The Mod is working great all the mods are there and working but when I Spawn cretin creatures like horses in my world with an egg they will burst into flames. Any one now what is going on. Also how do I increase the spawn rate of some of the creatures. My minecraft is 1.4.5 and forge is the 1.4.5-6.4.0.390. Thank you all in advance
For some reason, there are two mods folders that appear once I have installed Forge.
I tried to install in both but still stuck at mojang.
Please respond.
I had the same problem as you did, stuck at the Mojang screen, but I fixed it.
Try placing your CustomMobSpawner folder files and the MoCreature folder files into your /minecraft/bin/minecraft.jar directory instead of into the mods folder. This is what worked for me. Make sure you copy the armor and Drzhark files separately.
Ok, I upgraded to minecraft 1.4.5 and mo'creatures for 1.4.5 and Im still having the same bug I had before. I set some vanilla spawns to 0 and they are STILL spawning. Is anyone else having this problem? It is driving me crazy!
Time: 11/24/12 3:18 PM
Description: Exception in server tick loop
java.lang.NullPointerException
at cf.b(MemoryConnection.java:159)
at cf.a(MemoryConnection.java:47)
at iv.b(NetServerHandler.java:636)
at gm.a(ServerConfigurationManager.java:89)
at bdr.b(IntegratedServerListenThread.java:99)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_06-ea, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 418546048 bytes (399 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024m -Xms512m
AABB Pool Size: 2769 (155064 bytes; 0 MB) allocated, 2769 (155064 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 Optifine OptiFine_1.4.5_HD_U_D3 7 mods loaded, 7 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_GuiAPI [mod_GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2_Teleporter_1.4.5a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1231 (68936 bytes; 0 MB) allocated, 1231 (68936 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
Client log:
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
java.lang.NullPointerException
at aym.c(SourceFile:28)
at net.minecraft.client.Minecraft.l(Minecraft.java:1541)
at net.minecraft.client.Minecraft.J(Minecraft.java:858)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at aym.c(SourceFile:28)
-- Affected screen --
Details:
Screen name: aym
Stacktrace:
at net.minecraft.client.Minecraft.l(Minecraft.java:1541)
at net.minecraft.client.Minecraft.J(Minecraft.java:858)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_06-ea, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 416709312 bytes (397 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024m -Xms512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 Optifine OptiFine_1.4.5_HD_U_D3 7 mods loaded, 7 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_GuiAPI [mod_GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2_Teleporter_1.4.5a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LWJGL: 2.4.2
OpenGL: Mobile Intel® 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2202, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Defscape 32x 2.1.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Edit: Finally got in after refreshing Minecraft for about 10 minutes. I also forgot to mention a while back that the nightmare's texture doesn't show properly when animated textures are turned off. The fire werewolf's texture works just fine.
Tamed creatures cloning seems to be fixed (yay).
It appears that the error is different this time. bloodshot was mentioning that the latest version of GUI API may have been causing issues
Not to say i don't love this mod but i just whont to ask that can you make it so the water type mobs don't just swim ohe firt/second block of water and let them swim like how the fish in tropicraft do because it's relly anoying that i can drown a fish in two block deep water XD.
After installing minecraft forge, it says, 3 mods loaded, 3 mods active. Weren't there only 2 mods supposed to be installed from minecraft forge? The mods are, FML (which I hear is supposed to be there), Minecraft Forge (which is obviously supposed to be there), and MCP, the third of which should'nt be there.
Anyone know why this is happening?
3 of the mods that you listed are supposed to be there
The Mod is working great all the mods are there and working but when I Spawn cretin creatures like horses in my world with an egg they will burst into flames. Any one now what is going on. Also how do I increase the spawn rate of some of the creatures. My minecraft is 1.4.5 and forge is the 1.4.5-6.4.0.390. Thank you all in advance
You are probably spawning horsemobs and not horses
Nope. There was a patch made a while ago (with hardly anything done in it) but it is far outdated but if you know how to use photoshop go right ahead. Google it to bdcraft.net and under mod patches there is a patch index place stickied at the top of that
So, I tried to download this a couple of weeks ago (right after it got updated) and I followed the directions to a tee, but minecraft crashed every time (I figured it was forge because once I forgot to install it, and minecraft loaded, but no modded creatures) but whatever, it's been updated so I decided to give it a shot again. However, this time, I did everything to a tee again (I deleted meta inf even though your instructions don't say to anymore) and now minecraft is stuck on the dirt textured "Updating Minecraft" screen with the bar almost fully loaded, and it says done loading. It's been like this for a while. I don't know what went wrong. I'm on an hp laptop pc, and minecraft runs fine usually. I put forge and gui into the jar file (but had to merge the two folders called drzhark, could that be a problem?) and put custom mobs and mo creatures into the mods folder. Maybe I had to take the readme out? I really don't know how this could have gone wrong.
Just a quick question, do you have to keep feeding food to tamed goats to keep them alive? I have a goat trapped in a little pen that I am going to use for a trash can and I was wondering if I have to give him special food to keep him alive.
Now that I think about it he should have plenty of food since I have lots of trash....
For some reason, there are two mods folders that appear once I have installed Forge.
I tried to install in both but still stuck at mojang.
Please respond.
I had the same problem as you did, stuck at the Mojang screen, but I fixed it.
Try placing your CustomMobSpawner folder files and the MoCreature folder files into your /minecraft/bin/minecraft.jar directory instead of into the mods folder. This is what worked for me. Make sure you copy the armor and Drzhark files separately.
It appears that the error is different this time. bloodshot was mentioning that the latest version of GUI API may have been causing issues
3 of the mods that you listed are supposed to be there
Change your settings. Change "Easy Horse Breed" to yes
Yes it does. Just a different installation process
You are probably spawning horsemobs and not horses
copy it and put it on the desktop
Nope. There was a patch made a while ago (with hardly anything done in it) but it is far outdated but if you know how to use photoshop go right ahead. Google it to bdcraft.net and under mod patches there is a patch index place stickied at the top of that
*insert witty phrase here*
Now that I think about it he should have plenty of food since I have lots of trash....