Basically what I am doing here is I am recreating the map Summoner's Rift. This map comes from the game League of Legends. I have looked around the Internet and I have not been able to find a map of Summoner's Rift that is PLAY-ABLE. I thought of it for a while and I figured why not? So I am going to try and create the map, and make it play-able and bug free. I am going to be working very hard on this, and would like as much support as I can get.
The more support I get the faster the map comes out. Anyone who wishes to help out can apply. Please don't only reply to this topic with just the application. I would like at least some feedback on what I am doing and not for your name to be in the list of people who helped after the map is done. Also you do not need to be someone who applies or builds the map with me to help, helping can also be dropping in ideas of parts of the map.
The reason I want so much feedback on this map is because I want it perfect. I do not want to make it and have a lot of people complaining about it. I want the community to decide what is good and not. Adding things what the community wants and not what I think is right makes it easier so I don't need to constantly change everything on the map.
Now I am just babbling on and on, no one will even read this, so lets get onto the action.
Champions
Keep in mind every champion in this list is made as best as I could get it. Not all abilities are possible for every champion, so I try my best to recreate the champs.
MORE COMING SOON!
Ashe
-Splash Potion of Slowness (her Ice Arrows)
- 1-2 stacks
Bow (basic attack)
- with infinity 1, power 1
Arrows
-11 arrows
Bow (ultimate)
-with power IV and punch 2
-without infinity so you have 10 shots with this bow
Leather Armor set
-Red/Blue colored helmet and regular leather body, pants, boots
Twitch
Splash Potion of Poison 1 & 2 (his expunge & venom cask)
-1 stack of 1 & 15 of 2
Bow (basic attack)
- with infinity 1 and punch 1
Potion of Invisibility (when 1.4 comes out)(his ambush)
- 32 potions
Shaco
Iron Sword (3) (basic attacks & Two-Shiv Poison)
-Knockback 1
-Sharpness 2
-Fire Aspect 1 (replacement for Two-Shiv Poison)
Potion of Invisibility (when 1.4 comes out)(Decieve)
-15 Potions
Potion of Swiftness (buff)
-32 potions
Game Contraptions
As I said above for the champions, I am making them as best as I can, not everything can be made as perfect as they are in League because MineCraft has SOME limitations.
MORE COMING SOON!
Towers
As you can see above, this is my tower design at the moment. It is a small design as it is at the moment because I have not figured out how big the map is going to be. So the tower will be changed depending on how the map does.
Now what it does, as in League of Legends, the towers have quite a bit of durability, as we know, so iron golems fit this perfectly. What you have to do is shoot/attack the golem through the front. After he is killed, the tower will then explode as seen in the next picture.
After it has exploded it will send a signal to the base to show how many towers has been taken and such. But for now, its just a golem in an exploding tower.
Future Ideas/Implements
These are things I am adding in to make the game more fair, and player friendly.
MORE COMING SOON!
Texturepack
What the idea is here is that I am going to make a texturepack for this map. It is not really gonna be complete as it is going to be visuals of minecraft, but what it will do is make things appear normal, but they are actually bedrock or obsidian so that when there are explosions (many in League of Legends), it won't destroy the map and allow the player to sneak in some blocks.
Also I might add in some visuals of League of Legends into the pack like grass on all sides, somewhat looking tallgrass, etc, etc.
Spawn, Death, & Kill System
Whenever you spawn, you spawn into a small room, in here you decide who is on what team, and once that is done, you walk into a hallway (with your team color), and you are teleported into the champion select (only one person per team is allowed the same champion). Once your champion is chosen (by walking into the room), it will set your spawnpoint into another room (lolol so many rooms).
You may ask, why so many rooms? It is necessary to make it fair so everyone cant just cheat in free items. After you are in your spawn room, you can pick up your items (items kept on death). You may also refill your items(after a certain amount of time).
Now you may ask, "What happens if you kill someone on the opposite team?" Well, what happens is that the player who died is spawned onto a pressure plate (at their spawn point) which will add 1 point in which the opposite team can purchase an item. The team can decide who gets to spend the point on what item.
