java.lang.IllegalStateException: Failed to add player. iq['Noctiferous'/82, l='Flatham RPG v0.1.1 - by lolo500', x=912.42, y=60.62, z=-350.95] already is in chunk 58, -32
at il.a(PlayerInstance.java:35)
at ik.d(SourceFile:300)
at gm.d(ServerConfigurationManager.java:190)
at iv.a(NetServerHandler.java:356)
at ec.a(SourceFile:136)
at cf.b(MemoryConnection.java:79)
at iv.d(NetServerHandler.java:82)
at iw.b(NetworkListenThread.java:55)
at bdr.b(IntegratedServerListenThread.java:111)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:696)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_20, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 155292408 bytes (148 MB) / 501678080 bytes (478 MB) up to 501678080 bytes (478 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 7333 (410648 bytes; 0 MB) allocated, 2491 (139496 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.408 35 mods loaded, 35 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.5]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Backpack [Backpack] (backpack-1.5.4-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CatapultMod [Catapult Mod] (Catapult_Mod-0.8.2.128-alpha.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomNpcs [CustomNpcs 1.4.5] (CustomNPCs_1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flora Berries [Flora and Soma Berries] (FloraSoma-Berries_1.4.5_2012.12.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flora Clouds [Flora and Soma Clouds] (FloraSoma-Clouds_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flora Corruptor [Flora and Soma Corruptor] (FloraSoma-Corruptor_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flora Crops [Flora and Soma Crops] (FloraSoma-Crops_1.4.5_2012.12.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flora Trees [Flora and Soma Trees] (FloraSoma-Trees_1.4.5_2012.12.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
InfiBlocks [InfiBlocks] (InfiBlocks_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Infi2x2 [Infi2x2] (InfiTools-2x2Extended_1.4.5_2012.12.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
InfiTools [InfiTools] (InfiTools-Base_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
InfiHybrids [InfiHybrids] (InfiTools-Hybrids_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
InfiLibrary [InfiLibrary] (InfiTools-Library_1.4.5_2012.12.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-4.4.0.190.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyCore [Metallurgy Core] (Metallurgy Core 2.3.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyBase [Metallurgy Base] (Metallurgy Base Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyEnder [Metallurgy Ender] (Metallurgy Ender Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy Fantasy Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyNether [Metallurgy Nether] (Metallurgy Nether Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyPrecious [Metallurgy Precious] (Metallurgy Precious Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyUtility [Metallurgy Utility] (Metallurgy Utility Ores 2.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_Minions [Minions] (Minions_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
darkhax_msm [More Swords Mod] (more swords mod 1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
More Bows mod by iDiamondhunter [More Bows mod] (More_Bows_Forge_1.4.5v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.4.4-0.9.4.05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Orizon Slime [Orizon Slime] (Orizon-SlimePools_1.4.5_2012.12.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
OrizonPastels [Stone, Pastels, and Marble] (Orizon-Stone_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Timber [Timber!] (Timber! (1.4.4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 6380 (357280 bytes; 0 MB) allocated, 5885 (329560 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Noctiferous'/82, l='Flatham RPG v0.1.1 - by lolo500', x=912.42, y=60.62, z=-350.95]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
I can see what you see not, vision milky then eyes rot.When you turn they will be gone, whispering there hidden song.Then you see what can not be, shadows move where a light should be.Out of darkness, out of mind, cast down into the halls of the blind.
Brushes don't seem to work on WorldEdit or the //wand doesn't work either, hope a fix or tell me what to fix. Great job though, WorldEdit is what I use the most on builds
I updated and was able to use the WorldEdit //wand. Until I logged out and back in. No matter what I do, I can't get it to work now.
asdf
Init: net.minecraft.GameUpdater
org.frustra.mycraft.modding.types.BadHookException: Bad hook: myPlayerClass
at org.frustra.mycraft.modding.advanced.CustomClassLoader.getHook(CustomClassLoader.java:44)
at org.frustra.mycraft.modding.advanced.CustomClassLoader.getClassGenHook(CustomClassLoader.java:67)
at org.frustra.mycraft.modding.advanced.InjectUtil.initHooks(InjectUtil.java:2280)
at org.frustra.mycraft.modding.advanced.InjectUtil.init(InjectUtil.java:181)
at net.minecraft.GameUpdater.updateClassPath(GameUpdater.java:309)
at net.minecraft.GameUpdater.run(GameUpdater.java:262)
at net.minecraft.Launcher$1.run(Launcher.java:76)
27 achievements
208 recipes
Setting user: Jagengrey, 9103635315599822390
LWJGL Version: 2.4.2
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
asdf
Init: net.minecraft.GameUpdater
org.frustra.mycraft.modding.types.BadHookException: Bad hook: myPlayerClass
at org.frustra.mycraft.modding.advanced.CustomClassLoader.getHook(CustomClassLoader.java:44)
at org.frustra.mycraft.modding.advanced.CustomClassLoader.getClassGenHook(CustomClassLoader.java:67)
at org.frustra.mycraft.modding.advanced.InjectUtil.initHooks(InjectUtil.java:2280)
at org.frustra.mycraft.modding.advanced.InjectUtil.init(InjectUtil.java:181)
at net.minecraft.GameUpdater.updateClassPath(GameUpdater.java:309)
at net.minecraft.GameUpdater.run(GameUpdater.java:262)
at net.minecraft.Launcher$1.run(Launcher.java:76)
27 achievements
208 recipes
Setting user: Jagengrey, 9103635315599822390
LWJGL Version: 2.4.2
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
Try naming your mods folder, mods2 and restart.
