1.7.10 Items

TooManyItems in-game invedit (July 15 - Forge 1.7.10 support added)

  • #16646
    Quote from Marglyph

    Nonforge 1.6.4 is out. Forge 1.6.4 will have to wait until I get back, so early next week.


    Ok. There are many mods that are not up to date yet so I'll be waiting patiently.
  • #16647
    My error is:
    Client> Exception in thread "main" java.lang.SecurityException: SHA1 digest error for awy.class
    Client> at sun.security.util.ManifestEntryVerifier.verify(Unknown Source)
    Client> at java.util.jar.JarVerifier.processEntry(Unknown Source)
    Client> at java.util.jar.JarVerifier.update(Unknown Source)
    Client> at java.util.jar.JarVerifier$VerifierStream.read(Unknown Source)
    Client> at sun.misc.Resource.getBytes(Unknown Source)
    Client> at java.net.URLClassLoader.defineClass(Unknown Source)
    Client> at java.net.URLClassLoader.access$100(Unknown Source)
    Client> at java.net.URLClassLoader$1.run(Unknown Source)
    Client> at java.net.URLClassLoader$1.run(Unknown Source)
    Client> at java.security.AccessController.doPrivileged(Native Method)
    Client> at java.net.URLClassLoader.findClass(Unknown Source)
    Client> at java.lang.ClassLoader.loadClass(Unknown Source)
    Client> at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    Client> at java.lang.ClassLoader.loadClass(Unknown Source)
    Client> at java.lang.ClassLoader.defineClass1(Native Method)
    Client> at java.lang.ClassLoader.defineClass(Unknown Source)
    Client> at java.security.SecureClassLoader.defineClass(Unknown Source)
    Client> at java.net.URLClassLoader.defineClass(Unknown Source)
    Client> at java.net.URLClassLoader.access$100(Unknown Source)
    Client> at java.net.URLClassLoader$1.run(Unknown Source)
    Client> at java.net.URLClassLoader$1.run(Unknown Source)
    Client> at java.security.AccessController.doPrivileged(Native Method)
    Client> at java.net.URLClassLoader.findClass(Unknown Source)
    Client> at java.lang.ClassLoader.loadClass(Unknown Source)
    Client> at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    Client> at java.lang.ClassLoader.loadClass(Unknown Source)
    Client> at java.lang.ClassLoader.defineClass1(Native Method)
    Client> at java.lang.ClassLoader.defineClass(Unknown Source)
    Client> at java.security.SecureClassLoader.defineClass(Unknown Source)
    Client> at java.net.URLClassLoader.defineClass(Unknown Source)
    Client> at java.net.URLClassLoader.access$100(Unknown Source)
    Client> at java.net.URLClassLoader$1.run(Unknown Source)
    Client> at java.net.URLClassLoader$1.run(Unknown Source)
    Client> at java.security.AccessController.doPrivileged(Native Method)
    Client> at java.net.URLClassLoader.findClass(Unknown Source)
    Client> at java.lang.ClassLoader.loadClass(Unknown Source)
    Client> at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    Client> at java.lang.ClassLoader.loadClass(Unknown Source)
    Client> at net.minecraft.client.main.Main.main(SourceFile:37)
    Game ended with bad state (exit code 1)
    Ignoring visibility rule and showing launcher due to a game crash
    Deleting C:\Users\USERNAME BLOCKED\AppData\Roaming\.minecraft\versions\1.6.4TooManyItems\1.6.4TooManyItems-natives-91705364373772
  • #16648
    Quote from OldMan80

    Just drop all files in the .jar file. Don't put the .png in a separate folder. It is not necessary.


    So... the Assets folder of the Resource Pack then?

    I'm just trying to clarify because a Resource Pack does not have a .jar file.

    "Your reality, sir, is lies and balderdash and I'm delighted to say I have no grasp of it whatsoever"
    — Baron Munchhausen
  • #16649
    Quote from VideoGameSmash12

    My error is:
    <cut>



    I think you need to delete META-INF from your jar.

  • #16650
    i think some really cool things for the next TMI upgrade would be a custom spawner tab, making the potions tab like the enchantments (where you can change the potency by text) and also the ablity for this mod to work in multiplayer. as much as i love this mod, it really bothers me that it wont function in multiplayer. thanks marglyph!
  • #16652
    Quote from StijnCrafter324

    make the forge version of tmi 1.6.4


    Did you not read Marglyph's comment about the forge version

    Quote from Marglyph

    Nonforge 1.6.4 is out. Forge 1.6.4 will have to wait until I get back, so early next week.
    Last edited by JeffreyTehGamer: 9/24/2013 12:02:49 AM
  • #16653
    When is upload 1.6.4 Forge Version?
  • #16654
    It would seem there is a bug, when I go into a Pixelmon battle, if my TMI overlay is enabled it sits on top of the pixelmon fight gui. Is there a way to fix that aside from pressing the TMI overlay key('o' by default)?
  • #16656
    I'm back from my weekend and put up 1.6.4 for Forge.

    Does anyone know if there is a planned release date or number of snapshots left for 1.7? I try to keep up but can't read all the twitters.
  • #16657
    If I use 1.6.4 for Forge with Magic Launcher or just putting it in the mods folder it doesn't load.
    1.6.4 non-Forge works with fine Magic Launcher. (I have got Forge installed)

    Not really a problem but I just thought I'd point it out.
  • #16658
    It uses the Forge loader/transformer hooks (coremod stuff, though I'm not sure they're called coremods technically anymore) so that might be it? I haven't done much testing with Magic Launcher though it definitely works fine for me with the regular launcher and Forge installed using the self-installer.
  • #16659
    Quote from Rat_Cat12

    If I use 1.6.4 for Forge with Magic Launcher or just putting it in the mods folder it doesn't load.
    1.6.4 non-Forge works with fine Magic Launcher. (I have got Forge installed)

    Not really a problem but I just thought I'd point it out.

    Currently using magiclauncher with a forge883 profile (environment and jar pointing to the forged jar). I dropped TMI into the mods folder and made sure it was checked in magiclaunchers external mods. It is working correctly for me.

    Mem
  • #16660
    me sirvio
  • #16661
    How to remove the things from the favourites list?
  • #16662
    Quote from TheEBlocker

    i think some really cool things for the next TMI upgrade would be a custom spawner tab, making the potions tab like the enchantments (where you can change the potency by text) and also the ablity for this mod to work in multiplayer. as much as i love this mod, it really bothers me that it wont function in multiplayer. thanks marglyph!


    same idea here
  • #16663
    I don't know if this is a seperate mod, but I thought it was this mod that if you click R over an item and can see teh recipe for it. Forgive me if I'm wrong I haven't minecrafted in a while
  • #16664
    How do i install the 13w38c version.
  • #16665
    Is it possible to use TMI to change the color of item names? Or would I need a different mod for that?
    Last edited by oOZacharyOo: 9/26/2013 2:49:10 AM
  • #16666
    Because of the recent profusion of 'b' and 'c' snapshots, I'll be starting work on snapshot versions on Fridays. Hope you understand & thanks.
  • #16667
    Ummm...I can't download the mod, adf.ly links aren't working for me, they get stuck on "please wait" loading message on it. Please, can you give me the direct link for the 1.6.2 version of the mod? If not, can you tell me how to fix my web browsers to allow adf.ly to put the skip ad button on the page? Nothing I've tried has worked. btw, FYI, I have a 32-Bit Windows 7 PC, if that helps you know how to fix this...
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