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[1.0.0] DaftPVF's mods

  • #1
    [center][size=medium][url="http://www.minecraftforum.net/topic/1009577-"]CLICK THIS TO GO TO A PAGE WITH
    UPDATES FOR MOST OF MY MODS
    [/url][/size][/center]

    [center]THANKS TO [url="http://www.minecraftforum.net/user/959561-"]BSPKRS[/url][/center]


    [url="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=F4ZTZSP7BCADN"][/url]
    • My .txt files are saved in the folder ".minecraft/mods/daftpvf". If this folder doesn't exist, it'll be created while running minecraft.
    • Config files are created at ".minecraft/config/" as "mod_modname.cfg".
    [size=x-small]I allow any modpacks to include my mods, as long as they credit me somehow.[/size]

    Index:

    1.1: 1.0.0 Beta 1.8: Beta 1.7.3: Outdated mods and older versions

    Installing mods:

    [size=xx-small]Some of the mods can be installed by by just dropping them in the .minecraft/mods folder. But only if said mod doesn't override any base classes.[/size]
    1. [size=xx-small]Go to your minecraft.jar folder, it should be on C:\Users\<username>\appdata\roaming\.minecraft\bin[/size]
    2. [size=xx-small]Open minecraft.jar with a program like WinRAR[/size]
    3. [size=xx-small]Delete the META-INF folder[/size]
    4. [size=xx-small]Move all files and folders from inside my mod to minecraft.jar, replacing the original if asked.[/size]

    These mods won't work without [url="http://www.minecraftforum.net/viewtopic.php?t=80246"]ModLoader[/url].



    [center][size=large]Treecapitator[/size]
    Download: [url="http://adf.ly/2WorF"]AdF.ly[/url] [url="http://dl.dropbox.com/u/18172943/Treecapitator.zip"]Direct[/url][/center]

    This makes so destroying a log block with an axe makes all the connected wood blocks above it fall aswell. Based on Terraria tree-cutting style.

    Configuration File guide:
    #IDlist (271; 275; 258; 286; 279) -- Ids of items that make trees fall.
    #logHardness (4.0) -- Hardness of logs.
    #destroyLeaves (false) -- Activating this destroys leaves instantly and drops their items normally.


    Videos:

    Spotlight by [url="http://youtube.com/user/iampeppino"]iampeppino[/url]



    [center][size=large]Crystal Wing[/size]
    Download: [url="http://adf.ly/2Wotn"]AdF.ly[/url] [url="http://dl.dropbox.com/u/18172943/Crystal%20Wing.zip"]Direct[/url][/center]

    [center]Crystal Wing
    [/center]
    With this enchanted wing, you'll be able to teleport back to your spawn point (fancy effects included!).

    recipe:


    While helpful on the normal world, using it on the nether may burn it...


    [center]Burning Wing
    [/center]

    This will continuously burn the player that holds it into his inventory, so THROW THIS ­ AWAY!

    ..Or try soaking it!


    [center]Burned Wing
    [/center]

    This is the broken version of the Crystal Wing. When the player tries to use it, it literally loses him!


    Config file:
    #idCrystalWing (int:3100)
    #teleDistance (int:500) -- Maximum distance for the Burned Wing teleportation.




    [center][size=large]Starting Inventory[/size]
    Download: [url="http://adf.ly/2Wp2M"]AdF.ly[/url] [url="http://dl.dropbox.com/u/18172943/Starting%20Inventory.zip"]Direct[/url][/center]

    This mod gives you items and blocks each time you start a new world, just by editing a .txt file.

    The file is called "startingInventory.txt".

    You can add them in 3 ways:
    1. Using only the id:
    2. 160

      = a single apple.
    3. Using the id and the quantity, separated with a ',':
    4. 4, 128

      = 2 stacks of cobblestone.
    5. Using the id, the quantity and the damage value:
    6. 351, 10, 4

      = 10 lapis-lazuli dyes.
    You can use more lines for more items:
    1, 20
    257

    = 20 stone blocks and 1 iron pickaxe.

    Ids for downloaded items and blocks are also accepted.

    All the ids can be found [url="http://www.minecraftwiki.net/wiki/Data_values"]here[/url].


