This makes so destroying a log block with an axe makes all the connected wood blocks above it fall aswell. Based on Terraria tree-cutting style.
Configuration File guide:
#IDlist (271; 275; 258; 286; 279) -- Ids of items that make trees fall.
#logHardness (4.0) -- Hardness of logs.
#destroyLeaves (false) -- Activating this destroys leaves instantly and drops their items normally.
Spotlight by [url="http://youtube.com/user/iampeppino"]iampeppino[/url]
Want to know how much score you have without having to die?
In need of real time information like weather, light level or your world size as you explore?
Then this mod is for you!
Ingame Info adds the ability to add lines of information on the top of your in-game screen.
All you must do is run the game once, check for a file named ingameInfo.txt in the '.minecraft\mods\daftpvf\" folder, edit it adding whatever you want and you're set!
The useful information is accessed by using tags in the file.
The format for tags is <tag> for regular tags and [yes no]=""> for dinamically set tags based on true/ false states. (e.g.: whether or not the chunk you are has a chance of spawning slimes)
The color of the text can be changed by using the character '&' or the character '§' and a color code. The available colors and their respective code is shown in this image:
Here is the list of tags in v1:
<left> - Sets the alignment of the current line to the left part of the screen.
<center> - Centers the current line.
<right> - Makes the current line go to the right part of the screen.
<username> - The player's username.
<score> - The player's score.
<playerlevel> - The player level. (Yes, the same number that shows at the middle of your exp bar, but it might be useful for when you're playing in creative mode and the xp bar is hidden)
<xpthislevel> - The gained xp since you last leveled up.
<xpuntilnext> - The amount of xp remaining to get to the next level.
<xpcap> - The total amount of xp needed to level up in this level.
<equippedname> - The name of your current equipped item/block. Doesn't show anything if your hand is empty.
Player/ World tags:
<x> - The x coordinate of the player.
<y> - The y coordinate of the player.
<z> - The z coordinate of the player.
<light> - The light level at the position of the player.
<biome> - The current biome the player is at.
[ ]=""> - True if the chunk the player is standing on has chances of spawning slimes in it, false if not.
[ ]=""> - Whether or not it is raining at the location of the player.
[ ]=""> - Whether or not it is thundering at the location of the player.
<worldname> - The name of the world.
<worldsize> - The size of the world in bytes.
<worldsizemb> - The size of the world in megabytes.
<seed> - The numeric seed of the world.
<gamemode> - The Game Mode of the world, will return either "Survival" or "Creative"
<day> - The number of the current day. (first day in the game is day 0)
[ ]=""> - Whether or not this world is a hardcore world. (note that hardcore is not a Game Mode, so it is even possible to have a Creative Hardcore world.)
[ ]=""> - Will show the first parameter if it is day time, or the second one if it is night time.
<fps> - The current frames per second rate.
<texturepack> - The name of the selected texture pack. (great for screenshots!)
Floating islands taken from the ground with mini-ruins on top. The ruins' shape, material and mob spawners' choice of mobs are all biome-based.
Video by [url="http://www.youtube.com/user/LobsCast"]LobsCast[/url]:
#rarity (int:2000) -- The probability is 1 in each 'rarity' number of chunks.
#numberOfItems (int:4) -- The number of items in a ruin's chest.
#stringOfIds --The ids for these items. Format used: "," separates between id, number and metadata and ";" separates between each item.
#"263, 6; 263, 4; 322, 1; 348, 12; 262, 16; 262, 10; 357, 8; 266, 2; 265, 3; 264, 1; 341, 4; 302, 1; 303, 1; 304, 1; 305, 1; 344, 4; 283, 1; 321, 5; 46, 4; 348, 8; 341, 2; 344, 1; 326, 1; 350, 1"
#Mob spawners can be configured using the mobs' names, each separated by a comma. Using "Default" will make the specified biome use the same settings as 'spawnerDefault'.
#spawnerDefault "Creeper, Skeleton"
#spawnerDesert "Skeleton, Spider"
#spawnerPlains "Spider, Zombie"
#spawnerSwampland "Slime, Creeper"
#spawnerTaiga "Spider, Zombie"
#spawnerIceBiomes "Zombie, Skeleton"
While your at it, do you think you could make it say something other then game over, because the game is not over. Maybe it could say "You died, noob, don't do that next time and you might not be a noob!", just a thought XD
Private Mod Note
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*salutes* I am Dave! Yognaut! (If you know what this means, then copy it into your sig)
[quote=Jediknight846]While your at it, do you think you could make it say something other then game over, because the game is not over. Maybe it could say "You died, noob, don't do that next time and you might not be a noob!", just a thought XD[/quote]
Yes, I can do that! But you may think of a better thing to say.
Nerd, geek, server admin, guy wearing a rainbow skin (with an office suit of epicness)? That's me.
[quote=Swingerzetta]Juze has spoken, and so it will be.[/quote]
[quote=Doomthief]1. Cry a river
2. Build a bridge
3. Get over it[/quote]