You are quite brave, indeed... for clicking on this mod.
Double Feature: Brood Maidens & Giant Flies V5 for Beta 1.7.3 by KodaichiZero
Art and Coding by KodaichiZero. Sound effects from Warcraft III, fly buzzing by Freakstritch. Updated and bugfixed by _303.
No video available. *sadfaces*
- - - - -
Brood Maidens (Boss Mob)
The first female mob without a singular uni-breast. Hot, or not?
The Brood Maiden is a half-human half-spider half-naked boss monster that periodcally spawns spiders and giant flies (see below). This mob can only be encountered at night, and you will never see more than one in the same place. She's incredibly depressed about the job she has to do, but her minions cling to her like loving children and will tear apart anything she looks at. She never actually attacks anything herself, but the spiders and flies get the job done just fine by themselves. As they continue to roam the surface of the world, they will continuously pick targets. Any living creature other than herself, her minions, or other monsters can become a target. And that, of course, includes you.
The deadly battle begins!
If you damage the Brood Maiden or she happens to pick you as a target, you'll soon find yourself in the company of several angry insects. The Brood Maiden is able to spawn two minions at a time, and the maximum amount of followers she can have at once is five, or two when there isn't a player nearby. Every ten seconds or so, she releases two more bugs who immediately chase after her current target. As you damage her, she will scream at you, and more damage makes her release minions faster. But even though her "life" is such a tragedy and you want to kill her so badly - That's not the point.
Her true fully-naked human form is revealed!
The Brood Maiden is being controlled by an artifact - that crown on her head. With the cursed silver frame and the powerful purple jewel, Beelzebub controls her every action from the shadows, and can easily call her back to the Nether if things get rough. What happens when you kill her? You get a crummy little bit of string. So take my advice and do the following: keep hitting her until her HP reaches a critical state - 1 to 9 percent. She has 100 HP, so this may take a while. Once she has reached this state, she will transform into what you see above - her powerless human form. As soon as this happens, right-click her as fast as you can. She will die in one hit at this stage and she'll barely last two seconds before she vanishes, so be quick. Even her followers will turn on her when they see her human form! If you are successful, you will remove the jewel from her crown, and her soul will be freed of the demon's control. You can then breathe a sigh of relief knowing you've done a good deed, and watch her free spirit float up into the sky. But what are the jewels good for?
You cannot grasp the true power of the Shock Blade's strike!
Well, I'm glad you asked. The jewel of the crown acts as a power supply, so it contains a large amount of magic which can be harnessed by the player. When crafted into this recipe:
[] []
[] []
[] [] pink = jewel
It will form a new special sword for you to use. The sword is called a Shock Blade, named after its ability to do shock damage to enemies. It has the strength and durability of an iron sword, but all living creatures around the enemy you strike (3.5 block radius) will recieve a small amount of damage as well. This applies to all enemies, making it amazingly useful for taking out large crowds. The downside? Any living creature can get caught within its effect. This includes friendly mobs like mounts, pets and companions, so be careful.
Info and Advice:
Has 100 HP
Does not directly attack the player
Summons giant flies and spiders to help her
Followers will attack anything that isn't a monster
Transforms into a human at critical HP
Drops a special crafting material if right-clicked in the critical state
Like skeletons, dies instantly in broad daylight
Also dies instantly if hit in the critical state
Drop material can be crafted into a unique sword
Spawns at night, but not in complete darkness or on stone
Drops string if killed incorrectly
Hates absolutely everything and complains too much
Fun, but very difficult to fight
And of course, the other one:
Giant Flies (Docile Mob)
Gee, it sure is noisy around here...
While most are going to be fighting themselves, unable to decide whether the Brood Maiden is a dream babe or just nightmare material, it's safe to say that everyone will feel the same about the giant flies. They're gross, kind of annoying, and basically just gross. While the Brood Maiden uses them for evil purposes, they are more-or-less harmless by nature. Spawning in small groups like all animals, they will hover around the surface during the daytime and occasionally snack on an animal that passes by. Flies only need to feed once every minute, and only attack for 2HP of damage, so realistically, it will take five minutes for a fly to kill one pig.
A fly eating some raw pork
They won't attack humans either, unless provoked. Even then, they will still only attack once before they fly away and forget about it. Only Brood Maidens are able to make the flies act aggressively, so as long as there isn't one nearby, flies are safe to be around. Flies have 10 HP and are easy to defeat. They can either drop leather (from their tough hides), or flint (chipped off of their hard stomach plating). So having flies around isn't all that bad, if you can deal with their buzzing. And one more thing: like spiders, their red eyes glow at night.
Info and Advice:
Has 10 HP
Does not attack the player unless provoked or near a BM
Occasionally attacks animals when hungry
May hover or walk around the landscape
Drops leather or flint
Fairly large hitbox
Easy to kill for the most part
Makes annoying noises
- - - - -
Instructions:
You must first install Risugami's Mod Loader + Audio Mod before this mod will work. Please do not attempt to install old versions of the mod loader or spawnlist into the 1.7.3 client.
If you are using a Mac computer, search for a special Mac installation tutorial if you have problems installing the mod.
Once you've successfully install the three requirements above, simply follow the instructions included in the download.
I'll admit that these mobs aren't really my style. I like the mechanics and story you've got going on here, but it doesn't quite fit into my vision of MC.
That being said, please keep making mods like this. I seriously enjoy the idea of mods being around that add one or two mobs that are interesting, that do more than just run up to you and smack you around. The drops from this one and the unique item are neat, I guess, but I'm more so interested in how the encounter works - it is completely different from the other sorts of things you see in MC.
Give me half-spider women that summon flies and spiders to chew on your face. Give me trolls that turn to stone in sunlight and throw blocks at you. The more different types of mobs exist, the more varied the experience in MC, which makes it just that much better.
Seriously, this mod doesn't quite do it for me, but your work is awesome, and I appreciate it, even if I don't use it.
I'll admit that these mobs aren't really my style. I like the mechanics and story you've got going on here, but it doesn't quite fit into my vision of MC.
That being said, please keep making mods like this. I seriously enjoy the idea of mods being around that add one or two mobs that are interesting, that do more than just run up to you and smack you around. The drops from this one and the unique item are neat, I guess, but I'm more so interested in how the encounter works - it is completely different from the other sorts of things you see in MC.
Give me half-spider women that summon flies and spiders to chew on your face. Give me trolls that turn to stone in sunlight and throw blocks at you. The more different types of mobs exist, the more varied the experience in MC, which makes it just that much better.
Seriously, this mod doesn't quite do it for me, but your work is awesome, and I appreciate it, even if I don't use it.
Hehe, I've never gotten a comment this nice from someone who didn't actually like the mod :smile.gif: Thanks, I'm glad you apprectiate the effort I put into it.
If you must know, the Brood Maiden fight is especially challenging because she doesn't follow the player at all, making her movements impossible to predict. You have to chase after her while her minions chase after you. This means cheap tactics like luring her into a corner or hitting her from behind a wall are impossible. To put the icing on the cake, killing her from a long range with arrows will make it impossible to collect the reward - not enough time to grab it :smile.gif:
Hehe, I've never gotten a comment this nice from someone who didn't actually like the mod :smile.gif: Thanks, I'm glad you apprectiate the effort I put into it.
Having personal preferences shouldn't prevent one from recognizing something awesome when they see it.
Hell, I'm half-convinced to use it, even though it doesn't quite fit my sensibilities, because it is that freakin' fantastic.
If you must know, the Brood Maiden fight is especially challenging because she doesn't follow the player at all, making her movements impossible to predict. You have to chase after her while her minions chase after you. This means cheap tactics like luring her into a corner or hitting her from behind a wall are impossible. To put the icing on the cake, killing her from a long range with arrows will make it impossible to collect the reward - not enough time to grab it :smile.gif:
And that's the sort of thing I'm talking about, that makes it such an awesome mod. It's an interesting encounter. While the core MC mobs offer some variety, there is only so much they can do.
I imagine that you're probably busy working on the Aether mod (which is another rather fantastic-looking mod you're involved with, BTW), but are you working on more mods like this on the side? Hostile mobs that add more tactical dimensions to the game, or are otherwise interesting?
I imagine that you're probably busy working on the Aether mod (which is another rather fantastic-looking mod you're involved with, BTW), but are you working on more mods like this on the side? Hostile mobs that add more tactical dimensions to the game, or are otherwise interesting?
Be assured that the Aether wiill have its fair share of interesting mobs. I'd like to make more on the side, but I've spent too much time on that already. This mod was nearly a week in the making, mostly because of my trouble finding sound effects, and it was to be the last thing I was going to make before I really started working on the Aether again. Hopefully we'll get the main problems figured out soon so we can make some real progress (not much besides updating has happened since the advent of 1.3).
Be assured that the Aether wiill have its fair share of interesting mobs.
...which is fine, I suppose. Judging by the hype - and the screenshots - I expect that the Aether mod will be quite fantastic. Provided compatibility, I'll most likely be using it when it's done.
But that's different. It's a different place; it's quite a bit of a Zelda vibe to it, I suppose, so I'm sort of expecting that kind of experience there. It's like... well, I'm not sure how to explain it.
As an example - it'd be nice if there were a mummy mob, or something, that spawned only in the desert, and had a slightly different behavior than normal mobs. Something to carry the feel of the place, to help differentiate it, to make the world feel more varied and alive and to give the feeling that there's something more to the world than just what you're seeing.
Adding human mobs doesn't work, IMO, because there's too much intelligence in humans, and the mod would have to take that into account. They'd have to act intelligently to be believable. I'm more a fan of ruins, of random chests littered throughout the landscape or hidden in places - they make sense, they give a feel that the world isn't empty, but they don't break the immersion. Ruins don't tell stories, you have to put it together yourself; even if there isn't an actual story behind it, your mind starts to formulate one, subconsciously, to try to make them make sense. It works.
The Aether having its own mobs is one thing, but it's a separate place. They help carry its feel. Core MC doesn't quite have that - you go in a swamp, or the desert, or a deep cave, you're going to see zombies, skeletons, creepers, spiders. That's not to knock on Notch (easy to forget that the game is in beta, and as such isn't really a finished product yet), but it is something that I think should be addressed, if not by him than by the modding community.
To be honest, I'd much rather see small "packs" like this, that introduce one, maybe two mobs, that fill a more specialized niche in the world. Mummies that only crop up in deserts, cockatrices that only appear in forests, salamanders that only show up around lava - things of that nature, that help make the world seem less "same-y."
Does that get what I'm going for across, or does that not make sense?
All that's left to do now is wait quietly until fan art starts appearing.
Forget that, just wait for the fan mod that lets her spawn in her true form or uses the model for Charlotte.
Rollback Post to RevisionRollBack
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
I like the fact that you can do a good deed to an enemy even when your being lunged at by angry spiders and being eaten alive by flies. :smile.gif: It just makes Minecraft a little bit more deadly at night.
Be assured that the Aether wiill have its fair share of interesting mobs.
To be honest, I'd much rather see small "packs" like this, that introduce one, maybe two mobs, that fill a more specialized niche in the world. Mummies that only crop up in deserts, cockatrices that only appear in forests, salamanders that only show up around lava - things of that nature, that help make the world seem less "same-y."
You come across well.. atleast i think XD
you want the world to be more fantasy but realisticly so. instead of having the same mobs that generate EVERYwhere. You want mobs that BELONG to their area, like knights and wizards to a castle, mummies and jackle headed warriors to the desert, and automated lazer turrets and robots to a high tech facility. It wouldnt be the black and white zombies and creepers every night, but it also wouldnt be out of place, so it would have that natural vibe that it fits in perfectly.
though i could be wrong XD
Rollback Post to RevisionRollBack
Quote from Milly Rainbowskittlez »
Once upon a minecraft time. there was a dayblock.. and then a creeper... and thats when i remembered it was just monday, and turned over and went back to sleep.
you want the world to be more fantasy but realisticly so.
Well, not even necessarily fantasy! MC has a weird low-fantasy post-apoc feel to it, in my mind, that lends itself to genre blending. I'm alright with the idea of running into sci-fi-flavored mobs in one area, and fantasy-flavored mobs in the next, or even mixed in with each other if it makes sense.
instead of having the same mobs that generate EVERYwhere. You want mobs that BELONG to their area, like knights and wizards to a castle, mummies and jackle headed warriors to the desert, and automated lazer turrets and robots to a high tech facility.
