MODDERS OF MOCREATURES, I AM A BEGINING MODER AND I DONT KNOW HOW TO CODE, BUT I WOULD LIKE TO HELP CREATE MODELS FOR MORE CREATURES SO THAT IT CAN CONTINUE TO GROW WITH IT'S AWESOMENESS AND AMOUNT OF ANIMALS, YOU MAY NEVER READ THIS AND THATS MOST LIKELY THAT YOU NEVER WILL BUT I AM VERY GOOD WITH TECHNE AND WOULD LIKE TO HELP, I HOPE ONE DAY YOU CAN GET BACK TO ME WITH A YES OR NOOMFG 2191 PAGES???? yea you'll never get back to me will you....
Didn't check the thousands of other posts, but did you know on Macs the Golem explosion is SUPER laggy? Not sure if it is like this on every other computer, but Mac for sure, and I love the idea of the golem, I'm not into mythical creatures but this one is my favorite so far!
I looked closer at your crash report. I have my CustomMobSpawner in the instMods folder for my MultiMC instance - it won't throw silly errors this way. In addition, I'm using version 1.9.0, where yours shows 1.9.1. Since your error seems to arise from a call to CustomMobSpawner, I'd give that a try.
OP says to use the latest version of the CustomMobSpawner, so thats what I've been using. Doesn't make sense that you'd have to go back a version for it to work.
Anyway, I tried what you suggested. I put the zip under the jar section in MultiMC (which puts it in the instMods folder for that instance), and I got an error, frozen on the Mojang screen again. http://paste.ubuntu.com/1415693/
I'm hoping the update to CustomMobSpawner tonight that improves compatibility with the newest versions of forge might solve the problem.
im experiencing a couple bugs with the SMP gameplay..
I am getting temporary effect from ''/difficulty 0'' command and changing the gamemode to peacefull in options during game, it will get rid of any hostile mobs no problem but theyll be back sooner or later.
Also i have been trying to stop ogres from spawning, as this is the first time me and my freinds have played this mod, we were naive, built a fort on the overworld, chaos ensued...
So ive changed '' ogre freq. '' to '0' on all ogre settings, aswell as changing all of there other settings down, but it dosnt take effect, since golems have been brought in, ive tried turning them off aswell to the same result..
Ive noticed aswell that the insta spawner dosnt work on SMP, it comes up on the command window as 'mobinstaspawner is set to false' how do i change this? or is it not possible?
While I do enjoy the increased challenge that ogres give to the game, the proximity/x-ray vision aspect is a bit annoying. For cave ogres I can sort of see that but it would be nice if the overland version had normal line of sight restrictions.