog from being down in the mines makes no sense at all.
Gaah.
So right now, rendering is faster, but inconsistent, lower quality, foggier, and looks worse without optifine, Not to mention "fancy graphics" as an all-or-nothing toggle (why do you put a shadow mask around the edge of the view when I turn this on?), etc.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Perhaps this is a stupid question, but is there any way to change the autosave interval (which I believe is every two seconds by default) without optifine, or any other mod that has not been updated yet? I'm fairly certain that this would at least enable me to play the game again.
This may be foolish logic, but I am pretty desperate to go explore the new biomes at this point.
Well, I dont see a reason to change the save interval... whats your reasoning? Mabie I could suggest some help.
Your computer probably can't handle max FPS.
In the past 2 updates, Mojang has changed thousands of lines of code. Which is why mods are taking longer to update.
While they did change a lot, that is not why mods are not updating. It is because Forge/MCP is not updated. (Which is not a mod)
Developer for the new and improved DivineRPG.
The Mojang team arent focused on making the game have super beautiful/amazing visuals. They are focused on making the game play properly, developing the core game, and all around trying to make everyone happy with it. Minecraft is meant to be a simplistic game with simple visual effects, where almost anyone can jump in and play. If the textures were too high, there would e many people who would not be able to play. I know plenty of people who cannot use any texture packs higher than 32x32, and I know of plenty who cannot use texture packs higher than 16x16.
The MB? The MB of what? MB of storage space, RAM, VRAM? What are you talking about? If you mean MB of storage space, texture packs aren't very large. Sphax PureBDcraft 128x128 is only 28 MB, which is quite small.
P.S. For those of you who (like me) are worried you will go through withdrawals if you don't get ANY MOD AT ALL into your system ASAP, Too Many Items is updated.
I wasn't referring to the visuals. I was talking about exactly what you said. The post I quoted mocked how a mod can make the game way less intensive, yet professionals at Mojang cannot do that.
Many need other mods to update first and it is a long process. Even after the needed mods/packs are updated for 1.7 it could still be a few weeks before an update of the mod you want.
Pretty much.
The "pillars" have to update first, like MCP and Forge, then other mods can update.
This may be foolish logic, but I am pretty desperate to go explore the new biomes at this point.
What is the proper way to get these to display, and have no "blending" of biome colors (sharp edges between biomes)?
===
C6, 164, I am having trouble with objects that take two updates on placement, such as rails (place one direction, and then turn to mate with another rail), or Steve's Carts' Assembler add-ons (they first place as blocks, and then attach to the side of the assembler). Most of the time, the second update does not happen until a later display update happens. The same issue happens with Multimine -- when a block breaks, it first goes changes it's appearance to "undamaged", and then breaks and removes -- but the second update does not display. Any work-arounds?
===
I am surprised to find that my FPS actually is HIGHER in 164 without optifine. Significantly. With vanilla settings for use vsync, and far render distance. Now, my primary use of optifine is to make the graphics better (and more chunks per frame), not for speed, but I am surprised by this -- in the past, vanilla's rendering was horrible in comparison to optifine.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Sorry, Optifine 1.7.2 will not be out for a while, at least until MCP updates as said where the download should be on the first page. This update is expected to be at least another month. If you are playing on a hub server of any sort 90% of them allow users to play with both 1.6.4 or 1.7.2. If you are playing on a 1.7.2 specific server, unfortunately you have to play with some lag.
Try reading the first post
I just like to be mean.
First Mod Coder Pack has to be updated. Then, Forge is updated. Then most mods are updated. MCP still hasn't updated. Seeing Mojang has claimed to change over half a million lines of code, it is going to take a while for mods to update.
I really honestly think that, because OptiFine is used by so many people (just about everyone actually that have heard of it), it should just be implemented in the game... why not? Would make everyone's lives so much easier...
The same thing happens to me in 1.6.2 (I'm waiting for Forge and mods to update before going to 1.7.2 as my main version); I originally installed Optifine because 1.5.1 had frequent chunk rendering bugs (they actually are due to bugs, not slow loading, when they appear as described here) for me and the occasional "lag spike of death issue", although not so much in 1.6.2, but it greatly reduces stuttering/lag spikes and improves chunk loading; I also use it to turn fog off, including void fog (that said, I disabled void fog without even needing MCP (used JBE to edit the code), aside from using the 1.6 source to compare JAD's output to, the code wasn't changed much in 1.7.2).
On the other hand, whatever changes they made to 1.7.2 has made it the worst-performing version I've played so far (not saying much, only since 1.5.1); even when I just turn around there is stuttering and this happens unless I'm in Superflat, but also isn't noticeably worse in Amplified or jungles (even the title screen appears to show some stutter). Not unplayable (FPS is around 40-50 on average, but that's half of what I get in 1.6.x, Optifine lowers it by around 25%) but annoying. Oddly, it went away by itself when I had the game paused for a few minutes on a couple occasions and didn't reappear as I moved around, with FPS being 10-20 higher, presumably because it was no longer skipping frames or whatever.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
There are several reasons not to use optifine. The rendering assumptions that it makes break some mods.
Now, with that said, changing how things are done by the program's rendering is a good thing. The rendering code in minecraft is old, and due for a re-write. Apparently, part of dropping support for the old PPC Macs (and grumble, right as I find all the parts needed to build modern java (or at least an early version) on my PPC, they abandon it) is to permit a significantly more modern OpenGL for improved rendering.
Oh gawd, I had tons of that tonight. Yes, as described -- when the chunk data isn't available, it renders distance first, and only catches the near stuff later. I had completely forgotten that -- and I'm surprised that it seems to be such a trivial bug fix ("So just "&& !this.needsUpdate" in the right place, and this issue is probably gone forever")
Yea, I get well ahead of the rendering fairly often actually when testing / in creative because I'm flying. But even without that, boats, minecarts, etc., even at normal 8b/s speed without using various tricks to do more.
Oh, the fog. And yes, I completely forgot about the bleeping void fog. GAAH. Void fog: A pox on thee! As bad as the foggy san fransisco fog may be (seriously, no visibility after 1/12th of a mile? And where does the light inside a cave come from, and why does it go away if you are below Y=64?), void fog from being down in the mines makes no sense at all.
Gaah.
So right now, rendering is faster, but inconsistent, lower quality, foggier, and looks worse without optifine, Not to mention "fancy graphics" as an all-or-nothing toggle (why do you put a shadow mask around the edge of the view when I turn this on?), etc.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Well, I dont see a reason to change the save interval... whats your reasoning? Mabie I could suggest some help.