Played MC with Mo' Creatures for a while, suddenly Minecraft crashes now at start:
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 04.07.13 14:42
Description: Failed to start game
java.lang.NullPointerException
at drzhark.mocreatures.MoCProxy.initializeEntities(MoCProxy.java:875)
at drzhark.mocreatures.MoCProxy.ConfigPostInit(MoCProxy.java:644)
at drzhark.mocreatures.client.MoCClientProxy.ConfigPostInit(MoCClientProxy.java:735)
at drzhark.mocreatures.MoCreatures.postInit(MoCreatures.java:480)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor8.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:695)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_03, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 430960496 bytes (410 MB) / 640745472 bytes (611 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 6 mods loaded, 6 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CustomSpawner{2.2.2} [DrZhark's CustomSpawner] (CustomMobSpawner 2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MoCreatures{5.2.3} [DrZhark's Mo'Creatures Mod] (DrZhark's Mo'Creatures Mod v5.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Errored
LWJGL: 2.4.2
OpenGL: GeForce GT 530/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: 64px BETA [mc1.5.1] HD MK WORKING.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
something you changed isn't a valid setting, either figure it out, or delete your config files for MOC
I might sound like a complete idiot but i'm new at this and I can't seem to find the download button for MO Creatures please tell me howI might sound like a complete idiot but i'm new at this and I can't seem to find the download button for MO Creatures please tell me how
-tamed birds cannot be put on your head, i right clicked a tames bird many times but i still cant put it on my head
-endermen dont spawn at all, i explored the overworld at night many times but no enderman spawns
Rollback Post to RevisionRollBack
There is 1 thing in this world which is important, and that is BEEF.
Even though minecraft 1.6 came out and it's apparently "unmodable", I think you should keep updating! Like adding new creatures and stuff! I love this mod, I always use it! I neeed it! Don't give up!
sorry if it seems like I'm asking for an update! I'm not, I'm just saying that I think it would be good if you did. But it's your choice.
Dr.Zhark, Bloodshot, or whoever works for the mod reading this, I was wondering if you could make shark eggs a BIT more common, I have around 26 Wyverns, who are just as rare, but I can't get one shark egg, maybe raising it to 20% like komodo dragons would be better.
-tamed birds cannot be put on your head, i right clicked a tames bird many times but i still cant put it on my head
-endermen dont spawn at all, i explored the overworld at night many times but no enderman spawns
I think custom mob spawner reduces the chances for enderman to spawn, just increase them a bit.
Edit: Nvm. Still having the issue after reinstalling all my mods. I'm wondering though if it doesn't have anything to do with any one mod, but rather something caused by installing multiple mods simultaneously via multimc. I'm going to try a few things tomorrow. If I can get mo'creatures mobs to spawn consistently I'll post what I did to fix it.
I skimmed the thread a bit, but didn't find an answer; so I apologize if this has already been asked.
When I load up a game, and try to tame a bunny, a window pops up to name them. I gather this is working as intended. However, once I name them, I can't interact with them at all. They simply sit on my feet and do nothing. Is this a mod conflict I somehow have, or does anyone else have this problem?
I am currently running v5.2.3 on my server (http://ci.md-5.net/job/MCPC-Plus/592/) but my users are reporting Ogres still appears but MoCProperties.cfg has them disabled <0:0:0>:-
The download for the 5.1.5 port to MC 1.4.7 isn't working. Mediafire is saying they have taken the file down. Any other places i can get it? Searched furiously on google to no avail. I can find older versions, but not the ported one. Can anyone help?
I am currently running v5.2.3 on my server (http://ci.md-5.net/job/MCPC-Plus/592/) but my users are reporting Ogres still appears but MoCProperties.cfg has them disabled <0:0:0>:-
there are two ways of fixing this
1. Pickup Ichun's gravity gun mod and use that to move the dolphins in and out of the pen manually
2. pick up Computer craft and miscperiphs add-on and program a door out of wireless turtles with the top row being tank turtles, it will take a fancy program but it would work as turtles act as blocks and can stop water.
Thanks, Kye_Duo, for directing me to these mods. I tried Ichun's gravity gun, pretty much fun!
ComputerCraft, very very cool. It is a bit more complex than what I was looking for, but quite amazing! It will, however, take me a bit more time to implement a solution like that.
Cheers!
Rollback Post to RevisionRollBack
“In the beginning there was nothing, which exploded.”
― Terry Pratchett, Lords and Ladies
DrZhark will you add dogs? i mean real dogs like cats tamable and nameable? and chickens?
and monkeys! monkeys would be cool!!
