Can you re-add or tell me another mod that has noclip?
I highly doubt NoClip will be restored to SPC... maybe in Q3's Single Player Console (which I lovingly refer to as SPC²).
I've made mention, before, of using TheVoxelModPack for "Cinematic Fly" (similar to the /fly command in SPC from 1.2.5 and earlier), with their "VoxelFlight" mod. What I didn't mention (because until now, it was broken in Single Player modes), is that it also features "NoClip" mode, while you're in "Fly" mode.
Something you'll likely need to know, for installation, is that the ONLY mod you need to actually apply to your minecraft.jar file, is the "liteloader.zip" file contents. Almost ALL other VoxelMods go directly into the /mods/ folder (and can remain safely, even after you update your client). The only real exception to this, is "VoxelWorld".
Liteloader has been fully compatible with all of the mods I'm using, and hasn't had any major reports of conflict with Forge, Modloader, or SPC and other stand-alone mods.
Seriously, I can NOT heap enough love and praise on VoxelModPack. And now I've even more reason to direct people to it.
Okay. I'm on a Mac and I have forge installed, along with many other mods.
I installed SPC using manual way.
When I open up minecraft, everything works as usual but the SPC commands just don't appear.
When I try any of the commands, minecraft tells me it is an invalid command.
No black screen or Mojang logo, everything loads up perfectly normally just that the commands don't appear.
Someone please help me with this!
Okay. I'm on a Mac and I have forge installed, along with many other mods.
I installed SPC using manual way.
When I open up minecraft, everything works as usual but the SPC commands just don't appear.
When I try any of the commands, minecraft tells me it is an invalid command.
No black screen or Mojang logo, everything loads up perfectly normally just that the commands don't appear.
Someone please help me with this!
Did you make sure to place the "worldedit.jar" file into your /bin/ folder? It goes there, ~not~ inside the "minecraft.jar" file.
Okay. I'm on a Mac and I have forge installed, along with many other mods.
I installed SPC using manual way.
When I open up minecraft, everything works as usual but the SPC commands just don't appear.
When I try any of the commands, minecraft tells me it is an invalid command.
No black screen or Mojang logo, everything loads up perfectly normally just that the commands don't appear.
Someone please help me with this!
Is your world in creative mode or did you enable cheats? I found that in the past, it's like minecraft gets confused with the commands, if you are using either of those 2
According to the command's own in-game documentation the valid entries for the command's parameter are:
any valid Entity ID
any valid Entity Name
the word "random"
the word "list"
So either of these should spawn a chicken:
/spawn Chicken
/spawn 93
Unfortunately, while "/spawn Chicken" works, the alternative "/spawn 93" does NOT WORK! Instead it causes this error text to be displayed "Could not spawn entity named 93".
Please, creator of the Singleplayer Commands mod, PLEASE FIX THIS BUG!
Okay. I'm on a Mac and I have forge installed, along with many other mods.
I installed SPC using manual way.
When I open up minecraft, everything works as usual but the SPC commands just don't appear.
When I try any of the commands, minecraft tells me it is an invalid command.
No black screen or Mojang logo, everything loads up perfectly normally just that the commands don't appear.
Someone please help me with this!
Which version of WorldEdit are you using? You might want to consider grabbing the latest WorldEdit Snapshot here: http://build.sk89q.com/job/WorldEdit/
Failing that, temporarily backup your minecraft.jar file (I'd backup the entire /.minecraft/ folder), "remove" your /mods/ folder (just to weed out potential conflicts from other mods, or from older iterations of mods), and then do a "force update" (to get a clean minecraft.jar file).
Then, try using the automatic installer, again. If this doesn't fix it... I honestly don't know what will. I've not been able to replicate any of the current errors, people are having, in SPC... and I'm using a bunch of mods that ~should~ be breaking compatibility.
My Single Player Commands work fine apart from every time i try using any type of wand there is no effect. I know i can use stuff like hpos1 & 2 . But its not the best solution please help.
Also Brush tools dont work either.
I don't know why anyone is having issues with //wand not working... and haven't been able to replicate any of the errors, other than the game refusing to select a block I already selected, until I select another one.
Try left/right clicking another block, and see if it registers that as the new pos1/pos2 selection. If not, there might be something buggy causing the //wand to fail. As I can't replicate the bug, and I'm not Simo, I can't really tell you how to fix it.
According to the command's own in-game documentation the valid entries for the command's parameter are:
any valid Entity ID
any valid Entity Name
the word "random"
the word "list"
So either of these should spawn a chicken:
/spawn Chicken
/spawn 93
Unfortunately, while "/spawn Chicken" works, the alternative "/spawn 93" does NOT WORK! Instead it causes this error text to be displayed "Could not spawn entity named 93".
Please, creator of the Singleplayer Commands mod, PLEASE FIX THIS BUG!
Sadly, this isn't something that I can help you with, as this is one of the bugs that cropped up after the "upgrade" to 1.3.x broke the majority of SPC's internal workings. For now, I'm just glad that the spawn command even lets you use the common name, to spawn in an entity.
I luv it
i really want you to add WAY more stuff
also i cant really remmember all of the commands
We'd all love for Simo to add in more commands, but he still has to ~fix~ the missing commands, from the 1.2.5 to 1.3.x update. Though, SPC ~is~ open source now... so maybe some nice Java coder might make an SPC 2.0 of their own... (and no, that's not my way of foreshadowing that I, or anyone I know, am doing that... I can't code Java at all).
How often does this mod's creator read this thread? Why hasn't my bug report been replied to yet?
Simo only posts when it's time to update, or to address specific issues. He's got a very busy life, from what I understand... so that'd be why he's not responded personally to any bug reports.
That's also why you have people like me, LoRaM, and Dweller trying to help field common bugs (usually brought on by user error), and also there to let people (like yourself) know that the bug you're experiencing is a "normal" (read: Broken by the 1.3.x update) error, that can't be fixed without Simo gaining mastery of the dark arts.
As for why nobody had replied to your bug, before now... it's likely one of three reasons: 1) Nobody saw the post until now (that's my reason), 2) Nobody could help you with the issue, or 3) It got buried by other bug reports (which is also likely, since a lot of people STILL don't realize that it's just common courtesy to mask your Bug Report with the SPOILER tags). Sorry if it seemed you were being ignored. That wasn't the case.
the wand is not selecting regions and just breaking blocks
You're likely in Creative Mode. You should be in Survival Mode, if you're using the Wand, because Minecraft's default behavior is to ~always~ break anything in your line of sight, when using the Left-click, regardless of what item you're using, in Creative Mode.
And yes, that's counter-intuitive, since most people need to be in "flight" to select regions easily, and having to jump between modes for each structure you're building, is a pain.
...that's why I use VoxelFlight from TheVoxelModPack, so I can be in Survival Mode, and still have Fly and NoClip, when I need it.
Hey, I'm having some trouble with the //outline command. It isn't recognizing it and I was wondering if you had any idea why. I made shure I was typing it in right... Also do you know if this mod works with Rei's Minimap?
I really want to use "reach" command, but dont know how, isit still avaible, or not?
I believe it was removed at some point. I do know that even q3 (author of Single Player Console) has been hard at work, trying to make it work as it should in WorldEdit, for his mods.
No I tried it in survival and it still does not work
I don't know, then. There are several people having serious issues with //wand, and a few other WorldEdit functions... I honestly don't have a clue what's causing these errors. It might be the version of WorldEdit you're using... or it might even be your installation technique. I use MCPatcher, and just add the SPC.zip file in the loader, and let it patch the game for me. Takes out all the "Did I do this correctly?" worries.
I wonder what NoClip is for anyways...does Voxel work with Forge?
