Time: 2/6/13 12:40 PM
Description: Exception in server tick loop
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at ku.a(SourceFile:9)
at ku.a(SourceFile:31)
at drzhark.customspawner.CustomSpawner.getRandomCustomMob(CustomSpawner.java:848)
at drzhark.customspawner.CustomSpawner.doCustomSpawning(CustomSpawner.java:375)
at drzhark.mocreatures.MoCServerTickHandler.onTickInGame(MoCServerTickHandler.java:29)
at drzhark.mocreatures.MoCServerTickHandler.tickEnd(MoCServerTickHandler.java:95)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:274)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:634)
at bdz.q(IntegratedServer.java:159)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Okay, I was testing a mod called MSC (Mob Spawner Control) by Davee. While testing, I had to set the values in the Custom Spawner to a Freq of 0s. It seems Custom is having difficulty with leaving the settings alone. I'd occaisionally find something I thought was set. Once maybe but not multiple times.
I disabled Davee's mod, for now. Right now, I'd like to reset the Freq values for the many wildlife. When clicking on "Reset to Default", the value that I just entered is put in.
What are the freq for the animals, wate mobs and etc.? Is it 4? In the Spawner settings, I left the Animals at 90 while water mobs & hostile are set to 4. On the individual mob sections, I set each type of mobs to 4.
Rollback Post to RevisionRollBack
Ever onward, ever forward,I shall go along this dusty road;
Ever onward, ever forward for stories to share on my site, Inspiration Point
I thought as much. If I understand correctly, I need to do a whole lot of breeding to get a Zorse then work on getting a Pegasus or Unicorn. Yes, I did read that I had to deal with either a bathorse or a nightmare, first.
I have a minor nitpick and it may well be the Texture pack I'm using. When I go into the Global Mod Settings to play with the settings for the Mobs, the buttons are quite large. It's a good thing I can use my arrow keys. I was also looking to get a better handle on using the controls. I didn't see this on the wiki. Any ideas?
As for the horses, I will either have to find a new Extreme Hills or plains.
To change the controls go to options and then controls and there is a key called "Mo creatures jump" to jump or flying while mounting a horse.
This mod is making spawns terrible for other mods. I havent seen a single creature from like 3 of my mods if this is installed, it wont spawn your animals right with MobSpawnControls even if i do everything right and bypass the bug that is resetting spawn rates, and dragons from the mine-fantasy mod are not spawning in the nether which is super weird cause in the 1.4.5 version of this mod they were able to spawn totally fine!!! OH and this mod is stopping wither skeletons from spawning in the nether as well. PLEASE FIX SPAWNING ISSUES i love this mod to death it is my favorite mod but it causes me so many headaches trying to enjoy other content as well =[
Logged on to say the Crystal Horse Armor ain't working for me, but then I remembered that it only works for certain horses.... -.-"
LOVE THE MOD! I would join the server, but no one is ever online, always says "0/24" (or however many it is).... And being on an empty server is just sad xD Oh, and I made one of those walk-through aquariums, but all my aquatic animals float to the top! Lame Dx And I mean EVERY aquatic animal, rays, sharks, dolphins, fish, all of them x.x Just letting you know c:Oooh, and I can't figure out how to tame a Zebra..... Tried doing it like a regular horse, even got a spotted horse and everything. Halp? ^w^@WolfLord77 Click ESC > Options > Global Mod Options > DrZhark's Mo'Creatures. Play around with those c:
I'm trying to play with the optifine and GLSL shaders with this mod, but i keeps telling me forge is incompatable making this mod and all other forge dependant mods unsuable. Is there any way around this? My worlds prettier now but just boring without any cool creatures in it.
Is this a widenly known compatabilty issue or just for me?
I noticed people quoting my other tutorial alot so here's the one with picks, also going to create a thread somewhere to put this and whatever other tutorials i decide to make.