Yep, pretty much. Glad my message came across as intended.
This mod looks very... *puts on sunglasses* Buggy.
Yeah, as if the game doesn't have enough bugs already :wink.gif:
But seriously, yet another inspired creation from the brilliant madman Kodaichi!
Always adding to the fun and challenge.
Every time I see a new thread from you, I think my heart stops for a tiny moment in pure anticipation. :tongue.gif:
Please don't stop, ever!
Can't wait to see what you guys come up with for the aether mod.
lol!! constantly looking for more ways to add pixel porn to the game eh? xD
nicely done mod tho xD
Rollback Post to RevisionRollBack
i got a texture pack now, its here it changes how armor and tools look and has a few slight changes to a few blocks in terrain like making the redstone torch look more like a redstone torch then a lollipop.
Double Feature: Brood Maidens & Giant Flies V5 for Beta 1.7.3 by KodaichiZero
Art and Coding by KodaichiZero. Sound effects from Warcraft III, fly buzzing by Freakstritch. Updated and bugfixed by _303.
No video available. *sadfaces*
Brood Maidens (Boss Mob)
The first female mob without a singular uni-breast. Hot, or not?
The Brood Maiden is a half-human half-spider half-naked boss monster that periodcally spawns spiders and giant flies (see below). This mob can only be encountered at night, and you will never see more than one in the same place. She's incredibly depressed about the job she has to do, but her minions cling to her like loving children and will tear apart anything she looks at. She never actually attacks anything herself, but the spiders and flies get the job done just fine by themselves. As they continue to roam the surface of the world, they will continuously pick targets. Any living creature other than herself, her minions, or other monsters can become a target. And that, of course, includes you.
The deadly battle begins!
If you damage the Brood Maiden or she happens to pick you as a target, you'll soon find yourself in the company of several angry insects. The Brood Maiden is able to spawn two minions at a time, and the maximum amount of followers she can have at once is five, or two when there isn't a player nearby. Every ten seconds or so, she releases two more bugs who immediately chase after her current target. As you damage her, she will scream at you, and more damage makes her release minions faster. But even though her "life" is such a tragedy and you want to kill her so badly - That's not the point.
Her true fully-naked human form is revealed!
The Brood Maiden is being controlled by an artifact - that crown on her head. With the cursed silver frame and the powerful purple jewel, Beelzebub controls her every action from the shadows, and can easily call her back to the Nether if things get rough. What happens when you kill her? You get a crummy little bit of string. So take my advice and do the following: keep hitting her until her HP reaches a critical state - 1 to 9 percent. She has 100 HP, so this may take a while. Once she has reached this state, she will transform into what you see above - her powerless human form. As soon as this happens, right-click her as fast as you can. She will die in one hit at this stage and she'll barely last two seconds before she vanishes, so be quick. Even her followers will turn on her when they see her human form! If you are successful, you will remove the jewel from her crown, and her soul will be freed of the demon's control. You can then breathe a sigh of relief knowing you've done a good deed, and watch her free spirit float up into the sky. But what are the jewels good for?
You cannot grasp the true power of the Shock Blade's strike!
Well, I'm glad you asked. The jewel of the crown acts as a power supply, so it contains a large amount of magic which can be harnessed by the player. When crafted into this recipe:
[] []
[] []
[] [] pink = jewel
It will form a new special sword for you to use. The sword is called a Shock Blade, named after its ability to do shock damage to enemies. It has the strength and durability of an iron sword, but all living creatures around the enemy you strike (3.5 block radius) will recieve a small amount of damage as well. This applies to all enemies, making it amazingly useful for taking out large crowds. The downside? Any living creature can get caught within its effect. This includes friendly mobs like mounts, pets and companions, so be careful.
