Hey guys! I've finally got some work done on Purgatorium (CM5)! I managed to make this little thing for my orange wool. It's supposed to be a swamp if you can't tell. Feedback is appreciated!
First off thanks for the mushroom forest suggestions. I knew the ground was barren but didn't get any ideas for block. Now I have
So I am now on SHO. It is not what I was hoping for, but that could change. There is just such a hold on things. It is not very Minecrafty. Like you can't just make a pickaxe (wood maybe if you're lucky) You can't really do it your own way. I would like to have some cobble and wood with me when I enter a dungeon in SHO that isn't really an option. The resetting of the dungeons scares me there isn't any heads up. This could easily be done by having an item drop out of an dropper and let that despawn, what then resets the dungeons. By inverting the signal. A "Dungeon reset in five minutes" would be so nice.
In total I died twice. The first time I fell through the water into the void. Someone had dug a hole. The second time was an skeleton in a tunnel.. I don't mind 1.9, except the skeletons. Seriously.. Burn.
Something I also noticed is that it really is a multiplayer thing. Grinding can be done alone but a dungeon? You need people for that. I went in alone and I didn't make even really into the first chamber, there were just so many mobs and I also feel that zombies call more zombies more often in SHO??
First I didn't see the usage of a house. I thought my Enderchest would be enough. It wasn't so now I have an apartment in the green section? Number 322. The lock system is nice. All I don't fully see why Vechs needs his own commandblock. He could easily jump into gamemode 3 to enter these houses.
Ah, this is perfect, an excellent segway into what I wanted to talk about.
Hi, it's me, Aurabolt, again. I'm gonna post here along with this, because this is a good time to do so in my mind. Myself, and a number of the CTM mapmakers and LPers of this community, have started a guild on SHO.
This was mainly to not only get people interested and coordinated on Super Hostile Online, and to play it together, but to get some exposure from those who do not know the CTM Community, and would like to be a part-learn more, play more, get more people involved.
If you are interested in joining what I've called the CTMC, please feel free to get in touch with a PM. I could involve those with the discord, talk to other about joining, see what the other members think. I'm looking forward to having more members, and to also get more people involved in our little genre than ever before.
Rollback Post to RevisionRollBack
Hey there all. I stream CTMs as well as other indiegames, RPGs and more. Check me out: www.twitch.tv/aurabolt
Kinda sad to see that you're leaving, as you've always been producing some really cool work and been a great member of the community, but if you're losing interest, that's totally understandable. I wish you good luck in any and all creative endeavors you take part in the future.
That being said, you have no idea how much I've been looking forward to Nightmare Fuel I, so I'm really glad you at least finished that. Can't wait to give it a shot!
Edit: I've now played through the orange wool, and it's is very, very good so far. I can't wait to see what you have in store for us later in the map.
Time has passed and I'm not sure this game is for me anymore, so in the last few days I've decided to try my best to finish what I've started, post it here and say my last goodbyes, and I think I've been somewhat successful in the process.
I have finally completed and bugfixed Nightmare Fuel I and a secret, hard minimap I was working on.
Nightmare Fuel I took a lot of time, effort and immagination to get done, so I hope you like it.
It's a short ( <20h) and easy-medium difficulty map, so everyone should be able to enjoy, but the veterans should have quite an easy time with this.
So, without further talking, the downloads. They will also be avaiable in my thread.
All the downloads are for 1.8. I don't have tipe to update them and I hate 1.9 in general.
But wait a second... Nightmare Fuel II? Yes, since I don't plan on playing too much anymore, I want to give you guys the chance to draw some inspiration and just look at a couple of things here and there that I was working on.
There are signs with some information on what I wanted to do with the area, like mobs or the aesthetics in general... and while you CAN draw as much inspiration as you want, I would be happier if you decided to not straight up use my area, since if one day I decided to come back (Altough, this is highly unlikely...) I would like to return working on this.
And while I don't like the game nearly as much anymore, I love the community and I will still be here, lurking, so if anyone wants to keep in contact with me or as any let's play/question about my maps, I will be here to answer, with a private message or on my thread.
And if for some reason you like my work so much, and you just want more, you can find some tidbits of my style in a couple of Discordancy areas or in the next ProjectCTM map, Titan's Revolt, in wich I made an area and a transitional area, so you should be able to explore those as well by, I'd say, 2082. (But seriously, I would also like to apologize to the people of the ProjectCTM crew and my beta testers for disappearing many and many times, I'm really sorry and I understand it must be insanely frustrating working with someone like me).
But yeah. It's over.
This has been a wild ride. Thanks everyone for the awesome times.
I'm both sad and happy to finally see this post. You guys, Nightmare Fuel I is a spectacular map I had the extreme pleasure to beta test, and I urge you all to play it as soon as you can. I'm just sad we won't get to see another map from you Xhen, at least not that I'm expecting anyway. I'm just so happy to have been able to play Legacy of the Night and am so happy to have gotten to work on Titan's Revolt with you as well. Thank you for making something so wonderful and I really hope to see you around!
But seriously guys play these maps. They're excellent. Farewell Xhen!
Hey all. Sorry to hear that the Xhen is on his way out. I hope, that some day, you will return. Don't be too much of a stranger-we'll still be mapping or playing.
Speaking of playing, i'm putting up a stream soon-more Chipmunk madness is in store, and perhaps some other CTM-related goodness. Feel free to join me!