1. Grab the provided files above /\
2. Delete folder "META-INF" in "bin/minecraft.jar"
3. Extract contents of "minecraftforge-universal-1.4.6-6.5.0.473.zip" into "bin/minecraft.jar"
4. Extract contents of "GuiAPI-1.4.6-TEMP.zip" into "bin/minecraft.jar"
5. Extract folder "sharose" in "GuiAPI-0.15.2-1.4.6.jar" into "bin/minecraft.jar"
( OPTIONAL FOR MO' CREATURES )
6. Place "CustomMobSpawner 1.10.zip" into "mods/"
7. Place "DrZharks MoCreatures Mod v4.4.0.zip" into "mods/"
As I'm likely not clear about my problems with the Custom Spawner app and resetting the Freq values, would it help to load up screenshots? The problem got started when using MSC, I had to prep Mo' to work with this great mod. The new values didn't seem to be saved or something. When I click on the "Reset" button, the default values aren't put in.
I know that I'm doing something wrong and lack insight on what the #s will mean for the various mob groups. I don't have time, at the moment. Just want to know if the screenshots would help.
Rollback Post to RevisionRollBack
Ever onward, ever forward,I shall go along this dusty road;
Ever onward, ever forward for stories to share on my site, Inspiration Point
where are the crafting recipies beacause i really want them and i want them because i am playing mo creatures and tale of kingdoms together its kinda awsome
so i want the crafting recipies cant wait for them
Ok. I have my screenshots ready. I'm choosing to disable MSC; as I'm having trouble with getting it to work. In order for it to function, I had to play with the settings for Mo' Creatures. The # of mob frequency were set to "1". I need help with resetting the mob counts. I'd also like to have a better understanding of what's what with the spawn settings.
Here are the pics:
1. I'm using Magic Launcher. This is what I'm currently running. Mo
is up to date and so is Forge.
2. Here is Spawn Settings. Is thiscorrect? I've no idea of why the buttons are extra large.
3. I'm not sure if all 5 mob group screens are needed; however here they are:
Thanks for the help. Right now, I'm in the Extreme Hills biomes. I would definitely love to get a better handle on the Spawn Settings.
Rollback Post to RevisionRollBack
Ever onward, ever forward,I shall go along this dusty road;
Ever onward, ever forward for stories to share on my site, Inspiration Point
where are the crafting recipies beacause i really want them and i want them because i am playing mo creatures and tale of kingdoms together its kinda awsome
so i want the crafting recipies cant wait for them
The crafting recipes are in "your minecraft dierectory"-mods-mocreatures.zip-README.txt
I'm finding this mod is not very good. I'm following the Wiki page for this mod with easy breeding on and 1) my unicor ns are going sterile. 2) The breedings are horribly unsuccessful. I do not recomend this mod to anyone. Especially if they download it for the horses.
Edit: I finale got the pegasus (GV = 5) and bred it to a nightmare (GV = 7) which should have been a Black Pergasus (TGV = 12) but i got a brown! Mind you I do have Easy Breeding on! This is aggravating! I can honestly say i hate this mod.
Hope this helps, I am a fan of your creatures, but I don't like the disruption to gameplay it causes by deleting certian mobs.
Definately my primary thought regarding this mod as well. Really wish the spawner was rewritten to be more efficient, much as you outlined above. Good post!
Without the check for custom mod spawner at the beginning. It would be overpowering mods more than it already is. It doesn't seem to be checking soon enough, as it still overwrites MSC default spawn config file even when custom mod spawner is off. (I know the workaround but that wasn't the point of my post) In my opinion the perfect solution would be Mo'Creatures using MSC instead of CMS, as it already handles all biomes and mobs no matter what new ones you add. However, DrZhark has worked very hard on CMS so I'm sure that's not an option.
---- Minecraft Crash Report ----
// Ooh. Shiny.