*Winks*
NoClip is an "Intangibility mode" hack, that does as it suggests... lets the player freely roam around ~through~ blocks, while the mode is active. The NoClip portion of the VoxelFlight code also has a pseudo-X-raying functionality (because, while you're roaming through blocks, you can see all of the empty spaces under the terrain... be they caves, hidden strongholds, or whatever).
And, to the best of my knowledge, almost all of VoxelModPack works with Forge. The only thing you ever have to directly install, to the minecraft.jar file, is "liteloader.zip" (and if you're using a magic launcher, or other patcher, compliant with Forge mods, you don't even have to manually inject the files yourself). The other mods are all ".litemod" files, and are placed in your mods folder.
Hey, I'm having some trouble with the //outline command. It isn't recognizing it and I was wondering if you had any idea why. I made shure I was typing it in right... Also do you know if this mod works with Rei's Minimap?
Try using //faces instead. This will let you make a "hollow cube" of whatever material you chose in the command. I ~think~ that's the command you're trying to make.
Just remember that you have to select both of your positions, for your selected region, before you use //faces, as it won't work, otherwise.
And to answer your other question, yes, SPC works beautifully with Rei's Minimap. It also works with VoxelModPack, ModLoader, Light Level Overlay, and several other mods.
Ummm. I downloaded the mod and i have only found one problem. The //wand command isnt in the mod. I type //wand, /wand, or just wand and it says unknown command. I type /help wand and it says wand doesnt exist or isnt enabled. In the video at the top of the page it shows him using it. Everything else works fine though. Help!
I've made mention, before, of using TheVoxelModPack for "Cinematic Fly" (similar to the /fly command in SPC from 1.2.5 and earlier), with their "VoxelFlight" mod. What I didn't mention (because until now, it was broken in Single Player modes), is that it also features "NoClip" mode, while you're in "Fly" mode.
So, if you want to try a nice mod, with Fly and NoClip, give the VoxelModPack a shot:
http://www.minecraftforum.net/topic/761213-146-the-voxelmodpack-v94-energetic-emerl/page__hl__ voxelworld
Something you'll likely need to know, for installation, is that the ONLY mod you need to actually apply to your minecraft.jar file, is the "liteloader.zip" file contents. Almost ALL other VoxelMods go directly into the /mods/ folder (and can remain safely, even after you update your client). The only real exception to this, is "VoxelWorld".
Liteloader has been fully compatible with all of the mods I'm using, and hasn't had any major reports of conflict with Forge, Modloader, or SPC and other stand-alone mods.
Seriously, I can NOT heap enough love and praise on VoxelModPack. And now I've even more reason to direct people to it.
The BrainStoneMod! GET IT NOW!
I installed SPC using manual way.
When I open up minecraft, everything works as usual but the SPC commands just don't appear.
When I try any of the commands, minecraft tells me it is an invalid command.
No black screen or Mojang logo, everything loads up perfectly normally just that the commands don't appear.
Someone please help me with this!
Yes I'm sure I did.
Is your world in creative mode or did you enable cheats? I found that in the past, it's like minecraft gets confused with the commands, if you are using either of those 2
According to the command's own in-game documentation the valid entries for the command's parameter are:
any valid Entity ID
any valid Entity Name
the word "random"
the word "list"
So either of these should spawn a chicken:
/spawn Chicken
/spawn 93
Unfortunately, while "/spawn Chicken" works, the alternative "/spawn 93" does NOT WORK! Instead it causes this error text to be displayed "Could not spawn entity named 93".
Please, creator of the Singleplayer Commands mod, PLEASE FIX THIS BUG!
i really want you to add WAY more stuff
also i cant really remmember all of the commands
Which version of WorldEdit are you using? You might want to consider grabbing the latest WorldEdit Snapshot here:
http://build.sk89q.com/job/WorldEdit/
Failing that, temporarily backup your minecraft.jar file (I'd backup the entire /.minecraft/ folder), "remove" your /mods/ folder (just to weed out potential conflicts from other mods, or from older iterations of mods), and then do a "force update" (to get a clean minecraft.jar file).