    [center][size=large]Ingame Info[/size]
    Download: [url="http://adf.ly/3xam1"]AdF.ly[/url] [url="http://dl.dropbox.com/u/18172943/Ingame%20Info.zip"]Direct[/url][/center]

    Want to know how much score you have without having to die?
    In need of real time information like weather, light level or your world size as you explore?
    Then this mod is for you!

    Ingame Info adds the ability to add lines of information on the top of your in-game screen.
    All you must do is run the game once, check for a file named ingameInfo.txt in the '.minecraft\mods\daftpvf\" folder, edit it adding whatever you want and you're set!

    The useful information is accessed by using tags in the file.
    The format for tags is <tag> for regular tags and [yes no]=""> for dinamically set tags based on true/ false states. (e.g.: whether or not the chunk you are has a chance of spawning slimes)

    The color of the text can be changed by using the character '&' or the character '§' and a color code. The available colors and their respective code is shown in this image:


    Here is the list of tags in v1:
    • Alignment tags:
      • <left> - Sets the alignment of the current line to the left part of the screen.
      • <center> - Centers the current line.
      • <right> - Makes the current line go to the right part of the screen.
    • Player tags:
      • <username> - The player's username.
      • <score> - The player's score.
      • <playerlevel> - The player level. (Yes, the same number that shows at the middle of your exp bar, but it might be useful for when you're playing in creative mode and the xp bar is hidden)
      • <xpthislevel> - The gained xp since you last leveled up.
      • <xpuntilnext> - The amount of xp remaining to get to the next level.
      • <xpcap> - The total amount of xp needed to level up in this level.
      • <equippedname> - The name of your current equipped item/block. Doesn't show anything if your hand is empty.
    • Player/ World tags:
      • <x> - The x coordinate of the player.
      • <y> - The y coordinate of the player.
      • <z> - The z coordinate of the player.
      • <light> - The light level at the position of the player.
      • <biome> - The current biome the player is at.
      • [ ]=""> - True if the chunk the player is standing on has chances of spawning slimes in it, false if not.
      • [ ]=""> - Whether or not it is raining at the location of the player.
      • [ ]=""> - Whether or not it is thundering at the location of the player.
    • World tags:
      • <worldname> - The name of the world.
      • <worldsize> - The size of the world in bytes.
      • <worldsizemb> - The size of the world in megabytes.
      • <seed> - The numeric seed of the world.
      • <gamemode> - The Game Mode of the world, will return either "Survival" or "Creative"
      • <day> - The number of the current day. (first day in the game is day 0)
      • [ ]=""> - Whether or not this world is a hardcore world. (note that hardcore is not a Game Mode, so it is even possible to have a Creative Hardcore world.)
      • [ ]=""> - Will show the first parameter if it is day time, or the second one if it is night time.
    • Miscellaneous tags:
      • <fps> - The current frames per second rate.
      • <texturepack> - The name of the selected texture pack. (great for screenshots!)

    Example:
    This text:
    <left>Day <day>, &2<fps> &ffps
    <right>Light level: <light>
    Biome: <biome>
    <equippedname> equipped.
    <center>&3<username> &f
    <hardcore[hardcore |="" score:="" &e<score="">&f/<gamemode>]>
    <daytime[&esun &3moon]="">
    Made this show up:


    [center][size=large]Slime Boots[/size]
    [url="http://www.minecraftforum.net/topic/738498-player-api/"]Player API[/url] required!
    Download: [url="http://adf.ly/2WpmS"]AdF.ly[/url] [url="http://dl.dropbox.com/u/18172943/Slime%20Boots.zip"]Direct[/url][/center]

    [center]Slime Boots
    [/center]


    [center][/center]

    The slime boots make so you can jump 2 blocks high and highly increases your protection against falling damage. It has an enchantability level of 20. (Higher than diamond but lower than gold)
    recipe:


    Config file:
    IDSlimeBoots (Default:1670) -- Id for slime boots item.
    fallingDamage (Default:0.25) -- Falling damage multiplier
    jumpBoost (Default:0.16) -- Amount of power to be added to jump.



