Why does it screw up the lighting on mobs? The sheeps/chickens turn incredibly white, all the other mobs have issues too. Items on the floor lose their lighting too...
==== Installing Shaders ====
Error installing Shaders!
javassist.NotFoundException: b(..) is not found in mh
at javassist.CtClassType.getDeclaredMethod(CtClassType.java:1215)
at Hooks.install(Hooks.java:34)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:125)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
==== Shaders Failed Installation ====
I installed Modloader and GUI API
Tried it with clean file, same results. Will this work with nVidia GeForce 200?
Okay so I installed the mod using the installer. I don't see any difference in shading on blocks. Instead, everything is warped to where it looks like I'm drunk. I tried editing some of the video settings in my options menu, but then Minecraft crashed.
hi, i get this weird shine on the blocks and it leaves a small square on each of them, and on the sand, it gives a rectangle that is not shiny
*right of grass).
i am using misas texture pack latest and installed off fresh 1.5_01 minecraft.
i went to the base.fsh from mods>shaders>contents>files>shaders
and changed into
//const vec3 intervalMult = vec3(0.0039, 0.0039, 4.5); // Fine for 16x16 tile size
//const vec3 intervalMult = vec3(0.0019, 0.0019, 0.5); // Fine for 32x32 tile size
//const vec3 intervalMult = vec3(0.00048828125, 0.00048828125, 0.2); // Fine for 128x128 tile size
how do i fix this?
if someone could provide me with the modified and properly done shaders files it would be helpful
//const vec3 intervalMult = vec3(0.0039, 0.0039, 4.5); // Fine for 16x16 tile size
//const vec3 intervalMult = vec3(0.0019, 0.0019, 0.5); // Fine for 32x32 tile size
const vec3 intervalMult = vec3(0.00048828125, 0.00048828125, 0.2); // Fine for 128x128 tile size
is the right one but as you showed:
//const vec3 intervalMult = vec3(0.0039, 0.0039, 4.5); // Fine for 16x16 tile size
//const vec3 intervalMult = vec3(0.0019, 0.0019, 0.5); // Fine for 32x32 tile size
//const vec3 intervalMult = vec3(0.00048828125, 0.00048828125, 0.2); // Fine for 128x128 tile size
if you lose the // at the 128x128 line it should work fine
i only get that shine effect if i use the default skin
also it might help to copy the terrain_nh.png and terrain_s.png into the Minecraft.jar
i did that and i'm using the Balea_v2.3 texturepack and have no problems :smile.gif: i hope my advice help you
so will it become one whole line
as
//const vec3 intervalMult = vec3(0.0039, 0.0039, 4.5); // Fine for 16x16 tile size//const vec3 intervalMult = vec3(0.0019, 0.0019, 0.5); // Fine for 32x32 tile sizeconst vec3 intervalMult = vec3(0.00048828125, 0.00048828125, 0.2); // Fine for 128x128 tile size
and where is the terrain files? i use the misas pack but it says the balaes pack i think
and it says to put it into the minecraft jar, how do i do that
thanks
just a heads up: if you are using the bump/spec shaders and want to use packs without support for them place an all purple copy of default terrain named terrain_nh.png and a copy with the textures blacked out named terrain_s.png into minecraft.jar. that way they are loaded as a default and negate the effects for packs without support.
dunno if that's been said before, or if the info is readily available.. but I'm lazy. also, I have a nice set of shaders compiled with misa's old shader pack that adds waving water to the mix. available from my main download link on pack thread. (it's confirmed to work with all resolutions without changing anything.)
Beautiful textures, even better with the shaders. WARNING: using modloader (or pistons) with the shaders will make the textures warp.
You can open Minecraft.jar using a zip related tool like Winrar
(WARNING: do not remove it change anything in the file or Minecraft might not work anymore adding files however like terrain_nh.png and terrain_s.png)
be very careful when you move files into the .jar file because mods of any kind will crash the program.
to all of this... including the quote.. not true except for the part about opening the jar
I am using 10 mods including modloader and pistons with no issues with the shaders at all. also since most people using shaders are using hd textures, adding the terrain_nh and terrain_s to the jar is not a problem since mcpatcher 2.0 recognizes them ever since the second beta release.
Uhh... Where do I put terrain_nh and terrain_s?
Or...
What is "root of minecraft.jar"?
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but sometimes its best to be careful :wink.gif:
no offence but 10 mods and modsloader? hard to believe
Quote from name=Dax"s Wiki »
ModLoaderEdit
it causes a blurred artifact across half the screen
There is an incompatability with version 1.5 / 1.5_01 which can cause bump mapping to display corrupted.
To anyone trying this be careful when trying
ummm.. there are people using 30+ mods... it's not hard... there are even mod packs that have more than 10 separate mods... get a clue dude
and try quoting the whole thing next time...it states and I quote:
There is an incompatability with version 1.5 / 1.5_01 which can cause bump mapping to display corrupted. This fault can be corrected by installed the lastest version of the HD Texture Pack and ModLoader, and then installing GLSL.
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Does anyone have a modified version or how to make it so there isnt any DoF, i just dont like having it in minecraft. i want to be able to see everything clearly, and minecraft isnt really ment to look realistic. =D
After installing it by using the installer is it suppose to work when we open mc or do we have to do something?
There are no other steps after running the installer, it should be (at least partially) working for you immediately after. The most noticable changes are DoF (surfaces away from your target surface appear blurred) and in the Video Settings menu, you should see the Anti-Aliasing button.
If you don't have a texture pack that supports the other features, this may be all you see for now.
If you don't see those features, my first question would be; Did you run the MCPatcher first?
So, I've spent the better part of the last 24 hours working on getting Yourself's shaders working with my game. I've searched the forum, read the wiki, I've Googled, I've done it all. Really all I care about at this point is getting the waving wheat, leaves, and plants working. I'd *like* anti-aliasing too, but it's not necessary.
The problem is it keeps ending up looking like this:
Instead of this:
I had it working almost perfectly after a few tweaks to the values in the shaders, so I backed them up in a .zip. All good, right? Wrong. After trying to tweak a couple other things (angle of the curvature, anti-aliasing values) the black lines showed up again, so I reverted back to my saved shaders, but the lines wouldn't go away. Like the Wiki says, I tried changing the EDGE_THRESHOLD to 0.75, and many values up to (and I think past) 2.0. Nothing seemed to change them. Even after deleting the shaders from Minecraft.jar, the lines persisted. It seems all I can do once they show up is revert to a backed up Minecraft.jar, or reinstall from scratch. And now, they show up as soon as I use those shaders.
*I've tried about 8 different texture packs, including ones listed as officially supported on Dax's Wiki and they all do it.
*I do have an ATi card, which seems to be the culprit, but have the latest drivers. (Card = 6850)
*The specific shaders I'm using are the ones from the wiki link:
I dunno... its Yourself's base.vhs : http://pastebin.com/Tat0LMfM I added Waving_Leaves + Waving_Plants from Misa's shaders
and the base.fsh and final.fsh from the link:
Yourself: Waving wheat, modified world curvature, outlines, and toon shading - base.vsh, base.fsh, final.fsh
I've tried them in all different combinations, alone and together, along with the default shaders and Blackops7799: SSAO, bloom, AA, DOF, and cel shading
And delete the settings file. Should work then.
I interpret those lines as an issue with AA, and that would be the only reason why it would stick after a reinstall.
The actual problem is probably with Catalyst Control Center.
Make sure your settings in CCC -> 3D Application Settings are as follow:
Anti-Aliasing
Mode - Use application settings
Morphological filtering UNCHECKED
Filter - Standard
Antisotropic Filtering
Use application settings CHECKED
Tesselation
AMD Optimized CHECKED
Catalyst A.I.
Texture Filtering Quality - Quality (middle line)
Enable surface format optimization CHECKED
Wait for vertical refresh
Off, unless application specifies (one line to the right of performance)
Anti-Aliasing Mode
Performance (last line on the left)
(Multi-sample AA)
OpenGL Settings
Triple Buffering UNCHECKED
Alternatively you should be able to just set defaults, but it can vary between graphics card bios.
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Getting rid of the stupid grid lines is the single greatest thing ever. Seriously words cannot express how annoying those stupid grid lines are.
Be the change you want to see in the world...
Tried it with clean file, same results. Will this work with nVidia GeForce 200?