Neither MC Update nor Force Update removes previous version Mods in your Mods folder. They will cause a crash!
This! I downloaded yesterday (with the installer) and most of the commands seem to be missing.
Go to page 1, post 1, and carefully and completely READ the entire post!
There are no missing commands!
Many were broken with 1.3 and may or may not EVER be added again, but to know that requires you READ!
While you're at it READ the rules! MC Rules
May be found here: http://rules.mcf.li/...llegal_activity. The following excerpt is from there: Search
Most questions have been asked before, searching for an answer to a question before posting gets a question answered faster and keeps duplicate content low.
I did what was stated, I dragged in the "com folder" but when I started up minecraft the mod just didn't work. The game was playable, but SPC's features weren't usable. I am using 1.4.5 with FML and several FML coremods installed. Is this forge compatible?
I did what was stated, I dragged in the "com folder" but when I started up minecraft the mod just didn't work. The game was playable, but SPC's features weren't usable. I am using 1.4.5 with FML and several FML coremods installed. Is this forge compatible?
I haven't read the installation instructions in quite a while but...
Delete the META-INF if present.
Everything in the *.zip except the readme and worldedit.jar belongs in the MC.jar.
Worldedit.jar belongs in the MC/bin.
Putting the readme and WE.jar in the MC.jar won't cause a problem but if you do, then come here and say WE is inoperative I'll find and hurt you!
I haven't read the installation instructions in quite a while but...
Delete the META-INF if present.
Everything in the *.zip except the readme and worldedit.jar belongs in the MC.jar.
Worldedit.jar belongs in the MC/bin.
Putting the readme and WE.jar in the MC.jar won't cause a problem but if you do, then come here and say WE is inoperative I'll find and hurt you!
Forgot META-INF, not the first time!
Nope, haha I'm not that much of a noob! The classes and the com folder went into minecraft.jar, and Worldedit.jar went into the bin folder.
Go to page 1, post 1, and carefully and completely READ the entire post!
There are no missing commands!
Many were broken with 1.3 and may or may not EVER be added again, but to know that requires you READ!
Considering that I read the OP two or three times before I posted, and there was nothing in there saying specifically that there were commands themselves missing (which was confirmed by reading the OP again), I didn't think that agreeing with someone else's experience was such a crime - as you seem to think it is.
If you don't want people to mention missing commands, then it might be prudent to put something specific in the OP about which commands are still active.
I haven't read the installation instructions in quite a while but...
Delete the META-INF if present.
Everything in the *.zip except the readme and worldedit.jar belongs in the MC.jar.
Worldedit.jar belongs in the MC/bin.
Putting the readme and WE.jar in the MC.jar won't cause a problem but if you do, then come here and say WE is inoperative I'll find and hurt you!
Forgot META-INF, not the first time!
It just randomly decided to start working, I wonder why. Either way WOOOOOOOOOo
Considering that I read the OP two or three times before I posted, and there was nothing in there saying specifically that there were commands themselves missing (which was confirmed by reading the OP again), I didn't think that agreeing with someone else's experience was such a crime - as you seem to think it is.
If you don't want people to mention missing commands, then it might be prudent to put something specific in the OP about which commands are still active.
Go to page 1, post 1, and carefully and completely READ the entire post!
I used the automated installer and I only get the WorldEdit commands. Is there any way this can be fixed or is it user error?
here is the error i am not sure if it is single player commands.