    [center][size=large]Floating Ruins[/size]
    Download: [url="http://adf.ly/2WCZe"]AdF.ly[/url] [url="http://dl.dropbox.com/u/18172943/Floating%20Ruins.zip"]Direct[/url][/center]
    Floating islands taken from the ground with mini-ruins on top. The ruins' shape, material and mob spawners' choice of mobs are all biome-based.

    Video by [url="http://www.youtube.com/user/LobsCast"]LobsCast[/url]:

    Screenshots:


    Config file:
    #rarity (int:2000) -- The probability is 1 in each 'rarity' number of chunks.
    
    #numberOfItems (int:4) -- The number of items in a ruin's chest.
    
    #stringOfIds --The ids for these items. Format used: "," separates between id, number and metadata and ";" separates between each item.
    #"263, 6; 263, 4; 322, 1; 348, 12; 262, 16; 262, 10; 357, 8; 266, 2; 265, 3; 264, 1; 341, 4; 302, 1; 303, 1; 304, 1; 305, 1; 344, 4; 283, 1; 321, 5; 46, 4; 348, 8; 341, 2; 344, 1; 326, 1; 350, 1"
    
    #Mob spawners can be configured using the mobs' names, each separated by a comma. Using "Default" will make the specified biome use the same settings as 'spawnerDefault'.
    
    #spawnerDefault "Creeper, Skeleton"
    #spawnerDesert "Skeleton, Spider"
    #spawnerForest "Default"
    #spawnerPlains "Spider, Zombie"
    #spawnerSwampland "Slime, Creeper"
    #spawnerTaiga "Spider, Zombie"
    #spawnerHills "Default"
    #spawnerOcean "Default"
    #spawnerRiver "Default"
    #spawnerIceBiomes "Zombie, Skeleton"
    #spawnerMushroom "MushroomCow"







    [center][size=medium]Outdated Mods & Older Versions[/size][/center]

    [size=small]1.0[/size]

    [center][size=large]Treecapitator[/size]
    Download: [url="http://dl.dropbox.com/u/18172943/Old/1.0.0/Treecapitator.zip"]Direct[/url][/center]


    [size=small]Beta 1.8:[/size]

    [center][size=large]Score[/size]
    Download: [url="http://adf.ly/2WqCh"]AdF.ly[/url] [url="http://dl.dropbox.com/u/18172943/Score.zip"]Direct[/url][/center]

    This mod adds score to minecraft!

    +Achievements for when certain score are reached.

    You can edit the text on the game over screen by editing the auto-generated gameOver.txt file, and 2 tags can be used anywhere in it to show your score:
    <score> - shows your death score.
    <hi> - shows your highest score.

    Default text example:
    Game Over
    Score: <score> Hi: <hi>


    You can edit the scores in the score.txt generated file, default looks like this:
    Title=Score:
    AlignMode= left
    Chicken=-5
    Cow=-10
    Sheep=-10
    Pig=-10
    Wolf=-25
    Squid=0
    Slime=25
    Silverfish=50
    Zombie=75
    Spider=100
    Skeleton=125
    PigZombie=150
    Enderman=175
    Creeper=200
    CaveSpider=250
    Ghast=400


    You can edit the "Score: " line on the screen, and you can set its alignment mode by either using "left", "right" or "center" without the quotes.

    You can also set the scores for all your custom mobs, just type in a new line following this format:
    name=score

    To find the name of your custom mobs, open up the "mod_" file from the mod using a decompiler tool such as [url="http://java.decompiler.free.fr/?q=jdgui"]jd-gui[/url] and search for this line:
    ModLoader.RegisterEntityID(Creeper.class, "Creeper", ModLoader.getUniqueEntityId());

    The second parameter (the one between quotes) is the name of the mob.

    If you think this is complicated, or you're having any trouble, post here saying what mobs you want added and their download link, and I'll write the text for you.

    Screenshots:

    [center]Ingame:

    Game Over screen:

    Achievements:
    [/center]

    [center][size=large]Treecapitator[/size]
    Download: [url="http://dl.dropbox.com/u/18172943/Old/1.8/Treecapitator.zip"]Direct[/url][/center]

    [center][size=large]Crystal Wing[/size]
    Download: [url="http://dl.dropbox.com/u/18172943/Old/1.8/Crystal%20Wing.zip"]Direct[/url][/center]

    [center][size=large]Starting Inventory[/size]
    Download: [url="http://dl.dropbox.com/u/18172943/Old/1.8/Starting%20Inventory.zip"]Direct[/url][/center]
    [center][size=large]Floating Ruins[/size]
    Download: [url="http://dl.dropbox.com/u/18172943/Old/1.8/Floating%20Ruins.zip"]Direct[/url][/center]
    [size=small]1.7:[/size]

    [center][size=large]Floating Ruins[/size]
    Download: [url="http://dl.dropbox.com/u/18172943/Old/1.7/Floating%20Ruins.zip"]Direct[/url][/center]

    [center][size=large]Treecapitator[/size]
    Download: [url="http://dl.dropbox.com/u/18172943/Old/1.7/Treecapitator.zip"]Direct[/url][/center]

    [center][size=large]Starting Inventory[/size]
    Download: [url="http://dl.dropbox.com/u/18172943/Old/1.7/Starting%20Inventory.zip"]Direct[/url][/center]

    [center][size=large]Crystal Wing[/size]
    Download: [url="http://dl.dropbox.com/u/18172943/Old/1.7/Crystal%20Wing.zip"]Direct[/url][/center]

    [center][size=large]Score[/size]
    Download: [url="http://dl.dropbox.com/u/18172943/Old/1.7/Score.zip"]Direct[/url][/center]


    [center][size=large]Web Generation[/size]
    Download: [url="http://adf.ly/2WCo1"]AdF.ly[/url] [url="http://dl.dropbox.com/u/18172943/Web%20Generation.zip"]Direct[/url][/center]

    This little mod adds the web block to be generated at your world.
    It's a good way to get string without having to kill spiders.
    There's also a crafting recipe:

    [size=xx-small]Further information on the included readme.[/size]
    Screenshot:


    [center][size=large]Slime Armor[/size]
    Slime Boots:
    Download: [url="http://adf.ly/2WpmS"]AdF.ly[/url] [url="http://dl.dropbox.com/u/18172943/Old/1.7/Slime%20Boots.zip%5DDirect"]http://dl.dropbox.co...oots.zip]Direct[/url][/url]
    Slime Chestplate:
    [url="http://dl.dropbox.com/u/18172943/Slime%20Chestplate.rar"]Download[/url] for minecraft 1.6 only[/center]

    [center]
    [size=medium]Slime Boots[/size]
    item id: 1670

    [/center]

    Some new kind of boots, the slime boots make so you can jump 2 blocks high and highly increases your protection against falling damage.
    recipe:


    [center]
    [size=medium]Slime Chestplate[/size]
    item id: 1671[/center]

    The Slime Chestplate reduces all damage caused by default arrows by one fourth.
    Now you can fight those skeletons face-to-face!
    recipe:

    [center][size=large]Custom Game Over Phrases[/size]
    Download: [url="http://adf.ly/2WqFm"]AdF.ly[/url] [url="http://dl.dropbox.com/u/18172943/Custom%20Game%20Over%20Phrases.rar"]Direct[/url][/center]
    With this mod you can edit what the game over screen says by editing an auto-generated file.




    [center][size=large]Heal On Easy[/size]
    Download: [url="http://dl.dropbox.com/u/18172943/Heal%20On%20Easy.rar"]Direct[/url][/center]
    In response to this request: [url="http://www.minecraftforum.net/viewtopic.php?f=1033&t=221730"]link[/url].

    With this, you can automatically heal while playing at easy difficult!
    It heals 4 times slower when playing on easy than it would if on peaceful.

    [center][size=small]Banners[/center]

    [center]If you want my mods to be better known, add this to your signature:
    [url=http://www.minecraftforum.net/topic/124117-daftpvfs-mods/][img]http://dl.dropbox.com/u/18172943/Photos/DaftPVF%27s%20mods.png[/img][/url]

    preview:
    [/center]

    or this:
    [url=http://www.minecraftforum.net/topic/124117-daftpvfs-mods/][img]http://dl.dropbox.com/u/18172943/Photos/DaftPVF%27s%20mods_c.png[/img][/url]

    [center]preview:



    [url="http://creativecommons.org/licenses/by-nc-sa/3.0/"][/url]
    </hi></score></hi></score>[&esun></gamemode>[hardcore></username></center></equippedname></biome></light></right></fps></day></left></texturepack></fps>[>[></day></gamemode></seed></worldsizemb></worldsize></worldname>[>[>[></biome></light></z></y></x></equippedname></xpcap></xpuntilnext></xpthislevel></playerlevel></score></username></right></center></left>[yes></tag></username>
    Last edited by ZeroLevels: 1/7/2013 11:23:40 PM
  • #2
    It may be a simple mod, but it's still nice. Sometimes even little things such different names or tiny errors can make a difference.

    There is a problem with your link though, it doesn't load properly through Mozilla Firefox. It just ends up endlessly refreshing tell it gets an error.

    Pretty much the same thing happens on Google Chrome.

    So fix the link somehow or check into uploading somewhere else.

    Great work on the mod though, and it's not as stupid as it sounds.
    [This signature is on strike, no new signature till it receives dental care!]
  • #3
  • #4
    Ok, it's working now.
  • #5
    Awesome! That eye sore is finally cleaned up! :Sheep: :Sheep: :Sheep:
  • #6
    As of Minecraft Beta 1.2_02, is that line still existent?
  • #7
    Am I right to assume that we are supposed to compile that bk.java file that is in the mod ourselves?
    Minecraft Schematics at: MCSchematics.com
    -A community creating Minecraft (MCedit) Schematics . Over 180,000 Members and thousands of schematics to download
  • #8
    Quote from City Builder »
    Am I right to assume that we are supposed to compile that bk.java file that is in the mod ourselves?


    Sorry! I messed the things up while I was updating it to 1.2 :tongue.gif:, updated and compiled now!
  • #9
    Btw man you rock, :tongue.gif:
    i love it!

    but can you tell me what you use to mod minecraft or a website maby?
  • #10
    I use MCP.
  • #11
    You should make a mod that actually generates point. Different numbers of points could be awarded for different blocks destroyed, different mobs killed, etc. etc.
  • #12
    Updated
  • #13
    is there a way you can make a mod that adds the survival score back into beta so there is a use for the Score gui, i think MCwiki has the score list
    Hidden creeper above the O
  • #14
    So uh. Is it weird if I don't get the 'score' thing without the mod?
    My PSN is ToUcHaBlE_No0b. Steam: Necronus - Panda Gamer
  • #15
    While your at it, do you think you could make it say something other then game over, because the game is not over. Maybe it could say "You died, noob, don't do that next time and you might not be a noob!", just a thought XD
    *salutes* I am Dave! Yognaut! (If you know what this means, then copy it into your sig)


  • #16
    Quote from lensor »
    It may be a simple mod, but it's still nice. Sometimes even little things such different names or tiny errors can make a difference.

    There is a problem with your link though, it doesn't load properly through Mozilla Firefox. It just ends up endlessly refreshing tell it gets an error.

    Pretty much the same thing happens on Google Chrome.

    So fix the link somehow or check into uploading somewhere else.

    Great work on the mod though, and it's not as stupid as it sounds.


    Google Chrome works fine dude??
    EDIT: and sorry if he already answered this
  • #17
    Quote from Jediknight846 »
    While your at it, do you think you could make it say something other then game over, because the game is not over. Maybe it could say "You died, noob, don't do that next time and you might not be a noob!", just a thought XD

    Yes, I can do that! But you may think of a better thing to say.
  • #18
    Lol I made mine say "You're dead, faggot!"
    'im not retarded and i have social skills and competence i may lack spelling but i could pwn u and ur horribal guild any day of the week' -Hasao0012
  • #19
    Ah, how lovely to see this mod return from earlier versions. :smile.gif: Thanks.

    AngelCraft 64 Texture Pack v2.0.2 (Beta 1.8.1)


    Nerd, geek, server admin, guy wearing a rainbow skin (with an office suit of epicness)? That's me.
    Quote from Swingerzetta »
    Juze has spoken, and so it will be.

    Quote from Doomthief »
    1. Cry a river
    2. Build a bridge
    3. Get over it
  • #20
    Glad to see you like it!
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