For the server, it's usually in the root folder, usually something like YOURWORLD_WyvernLair
It's not necessary to delete the entire config folder, only the config files for Mo'Creatures - which if you had continued reading, you'd see that they've already done.
I have WIndows 8 so I doubt I'll be able to find anything with this. I can barely find the basic things on it :c Thanks anyway
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"Keep reality close at hand, but keep those you love over-lands close as well" -Seth C. 2009
I have WIndows 8 so I doubt I'll be able to find anything with this. I can barely find the basic things on it :c Thanks anyway
You get bonus points for using Windows 8. I love that OS.
That aside, how did you install Mo'Creatures? I assume you used a launcher since you said you don't know how to find your minecraft folder, so which one did you use?
I absolutely love this mod. I've been playing with it in an sp world for weeks and I can't get enough. Please add something more about turtles! I adore turtles.
But seriously you're doing great Dr. Zhark!
I have an exceedingly simple question I can't for the life of me find the answer to:
-Where do I find the Forge, GUIApi, and Custom Mob Spawnerversion requirements for previous versions of Mo Creatures? (Specifically I'm trying to get MoC 5.1.5 working on Minecraft 1.5.1)
It's not on the Wiki, not in the Readme of previous Versions, and I've already spent a few hours backtracking through the couple thousand replies on this thread. Any help would be GREATLY appreciated, especially if some fabled requirements history exists and I'm merely lost.
Well, I finally found an Installation video for Mo Creatures on MC 1.5.1. Thanks to that, I now know that on Minecraft v1.5.1, Mo Creatures v5.1.5 will work if you have:
- Forge v7.7.1.611
- Custom Mob Spawner v1.12.5
- GUIApi v0.15.4
I'll check with newer versions of Forge if the other mods I run need an updated version, but I couldn't get Mo Creatures 5.1.5 working with the last Forge build for MC 1.5.1 for several hours, and now I'm back on Forge 7.7.1.611.
On that note, maybe something as simple as "Last known working builds" under the previous versions listing for Mo Creatures would be VERY useful.
[EDIT: Tested with Forge v7.7.2.682 and Working. Seems any other Custom Mob Spawner version will cause a crash and/or freeze at "Building Terrain" upon world generation, depending on which version combinations you try.]
Can you make it so that mo creatures spawn in BWG4's Biomes please? I love this mod, Really i do. But i think it would be awesome if you could add this. Please and thanks.
For some odd reason Undead Horses and Bat Horses aren't dropping hearts...I've killed many of them but they always drop rotten flesh/leather. The Nightmare horses however do drop their hearts half of the time.
So guys...any suggestions on the early game with this mod?? Started two worlds, extremely frustrated with the early game. Some of these mobs are clearly geared toward the late game. First cave I enter on the first world, werewolf. Naturally, I have no gold, I just got there. Couldn't escape, killed me, back to spawn.
Second world, trying to just dig down to spider-mine resources, I hear a Cave ogre. A few moments later, he busts through the staircase I've dug right above my head, stranding me with a stone sword in the small 3-deep hole with my staircase leading back up demolished. Siiiiigh. I try to pick him off through a small hole, but his AoE reaches downward several blocks, damaging me. So I hop out, whatever, might as well go down trying.
I don't think I left much of a dent, 3 whallops and I was dead. Siiiigh again.
Anyway, to sum up, I keep running into mobs trying to find the resources to actually kill the mobs I run in to. Am I just unlucky, or does everyone seem to have this issue??
Wow! Glad to see this mod still going... I just recently got back into Minecraft and the last time I was playing you were just releasing snakes... Now look at all the new stuff!!!!!!! Ahh I'm so excited xD
So guys...any suggestions on the early game with this mod?? Started two worlds, extremely frustrated with the early game. Some of these mobs are clearly geared toward the late game. First cave I enter on the first world, werewolf. Naturally, I have no gold, I just got there. Couldn't escape, killed me, back to spawn.