// Ouch. That hurt
Time: 12/4/12 11:49 PM
Description: Ticking memory connection
java.lang.IllegalStateException: Failed to add player. iq['Noctiferous'/82, l='Flatham RPG v0.1.1 - by lolo500', x=912.42, y=60.62, z=-350.95] already is in chunk 58, -32
at il.a(PlayerInstance.java:35)
at ik.d(SourceFile:300)
at gm.d(ServerConfigurationManager.java:190)
at iv.a(NetServerHandler.java:356)
at ec.a(SourceFile:136)
at cf.b(MemoryConnection.java:79)
at iv.d(NetServerHandler.java:82)
at iw.b(NetworkListenThread.java:55)
at bdr.b(IntegratedServerListenThread.java:111)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:696)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_20, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 155292408 bytes (148 MB) / 501678080 bytes (478 MB) up to 501678080 bytes (478 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 7333 (410648 bytes; 0 MB) allocated, 2491 (139496 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.408 35 mods loaded, 35 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.5]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Backpack [Backpack] (backpack-1.5.4-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CatapultMod [Catapult Mod] (Catapult_Mod-0.8.2.128-alpha.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomNpcs [CustomNpcs 1.4.5] (CustomNPCs_1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flora Berries [Flora and Soma Berries] (FloraSoma-Berries_1.4.5_2012.12.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flora Clouds [Flora and Soma Clouds] (FloraSoma-Clouds_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flora Corruptor [Flora and Soma Corruptor] (FloraSoma-Corruptor_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flora Crops [Flora and Soma Crops] (FloraSoma-Crops_1.4.5_2012.12.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flora Trees [Flora and Soma Trees] (FloraSoma-Trees_1.4.5_2012.12.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
InfiBlocks [InfiBlocks] (InfiBlocks_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Infi2x2 [Infi2x2] (InfiTools-2x2Extended_1.4.5_2012.12.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
InfiTools [InfiTools] (InfiTools-Base_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
InfiHybrids [InfiHybrids] (InfiTools-Hybrids_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
InfiLibrary [InfiLibrary] (InfiTools-Library_1.4.5_2012.12.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-4.4.0.190.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyCore [Metallurgy Core] (Metallurgy Core 2.3.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyBase [Metallurgy Base] (Metallurgy Base Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyEnder [Metallurgy Ender] (Metallurgy Ender Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy Fantasy Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyNether [Metallurgy Nether] (Metallurgy Nether Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyPrecious [Metallurgy Precious] (Metallurgy Precious Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyUtility [Metallurgy Utility] (Metallurgy Utility Ores 2.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_Minions [Minions] (Minions_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
darkhax_msm [More Swords Mod] (more swords mod 1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
More Bows mod by iDiamondhunter [More Bows mod] (More_Bows_Forge_1.4.5v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.4.4-0.9.4.05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Orizon Slime [Orizon Slime] (Orizon-SlimePools_1.4.5_2012.12.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
OrizonPastels [Stone, Pastels, and Marble] (Orizon-Stone_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Timber [Timber!] (Timber! (1.4.4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 6380 (357280 bytes; 0 MB) allocated, 5885 (329560 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Noctiferous'/82, l='Flatham RPG v0.1.1 - by lolo500', x=912.42, y=60.62, z=-350.95]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
I updated and was able to use the WorldEdit //wand. Until I logged out and back in. No matter what I do, I can't get it to work now.
it says something about conflicting mods but mycraft is the only mod i have.
heres my log
MyCraft Launcher 6.0
MyCraft V2.4.4
Running from folder: C:\Users\Jagen\AppData\Roaming\.minecraft\bin\mycraft
Lib file: minecraft.jar
asdf
Init: net.minecraft.GameUpdater
org.frustra.mycraft.modding.types.BadHookException: Bad hook: myPlayerClass
at org.frustra.mycraft.modding.advanced.CustomClassLoader.getHook(CustomClassLoader.java:44)
at org.frustra.mycraft.modding.advanced.CustomClassLoader.getClassGenHook(CustomClassLoader.java:67)
at org.frustra.mycraft.modding.advanced.InjectUtil.initHooks(InjectUtil.java:2280)
at org.frustra.mycraft.modding.advanced.InjectUtil.init(InjectUtil.java:181)
at net.minecraft.GameUpdater.updateClassPath(GameUpdater.java:309)
at net.minecraft.GameUpdater.run(GameUpdater.java:262)
at net.minecraft.Launcher$1.run(Launcher.java:76)
27 achievements
208 recipes
Setting user: Jagengrey, 9103635315599822390
LWJGL Version: 2.4.2
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
Try naming your mods folder, mods2 and restart.
Neither MC Update nor Force Update removes previous version Mods in your Mods folder. They will cause a crash!
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
This! I downloaded yesterday (with the installer) and most of the commands seem to be missing.
Plus who wouldn't want this mod to go down? It's like a portable World Edit with some extra tweaks in between mod!
Go to page 1, post 1, and carefully and completely READ the entire post!
There are no missing commands!
Many were broken with 1.3 and may or may not EVER be added again, but to know that requires you READ!
While you're at it READ the rules!
MC Rules
May be found here: http://rules.mcf.li/...llegal_activity. The following excerpt is from there:
Search
Most questions have been asked before, searching for an answer to a question before posting gets a question answered faster and keeps duplicate content low.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
I haven't read the installation instructions in quite a while but...
Delete the META-INF if present.
Everything in the *.zip except the readme and worldedit.jar belongs in the MC.jar.
Worldedit.jar belongs in the MC/bin.
Putting the readme and WE.jar in the MC.jar won't cause a problem but if you do, then come here and say WE is inoperative I'll find and hurt you!
Forgot META-INF, not the first time!
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Considering that I read the OP two or three times before I posted, and there was nothing in there saying specifically that there were commands themselves missing (which was confirmed by reading the OP again), I didn't think that agreeing with someone else's experience was such a crime - as you seem to think it is.
If you don't want people to mention missing commands, then it might be prudent to put something specific in the OP about which commands are still active.
Go to page 1, post 1, and carefully and completely READ the entire post!
From page 1, post 1!
For more information on commands use /help <commandname> in game or visit http://youtube.com/user/spcmod
Type /help for a list of current commands or READ the readme.txt provided with the download!
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf