I've come across a problem: When I'm playing it says that there are several ID's missing:
ID 702
ID 703
ID 700
ID 701
ID 201
ID 200
ID 202
Is there any way I can fix that?
Rollback Post to RevisionRollBack
"Keep reality close at hand, but keep those you love over-lands close as well" -Seth C. 2009
I've come across a problem: When I'm playing it says that there are several ID's missing:
ID 702
ID 703
ID 700
ID 701
ID 201
ID 200
ID 202
Is there any way I can fix that?
The default for those IDs belong to WyvernLair and OgreLair blocks. Have you changed any of the IDs for those?
Maybe he should make it so that Mushroom Biomes are like prehistoric biomes and dinosaurs and other ancient creatures spawn there and nowhere else (but they have spawn eggs)
Why don't you just add fossils and archaeology to your minecraft, I do it all the time, MC and F&A work wonderfully with eachother...the only problem is that F&A has not updated in awhile...
When I'm playing, I have Highlands mod and MC, none of the Mo creatures spawn in the new biomes. Do I have to gothrough each mob and add all 36 biomes to the spawn places? If so please make a setting to have the mobs spawn in all biomes for all biome mods! Please answer!
Thanks,
Matty Crafter
When I'm playing, I have Highlands mod and MC, none of the Mo creatures spawn in the new biomes. Do I have to gothrough each mob and add all 36 biomes to the spawn places? If so please make a setting to have the mobs spawn in all biomes for all biome mods! Please answer!
Thanks,
Matty Crafter
As far as I can tell from what others have reported, Highlands currently isn't completely compatible with Mo'Creatures, and even setting everything to spawn in Highlands biomes won't work. It may be worth mentioning in the Highlands thread.
I've got the latest 5.2.2 up and running. Wonderbar! I was tackling breeding and managed to get to the 4th generation of horses successfully. I have also bred Zorses and Zonkeys.
My attempts to breed fairy horses is a different story however. Respecting the principles as with regular horses except I used the Light potion instead of pumpkin. I've tried Unicorn/White Pegasus and Unicorn/Black Pegasus. They both generate a 1st generation horse, either tan, black or brown. Has anyone else been successful in breeding these beautiful creatures in the latest release?
UPDATE: I read somewhere in the vast amount of posts that there is only "a chance" of spawning certain creatures. Whereas, the wiki makes no mention of this for rare horses. So should a uni/peg combo always produce a fairy horse? I've tried 25 times and am about to give up. Shame as they are so beautiful.
No, I have not changed them, nor do I know how to. It says that they're missing. And I'm confused as to why.
It says they're missing because they're missing. The blocks those IDs were assigned to can't be found, which could be because the IDs were changed by someone (you or the developer), but I can't remember whether or not those IDs got changed during one of the updates.
What version are you using? Did this start happening after an update to a newer version?
It says they're missing because they're missing. The blocks those IDs were assigned to can't be found, which could be because the IDs were changed by someone (you or the developer), but I can't remember whether or not those IDs got changed during one of the updates.
What version are you using? Did this start happening after an update to a newer version?
I'm using the newest version. It's like this for both my server AND my singleplayer
Rollback Post to RevisionRollBack
"Keep reality close at hand, but keep those you love over-lands close as well" -Seth C. 2009
All I can suggest is to delete your MoC configs on both client and server, restart both, and see if that fixes the issue. I'd also suggest making backups of the configs, just to be on the safe side.
All I can suggest is to delete your MoC configs on both client and server, restart both, and see if that fixes the issue. I'd also suggest making backups of the configs, just to be on the safe side.
Will do! Thank you very much! I'm going to let you know if it worked, just to be safe ^^ Again, thank you
Rollback Post to RevisionRollBack
"Keep reality close at hand, but keep those you love over-lands close as well" -Seth C. 2009
Will do! Thank you very much! I'm going to let you know if it worked, just to be safe ^^ Again, thank you
You may still get a message saying that the IDs are missing. As I mentioned, I'm not sure if there were ID changes regarding those blocks between previous versions and the newest one. Assuming you have everything installed correctly, no conflicting IDs with those listed before, and everything else about MoC is working properly, you could probably go ahead and load the world anyway.
In your case, since the blocks in question belong to the Wyvern and Ogre Lairs - one of which isn't even used currently - the worst thing I can foresee happening is having a strangely generated Wyvern Lair if you've already been to it.
In that case, I believe you can simply delete the Wyvern Lair folder and generate a new one when you attempt to go to it again.