Second world, trying to just dig down to spider-mine resources, I hear a Cave ogre. A few moments later, he busts through the staircase I've dug right above my head, stranding me with a stone sword in the small 3-deep hole with my staircase leading back up demolished. Siiiiigh. I try to pick him off through a small hole, but his AoE reaches downward several blocks, damaging me. So I hop out, whatever, might as well go down trying.
I don't think I left much of a dent, 3 whallops and I was dead. Siiiigh again.
Anyway, to sum up, I keep running into mobs trying to find the resources to actually kill the mobs I run in to. Am I just unlucky, or does everyone seem to have this issue??
When using this mod you just have to be more cautious, like always carrying a golden sword on you just in case... and not going out at night to begin with. Also I always disable ogres because I just find them super annoying... they've managed to destroy many of my creations a lot worse than creepers can.. ha
So guys...any suggestions on the early game with this mod?? Started two worlds, extremely frustrated with the early game. Some of these mobs are clearly geared toward the late game. First cave I enter on the first world, werewolf. Naturally, I have no gold, I just got there. Couldn't escape, killed me, back to spawn.
Second world, trying to just dig down to spider-mine resources, I hear a Cave ogre. A few moments later, he busts through the staircase I've dug right above my head, stranding me with a stone sword in the small 3-deep hole with my staircase leading back up demolished. Siiiiigh. I try to pick him off through a small hole, but his AoE reaches downward several blocks, damaging me. So I hop out, whatever, might as well go down trying.
I don't think I left much of a dent, 3 whallops and I was dead. Siiiigh again.
Anyway, to sum up, I keep running into mobs trying to find the resources to actually kill the mobs I run in to. Am I just unlucky, or does everyone seem to have this issue??
You might look into lowering (or disabling) the mob spawning some, so it's not quite as overwhelming for you. As a poster above said, staying inside at night is a good idea. Mo'Creatures adds a lot of danger to the world, which it severely needed in my opinion, but at the expense of some of the usual freedom one might be used to with Minecraft vanilla.
Generally speaking, I have werewolves disabled because I find them ridiculous and downright annoying when they're hit with anything. Ogres are enabled, but I turned their strength down a bit and lowered the spawn so they don't spawn as frequently or as abundantly. (Speaking of Werewolves, you don't actually need gold weapons. The new Silver Skeleton mobs have a chance to drop their sword, which I believe does the same amount of damage as a gold weapon against them, and Silver Skeletons aren't quite as hard to kill.)
Forgive me if this has been asked already, since that's quite a lot of pages to go through, but...
I've been trying to hatch a Wyvern and I've followed the rules quite carefully. Yet every single time I end up with scorpion babies. I've killed the Wyverns in the Wyvern realm to obtain the egg then tried to hatch it immediately while still in the realm, and I've tried hatching in the overworld. Nothing, still scorpion babies. Any idea how I can fix it?
Forgive me if this has been asked already, since that's quite a lot of pages to go through, but...
I've been trying to hatch a Wyvern and I've followed the rules quite carefully. Yet every single time I end up with scorpion babies. I've killed the Wyverns in the Wyvern realm to obtain the egg then tried to hatch it immediately while still in the realm, and I've tried hatching in the overworld. Nothing, still scorpion babies. Any idea how I can fix it?
you using 4.7.0 or something else? if it is 4.7.0 it is a known bug that hasn't been fixed
apologies for asking, if this has been covered (I did do a fair bit of searching) --- can mice be tamed? Per this wiki page http://mocreatures.wikia.com/wiki/Mice they can be tamed using coal? right-clicking and dropping dont appear to work (well, at least according to my kids)
Thanks! Briliant mod, can't possibly be said enough
i downloaded this mod and and installed it right,but the cratures from the mod wont spawn in single player.when i try to add extrabiomesxl with this mod the game crashes.any way to get it to work?every time i search for this,i cant find a fix for my problem.
I'm using the latest version, according to the forum 5.2.2
sounds like a strange bug to be happening in 5.2.2...make sure your CMS and GUIAPI are the latest version as well.
then delete your MOC config files.
that may fix it, it may not
i downloaded this mod and and installed it right,but the cratures from the mod wont spawn in single player.when i try to add extrabiomesxl with this mod the game crashes.any way to get it to work?every time i search for this,i cant find a fix for my problem.
I have WIndows 8 so I doubt I'll be able to find anything with this. I can barely find the basic things on it :c Thanks anyway
You get bonus points for using Windows 8. I love that OS.
That aside, how did you install Mo'Creatures? I assume you used a launcher since you said you don't know how to find your minecraft folder, so which one did you use?
But seriously you're doing great Dr. Zhark!
Well, I finally found an Installation video for Mo Creatures on MC 1.5.1. Thanks to that, I now know that on Minecraft v1.5.1, Mo Creatures v5.1.5 will work if you have:
- Forge v7.7.1.611
- Custom Mob Spawner v1.12.5
- GUIApi v0.15.4
I'll check with newer versions of Forge if the other mods I run need an updated version, but I couldn't get Mo Creatures 5.1.5 working with the last Forge build for MC 1.5.1 for several hours, and now I'm back on Forge 7.7.1.611.
On that note, maybe something as simple as "Last known working builds" under the previous versions listing for Mo Creatures would be VERY useful.
[EDIT: Tested with Forge v7.7.2.682 and Working. Seems any other Custom Mob Spawner version will cause a crash and/or freeze at "Building Terrain" upon world generation, depending on which version combinations you try.]
Second world, trying to just dig down to spider-mine resources, I hear a Cave ogre. A few moments later, he busts through the staircase I've dug right above my head, stranding me with a stone sword in the small 3-deep hole with my staircase leading back up demolished. Siiiiigh. I try to pick him off through a small hole, but his AoE reaches downward several blocks, damaging me. So I hop out, whatever, might as well go down trying.
I don't think I left much of a dent, 3 whallops and I was dead. Siiiigh again.
Anyway, to sum up, I keep running into mobs trying to find the resources to actually kill the mobs I run in to. Am I just unlucky, or does everyone seem to have this issue??
Mod Spotlights - Let's Play - Good Times
run
appdata
enter
inside the roaming folder there is your .minecraft folder
assuming it is that same as win 7
When using this mod you just have to be more cautious, like always carrying a golden sword on you just in case... and not going out at night to begin with. Also I always disable ogres because I just find them super annoying... they've managed to destroy many of my creations a lot worse than creepers can.. ha
You might look into lowering (or disabling) the mob spawning some, so it's not quite as overwhelming for you. As a poster above said, staying inside at night is a good idea. Mo'Creatures adds a lot of danger to the world, which it severely needed in my opinion, but at the expense of some of the usual freedom one might be used to with Minecraft vanilla.
Generally speaking, I have werewolves disabled because I find them ridiculous and downright annoying when they're hit with anything. Ogres are enabled, but I turned their strength down a bit and lowered the spawn so they don't spawn as frequently or as abundantly. (Speaking of Werewolves, you don't actually need gold weapons. The new Silver Skeleton mobs have a chance to drop their sword, which I believe does the same amount of damage as a gold weapon against them, and Silver Skeletons aren't quite as hard to kill.)
It's compatible with MCPC.
I've been trying to hatch a Wyvern and I've followed the rules quite carefully. Yet every single time I end up with scorpion babies. I've killed the Wyverns in the Wyvern realm to obtain the egg then tried to hatch it immediately while still in the realm, and I've tried hatching in the overworld. Nothing, still scorpion babies. Any idea how I can fix it?
I Love Minecraft~
you using 4.7.0 or something else? if it is 4.7.0 it is a known bug that hasn't been fixed
I Love Minecraft~
Thanks! Briliant mod, can't possibly be said enough
Im supposed to put something here right?
sounds like a strange bug to be happening in 5.2.2...make sure your CMS and GUIAPI are the latest version as well.
then delete your MOC config files.
that may fix it, it may not
need the FML-client-0.log file when you crash