Then, try using the automatic installer, again. If this doesn't fix it... I honestly don't know what will. I've not been able to replicate any of the current errors, people are having, in SPC... and I'm using a bunch of mods that ~should~ be breaking compatibility.
Hence why I came up with that phrase. <3
I don't know why anyone is having issues with //wand not working... and haven't been able to replicate any of the errors, other than the game refusing to select a block I already selected, until I select another one.
Try left/right clicking another block, and see if it registers that as the new pos1/pos2 selection. If not, there might be something buggy causing the //wand to fail. As I can't replicate the bug, and I'm not Simo, I can't really tell you how to fix it.
Sadly, this isn't something that I can help you with, as this is one of the bugs that cropped up after the "upgrade" to 1.3.x broke the majority of SPC's internal workings. For now, I'm just glad that the spawn command even lets you use the common name, to spawn in an entity.
We'd all love for Simo to add in more commands, but he still has to ~fix~ the missing commands, from the 1.2.5 to 1.3.x update. Though, SPC ~is~ open source now... so maybe some nice Java coder might make an SPC 2.0 of their own... (and no, that's not my way of foreshadowing that I, or anyone I know, am doing that... I can't code Java at all).
Simo only posts when it's time to update, or to address specific issues. He's got a very busy life, from what I understand... so that'd be why he's not responded personally to any bug reports.
That's also why you have people like me, LoRaM, and Dweller trying to help field common bugs (usually brought on by user error), and also there to let people (like yourself) know that the bug you're experiencing is a "normal" (read: Broken by the 1.3.x update) error, that can't be fixed without Simo gaining mastery of the dark arts.
As for why nobody had replied to your bug, before now... it's likely one of three reasons: 1) Nobody saw the post until now (that's my reason), 2) Nobody could help you with the issue, or 3) It got buried by other bug reports (which is also likely, since a lot of people STILL don't realize that it's just common courtesy to mask your Bug Report with the SPOILER tags). Sorry if it seemed you were being ignored. That wasn't the case.
You're likely in Creative Mode. You should be in Survival Mode, if you're using the Wand, because Minecraft's default behavior is to ~always~ break anything in your line of sight, when using the Left-click, regardless of what item you're using, in Creative Mode.
And yes, that's counter-intuitive, since most people need to be in "flight" to select regions easily, and having to jump between modes for each structure you're building, is a pain.
...that's why I use VoxelFlight from TheVoxelModPack, so I can be in Survival Mode, and still have Fly and NoClip, when I need it.
I don't know, then. There are several people having serious issues with //wand, and a few other WorldEdit functions... I honestly don't have a clue what's causing these errors. It might be the version of WorldEdit you're using... or it might even be your installation technique. I use MCPatcher, and just add the SPC.zip file in the loader, and let it patch the game for me. Takes out all the "Did I do this correctly?" worries.
*Winks*
NoClip is an "Intangibility mode" hack, that does as it suggests... lets the player freely roam around ~through~ blocks, while the mode is active. The NoClip portion of the VoxelFlight code also has a pseudo-X-raying functionality (because, while you're roaming through blocks, you can see all of the empty spaces under the terrain... be they caves, hidden strongholds, or whatever).
And, to the best of my knowledge, almost all of VoxelModPack works with Forge. The only thing you ever have to directly install, to the minecraft.jar file, is "liteloader.zip" (and if you're using a magic launcher, or other patcher, compliant with Forge mods, you don't even have to manually inject the files yourself). The other mods are all ".litemod" files, and are placed in your mods folder.
... only a handful of days after the client update went live. Simo shocked me with that update. I give him the utmost respect.
Try using //faces instead. This will let you make a "hollow cube" of whatever material you chose in the command. I ~think~ that's the command you're trying to make.
Just remember that you have to select both of your positions, for your selected region, before you use //faces, as it won't work, otherwise.
And to answer your other question, yes, SPC works beautifully with Rei's Minimap. It also works with VoxelModPack, ModLoader, Light Level Overlay, and several other mods.