I agree, you cannot sue for a couple of reasons, you don't know who you are even talking to, and you cannot sue somebody who lives in a country other than your own.
"If anyone ever sues (let alone successfully sues) anyone on this forum I will eat my hat. I hate that stupid, hollow, threat."
1. I'm not going to sue anyone. I never said I would sue anyone. All I am saying is that you should not redistribute anything that you did not make.
"his content pack battlefield 3 guns and is claiming that he owns the pack."
2. I made it. You didn't. So it's mine, right?
"including using an ad.fly link"
3. Flan encourages using an adf.ly link for our content packs.
Under Custom Content Creation Tutorial:
"If you make a content pack please send me a PM with link to a thread containing the content pack ... and an adf.ly link. (Your link, so you get the revenue)"
"14 July 2012 - 02:07 PM"
4. You are reviving an issue that was brought up in July.
CAn You Make This Mod Forge Compatible and Modloadedmp free?
That's what he's been working on, along with SMP, & updating it. And when it's done it should only need Forge, possibly PlayerAPI, & possibly TMT/NMT. Forge can support all modloader mods, as well as providing hooks for more complex mods, like Railcraft or Buildcraft or IC2, to operate. In a way, it is the new backbone of modding. Modloader will still work for smaller mods though.
Edit: There are even plans to support Bukkit functions, as the ForgeBukkit project is basically dead on Bukkit's end. So in the best interests of servers, there are considerations to attempt to implement Bukkit-esqe plugins like WorldGuard, WorldEdit, & Towny into Forge. Seems interesting to say the least...
when i tried that the whole game crashed do to something i cant figure out.
Odds are that there are blocks that are affected by the ID switch & that crashed the game. That save would be unable to have Flan's mod in it then. If it's something else, then I have no idea what it is...
I'm ending up with a black screen in the Minecraft window. Here is the Error log:
===Simple Minecraft Error Test=== Starting Minecraft... Exception in thread "main" java.lang.VerifyError: (class: afg, method: <clinit>
signature: ()V) Bad type in putfield/putstatic
That's effect of you didn't land good. You can't land at high speeds, and plock breaking is to add realism (actually it looks cool when you hit a hill with ya wing, because your wing will explode and hill will break a bit).
oh, ok. then i need to make longer run and land way :/ thanks for telling me.