The items are purchased at the main base. Now to get to the main base you get out of your spawn point (walk onto a certain pressure plate) and you are teleported into the Fountain, at your main base. There you will find a big area (where the shopkeeper usually was) where you can buy potions, arrows, and such.
Base Features
When you get out of your spawn base, you are teleported onto the fountain, where you usually spawn in League. Now, you cannot leave it for a certain amount of time so everyone can be ready on your team. It will open up starting the battle.
In League of Legends, the fountain is where you are healed and regain mana. Well in Minecraft, there is no mana. But you can still regen your health. How can you do that you ask? Well there will be a Beacon (in 1.4) in the middle where you can heal near it.
Now what if someone on the enemy team wants to come in and kill you in it? They are teleported away and sent to the void when they try to walk into an enemy fountain.
I am trying to figure out what to do for the Nexus, but what I have so far, is either have the Wither Boss as the Nexus, or Baron. Either way there is a boss fight to win. Either the Wither or I have about 12 Iron Golems to kill to defeat your team.
Now you may ask now, can't someone just do and kill those while you can't see but you still have all your towers up? Well I am going to put in 3 high walls where allies can jump down from to get into the lanes and enemies cant jump over without destroying the towers. After both towers are destroyed from each lane, the walls will lower so enemies can enter.
- 1-2 stacks
Bow (basic attack)
- with infinity 1, power 1
-11 arrows
-with power IV and punch 2
-without infinity so you have 10 shots with this bow
-Red/Blue colored helmet and regular leather body, pants, boots
-1 stack of 1 & 15 of 2
Bow (basic attack)
- with infinity 1 and punch 1
Potion of Invisibility (when 1.4 comes out)(his ambush)
- 32 potions
-Knockback 1
-Sharpness 2
-Fire Aspect 1 (replacement for Two-Shiv Poison)
Potion of Invisibility (when 1.4 comes out)(Decieve)
-15 Potions
Potion of Swiftness (buff)
-32 potions
As you can see above, this is my tower design at the moment. It is a small design as it is at the moment because I have not figured out how big the map is going to be. So the tower will be changed depending on how the map does.
Now what it does, as in League of Legends, the towers have quite a bit of durability, as we know, so iron golems fit this perfectly. What you have to do is shoot/attack the golem through the front. After he is killed, the tower will then explode as seen in the next picture.
After it has exploded it will send a signal to the base to show how many towers has been taken and such. But for now, its just a golem in an exploding tower.
Also I might add in some visuals of League of Legends into the pack like grass on all sides, somewhat looking tallgrass, etc, etc.
You may ask, why so many rooms? It is necessary to make it fair so everyone cant just cheat in free items. After you are in your spawn room, you can pick up your items (items kept on death). You may also refill your items(after a certain amount of time).
Now you may ask, "What happens if you kill someone on the opposite team?" Well, what happens is that the player who died is spawned onto a pressure plate (at their spawn point) which will add 1 point in which the opposite team can purchase an item. The team can decide who gets to spend the point on what item.
The items are purchased at the main base. Now to get to the main base you get out of your spawn point (walk onto a certain pressure plate) and you are teleported into the Fountain, at your main base. There you will find a big area (where the shopkeeper usually was) where you can buy potions, arrows, and such.
In League of Legends, the fountain is where you are healed and regain mana. Well in Minecraft, there is no mana. But you can still regen your health. How can you do that you ask? Well there will be a Beacon (in 1.4) in the middle where you can heal near it.
Now what if someone on the enemy team wants to come in and kill you in it? They are teleported away and sent to the void when they try to walk into an enemy fountain.
I am trying to figure out what to do for the Nexus, but what I have so far, is either have the Wither Boss as the Nexus, or Baron. Either way there is a boss fight to win. Either the Wither or I have about 12 Iron Golems to kill to defeat your team.
Now you may ask now, can't someone just do and kill those while you can't see but you still have all your towers up? Well I am going to put in 3 high walls where allies can jump down from to get into the lanes and enemies cant jump over without destroying the towers. After both towers are destroyed from each lane, the walls will lower so enemies can enter.
Thank you for the comment. I will try my best to make it perfect.