Time: 2/6/13 12:40 PM
Description: Exception in server tick loop
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at ku.a(SourceFile:9)
at ku.a(SourceFile:31)
at drzhark.customspawner.CustomSpawner.getRandomCustomMob(CustomSpawner.java:848)
at drzhark.customspawner.CustomSpawner.doCustomSpawning(CustomSpawner.java:375)
at drzhark.mocreatures.MoCServerTickHandler.onTickInGame(MoCServerTickHandler.java:29)
at drzhark.mocreatures.MoCServerTickHandler.tickEnd(MoCServerTickHandler.java:95)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:274)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:634)
at bdz.q(IntegratedServer.java:159)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 305143568 bytes (291 MB) / 1068302336 bytes (1018 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -Xmx2G -Xms1G
AABB Pool Size: 4526 (253456 bytes; 0 MB) allocated, 3193 (178808 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.26 FML v4.7.10.524 Minecraft Forge 6.6.0.499 Optifine OptiFine_1.4.6_HD_U_B6 117 mods loaded, 117 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Familiars_API [Familiars API] (Familiars_API_1.4.6a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
SuperSlopesCorners [SuperSlopes-Corners] (1.4.6-1.4.6 SuperSlopes-4.7.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
SuperSlopesIntCorners [SuperSlopes-IntCorners] (1.4.6-1.4.6 SuperSlopes-4.7.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
SuperSlopesSlopes [SuperSlopes-Slopes] (1.4.6-1.4.6 SuperSlopes-4.7.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
jammyfurniture [Jammy Furniture Mod] (1.4.6_Jammy_Furniture_Mod_V4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
XtraSlopes_Corners [XtraSlopes - Corners] (1.4.6_XtraSlopes v1.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
XtraSlopes_SlopesCraftingBlocks [XtraSlopes - SlopesCraftingBlocks] (1.4.6_XtraSlopes v1.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
XtraSlopes_IntCorners [XtraSlopes - IntCorners] (1.4.6_XtraSlopes v1.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
XtraSlopes_Slopes [XtraSlopes - Slopes] (1.4.6_XtraSlopes v1.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
XtraBlocksEE [XtraBlocksEE] (1.4.7_XtraBlocksEE v3.9.7c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
XtraXtras [XtraXtras] (1.4.7_XtraBlocksEE v3.9.7c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
mod_MouseTweaks [Mouse Tweaks] ([1.4.6] Mouse Tweaks BETA 4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BackMeUp [BackMeUp] ([1.4.6][Forge]BackMeUp_v1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
quicksand-mod [Quicksand Mod] ([1.4.6][Forge]Quicksand Mod 3.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
mod_DirectionHUD [DirectionHUD] ([1.4.6]DirectionHUDv1.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
bau5_ProjectBench [Project Bench] ([1.4.6]ProjectBench-v1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
mod_StatusEffectHUD [StatusEffectHUD] ([1.4.6]StatusEffectHUDv1.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BetterStorage [BetterStorage] ([1.4.7] BetterStorage_0.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
ChickenShed [Chicken Shed] ([1.4.7] ChickenShed v1.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
FlyingRing [Flying Ring] ([1.4.7]Flying_Ring.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
IronPP [Iron Pressure Plate] ([Universal]IronPP[1.4.7][3.3.3.11].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Backpack [Backpack] (backpack-latest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BechillTPS [Bechill TPS] (BechillTPS-universal-v0.4.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BWPAF [Better World Plants and Food] (betterworld-PAF-1.8b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
craftguide [CraftGuide] (CraftGuide-1.6.5.12.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft3.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
ThaumicBees [ThaumicBees] (thaumicbees-1.1.702-62.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BreedingGuide [Breeding guide] (BreedingGuide-1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
jf908_buildingbox [Building Box Mod] (Building Box Mod 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BackToTheRoots [Butterfly Mania] (butterflymania[1.4.7]_universal_v0.8.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Castle Defenders [Castle Defenders] (CastleDefenders1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
ChestTransporter [Chest Transporter] (chestTransporter_1.1.3_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
coralmod [CoralReef Mod] (coralmod-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
mod_CoralReefGUI [CoralReef GUI] (coralmod-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
DamageIndicatorsMod [Damage Indicators] (DamageIndicators[1.4.6]2.3.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
DeathCounter [DeathCounter] (DeathCounter1.4.7v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
diamondbuckets [Diamond Buckets 0.9] (diamondbuckets_v0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
GW_DungeonMobs [Dungeon Mobs] (Dungeon Mobs v1.11.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
DungeonPack [DungeonPack] (DungeonPack 1.4.6 v2 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
DustMod [Runic Dust Mod] (dustmod-v1.2_CORE.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
DustDeco [Runic Dust Mod: Decorative dusts pack] (dustmod-v1.2_DECORATIVE-PACK.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
