1.7.10 Items

TooManyItems in-game invedit (July 15 - Forge 1.7.10 support added)

  • #1
    Marglyph's TooManyItems

    Create and enchant items in-game, including mod items. Save and load entire inventories. Create unlimited stacks and tools. Switch game modes, test mods, create huge survival worlds, and more. Updated quickly!

    TL;DR common issues: Not all features work in MP, and you need permissions. There is a config file in the same place as your saves folder. Does not require any other mods, but if you have ModLoader or Forge (not both!) infinite survival stacks will work properly. If it crashes, post the crash report (look in your minecraft folder for TMI's own error dumps). Use the correct version! Delete META-INF. Alt-click to remove favorites.

    Copyright: All of TooManyItems except for the small portion excerpted from the original Minecraft game is copyright 2011-2013 Marglyph. TooManyItems is free for personal use only. Do not redistribute TooManyItems, including in mod packs. Making YouTube videos using TMI is good though!


    The following links have ads on them to provide some support for modding Minecraft. You are not required to click on the ads to download TMI; there is a skip button in the top right corner. You do not need to download any installers or download managers.

    Non-Forge: Please refer to these jar mod installation instructions, or to your launcher's instructions if you are using a launcher.

    Forge: Place the TMI jar into your mods/ or mods/ folder. May still have incompatibilities with other inventory mods.

    For 1.7.10 non-Forge version (Updated for release, 7/5)
    For 1.7.10 Forge version (7/15)
    For 1.7.9 non-Forge version
    For 1.7.2 Forge version

    (Note: 1.6.4 version has a problem with the newest Forge that did not exist with the original 1.6.4 Forge release. Unless I have time to go back and fix this, only use 1.6.4F with an older Forge release.)
    Older: 1.7.6, 1.7.5, 1.7.4, 1.7.2, 1.6.4, 1.6.4F, 13w48b, 13w47e, 13w42b, 13w41b, 13w39b, 13w38c, 1.6.3 NF, 1.6.2NF, 1.6.2F, 13w38a, 13w37b, 1.6.1 NF, 1.6.1 F


    These are all jar mods. See these instructions. They will not be updated further.

    Pre-1.6 releases: 1.5.2, 1.5.1, 1.5, 1.4.7, 1.4.6, 1.4.5 or 1.4.4, 1.4.2, 1.3.2, 1.3.1, 1.2.5, 1.2.4, 1.2.2/1.2.3, 1.1, 1.0.0

    Pre-1.6 weeklies: 13w19a, 13w17a, 13w10a, 13w09b, 13w07a, 13w05b, 13w04a, 13w03a, 13w01b, 12w50a/b 12w49a, 1.4.3pre, 12w42b, 12w41a/b, 12w40a, 12w39a, 12w38b, 12w38a, 12w37a, 12w36a, 12w34b, 12w34a, 12w27a, 12w26a, 12w25a, 12w24a, 12w23b, 12w22a, 12w19a, 12w18a, 12w17a, 12w16a, 12w15a, 12w03a, 12w08a, 12w07b, 12w06a, 12w05b, 12w05a, 12w04a

    Minecraft Beta: RC2, 1.8.1 / 1.8, 1.9pre6, 1.9pre5, 1.9pre4, 1.9pre3, 1.9pre2,1.9pre1, 1.7.3/1.7.2/1.7_01, 1.6.6 and 1.6.5, 1.6.4, 1.5_01

    Update log

    -- 1.7.10 for Forge!

    -- 1.7.10 (release) nonForge is up

    -- 1.7.9 is up

    -- 1.7.6 is up

    -- 1.7.5 Up

    -- 1.7.2 Forge version is up. Tested in SP/MP but I haven't had time to test it with other mods much.
    -- 1.7.2 non-Forge is updated. Both 1.7.2s now have a "give-command-num-id" setting you can turn on to use with Bukkit.
    -- Also added give-command-num-id to 1.7.4

    -- 1.7.4 non-Forge is up.

    -- 13w48b. I still don't know if this "is" the pre-release.

    -- 13w47e snapshot.

    -- 1.7.2 release.
    -- Now has limited support for the enchanted item creator in vanilla MP using data tags. There is a character length limit I am still looking for a workaround for.

    -- 13w42b snapshot

    -- 13w41b snapshot

    -- 13w39b snapshot.

    -- Now fully up to date :)

    In case people are confused about what's going on with versions:
    -- I put out 13w38b just now. It is not compatible with 13w38a.
    -- 1.6.4 is the latest version but the launcher's top news item still says 1.6.2 right now, so people may still not know.
    -- Forge for 1.6.4 isn't out yet at this point, and Forge for 1.6.3 had an obfuscation issue that held back my release.

    -- Updated both 1.6.1 and 1.6.2, both Forge and non-Forge versions.
    -- Forge versions should work much better. I took out the item ID conflicts and added a Forge-specific system for handling spawners, grown crops, and mushroom blocks. As before, you can turn off these block mods by setting replace-items:false in TooManyItems.txt; this applies to both the Forge and non-Forge versions.
    -- Put the wide-area torch spawner back as it appears to work on 1.6.2.
    -- Added lots of new spawners: spider jockey, wither jockey, villager and baby zombies, and specific villager types.
    -- Re-added basic horse spawners. They do print lots of errors to the console but they don't seem to crash as long as there's no NBT (that's a reported Minecraft bug BTW, not mine)
    -- Fixed unlimited tools (since negative damage values were taken out)
    -- Added milk button to toolbar (like drinking milk -- removes effects)
    -- Added dropdown menu for changing potion color in the potion panel
    -- Enchant panel now uses text boxes for enchant amounts. You can go up to 127 now. It even supports tabbing from field to field!
    -- Spawner items have proper names set now (that will show in the inventory/hotbar tooltip)
    -- Made the code slightly shinier.

    -- Updated Forge versions for both 1.6.1 and 1.6.2 to make inventory fields public to increase compatibility with other mods. Probably won't fix all compatibility issues however.

    -- Updated for 1.6.2 pre-release.

    -- Fixed pink icons bug.

    -- Updated for 1.6.1 release.

    -- Still alive, working on the change in the new weeklies.

    -- 13w19a. Back on track with weeklies after skipping last week.

    -- Update for 1.5.2. I haven't had time to fully test with the new launcher, however.
    -- Update for 13w17a. Fixed as many bugs as I could but there may still be some instabilities.

    -- 1.5.1. I spent some time playtesting with the Forge dev build for 1.5.1 and didn't get any crashes, so I'm releasing it. I removed the wide-area torch spawner but will try to get it working again. Clicking items on the favorites panel also still drops them, but it's not a crash so I'm not holding up the release any longer.

    -- Patch for Forge. I think I've fixed all the issues but can't guarantee it because Forge now renames & moves every class in the game at runtime, which produces hard-to-predict effects.
    -- Fixed yellow text for enchantments where it should be gray.

    -- Released for 1.5pre.

    Installing & Usage

    Install: Read the Installing Mods page on the Minecraft Wiki. Search for Install TooManyItems on YouTube. The community has made lots of video tutorials. Thanks guys!

    Turn On/Off: Press the "o" key while in the inventory screen. You can change this key by editing the configuration file.

    Add items: Left-click on items in the right sidebar to add full stacks, or right-click to add one at a time.

    Configuration file: Find the directory in which your minecraft saves folder and options.txt are, and once you have used TMI at least once you will also find TooManyItems.txt there. This contains options that you can change, not all of which are documented yet.

    Spawners: In some previous versions, to create different kinds of spawners, edit the "spawner" line in the configuration file. Use at your own risk; in some (older) versions of Minecraft, spawners of non-mob entities such as boats can crash the game and wreck your save.

    Unlimited stacks/tools (single-player only): Shift-left-click on items in the right sidebar to add unlimited stacks OR unlimited-use tools or flint and steel. ModLoader is required for "true" unlimited stacks. Without ModLoader the quantity of >64 stacks will refresh when you open your inventory.

    Tabs: Use the chest, star, and book icons to change between the item, favorites, and enchant tabs.

    Favorites: This allows you to save commonly used items. ADD to the favorites panel by: (1) clicking an item on the favorites panel, (2) alt-clicking an item in the items panel, or (3) clicking the Favorite button in the enchant panel. REMOVE an item from the favorites panel by alt-clicking it.

    Enchanting: (in SP, or may work on some Bukkit servers) Click an item on the enchanting panel to switch to that type of item. Use the + and - buttons to change the levels of individual enchantments. Click the Create button to make the enchanted item once, or the Favorite button to add it to the favorites panel.

    Trash (single-player only): Drop an item stack on the item sidebar or the trash icon to delete it. Click the trash icon to turn "delete mode" on and off (in "delete mode" you will delete any item you click on -- useful for selectively deleting a lot of items). Shift-click thee trash icon to wipe out your inventory.

    Game mode: Click the "S", "C", and "A" icons on the toolbar for survival, creative, and adventure mode, respectively.

    Time: Click the sun and moon icons to set the time to sunrise, noon, sunset, or midnight.

    Difficulty: Click the creeper icon to toggle the difficulty without having to go into game preferences.

    Health/hunger: Click the heart icon to set health and hunger to max.

    Save states (single-player only): Several slots are available for you to save your entire inventory and restore it later. (The "x" button next to a saved state will remove it.) This can be used to save your "real" inventory before editing, save a blank inventory to clear out everything you're holding, save a full inventory of materials, share inventories between characters, etc.

    Multiplayer: You need to be a server op. Also, every non-vanilla server works a little differently. The command issued to the server to give you items is configured in TooManyItems.txt as "give-command". In this command, you should put {0} for the player's username, {1} for the item ID, {2} for the quantity, and {3} for the damage value. If {3} isn't in the command, items with damage values other than 0 won't show up.