You may still get a message saying that the IDs are missing. As I mentioned, I'm not sure if there were ID changes regarding those blocks between previous versions and the newest one. Assuming you have everything installed correctly, no conflicting IDs with those listed before, and everything else about MoC is working properly, you could probably go ahead and load the world anyway.
In your case, since the blocks in question belong to the Wyvern and Ogre Lairs - one of which isn't even used currently - the worst thing I can foresee happening is having a strangely generated Wyvern Lair if you've already been to it.
In that case, I believe you can simply delete the Wyvern Lair folder and generate a new one when you attempt to go to it again.
Where can I find these folders? I did what you said but, as you've said, it still says they're missing.
Rollback Post to RevisionRollBack
"Keep reality close at hand, but keep those you love over-lands close as well" -Seth C. 2009
I have an exceedingly simple question I can't for the life of me find the answer to:
-Where do I find the Forge, GUIApi, and Custom Mob Spawnerversion requirements for previous versions of Mo Creatures? (Specifically I'm trying to get MoC 5.1.5 working on Minecraft 1.5.1)
It's not on the Wiki, not in the Readme of previous Versions, and I've already spent a few hours backtracking through the couple thousand replies on this thread. Any help would be GREATLY appreciated, especially if some fabled requirements history exists and I'm merely lost.
must delete the config folder in your folder. minecraft
It's not necessary to delete the entire config folder, only the config files for Mo'Creatures - which if you had continued reading, you'd see that they've already done.
ID 702
ID 703
ID 700
ID 701
ID 201
ID 200
ID 202
Is there any way I can fix that?
The default for those IDs belong to WyvernLair and OgreLair blocks. Have you changed any of the IDs for those?
Alright yeah looks like it hmmm well i think i have about 2 or so more mods that need to be updated for 1.5.2 before i will upgrade but thanks
Thanks,
Matty Crafter
As far as I can tell from what others have reported, Highlands currently isn't completely compatible with Mo'Creatures, and even setting everything to spawn in Highlands biomes won't work. It may be worth mentioning in the Highlands thread.
UPDATE: I read somewhere in the vast amount of posts that there is only "a chance" of spawning certain creatures. Whereas, the wiki makes no mention of this for rare horses. So should a uni/peg combo always produce a fairy horse? I've tried 25 times and am about to give up. Shame as they are so beautiful.
No, I have not changed them, nor do I know how to. It says that they're mis-matched ID's. And I'm confused as to why.
It says they're missing because they're missing. The blocks those IDs were assigned to can't be found, which could be because the IDs were changed by someone (you or the developer), but I can't remember whether or not those IDs got changed during one of the updates.
What version are you using? Did this start happening after an update to a newer version?
I'm using the newest version. It's like this for both my server AND my singleplayer
Again, did this start happening after an update from an older version?
Uhm... Yes?
That's not obvious information, so I had to ask.
All I can suggest is to delete your MoC configs on both client and server, restart both, and see if that fixes the issue. I'd also suggest making backups of the configs, just to be on the safe side.
Will do! Thank you very much! I'm going to let you know if it worked, just to be safe ^^ Again, thank you
You may still get a message saying that the IDs are missing. As I mentioned, I'm not sure if there were ID changes regarding those blocks between previous versions and the newest one. Assuming you have everything installed correctly, no conflicting IDs with those listed before, and everything else about MoC is working properly, you could probably go ahead and load the world anyway.
In your case, since the blocks in question belong to the Wyvern and Ogre Lairs - one of which isn't even used currently - the worst thing I can foresee happening is having a strangely generated Wyvern Lair if you've already been to it.
In that case, I believe you can simply delete the Wyvern Lair folder and generate a new one when you attempt to go to it again.
Where can I find these folders? I did what you said but, as you've said, it still says they're missing.
-Where do I find the Forge, GUIApi, and Custom Mob Spawner version requirements for previous versions of Mo Creatures? (Specifically I'm trying to get MoC 5.1.5 working on Minecraft 1.5.1)
It's not on the Wiki, not in the Readme of previous Versions, and I've already spent a few hours backtracking through the couple thousand replies on this thread. Any help would be GREATLY appreciated, especially if some fabled requirements history exists and I'm merely lost.
Depending on how you have things set up, the actual path may vary a bit. But the default locations for the folders are:
Client: [code].minecraft/saves/YOURWORLD/MoCWyvernLair
For the server, it's usually in the root folder, usually something like YOURWORLD_WyvernLair
It's not necessary to delete the entire config folder, only the config files for Mo'Creatures - which if you had continued reading, you'd see that they've already done.