*right of grass).
i am using misas texture pack latest and installed off fresh 1.5_01 minecraft.
i went to the base.fsh from mods>shaders>contents>files>shaders
and changed into
//const vec3 intervalMult = vec3(0.0039, 0.0039, 4.5); // Fine for 16x16 tile size
//const vec3 intervalMult = vec3(0.0019, 0.0019, 0.5); // Fine for 32x32 tile size
//const vec3 intervalMult = vec3(0.00048828125, 0.00048828125, 0.2); // Fine for 128x128 tile size
how do i fix this?
if someone could provide me with the modified and properly done shaders files it would be helpful
so will it become one whole line
as
//const vec3 intervalMult = vec3(0.0039, 0.0039, 4.5); // Fine for 16x16 tile size//const vec3 intervalMult = vec3(0.0019, 0.0019, 0.5); // Fine for 32x32 tile sizeconst vec3 intervalMult = vec3(0.00048828125, 0.00048828125, 0.2); // Fine for 128x128 tile size
and where is the terrain files? i use the misas pack but it says the balaes pack i think
and it says to put it into the minecraft jar, how do i do that
thanks
dunno if that's been said before, or if the info is readily available.. but I'm lazy. also, I have a nice set of shaders compiled with misa's old shader pack that adds waving water to the mix. available from my main download link on pack thread. (it's confirmed to work with all resolutions without changing anything.)
to all of this... including the quote.. not true except for the part about opening the jar
I am using 10 mods including modloader and pistons with no issues with the shaders at all. also since most people using shaders are using hd textures, adding the terrain_nh and terrain_s to the jar is not a problem since mcpatcher 2.0 recognizes them ever since the second beta release.
Or...
What is "root of minecraft.jar"?
"When you see a chicken, you gotta hit it with a shovel!"-SlyFoxHound
"Does he LOOK... like a *****?" -pulp fiction
"Double rainbow, oh my god, double rainbow, oh my god!"-youtube video
ummm.. there are people using 30+ mods... it's not hard... there are even mod packs that have more than 10 separate mods... get a clue dude
and try quoting the whole thing next time...it states and I quote:
There is an incompatability with version 1.5 / 1.5_01 which can cause bump mapping to display corrupted. This fault can be corrected by installed the lastest version of the HD Texture Pack and ModLoader, and then installing GLSL.
fixing it is common sense >.>
I wasn't... and if you ARE trying to help, do your research first since you obviously don't know enough to give people the correct information.
There are no other steps after running the installer, it should be (at least partially) working for you immediately after. The most noticable changes are DoF (surfaces away from your target surface appear blurred) and in the Video Settings menu, you should see the Anti-Aliasing button.
If you don't have a texture pack that supports the other features, this may be all you see for now.
If you don't see those features, my first question would be; Did you run the MCPatcher first?
The problem is it keeps ending up looking like this:
Instead of this:
I had it working almost perfectly after a few tweaks to the values in the shaders, so I backed them up in a .zip. All good, right? Wrong. After trying to tweak a couple other things (angle of the curvature, anti-aliasing values) the black lines showed up again, so I reverted back to my saved shaders, but the lines wouldn't go away. Like the Wiki says, I tried changing the EDGE_THRESHOLD to 0.75, and many values up to (and I think past) 2.0. Nothing seemed to change them. Even after deleting the shaders from Minecraft.jar, the lines persisted. It seems all I can do once they show up is revert to a backed up Minecraft.jar, or reinstall from scratch. And now, they show up as soon as I use those shaders.
*I've tried about 8 different texture packs, including ones listed as officially supported on Dax's Wiki and they all do it.
*I do have an ATi card, which seems to be the culprit, but have the latest drivers. (Card = 6850)
*The specific shaders I'm using are the ones from the wiki link:
and the base.fsh and final.fsh from the link:
I've tried them in all different combinations, alone and together, along with the default shaders and Blackops7799: SSAO, bloom, AA, DOF, and cel shading
Help, please.
http://daxnitro.wikia.com/wiki/FAQs_%26 ... g_(Shaders)
And delete the settings file. Should work then.
I interpret those lines as an issue with AA, and that would be the only reason why it would stick after a reinstall.
The actual problem is probably with Catalyst Control Center.
Make sure your settings in CCC -> 3D Application Settings are as follow:
Alternatively you should be able to just set defaults, but it can vary between graphics card bios.
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