You know, I appreciate that you tried to help me... But you're attitude seems rather poor and you're only starting to annoy me.
I said I wasn't sure, did I? There is no reason to come back with Caps like you've got an attitude because I made a mistake. I don't like forge, if this mod worked with modloader, I'd be using it instead... So naturally I don't know too much about Forge.
Lets stop assuming things too, just because someone's new to the forums, doesn't mean they're new to minecraft. Perhaps this is the first time they've needed to ask for help here? I know I played Minecraft for a while before I needed to sign up for this forum and subject myself to people who made assumptions and were snippy and rude with me because I didn't know things... -.-
I'm afraid I'm out of ideas. Out side of duplicating the files from client to server, etc; or trying fresh installs on both completely? *shrugs* I wouldn't even know how the ID's got mismatched in the first place. Unless of course you're using other mods that alter your game play and it's conflicting with the server?
I'm afraid I will be no more help from here. Sorry... :\ I tried. But if I do think of something else, I will be sure to let you know?
I use caps because I keep on forgetting which of the forums I visit have formatting and which don't.
Hello everyone i would like to see some more awesome animals in Mo' creatures.
DrZhard should consider to add more reptiles in Mo' creatures like:
•Leopard geckos they should drop 1 to 3 claws. The claws should be crafted
Into a sword or a weapon. Eats any insects in the mod.
•Bearded dragon they should drop 2 to 3 bones/scales depending on
Their size. The scales should be crafted into armor. Eats any insects in the
Mod, and eats mice.
•Water monitors they should drop 4 to 6 scales depending on their size.
The scale should be crafted into armor. Eats fish, mice, insects, rats, baby animals
Except animals that are bigger than it.
I am not say that the turtle are not cool, but the turtle should be realistic or awesome
Textures like all the other mobs, and items. DrZhard should work on the textures for
The following mobs:
Turtles
Bunnies
Dragonflies
Mice
Rats
DrZhard should add more items like the following:
Cages: To transport mobs to another place.
Bug catcher: To catch the insects In the mod.
Ok this is my request for this mod I would love to see all of my requests in the mod, but I know DrZhard is so busy
Right now, but If you guys agree with me reply to this comment, and if you don't please say why you don't agree to this
Comment, and maybe if DrZhard reads this he/she may consider putting these mobs, and item in the mod.
Thank you
Hello everyone i would like to see some more awesome animals in Mo' creatures.
DrZhard should consider to add more reptiles in Mo' creatures like:
•Leopard geckos they should drop 1 to 3 claws. The claws should be crafted
Into a sword or a weapon. Eats any insects in the mod.
•Bearded dragon they should drop 2 to 3 bones/scales depending on
Their size. The scales should be crafted into armor. Eats any insects in the
Mod, and eats mice.
•Water monitors they should drop 4 to 6 scales depending on their size.
The scale should be crafted into armor. Eats fish, mice, insects, rats, baby animals
Except animals that are bigger than it.
I am not say that the turtle are not cool, but the turtle should be realistic or awesome
Textures like all the other mobs, and items. DrZhard should work on the textures for
The following mobs:
Turtles
Bunnies
Dragonflies
Mice
Rats
DrZhard should add more items like the following:
Cages: To transport mobs to another place.
Bug catcher: To catch the insects In the mod.
Ok this is my request for this mod I would love to see all of my requests in the mod, but I know DrZhard is so busy
Right now, but If you guys agree with me reply to this comment, and if you don't please say why you don't agree to this
Comment, and maybe if DrZhard reads this he/she may consider putting these mobs, and item in the mod.
Thank you
Suggestions go on the suggestion thread, this one is for help getting the mod working or discussing the official server.
I use caps because I keep on forgetting which of the forums I visit have formatting and which don't.
with 409 posts, one would think you'd remember that this one does...
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Hello everyone i would like to see some more awesome animals in Mo' creatures.
DrZhard should consider to add more reptiles in Mo' creatures like:
•Leopard geckos they should drop 1 to 3 claws. The claws should be crafted
Into a sword or a weapon. Eats any insects in the mod.
•Bearded dragon they should drop 2 to 3 bones/scales depending on
Their size. The scales should be crafted into armor. Eats any insects in the
Mod, and eats mice.