Info and Advice:
Has 100 HP
Does not directly attack the player
Summons giant flies and spiders to help her
Followers will attack anything that isn't a monster
Transforms into a human at critical HP
Drops a special crafting material if right-clicked in the critical state
Like skeletons, dies instantly in broad daylight
Also dies instantly if hit in the critical state
Drop material can be crafted into a unique sword
Spawns at night, but not in complete darkness or on stone
Drops string if killed incorrectly
Hates absolutely everything and complains too much
Fun, but very difficult to fight
And of course, the other one:
Giant Flies (Docile Mob)
Gee, it sure is noisy around here...
While most are going to be fighting themselves, unable to decide whether the Brood Maiden is a dream babe or just nightmare material, it's safe to say that everyone will feel the same about the giant flies. They're gross, kind of annoying, and basically just gross. While the Brood Maiden uses them for evil purposes, they are more-or-less harmless by nature. Spawning in small groups like all animals, they will hover around the surface during the daytime and occasionally snack on an animal that passes by. Flies only need to feed once every minute, and only attack for 2HP of damage, so realistically, it will take five minutes for a fly to kill one pig.
A fly eating some raw pork
They won't attack humans either, unless provoked. Even then, they will still only attack once before they fly away and forget about it. Only Brood Maidens are able to make the flies act aggressively, so as long as there isn't one nearby, flies are safe to be around. Flies have 10 HP and are easy to defeat. They can either drop leather (from their tough hides), or flint (chipped off of their hard stomach plating). So having flies around isn't all that bad, if you can deal with their buzzing. And one more thing: like spiders, their red eyes glow at night.
Info and Advice:
Has 10 HP
Does not attack the player unless provoked or near a BM
Occasionally attacks animals when hungry
May hover or walk around the landscape
Drops leather or flint
Fairly large hitbox
Easy to kill for the most part
Makes annoying noises
Instructions:
You must first install Risugami's Mod Loader + Audio Mod before this mod will work. Please do not attempt to install old versions of the mod loader or spawnlist into the 1.7.3 client.
If you are using a Mac computer, search for a special Mac installation tutorial if you have problems installing the mod.
Once you've successfully install the three requirements above, simply follow the instructions included in the download.
Downloads:
Risugami's ModLoader and Audio Mod - Required to run the mod.
TwoInsects V5 - for Beta 1.7.3
"clap"
[simg]http://i.imgur.com/jnF8H.jpg[/simg]
┌─┐I say old chap that is a jolly good post!
┴─┴
ಠ_ರೃ
That being said, please keep making mods like this. I seriously enjoy the idea of mods being around that add one or two mobs that are interesting, that do more than just run up to you and smack you around. The drops from this one and the unique item are neat, I guess, but I'm more so interested in how the encounter works - it is completely different from the other sorts of things you see in MC.
Give me half-spider women that summon flies and spiders to chew on your face. Give me trolls that turn to stone in sunlight and throw blocks at you. The more different types of mobs exist, the more varied the experience in MC, which makes it just that much better.
Seriously, this mod doesn't quite do it for me, but your work is awesome, and I appreciate it, even if I don't use it.
The reverse side also has a reverse side.
My Mods: Dungeon Mobs | (WIP) Blind Mapmaker
(10/5/15) If you want to have a laugh, go look at some of my posts from back in ~2010 ( i was 10/11 what can i say)
(02/12/21) cannot believe i still play this game
Hehe, I've never gotten a comment this nice from someone who didn't actually like the mod :smile.gif: Thanks, I'm glad you apprectiate the effort I put into it.
If you must know, the Brood Maiden fight is especially challenging because she doesn't follow the player at all, making her movements impossible to predict. You have to chase after her while her minions chase after you. This means cheap tactics like luring her into a corner or hitting her from behind a wall are impossible. To put the icing on the cake, killing her from a long range with arrows will make it impossible to collect the reward - not enough time to grab it :smile.gif:
Having personal preferences shouldn't prevent one from recognizing something awesome when they see it.
Hell, I'm half-convinced to use it, even though it doesn't quite fit my sensibilities, because it is that freakin' fantastic.
And that's the sort of thing I'm talking about, that makes it such an awesome mod. It's an interesting encounter. While the core MC mobs offer some variety, there is only so much they can do.