    Vanilla server command: /give {0} {1} {2} {3}

    * Since the vanilla server used to not support item damage with the give command, TMI may still have /give {0} {1} {2} by default. You can now add {3} to the end. The default will be updated in a future TMI version.

    Bukkit with the Essentials mod command: /item {1}:{3} {2}

    Fast crafting: Right-click on the output square when crafting to craft the maximum possible amount. (Works while the inventory overlay is disabled).


    Crashes show an error report on a purple and white screen, and you can copy and paste the report into a post. With the latest version of TMI, most errors that would have crashed should instead show a chat message that says a report has been saved to a file in your minecraft folder, and you can copy and paste from that file into a post.

    Black screens are caused primarily by: not deleting META-INF from your minecraft.jar, mod conflicts, wrong versions of mods, and improperly installing mods. Please check these things and, if necessary, start fresh from a new minecraft.jar as an old installation problem may still be causing errors.

    "TMI doesn't show up": Press the "o" key in your inventory screen to turn TMI on and off. (Unless you have already changed this in your config file.) Your preference about whether TMI should be displayed is separate in single- and multi-player. If this still doesn't work, you probably did not install TMI correctly.

    Notes: TMI's code does not run until you open your inventory. Problems creating games are something else. TMI does not change any crafting recipes. You are not forced to use fast crafting: just left click like normal instead of right clicking. Yes, TMI does work in multiplayer, but read the instructions. No, it is not a server mod. Finally, the number of pages of items depends on your Minecraft window size, so, you are not missing items because it doesn't have the same pages as in the screenshot.

    Uninstalling: If you manually installed a mod, the only way to uninstall is to either restore your backup copy of minecraft.jar (you did make a backup, right?) or delete minecraft.jar and run the game launcher so it downloads a new minecraft.jar. If you used a mod manager, refer to its instructions.


    Last edited by Marglyph: 7/15/2014 3:23:41 PM
  • #3
  • #4
    finally an inventory editor! i havent seen one since beta came out.
  • #5
    Quote from GrafitesPL »
    Awesomeness... nothing else to say.

    and it works amazingly
  • #6
    Posting in an awesome thread

    woo! thanks for the mod~
  • #7
    This looks amazing. I just downloaded it and put the two class file included into my minecraft.jar and loaded everything up fine, but when I opened my inventory there was no item menu like the one in the picture. Can someone please help?

    Are there any mods this that are incompatible with? I have alot installed, so maybe thats causeing a problem.
  • #8
    AMAZING! One of the best InvEditors EVER! :biggrin.gif:
  • #9
    So getting.

    This will be my first mod.
    Last edited by aureum_amiculum: 12/10/2012 4:18:05 PM
  • #10
    FIRST MOD????
    some people were trying to make that thing for months and you just did it like that lol
    plz support :D

  • #11
    I have a feeling I won't be using INVedit for a while! :Diamond: :Diamond: :Diamond:
    Last edited by Hazali: 2/6/2012 10:47:32 AM
    When life hands you lemons, you try to make lemon-aid, only to realize that Notch hasn't put that into the game.

    Quote from Balance »
    How can it be at 0% if you've started?

    Even if you place one block down it would still be like 0.00001% complete.
  • #12
    Its so awesome
  • #13
    WOW, that is really impressive.

    Worked perfectly, though I must admit I'll uninstall it as it feels too cheaty, but it is the epitome of easy inventory editing that's for dern sure.
    Minecraft Schematics at: MCSchematics.com
    -A community creating Minecraft (MCedit) Schematics . Over 180,000 Members and thousands of schematics to download
  • #14
    Awesome mod, especially for a first. Good job.
    For future reference, try not to use media fire.
    But don't use mega upload either, the wait times get annoying.
  • #15

    No need for mac/linux/windows computability issues it runs on all just fine and most of all its easier than them!


    I give you all my :Diamond: 's best mod of creators!

    I'm on a horse
  • #16
    When you install this does it use the items.png located in the the minecraft.jar?
    Or does it use the items.png located in your current texture pack. (should you have one)
    The same goes for the terrain.png

    If it does the latter, a :Diamond: for you!

    YAY, it does! Thank you very, very, very, much, this mod is great!

    Though might I say that things could be organized a little more?
  • #17
    Finally, I won't need to repeatedly close and open Minecraft to refill my inventory while performing experiments
    My Youtube channel.
    Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
  • #18
    Ok I downloaded it and now I have a zip named TooManyItems on my desktop.

    What do I do next?

    This is my first mod im downloading..
  • #19
    Does it support mod items?
  • #20
    Quote from MegaUltraBuilder »
    Ok I downloaded it and now I have a zip named TooManyItems on my desktop.

    What do I do next?

    This is my first mod im downloading..

    Any help?
  • #21
    Quote from MegaUltraBuilder »
    Quote from MegaUltraBuilder »
    Ok I downloaded it and now I have a zip named TooManyItems on my desktop.
    What do I do next?
    This is my first mod im downloading..

    Any help?

    Mac or PC?

    Also, this doesn't work for me, probably conflicts with one of my mods. Oh well :/
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