I do not know if you realize this,but dogs and cats are already added into the game,chickens have already been added way before you started playing,and monkeys sound pretty cool.
Thanks, Kye_Duo, for directing me to these mods. I tried Ichun's gravity gun, pretty much fun!
ComputerCraft, very very cool. It is a bit more complex than what I was looking for, but quite amazing! It will, however, take me a bit more time to implement a solution like that.
Cheers!
there is a simpler option, but that mod still hasn't been updated to 1.5.x yet. I expect it to skip straight to 1.6 though.
It is Red Power 2 and its frames. that could make a true underwater gate that would be simpler to setup that the turtles.
should be a setting for each type: mob, passive, ambient, water
something you changed isn't a valid setting, either figure it out, or delete your config files for MOC
It's cleverly hidden in plain sight beneath bold red letters in the first post.
Download the Mod:
-Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)
Other files needed:
1. Forge Client (adfly) (tested with Forge 7.8.0.684)
2. Link Removed
3. CustomMobSpawner 2.2.2 Mirror (forum) please make sure you have the latest version of CustomMobSpawner.
-tamed birds cannot be put on your head, i right clicked a tames bird many times but i still cant put it on my head
-endermen dont spawn at all, i explored the overworld at night many times but no enderman spawns
How do you figure that it's unmoddable?
I think custom mob spawner reduces the chances for enderman to spawn, just increase them a bit.
When I load up a game, and try to tame a bunny, a window pops up to name them. I gather this is working as intended. However, once I name them, I can't interact with them at all. They simply sit on my feet and do nothing. Is this a mod conflict I somehow have, or does anyone else have this problem?
monster-frequencies {
I:BigGolem <1:1:1>
I:Blaze <2:1:2>
I:BlockChainGoblin <10:4:4>
I:Boggard <10:4:4>
I:CaveOgre <0:0:0>
I:CaveSpider <10:4:4>
I:Creeper <8:4:4>
I:DeathTome <10:4:4>
I:Enderman <1:1:4>
I:FireBeetle <10:4:4>
I:FireOgre <0:0:0>
I:FlameWraith <6:1:2>
I:Ghast <2:1:1>
I:Giant <1:1:1>
I:HedgeSpider <10:4:4>
I:HellRat <10:4:4>
I:HelmetCrab <10:4:4>
I:HorseMob <12:4:4>
I:KingSpider <10:4:4>
I:LavaSlime <2:1:1>
I:LichMinion <10:4:4>
I:LowerGoblinKnight <10:4:4>
I:MazeSlime <10:4:4>
I:MiniGhast <10:4:4>
I:Minoshroom <10:4:4>
I:Minotaur <10:4:4>
I:MosquitoSwarm <10:4:4>
I:NagaSegment <10:4:4>
I:Ogre <0:0:0>
I:PigZombie <15:4:4>
I:PinchBeetle <10:4:4>
I:Rat <10:4:4>
I:Redcap <10:4:4>
I:RedcapSapper <10:4:4>
I:RedscaleBroodling <10:4:4>
I:Scorpion <8:4:4>
I:Silverfish <10:4:4>
I:Skeleton <10:4:4>
I:SkeletonDruid <10:4:4>
I:Slime <3:1:4>
I:SlimeBeetle <10:4:4>
I:Spider <8:4:4>
I:SwarmSpider <10:4:4>
I:TowerGhast <10:4:4>
I:TowerGolem <10:4:4>
I:TowerTermite <10:4:4>
I:TwilightKobold <10:4:4>
I:TwilightWraith <10:4:4>
I:UpperGoblinKnight <10:4:4>
I:WWolf <1:1:1>
I:Werewolf <6:1:3>
I:Witch <2:1:2>
I:Wraith <8:2:4>
I:Zombie <10:4:4>
}
Is there another config file I need to change to stop them from appearing?
Thanks
that can't be the latest CMS, you are missing a number in there. should be 4 numbers for each monster, plus you only need to drop the freq to 0.
anychance we can get a repost.
Thanks, Kye_Duo, for directing me to these mods. I tried Ichun's gravity gun, pretty much fun!
ComputerCraft, very very cool. It is a bit more complex than what I was looking for, but quite amazing! It will, however, take me a bit more time to implement a solution like that.
Cheers!
― Terry Pratchett, Lords and Ladies
I do not know if you realize this,but dogs and cats are already added into the game,chickens have already been added way before you started playing,and monkeys sound pretty cool.
there is a simpler option, but that mod still hasn't been updated to 1.5.x yet. I expect it to skip straight to 1.6 though.
It is Red Power 2 and its frames. that could make a true underwater gate that would be simpler to setup that the turtles.