Rollback Post to RevisionRollBack
Hey there all. I stream CTMs as well as other indiegames, RPGs and more. Check me out: www.twitch.tv/aurabolt
Sad to see you go yet happy that you finally get around to finishing your map. Anyway congrats on finishing your map and I wish you luck in whatever you're doing next
Oh, and you thought I forgot about the trailer, didn't you?
Might be a little late but...
Still can't figure out how to set it to HD but oh well...
Also my way to say sorry for failing to be a beta tester
A mini ctm in which the objective is to get to sky limit by
collecting three diamonds. Uhc mode is enabled, with an absorption
shield and natural mob spawns and mob grieving are off. There is a
villager trading system.
Dear CTM Community members,
I would like some return about this intersection I made
It's the first Intersection and I'm making the map in 1.7.10 (can change though)
My honest Feedback would be to start over. Its a very random Intersection. Unless you have some crazy lore idea for the area that makes it fit within the area. Its a very odd block var that makes the overall area look ugly. There are pretty obvious brushstrokes with the obsidian block var stripes that doesn't make the walls look good. and the actual cavern its just one big brushstroke with no erosion. and the pathways aren't really connected with each other which makes it look weird. I think maybe a different approach and some erosion in the cavern and nice looking block var would make the Intersection much better! Sorry if this feedback was a bit mean was just trying to help with you map making
First make CM 3 and CM 4 not in beta
Merry CounterStrike page everyone!
Ah, this is perfect, an excellent segway into what I wanted to talk about.
Hi, it's me, Aurabolt, again. I'm gonna post here along with this, because this is a good time to do so in my mind. Myself, and a number of the CTM mapmakers and LPers of this community, have started a guild on SHO.
This was mainly to not only get people interested and coordinated on Super Hostile Online, and to play it together, but to get some exposure from those who do not know the CTM Community, and would like to be a part-learn more, play more, get more people involved.
If you are interested in joining what I've called the CTMC, please feel free to get in touch with a PM. I could involve those with the discord, talk to other about joining, see what the other members think. I'm looking forward to having more members, and to also get more people involved in our little genre than ever before.
If you like what you see, follow me on Twitter to know when I stream:
https://twitter.com/Aurabolt1
Kinda sad to see that you're leaving, as you've always been producing some really cool work and been a great member of the community, but if you're losing interest, that's totally understandable. I wish you good luck in any and all creative endeavors you take part in the future.
That being said, you have no idea how much I've been looking forward to Nightmare Fuel I, so I'm really glad you at least finished that. Can't wait to give it a shot!
Edit: I've now played through the orange wool, and it's is very, very good so far. I can't wait to see what you have in store for us later in the map.
I'm both sad and happy to finally see this post. You guys, Nightmare Fuel I is a spectacular map I had the extreme pleasure to beta test, and I urge you all to play it as soon as you can. I'm just sad we won't get to see another map from you Xhen, at least not that I'm expecting anyway. I'm just so happy to have been able to play Legacy of the Night and am so happy to have gotten to work on Titan's Revolt with you as well. Thank you for making something so wonderful and I really hope to see you around!
But seriously guys play these maps. They're excellent. Farewell Xhen!
Hey all. Sorry to hear that the Xhen is on his way out. I hope, that some day, you will return. Don't be too much of a stranger-we'll still be mapping or playing.
Speaking of playing, i'm putting up a stream soon-more Chipmunk madness is in store, and perhaps some other CTM-related goodness. Feel free to join me!
If you like what you see, follow me on Twitter to know when I stream:
https://twitter.com/Aurabolt1
Sad to see you go yet happy that you finally get around to finishing your map. Anyway congrats on finishing your map and I wish you luck in whatever you're doing next
Oh, and you thought I forgot about the trailer, didn't you?
Might be a little late but...
Still can't figure out how to set it to HD but oh well...
Also my way to say sorry for failing to be a beta tester
A new map was submitted:
It's been a while since I showed off anything here, and since I got off of school a while ago, now is a perfect time to show some of my work!
Here is the Temple of the Arctic Storm:
See More:
This dungeon I would say is about half-way complete, I need to add more to the area and build some things to put on the floor of the Temple.
And here is the Heart of the Maelstrom:
This one has the aesthetic look all planned out - I just need to build the interiors and structures on the walls of the castle.
Any suggestions or feedback is appreciated!
I don't think you're an apprentice anymore, young one... You've grown so much since I've seen you last
Is this Septum?
Hype???
Having the inside info I can confirm it is not septum. Keep guessing though !!!
Titan's Revolt hype?
With the inside information that NB also has this is also not Titan's Revolt. This project is not something you'll see coming
It's not Titan's Revolt. In fact, it's not a Pantheon map at all.
hyop guessin game 2k16
It's Ragecraft IIII !
The real question is, how excited should I be for this reveal?
Be very hype m8. The project will feel very familiar.....
My honest Feedback would be to start over. Its a very random Intersection. Unless you have some crazy lore idea for the area that makes it fit within the area. Its a very odd block var that makes the overall area look ugly. There are pretty obvious brushstrokes with the obsidian block var stripes that doesn't make the walls look good. and the actual cavern its just one big brushstroke with no erosion. and the pathways aren't really connected with each other which makes it look weird. I think maybe a different approach and some erosion in the cavern and nice looking block var would make the Intersection much better! Sorry if this feedback was a bit mean was just trying to help with you map making
http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/2461662-ctm-ctm-catastrophic-caverns-by-kaiser_2