•Water monitors they should drop 4 to 6 scales depending on their size.
The scale should be crafted into armor. Eats fish, mice, insects, rats, baby animals
Except animals that are bigger than it.
I am not say that the turtle are not cool, but the turtle should be realistic or awesome
Textures like all the other mobs, and items. DrZhard should work on the textures for
The following mobs:
Turtles
Bunnies
Dragonflies
Mice
Rats
DrZhard should add more items like the following:
Cages: To transport mobs to another place.
Bug catcher: To catch the insects In the mod.
Ok this is my request for this mod I would love to see all of my requests in the mod, but I know DrZhard is so busy
Right now, but If you guys agree with me reply to this comment, and if you don't please say why you don't agree to this
Comment, and maybe if DrZhard reads this he/she may consider putting these mobs, and item in the mod.
Thank you
How the heck can the dragonflies get a better texture, its perfect!!!
hello i updated my server to 1.5.2 and i also updated mo creatures but i have a problem before in the last update of mo creatures there were 3 numbers in the config file to determine the spawn rate, min per group, and max per group but what does the fourth number mean?
hello i updated my server to 1.5.2 and i also updated mo creatures but i have a problem before in the last update of mo creatures there were 3 numbers in the config file to determine the spawn rate, min per group, and max per group but what does the fourth number mean?
Hey, I'm really excited to use this mod with my world that I've been building on - but this mod introduces some conflicts, apparently, with other mods, and I'm wondering if anyone knows how to fix this or work around it.
I've installed Forge already on my install, the ocarina mod (http://www.minecraftforum.net/topic/1626113-152-the-ocarina-mod-32-new-features/), Tale of Kingdoms latest/final version, and Matmos sounds, all for Minecraft official release 1.5.2. When I installed all the necessary components for Mo' Creatures, the game now gives me an error right after the Mojang screen; it crashed.
I can't seem to find a good way to fix this. I've tried deleting all my mods one by one and restoring them, and only the Mo' Creatures mod seems to be causing this problem, and only with Tale of Kingdoms. When I remove either Mo' Creatures or Tale of Kingdoms, it works fine and the game starts.
Another piece of information - when I installed Tale of Kingdoms 2, and deleted Tale of Kingdoms, the game worked and started fine, but had odd glitches with the guild that was built when I installed Tale of Kingdoms before; various NPC's are gone or duplicated, and most of the interactions with NPC's are glitched, etc. etc..
So what I'm wondering is, is there a way to have Mo' Creatures and all the required mods Mo' Creatures needs (GUI API for instance), with Tale of Kingdoms, for Minecraft 1.5.2, and if not, does anyone know how to delete the guild and start it all over from Tale of Kingdoms, so I can start over with Tale of Kingdoms 2?
I cannot get this mod to work with Biomes O' Plenty, none of the creatures or mobs are spawning are the mods still compatible? Because my 1.5.1 version was working just fine with it and now 1.5.2 I'm getting nothing
Can you please add new sharks different species ranging in aggresiveness and size also new piranhias for jungles or piranhia overhaul maybe alligators in the swamps how about a desert crocidilles or crocs in the jungles
Can you add ocean and new water mobs for one of your future updates I would like a sea turtle maybe a whale or new mob ai for sharks and dolphins maybe stingrays in ocean biomes . Love your current water mobs but I would love more variety in the ocean it would be cool for new ocean terrain if your up to it reefs,kelp,seaweed,sea floor sea mounts,ridges,trenches ,etc it is just a suggestion for future updates if your up to it love your mod.
Hey, I'm really excited to use this mod with my world that I've been building on - but this mod introduces some conflicts, apparently, with other mods, and I'm wondering if anyone knows how to fix this or work around it.
I've installed Forge already on my install, the ocarina mod (http://www.minecraft...2-new-features/), Tale of Kingdoms latest/final version, and Matmos sounds, all for Minecraft official release 1.5.2. When I installed all the necessary components for Mo' Creatures, the game now gives me an error right after the Mojang screen; it crashed.
I can't seem to find a good way to fix this. I've tried deleting all my mods one by one and restoring them, and only the Mo' Creatures mod seems to be causing this problem, and only with Tale of Kingdoms. When I remove either Mo' Creatures or Tale of Kingdoms, it works fine and the game starts.