DustModDefaults [Runic Dust Mod: Default runes and inscriptions pack] (dustmod-v1.2_DEFAULT-RUNES.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
eplus [Enchanting Plus] (EnchantingPlus-1.12.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
enhancedportals [Enhanced Portals] (EnhancedPortals_1.4.6_1.4.7_[1.4-2].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Familiars_DefaultMobPack [DefaultMobPack] (Familiars_DefaultMobPack_1.4.6a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Familiars_ExtendedFamPack [ExtendedFamPack] (Familiars_ExtendedFamPack_1.4.6a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Koopinator_FancyFences [Fancy Fences (Vanilla with Sprinkles)] (Fancy Fences (12-20) v.2.4 [Forge].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Myths&Monsters [Myths&Monsters] (ForgeMyths&MonstersModmcv1.4.6d30.12.12.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
ForgottenNature [Forgotten Nature] (Forgotten Nature v1.1.2 - Unofficial Bugfix Port v2 - MC 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Frames [Frames] (Frames-4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Hedge_Core [Hedges] (Hedges 1.1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
InfernalMobs [Infernal Mobs] (InfernalMobs_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.50-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
LavaMonsters [Lava Monsters] (LavaMonsters 2.1 for MC 1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
SlimevoidLib [Slimevoid Library] (SlimevoidLib_2.0.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
LittleBlocksMod [Little Blocks] (LittleBlocksMod_2.0.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Magical-Crops [Magical Crops] (magical_crops_BETA_1.5d3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Nakranoth_MCHerds [MCHerds] (MCHerds05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
MetallurgyCore [Metallurgy Core] (Metallurgy Core 2.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
MetallurgyBase [Metallurgy Base] (Metallurgy Base Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
MetallurgyEnder [Metallurgy Ender] (Metallurgy Ender Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy Fantasy Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
MetallurgyNether [Metallurgy Nether] (Metallurgy Nether Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
MetallurgyPrecious [Metallurgy Precious] (Metallurgy Precious Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
MetallurgyUtility [Metallurgy Utility] (Metallurgy Utility Ores 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
minechem [MineChem] (MineChem-2.0.0pr6.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
AS_Minions [Minions] (Minions_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
MLC100 [Megalithic Construction] (MLC100.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
More Pistons [More Pistons] (More Pistons v1.2.4 for [1.4.7].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
MoreFurnaces [More Furnaces] (moreFurnaces_1.3.2_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
multiCraftingTable [Multi Crafting Table] (multiCraftingTable.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
MultiPageChest [Multi Page Chest] (multiPageChest_1.2.2_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
PamWeeeFlowers [Pam's Weee! Flowers] (Pam's Weee! Flowers 1.01 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
ProjectZulu|Core [Project Zulu Core] (ProjectZuluComplete0.6.2c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
ProjectZulu|Blocks [Project Zulu Block and Items] (ProjectZuluComplete0.6.2c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
ProjectZulu|Mobs [Project Zulu Mobs] (ProjectZuluComplete0.6.2c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
ProjectZulu|World [Project Zulu World] (ProjectZuluComplete0.6.2c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
modRFL [Rotten Flesh to Leather] (Rotten Flesh to Leather Hardcore - Forge 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
AS_Ruins [Ruins Spawning System] (Ruins_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
SecretRoomsMod [The SecretRoomsMod] (SecretRoomsMod-universal-4.4.1.158.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Sealab_StackPack [StackPack] (StackPack_1.4.7_V1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a42.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
teleportation [Teleportation Stones] (teleportationStones.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
ThirstMod [Thirst Mod] (ThirstMod) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
TwilightForest [The Twilight Forest] (twilightforest-1.15.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
UtilityChest [Utility Chest] (UtilityChest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Wallpaper [Wallpaper] (Wallpaper-4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
WildCaves3 [Wild Caves 3] (WildCaves 3 v0.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
WitchesandMore [Witches and More....] (WitchesandMore147 V115.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Zaedes_SteamWorks [Zaedes SteamWorks] (ZaeSteamWorks.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
ZAMod [Zombie Awareness] (Zombie Awareness v1.81 Mod for MC v1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 2227 (124712 bytes; 0 MB) allocated, 1956 (109536 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Wreckage'/124292, l='Test 2', x=197.09, y=82.00, z=299.27]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
Budder for you!
I disabled Davee's mod, for now. Right now, I'd like to reset the Freq values for the many wildlife. When clicking on "Reset to Default", the value that I just entered is put in.
What are the freq for the animals, wate mobs and etc.? Is it 4? In the Spawner settings, I left the Animals at 90 while water mobs & hostile are set to 4. On the individual mob sections, I set each type of mobs to 4.
Ever onward, ever forward for stories to share on my site, Inspiration Point
To change the controls go to options and then controls and there is a key called "Mo creatures jump" to jump or flying while mounting a horse.
PROUD USER OF THE STEVE SKIN
This mod is making spawns terrible for other mods. I havent seen a single creature from like 3 of my mods if this is installed, it wont spawn your animals right with MobSpawnControls even if i do everything right and bypass the bug that is resetting spawn rates, and dragons from the mine-fantasy mod are not spawning in the nether which is super weird cause in the 1.4.5 version of this mod they were able to spawn totally fine!!! OH and this mod is stopping wither skeletons from spawning in the nether as well. PLEASE FIX SPAWNING ISSUES i love this mod to death it is my favorite mod but it causes me so many headaches trying to enjoy other content as well =[
LOVE THE MOD! I would join the server, but no one is ever online, always says "0/24" (or however many it is).... And being on an empty server is just sad xD Oh, and I made one of those walk-through aquariums, but all my aquatic animals float to the top! Lame Dx And I mean EVERY aquatic animal, rays, sharks, dolphins, fish, all of them x.x Just letting you know c:Oooh, and I can't figure out how to tame a Zebra..... Tried doing it like a regular horse, even got a spotted horse and everything. Halp? ^w^@WolfLord77 Click ESC > Options > Global Mod Options > DrZhark's Mo'Creatures. Play around with those c:
Is this a widenly known compatabilty issue or just for me?
I know that I'm doing something wrong and lack insight on what the #s will mean for the various mob groups. I don't have time, at the moment. Just want to know if the screenshots would help.
Ever onward, ever forward for stories to share on my site, Inspiration Point
-Orange -Black
-Yellow -Light green
-Cyan -Pink
-Green -Light blue
-Purple -Blue
I say this because I´m trying colorants in the white fairy horses and some of the colours are not mentionated so I´m amazed.
so i want the crafting recipies cant wait for them
Here are the pics:
1. I'm using Magic Launcher. This is what I'm currently running. Mo
is up to date and so is Forge.
2. Here is Spawn Settings. Is thiscorrect? I've no idea of why the buttons are extra large.
3. I'm not sure if all 5 mob group screens are needed; however here they are:
Thanks for the help. Right now, I'm in the Extreme Hills biomes. I would definitely love to get a better handle on the Spawn Settings.
Ever onward, ever forward for stories to share on my site, Inspiration Point
If you log just to bother I would recomend you to cancel the count.
The crafting recipes are in "your minecraft dierectory"-mods-mocreatures.zip-README.txt
Edit: I finale got the pegasus (GV = 5) and bred it to a nightmare (GV = 7) which should have been a Black Pergasus (TGV = 12) but i got a brown! Mind you I do have Easy Breeding on! This is aggravating! I can honestly say i hate this mod.
Definately my primary thought regarding this mod as well. Really wish the spawner was rewritten to be more efficient, much as you outlined above. Good post!