I imagine that you're probably busy working on the Aether mod (which is another rather fantastic-looking mod you're involved with, BTW), but are you working on more mods like this on the side? Hostile mobs that add more tactical dimensions to the game, or are otherwise interesting?
The reverse side also has a reverse side.
My Mods: Dungeon Mobs | (WIP) Blind Mapmaker
Be assured that the Aether wiill have its fair share of interesting mobs. I'd like to make more on the side, but I've spent too much time on that already. This mod was nearly a week in the making, mostly because of my trouble finding sound effects, and it was to be the last thing I was going to make before I really started working on the Aether again. Hopefully we'll get the main problems figured out soon so we can make some real progress (not much besides updating has happened since the advent of 1.3).
...which is fine, I suppose. Judging by the hype - and the screenshots - I expect that the Aether mod will be quite fantastic. Provided compatibility, I'll most likely be using it when it's done.
But that's different. It's a different place; it's quite a bit of a Zelda vibe to it, I suppose, so I'm sort of expecting that kind of experience there. It's like... well, I'm not sure how to explain it.
As an example - it'd be nice if there were a mummy mob, or something, that spawned only in the desert, and had a slightly different behavior than normal mobs. Something to carry the feel of the place, to help differentiate it, to make the world feel more varied and alive and to give the feeling that there's something more to the world than just what you're seeing.
Adding human mobs doesn't work, IMO, because there's too much intelligence in humans, and the mod would have to take that into account. They'd have to act intelligently to be believable. I'm more a fan of ruins, of random chests littered throughout the landscape or hidden in places - they make sense, they give a feel that the world isn't empty, but they don't break the immersion. Ruins don't tell stories, you have to put it together yourself; even if there isn't an actual story behind it, your mind starts to formulate one, subconsciously, to try to make them make sense. It works.
The Aether having its own mobs is one thing, but it's a separate place. They help carry its feel. Core MC doesn't quite have that - you go in a swamp, or the desert, or a deep cave, you're going to see zombies, skeletons, creepers, spiders. That's not to knock on Notch (easy to forget that the game is in beta, and as such isn't really a finished product yet), but it is something that I think should be addressed, if not by him than by the modding community.
To be honest, I'd much rather see small "packs" like this, that introduce one, maybe two mobs, that fill a more specialized niche in the world. Mummies that only crop up in deserts, cockatrices that only appear in forests, salamanders that only show up around lava - things of that nature, that help make the world seem less "same-y."
Does that get what I'm going for across, or does that not make sense?
The reverse side also has a reverse side.
My Mods: Dungeon Mobs | (WIP) Blind Mapmaker
Forget that, just wait for the fan mod that lets her spawn in her true form or uses the model for Charlotte.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
I like the fact that you can do a good deed to an enemy even when your being lunged at by angry spiders and being eaten alive by flies. :smile.gif: It just makes Minecraft a little bit more deadly at night.
You come across well.. atleast i think XD
you want the world to be more fantasy but realisticly so. instead of having the same mobs that generate EVERYwhere. You want mobs that BELONG to their area, like knights and wizards to a castle, mummies and jackle headed warriors to the desert, and automated lazer turrets and robots to a high tech facility. It wouldnt be the black and white zombies and creepers every night, but it also wouldnt be out of place, so it would have that natural vibe that it fits in perfectly.
though i could be wrong XD
Well, not even necessarily fantasy! MC has a weird low-fantasy post-apoc feel to it, in my mind, that lends itself to genre blending. I'm alright with the idea of running into sci-fi-flavored mobs in one area, and fantasy-flavored mobs in the next, or even mixed in with each other if it makes sense.
Yep, pretty much. Glad my message came across as intended.
The reverse side also has a reverse side.
My Mods: Dungeon Mobs | (WIP) Blind Mapmaker
Yeah, as if the game doesn't have enough bugs already :wink.gif:
But seriously, yet another inspired creation from the brilliant madman Kodaichi!
Always adding to the fun and challenge.
Every time I see a new thread from you, I think my heart stops for a tiny moment in pure anticipation. :tongue.gif:
Please don't stop, ever!
Can't wait to see what you guys come up with for the aether mod.
BTW What happened to the shamwow guy?
nicely done mod tho xD
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