This mod changes the game so when the player is holding a torch it casts light that moves with the player. Currently it only works in single player. Consider it a precursor to my dungeon crafting mod that should be coming shortly.
Edit: Updated to work with ModLoader (note the source hasn't been updated yet)
V1.5 - Updated for Beta 1.3 by AtomicStryker
V1.4 - Works for Beta 1.1_02 and additional performance improvements
V1.3 - Performance improvements
V1.2 - Fixes AO. Restores sorting on every tick but might cause some potential issues on chunk boundaries
V1.1 - Should now work with modloader
V1.0 - Original release
Private Mod Note
Rollback Post to RevisionRollBack
You're a lone commando tasked to destroy the Nazi Zombie Federation's dam.
Spikes=cactus? anyways, this removes the need to waste all your coal on torches. I seriously don't believe it, but you have done it. now, someone send this to notch
EDIT: holy crap, hes implementing zelda into minecraft!!! Ok really? your the best modder yet.
These little mods are my favorite- they don't dramatically change the game, they just add little features that enhance the experience.
Plus Notch said this couldn't be done but HA. This works perfectly.
Although there is a slight (note, slight) compatibility issue with BetterLight. The light emitting from the player appears to be exempt from the BetterLight effects, lighting up areas the old fashioned way. When I place the torch on the wall, it looks all... better-lighty. When I hold the torch in front of me, it looks all... average-lighty.
Not a super big deal, just a minor observation. :happy.gif: Keep up the good work!
No, that wouldn't work
Spikes=entirely new modded in block[/quote]
Cactus is a gradual kill. Spikes need to be a one time thing. I use cactus retextured like mud to put under the water in my mod in the water hazard part because it's fitting for you to slowly take damage.
I'm running ~25 mods on 1.2.3_04. My intention is to build a program for myself (I'm a programmer) so that I can easily switch back to 1.2.3_04 if I hate 1.2.6 because it's missing my favorite mod(s).
But then... I kindof ditched that reasoning.
I'm STILL coding the program, but now I'm doing it so that I can have two copies of 1.2.6 with separate mods (one for FancyPack, that non-compatible piece of eat-your-heart-out, spit-it-on-the-sidewalk and walk away in all its sexiness mod )... and one for the rest of the mods. :smile.gif: