First of all i want to praise you for this mod! This is truly one of my alltime favourite mod out there!
Anyway i have a problem to report, but i am not sure if its the custom mob spawner or mo creatures which is the problem.
Anyway here it is: Whenever i use other mods which add creatures to the game with mo creatures, the creatures from the other mods dont seem to spawn at all. Basically the only which spawn then is the vanilla creature and the mo creatures. I have tried this with several mods (for example divine rpg and mutant zombies). I really hope you can fix this. (maybe stop using custom mob spawner)
Anyway keep up the good work i am really loving all the effort you have been putting into this mod like elephants and turkeys etc.
Where do you vote for the next animals to be added in at because you guys have so much potential with the stuff you add in to this mod and minecraft should have you guys do some new animals for them in the future.
Thank you! Very helpful :3 my brother is sad that there isnt a red fairyhorse though. He says its ok, though, because there is an orange one
actually there is a red fairy horse but its kinda bug at the moment where u cant use red die, u have to spawn it in with the id 9081:55. so basically if u want the red fairy horse go into creative mode and type: /give 9081 1 55
ok
A: the black fairy horses were already in mo creatures. u got them with lime green die before (made no sense to me back then)
B: your missing the red fairy horse, it looks like the black fairy horse but red
actually sorry kingtru jailed me for doing this !!!!!! i was trying to find another way to seem excited without caps. he said !!!! that was spam so i dont know what to say now
Still not sure what the issue is but we're still only getting horses and cats to stay when tamed, everything else disappears... what's odd is that the game still logs the tame, counts it against your allowance, but the tame vanishes the moment you walk away from it.
Also... spawning is a mess. No matter what I set the numbers at, I get a ton of vanilla animals and almost no Mo Creature's around our town. I have to go way out to find them. Both Mob types spawn at night without issue though... it's weird.
We're running the MCPC-Plus build #7... and they mentioned having a spawning issue they were working on, so maybe. But I was wondering if anyone else using this server type is having this issue and found a fix? I was thinking about doing a physical count of tames and resetting the player number. Another forum had someone else thinking of trying that.
On a lighter note... not being able to tame anything but horses and cats... I've managed to work through the new fairy horses and they are AWESOME! LOVE the blue! Although I saw a red in the file... but clicking with the red dye does not make a red fairy horse. The horse eats the dye but stays white... Sad because the graphic looks wonderful!
I fixed my spawning problem (exactly the same as yours) by setting "Despawn Vanilla Mobs" to True. You won't be able to breed them, but it fixed the spawn problem for me and now I have a bunch of animals everywhere, where as before I only had vanilla mobs.
Excuse me, but is anyone else unable to tame wolves (the vanilla mob) with this mod? Like I can tame them, but if I turn the game off and come back, they'll be wild again.
I'm pretty sure it's this mod, but if nobody else has the issue then it must be something else.
Thank you! c:
Rollback Post to RevisionRollBack
My posts will always have typos and that fact will always drive me crazy.
alright if you guys are having problems with getting mc to load I deleted my meta inf. after installing forge and the gui my mc is working perfect just thought Id tell you people
Is there anyway my Girlfriend and I can be whitelisted to the Multiplayer server? Our Minecraft account names are 'TheDeluxeJuan4' and 'DeluxeRebecca4'. Thanks in advance
I am using magic launcher to install Mo'creatures v4.4.0 for minecraft 1.4.6 but I get a black screen. The guiAPI and CustomMobSpawner are not causing a black screen but when I add the actual mod to the mix the black screen occurs.
Excuse me, but is anyone else unable to tame wolves (the vanilla mob) with this mod? Like I can tame them, but if I turn the game off and come back, they'll be wild again.
I'm pretty sure it's this mod, but if nobody else has the issue then it must be something else.
Thank you! c:
Tamed vanilla wolves despawning even with Vanilla Despawn off has been a bug in this mod for like, ever. Wish more time would be spent on those sorts of things and fixing the laggy riding when playing on a server; despite Bloodshots recent fixes, this is still one of the buggiest mods on this site.
Still, its free, so I guess I can't complain too much
Just to remind, there is a bug with spawn settings resetting themselves and fire and cave ogres turning themselves on when you load an SSP world in the newest version. Just wanted to confirm it, as it is new.
I'm not sure this is how to report a bug or not, but when using kitty beds of any sort, it appears they have a hard time being placed, and are VERY buggy in-general. Dont know if its just mine, thought I'd let you know.
Thanks, Dylan
Anyway i have a problem to report, but i am not sure if its the custom mob spawner or mo creatures which is the problem.
Anyway here it is: Whenever i use other mods which add creatures to the game with mo creatures, the creatures from the other mods dont seem to spawn at all. Basically the only which spawn then is the vanilla creature and the mo creatures. I have tried this with several mods (for example divine rpg and mutant zombies). I really hope you can fix this. (maybe stop using custom mob spawner)
Anyway keep up the good work i am really loving all the effort you have been putting into this mod like elephants and turkeys etc.
actually there is a red fairy horse but its kinda bug at the moment where u cant use red die, u have to spawn it in with the id 9081:55. so basically if u want the red fairy horse go into creative mode and type: /give 9081 1 55
//i.imgur.com/EGLcbSy.png" width="" height="" alt="" />" width="" height="" alt="" />
I hope they looked interesting.
ok
A: the black fairy horses were already in mo creatures. u got them with lime green die before (made no sense to me back then)
B: your missing the red fairy horse, it looks like the black fairy horse but red
I fixed my spawning problem (exactly the same as yours) by setting "Despawn Vanilla Mobs" to True. You won't be able to breed them, but it fixed the spawn problem for me and now I have a bunch of animals everywhere, where as before I only had vanilla mobs.
it is compatibli think
I'm pretty sure it's this mod, but if nobody else has the issue then it must be something else.
Thank you! c:
no other mods no texture packs it actually says it installed correctly. ill show you the log.
2013-01-22 00:18:58 [FINEST] [ForgeModLoader] All core mods are successfully located
2013-01-22 00:18:59 [FINEST] [ForgeModLoader] Discovering coremods
2013-01-22 00:18:59 [FINEST] [ForgeModLoader] Found a candidate coremod GuiAPI-0.15.2-1.4.6.jar
2013-01-22 00:18:59 [FINEST] [ForgeModLoader] Loading coremod GuiAPI-0.15.2-1.4.6.jar
2013-01-22 00:18:59 [FINEST] [ForgeModLoader] Loaded coremod GuiAPI-0.15.2-1.4.6.jar
2013-01-22 00:18:59 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir
2013-01-22 00:18:59 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir
2013-01-22 00:18:59 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir
2013-01-22 00:18:59 [FINEST] [ForgeModLoader] Found library file bcprov-jdk15on-147.jar present and correct in lib dir
2013-01-22 00:19:00 [FINEST] [ForgeModLoader] Running coremod plugins
2013-01-22 00:19:00 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin
2013-01-22 00:19:00 [INFO] [ForgeModLoader] Found valid fingerprint for Minecraft Forge. Certificate fingerprint de4cf8a3f3bc15635810044c39240bf96804ea7d
2013-01-22 00:19:00 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully
2013-01-22 00:19:00 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin
2013-01-22 00:19:00 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully
2013-01-22 00:19:00 [FINEST] [ForgeModLoader] Running coremod plugin GuiAPI
2013-01-22 00:19:00 [FINEST] [ForgeModLoader] Coremod plugin GuiAPI run successfully
2013-01-22 00:19:00 [FINEST] [ForgeModLoader] Validating minecraft
2013-01-22 00:19:00 [FINEST] [ForgeModLoader] Minecraft validated, launching...
2013-01-22 00:19:01 [INFO] [STDERR] Exception in thread "Thread-11" java.lang.RuntimeException: cpw.mods.fml.relauncher.ReflectionHelper$UnableToFindClassException: java.lang.ClassNotFoundException: net.minecraft.Launcher
2013-01-22 00:19:01 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchApplet(FMLRelauncher.java:269)
2013-01-22 00:19:01 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.appletEntry(FMLRelauncher.java:212)
2013-01-22 00:19:01 [INFO] [STDERR] at net.minecraft.client.MinecraftApplet.init(MinecraftApplet.java:25)
2013-01-22 00:19:01 [INFO] [STDERR] at net.minecraft.Launcher.replace(Launcher.java:136)
2013-01-22 00:19:01 [INFO] [STDERR] at net.minecraft.Launcher$1.run(Launcher.java:79)
2013-01-22 00:19:01 [INFO] [STDERR] Caused by: cpw.mods.fml.relauncher.ReflectionHelper$UnableToFindClassException: java.lang.ClassNotFoundException: net.minecraft.Launcher
2013-01-22 00:19:01 [INFO] [STDERR] at cpw.mods.fml.relauncher.ReflectionHelper.getClass(ReflectionHelper.java:159)
2013-01-22 00:19:01 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchApplet(FMLRelauncher.java:254)
2013-01-22 00:19:01 [INFO] [STDERR] ... 4 more
2013-01-22 00:19:01 [INFO] [STDERR] Caused by: java.lang.ClassNotFoundException: net.minecraft.Launcher
2013-01-22 00:19:01 [INFO] [STDERR] at java.net.URLClassLoader$1.run(Unknown Source)
2013-01-22 00:19:01 [INFO] [STDERR] at java.net.URLClassLoader$1.run(Unknown Source)
2013-01-22 00:19:01 [INFO] [STDERR] at java.security.AccessController.doPrivileged(Native Method)
2013-01-22 00:19:01 [INFO] [STDERR] at java.net.URLClassLoader.findClass(Unknown Source)
2013-01-22 00:19:01 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2013-01-22 00:19:01 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2013-01-22 00:19:01 [INFO] [STDERR] at java.lang.Class.forName0(Native Method)
2013-01-22 00:19:01 [INFO] [STDERR] at java.lang.Class.forName(Unknown Source)
2013-01-22 00:19:01 [INFO] [STDERR] at cpw.mods.fml.relauncher.ReflectionHelper.getClass(ReflectionHelper.java:151)
2013-01-22 00:19:01 [INFO] [STDERR] ... 5 more
What version of Forge are you using? Please look on your hard drive and list the numbers.
Still cant see why youre getting a black screen, weird...
TG
War doesn't decide who is right, just who is left...
Tamed vanilla wolves despawning even with Vanilla Despawn off has been a bug in this mod for like, ever. Wish more time would be spent on those sorts of things and fixing the laggy riding when playing on a server; despite Bloodshots recent fixes, this is still one of the buggiest mods on this site.
Still, its free, so I guess I can't complain too much
Just to remind, there is a bug with spawn settings resetting themselves and fire and cave ogres turning themselves on when you load an SSP world in the newest version. Just wanted to confirm it, as it is new.
Thanks, Dylan