can i report a bug?: i have a bug that sometimes the mobs go down into the ground, and also that i can't put a saddle on ostriches, ostriches die when fed, and i can't use the whip, hope this problem will be solved btw this is my favourite mod and it will always be!!
that's a bug i think look on the bug list
You've been reporting some bugs that have already been fixed. Make sure you are using the latest version of Mo' Creatures (v4.1.2)
Hey guys, this Q is for whoever, but I run a Mo Creatures server me and my friends play on. Everything works great and fine, we spawned stuff, found stuff, fought stuff etc, but we went to a remote new area in the server to all play survival mode, and barely anything is spawning? We've been above ground searching, and underground exploring for over 12 hours in the past three days, and yet we haven't found a natural rezzed werewolf, ogre or wraith? And above ground we only find an occasional boar or bear every other hour but that's really it. The only thing we find a lot are ducks and cats. We've tampered with the global mod settings raising the frequency for what we want, but we haven't had any luck. Any ideas, help or suggestions?
I think you probably need to change the overall number of mobs, aquatic, and animals in the server config file. The deal is that the default numbers are for one player, dictating the maximum creatures in the loaded chunks. So when you have multiple people on a server, it distributes that number between the many more chunks loaded by all the players, making the creatures rare by comparison. This worked for me in the 1.2.5 version, it should work for you.
The Meaning of Life, the Universe, and Everything.
hey I noticed that hunter creatures don't spawn near torches but do near glowstone. I was wondering if you could make it so they don't spawn near glowstone either because my pig farm is lit up by glowstone and creatures keep spawning in it which is really annoying.
When in right click on a skeleton horses with a bone amulet it dose nothing, why?
Is it a skeleton horse you created from a tamed horse? You need to convert a tamed horse into an tamed undead horse, which will become a tamed skeletal horse in time, then use the amulet. If you're trying to use an amulet on an untamed skeletal horse, there's your problem.
It's because the horse textures are of a non standard size, 260x260 instead of 256x256. You will need to re-size the textures for the horses in the Mo' Creatures mod to the proper size, and then it will work just fine.
Thanks SO MUCH! Only one thing how do I resize. (I'm not a comp noob just wondering how to get to the resizing.)
1.) Horses - When I dismount a horse, walk away to work on my house, garden etc, I come back and see about 15+ "clones" of that horse standing in the same spot. They are animated but I cannot interact with them.. The real horse usually shows up on the side somewhere. Re-logging when I'm standing nearby usually makes the clones go away, and then it usually happens again.
2.) Mob frequency - Vanilla - Setting endermen to 0, still spawns endermen (I actually had some spawning at my tiny island every night with it at 0) Same with other mobs. Not sure if this is what is meant by "Partially changed" in the known bug list or not, thought I'd post it just in case.
3.) Mob frequency - Mo' Creatures - even after increasing the max animals in the options, and waiting a day or two, I don't seem to notice any of the frequencies change. I could have birds or butterflies up at 10, and never see a bird, I could have other animals set at 1 or 2 and see several of them... I have zebra chance at 1, yet zebra's are the most common horse I find...
4.) Mob spawning/despawning - After losing a lot of vanilla sheep and cows I was trying to save up, I disabled the despawning of vanilla animals... However disabling that option, there have been absolutely 0 of the mo' creatures spawning... I check the log, and it is constantly saying 0 have been spawned... I increased the max animals up to 250 even, and yet never saw a creature show up... I'm worried if i enable vanilla despawning again, I will lose the colored sheep I caged up for colored wool...
5.) Once in awhile, I may come across an "invisible" mob, this rarely happens most the time I see them... however once in awhile I begin to get attacked by an invisible bear, or become poisoned in the water by something I cannot see or killed by an invisible big cat..... However I'm not entirely sure this is only mo' creatures, as I've had this issue with some vanilla mobs such as spiders... It's very rare but does happen.
-Removed spawn difficulty settings in the config file for the dedicated server.
To deactive one mob, just set the frequency to 0.
-fixed mob spawning in dedicated server
-boars now use the pig sounds
-changed hide armor icons
-fixed spawns in the Nether, improved Mob Spawns at night.
-fixed animated textures and particle Fx for the Horse Mobs
-added turkey sounds
-added insect sounds
-bees now attack if provoked
-ducks now flap their wings
-fixed animation bug with wolves mouth
-changed werewolf model and textures, added different kinds of werewolves
-fixed movement bug on wild bathorses
-flies follow players holding rotten flesh on their hands
-butterflies and bees will sometimes follow players holding flowers
-bunnies follow players holding carrots
-panda bears will follow players holding reeds. Pandas won't longer stand.
-changed rat item drop