Another piece of information - when I installed Tale of Kingdoms 2, and deleted Tale of Kingdoms, the game worked and started fine, but had odd glitches with the guild that was built when I installed Tale of Kingdoms before; various NPC's are gone or duplicated, and most of the interactions with NPC's are glitched, etc. etc..
So what I'm wondering is, is there a way to have Mo' Creatures and all the required mods Mo' Creatures needs (GUI API for instance), with Tale of Kingdoms, for Minecraft 1.5.2, and if not, does anyone know how to delete the guild and start it all over from Tale of Kingdoms, so I can start over with Tale of Kingdoms 2?
Thanks in advance!
You need to post the FML-client-0.log file after you crash to let us help you. It'll be too long to paste directly in here unfort.
That awesome moment when a question is answered hours before I even ask it. You are the best little fox.
Hehehe :3
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Games include but are not limited to:Minecraft, ARK, Wurm Unlimited, World of Warcraft
dr.zhark i saw the 1.6.1 snapshot are you officially working with mojang now that there using your horsesdr.zhark i saw the 1.6.1 snapshot are you officially working with mojang now that there using your horses
I use caps because I keep on forgetting which of the forums I visit have formatting and which don't.
You dismount by pressing F.
DrZhard should consider to add more reptiles in Mo' creatures like:
•Leopard geckos they should drop 1 to 3 claws. The claws should be crafted
Into a sword or a weapon. Eats any insects in the mod.
•Bearded dragon they should drop 2 to 3 bones/scales depending on
Their size. The scales should be crafted into armor. Eats any insects in the
Mod, and eats mice.
•Water monitors they should drop 4 to 6 scales depending on their size.
The scale should be crafted into armor. Eats fish, mice, insects, rats, baby animals
Except animals that are bigger than it.
I am not say that the turtle are not cool, but the turtle should be realistic or awesome
Textures like all the other mobs, and items. DrZhard should work on the textures for
The following mobs:
Turtles
Bunnies
Dragonflies
Mice
Rats
DrZhard should add more items like the following:
Cages: To transport mobs to another place.
Bug catcher: To catch the insects In the mod.
Ok this is my request for this mod I would love to see all of my requests in the mod, but I know DrZhard is so busy
Right now, but If you guys agree with me reply to this comment, and if you don't please say why you don't agree to this
Comment, and maybe if DrZhard reads this he/she may consider putting these mobs, and item in the mod.
Thank you
Suggestions go on the suggestion thread, this one is for help getting the mod working or discussing the official server.
with 409 posts, one would think you'd remember that this one does...
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
yeah, but you should see my post count on the other forums.
example:
entity-spawn-settings {
S:Ant <AMBIENT:7:1:2:2>
light level. I think.
I've installed Forge already on my install, the ocarina mod (http://www.minecraftforum.net/topic/1626113-152-the-ocarina-mod-32-new-features/), Tale of Kingdoms latest/final version, and Matmos sounds, all for Minecraft official release 1.5.2. When I installed all the necessary components for Mo' Creatures, the game now gives me an error right after the Mojang screen; it crashed.
I can't seem to find a good way to fix this. I've tried deleting all my mods one by one and restoring them, and only the Mo' Creatures mod seems to be causing this problem, and only with Tale of Kingdoms. When I remove either Mo' Creatures or Tale of Kingdoms, it works fine and the game starts.
Another piece of information - when I installed Tale of Kingdoms 2, and deleted Tale of Kingdoms, the game worked and started fine, but had odd glitches with the guild that was built when I installed Tale of Kingdoms before; various NPC's are gone or duplicated, and most of the interactions with NPC's are glitched, etc. etc..
So what I'm wondering is, is there a way to have Mo' Creatures and all the required mods Mo' Creatures needs (GUI API for instance), with Tale of Kingdoms, for Minecraft 1.5.2, and if not, does anyone know how to delete the guild and start it all over from Tale of Kingdoms, so I can start over with Tale of Kingdoms 2?
Thanks in advance!
That awesome moment when a question is answered hours before I even ask it. You are the best little fox.
please!!!! thank you.
You need to post the FML-client-0.log file after you crash to let us help you. It'll be too long to paste directly in here unfort.
Hehehe :3
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!