When in right click on a skeleton horses with a bone amulet it dose nothing, why?
Is it a skeleton horse you created from a tamed horse? You need to convert a tamed horse into an tamed undead horse, which will become a tamed skeletal horse in time, then use the amulet. If you're trying to use an amulet on an untamed skeletal horse, there's your problem.
It's because the horse textures are of a non standard size, 260x260 instead of 256x256. You will need to re-size the textures for the horses in the Mo' Creatures mod to the proper size, and then it will work just fine.
Thanks SO MUCH! Only one thing how do I resize. (I'm not a comp noob just wondering how to get to the resizing.)
1.) Horses - When I dismount a horse, walk away to work on my house, garden etc, I come back and see about 15+ "clones" of that horse standing in the same spot. They are animated but I cannot interact with them.. The real horse usually shows up on the side somewhere. Re-logging when I'm standing nearby usually makes the clones go away, and then it usually happens again.
2.) Mob frequency - Vanilla - Setting endermen to 0, still spawns endermen (I actually had some spawning at my tiny island every night with it at 0) Same with other mobs. Not sure if this is what is meant by "Partially changed" in the known bug list or not, thought I'd post it just in case.
3.) Mob frequency - Mo' Creatures - even after increasing the max animals in the options, and waiting a day or two, I don't seem to notice any of the frequencies change. I could have birds or butterflies up at 10, and never see a bird, I could have other animals set at 1 or 2 and see several of them... I have zebra chance at 1, yet zebra's are the most common horse I find...
4.) Mob spawning/despawning - After losing a lot of vanilla sheep and cows I was trying to save up, I disabled the despawning of vanilla animals... However disabling that option, there have been absolutely 0 of the mo' creatures spawning... I check the log, and it is constantly saying 0 have been spawned... I increased the max animals up to 250 even, and yet never saw a creature show up... I'm worried if i enable vanilla despawning again, I will lose the colored sheep I caged up for colored wool...
5.) Once in awhile, I may come across an "invisible" mob, this rarely happens most the time I see them... however once in awhile I begin to get attacked by an invisible bear, or become poisoned in the water by something I cannot see or killed by an invisible big cat..... However I'm not entirely sure this is only mo' creatures, as I've had this issue with some vanilla mobs such as spiders... It's very rare but does happen.
-Removed spawn difficulty settings in the config file for the dedicated server.
To deactive one mob, just set the frequency to 0.
-fixed mob spawning in dedicated server
-boars now use the pig sounds
-changed hide armor icons
-fixed spawns in the Nether, improved Mob Spawns at night.
-fixed animated textures and particle Fx for the Horse Mobs
-added turkey sounds
-added insect sounds
-bees now attack if provoked
-ducks now flap their wings
-fixed animation bug with wolves mouth
-changed werewolf model and textures, added different kinds of werewolves
-fixed movement bug on wild bathorses
-flies follow players holding rotten flesh on their hands
-butterflies and bees will sometimes follow players holding flowers
-bunnies follow players holding carrots
-panda bears will follow players holding reeds. Pandas won't longer stand.
-changed rat item drop
Mmm, I just fired up a new 1.4.2 instance with Mo' C 4.1.3 and CMs 1.7.1 and ran to the Nether. Still no mobs spawning other than zombie pigmen?
Also, only checked with the Polar Bears since they were in the area, but you might've derped something when tweaking the Pandas- the Polar Bears would sit down and literally slide on their butts when moving around. Mighty amusing!
EDIT: Just checked out the new Werewolf models. WHOA! Amazing!